126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOUNDFILEWRITER_HPP
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#define SFML_SOUNDFILEWRITER_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Audio/Export.hpp>
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#include <string>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Abstract base class for sound file encoding
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///
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////////////////////////////////////////////////////////////
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class SFML_AUDIO_API SoundFileWriter
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Virtual destructor
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual ~SoundFileWriter() {}
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    ////////////////////////////////////////////////////////////
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    /// \brief Open a sound file for writing
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    ///
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    /// \param filename     Path of the file to open
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    /// \param sampleRate   Sample rate of the sound
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    /// \param channelCount Number of channels of the sound
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    ///
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    /// \return True if the file was successfully opened
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount) = 0;
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    ////////////////////////////////////////////////////////////
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    /// \brief Write audio samples to the open file
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    ///
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    /// \param samples Pointer to the sample array to write
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    /// \param count   Number of samples to write
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    ///
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    ////////////////////////////////////////////////////////////
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    virtual void write(const Int16* samples, Uint64 count) = 0;
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};
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} // namespace sf
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#endif // SFML_SOUNDFILEWRITER_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SoundFileWriter
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/// \ingroup audio
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///
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/// This class allows users to write audio file formats not natively
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/// supported by SFML, and thus extend the set of supported writable
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/// audio formats.
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///
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/// A valid sound file writer must override the open and write functions,
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/// as well as providing a static check function; the latter is used by
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/// SFML to find a suitable writer for a given filename.
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///
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/// To register a new writer, use the sf::SoundFileFactory::registerWriter
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/// template function.
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///
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/// Usage example:
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/// \code
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/// class MySoundFileWriter : public sf::SoundFileWriter
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/// {
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/// public:
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///
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///     static bool check(const std::string& filename)
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///     {
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///         // typically, check the extension
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///         // return true if the writer can handle the format
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///     }
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///
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///     virtual bool open(const std::string& filename, unsigned int sampleRate, unsigned int channelCount)
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///     {
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///         // open the file 'filename' for writing,
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///         // write the given sample rate and channel count to the file header
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///         // return true on success
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///     }
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///
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///     virtual void write(const sf::Int16* samples, sf::Uint64 count)
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///     {
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///         // write 'count' samples stored at address 'samples',
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///         // convert them (for example to normalized float) if the format requires it
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///     }
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/// };
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///
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/// sf::SoundFileFactory::registerWriter<MySoundFileWriter>();
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/// \endcode
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///
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/// \see sf::OutputSoundFile, sf::SoundFileFactory, sf::SoundFileReader
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///
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////////////////////////////////////////////////////////////
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