73 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network.hpp>
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#include <iostream>
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////////////////////////////////////////////////////////////
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/// Launch a server, wait for a message, send an answer.
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///
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////////////////////////////////////////////////////////////
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void runUdpServer(unsigned short port)
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{
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    // Create a socket to receive a message from anyone
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    sf::UdpSocket socket;
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    // Listen to messages on the specified port
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    if (socket.bind(port) != sf::Socket::Done)
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        return;
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    std::cout << "Server is listening to port " << port << ", waiting for a message... " << std::endl;
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    // Wait for a message
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    char in[128];
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    std::size_t received;
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    sf::IpAddress sender;
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    unsigned short senderPort;
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    if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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        return;
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    std::cout << "Message received from client " << sender << ": \"" << in << "\"" << std::endl;
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    // Send an answer to the client
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    const char out[] = "Hi, I'm the server";
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    if (socket.send(out, sizeof(out), sender, senderPort) != sf::Socket::Done)
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        return;
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    std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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}
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////////////////////////////////////////////////////////////
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/// Send a message to the server, wait for the answer
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///
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////////////////////////////////////////////////////////////
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void runUdpClient(unsigned short port)
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{
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    // Ask for the server address
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    sf::IpAddress server;
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    do
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    {
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        std::cout << "Type the address or name of the server to connect to: ";
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        std::cin  >> server;
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    }
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    while (server == sf::IpAddress::None);
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    // Create a socket for communicating with the server
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    sf::UdpSocket socket;
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    // Send a message to the server
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    const char out[] = "Hi, I'm a client";
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    if (socket.send(out, sizeof(out), server, port) != sf::Socket::Done)
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        return;
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    std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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    // Receive an answer from anyone (but most likely from the server)
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    char in[128];
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    std::size_t received;
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    sf::IpAddress sender;
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    unsigned short senderPort;
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    if (socket.receive(in, sizeof(in), received, sender, senderPort) != sf::Socket::Done)
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        return;
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    std::cout << "Message received from " << sender << ": \"" << in << "\"" << std::endl;
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}
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