154 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			154 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_CONVEXSHAPE_HPP
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#define SFML_CONVEXSHAPE_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Shape.hpp>
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#include <vector>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Specialized shape representing a convex polygon
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API ConvexShape : public Shape
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Default constructor
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    ///
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    /// \param pointCount Number of points of the polygon
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    ///
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    ////////////////////////////////////////////////////////////
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    explicit ConvexShape(std::size_t pointCount = 0);
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    ////////////////////////////////////////////////////////////
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    /// \brief Set the number of points of the polygon
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    ///
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    /// \a count must be greater than 2 to define a valid shape.
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    ///
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    /// \param count New number of points of the polygon
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    ///
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    /// \see getPointCount
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    ///
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    ////////////////////////////////////////////////////////////
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    void setPointCount(std::size_t count);
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    ////////////////////////////////////////////////////////////
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    /// \brief Get the number of points of the polygon
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    ///
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    /// \return Number of points of the polygon
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    ///
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    /// \see setPointCount
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual std::size_t getPointCount() const;
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    ////////////////////////////////////////////////////////////
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    /// \brief Set the position of a point
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    ///
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    /// Don't forget that the polygon must remain convex, and
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    /// the points need to stay ordered!
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    /// setPointCount must be called first in order to set the total
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    /// number of points. The result is undefined if \a index is out
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    /// of the valid range.
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    ///
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    /// \param index Index of the point to change, in range [0 .. getPointCount() - 1]
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    /// \param point New position of the point
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    ///
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    /// \see getPoint
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    ///
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    ////////////////////////////////////////////////////////////
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    void setPoint(std::size_t index, const Vector2f& point);
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    ////////////////////////////////////////////////////////////
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    /// \brief Get the position of a point
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    ///
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    /// The returned point is in local coordinates, that is,
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    /// the shape's transforms (position, rotation, scale) are
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    /// not taken into account.
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    /// The result is undefined if \a index is out of the valid range.
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    ///
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    /// \param index Index of the point to get, in range [0 .. getPointCount() - 1]
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    ///
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    /// \return Position of the index-th point of the polygon
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    ///
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    /// \see setPoint
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual Vector2f getPoint(std::size_t index) const;
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private:
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    ////////////////////////////////////////////////////////////
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    // Member data
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    ////////////////////////////////////////////////////////////
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    std::vector<Vector2f> m_points; ///< Points composing the convex polygon
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};
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} // namespace sf
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#endif // SFML_CONVEXSHAPE_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::ConvexShape
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/// \ingroup graphics
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///
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/// This class inherits all the functions of sf::Transformable
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/// (position, rotation, scale, bounds, ...) as well as the
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/// functions of sf::Shape (outline, color, texture, ...).
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///
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/// It is important to keep in mind that a convex shape must
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/// always be... convex, otherwise it may not be drawn correctly.
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/// Moreover, the points must be defined in order; using a random
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/// order would result in an incorrect shape.
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///
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/// Usage example:
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/// \code
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/// sf::ConvexShape polygon;
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/// polygon.setPointCount(3);
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/// polygon.setPoint(0, sf::Vector2f(0, 0));
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/// polygon.setPoint(1, sf::Vector2f(0, 10));
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/// polygon.setPoint(2, sf::Vector2f(25, 5));
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/// polygon.setOutlineColor(sf::Color::Red);
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/// polygon.setOutlineThickness(5);
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/// polygon.setPosition(10, 20);
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/// ...
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/// window.draw(polygon);
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/// \endcode
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///
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/// \see sf::Shape, sf::RectangleShape, sf::CircleShape
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///
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////////////////////////////////////////////////////////////
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