225 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			225 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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//    you must not claim that you wrote the original software.
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//    If you use this software in a product, an acknowledgment
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//    in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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//    and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_KEYBOARD_HPP
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#define SFML_KEYBOARD_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Give access to the real-time state of the keyboard
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///
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////////////////////////////////////////////////////////////
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class SFML_WINDOW_API Keyboard
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{
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public:
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    ////////////////////////////////////////////////////////////
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    /// \brief Key codes
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    ///
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    ////////////////////////////////////////////////////////////
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    enum Key
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    {
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        Unknown = -1, ///< Unhandled key
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        A = 0,        ///< The A key
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        B,            ///< The B key
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        C,            ///< The C key
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        D,            ///< The D key
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        E,            ///< The E key
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        F,            ///< The F key
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        G,            ///< The G key
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        H,            ///< The H key
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        I,            ///< The I key
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        J,            ///< The J key
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        K,            ///< The K key
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        L,            ///< The L key
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        M,            ///< The M key
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        N,            ///< The N key
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        O,            ///< The O key
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        P,            ///< The P key
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        Q,            ///< The Q key
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        R,            ///< The R key
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        S,            ///< The S key
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        T,            ///< The T key
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        U,            ///< The U key
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        V,            ///< The V key
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        W,            ///< The W key
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        X,            ///< The X key
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        Y,            ///< The Y key
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        Z,            ///< The Z key
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        Num0,         ///< The 0 key
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        Num1,         ///< The 1 key
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        Num2,         ///< The 2 key
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        Num3,         ///< The 3 key
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        Num4,         ///< The 4 key
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        Num5,         ///< The 5 key
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        Num6,         ///< The 6 key
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        Num7,         ///< The 7 key
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        Num8,         ///< The 8 key
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        Num9,         ///< The 9 key
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        Escape,       ///< The Escape key
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        LControl,     ///< The left Control key
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        LShift,       ///< The left Shift key
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        LAlt,         ///< The left Alt key
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        LSystem,      ///< The left OS specific key: window (Windows and Linux), apple (MacOS X), ...
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        RControl,     ///< The right Control key
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        RShift,       ///< The right Shift key
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        RAlt,         ///< The right Alt key
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        RSystem,      ///< The right OS specific key: window (Windows and Linux), apple (MacOS X), ...
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        Menu,         ///< The Menu key
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        LBracket,     ///< The [ key
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        RBracket,     ///< The ] key
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        SemiColon,    ///< The ; key
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        Comma,        ///< The , key
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        Period,       ///< The . key
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        Quote,        ///< The ' key
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        Slash,        ///< The / key
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        BackSlash,    ///< The \ key
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        Tilde,        ///< The ~ key
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        Equal,        ///< The = key
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        Dash,         ///< The - key
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        Space,        ///< The Space key
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        Return,       ///< The Return key
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        BackSpace,    ///< The Backspace key
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        Tab,          ///< The Tabulation key
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        PageUp,       ///< The Page up key
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        PageDown,     ///< The Page down key
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        End,          ///< The End key
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        Home,         ///< The Home key
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        Insert,       ///< The Insert key
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        Delete,       ///< The Delete key
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        Add,          ///< The + key
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        Subtract,     ///< The - key
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        Multiply,     ///< The * key
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        Divide,       ///< The / key
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        Left,         ///< Left arrow
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        Right,        ///< Right arrow
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        Up,           ///< Up arrow
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        Down,         ///< Down arrow
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        Numpad0,      ///< The numpad 0 key
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        Numpad1,      ///< The numpad 1 key
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        Numpad2,      ///< The numpad 2 key
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        Numpad3,      ///< The numpad 3 key
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        Numpad4,      ///< The numpad 4 key
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        Numpad5,      ///< The numpad 5 key
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        Numpad6,      ///< The numpad 6 key
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        Numpad7,      ///< The numpad 7 key
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        Numpad8,      ///< The numpad 8 key
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        Numpad9,      ///< The numpad 9 key
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        F1,           ///< The F1 key
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        F2,           ///< The F2 key
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        F3,           ///< The F3 key
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        F4,           ///< The F4 key
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        F5,           ///< The F5 key
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        F6,           ///< The F6 key
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        F7,           ///< The F7 key
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        F8,           ///< The F8 key
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        F9,           ///< The F9 key
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        F10,          ///< The F10 key
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        F11,          ///< The F11 key
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        F12,          ///< The F12 key
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        F13,          ///< The F13 key
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        F14,          ///< The F14 key
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        F15,          ///< The F15 key
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        Pause,        ///< The Pause key
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        KeyCount      ///< Keep last -- the total number of keyboard keys
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    };
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    ////////////////////////////////////////////////////////////
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    /// \brief Check if a key is pressed
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    ///
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    /// \param key Key to check
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    ///
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    /// \return True if the key is pressed, false otherwise
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    ///
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    ////////////////////////////////////////////////////////////
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    static bool isKeyPressed(Key key);
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    ////////////////////////////////////////////////////////////
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    /// \brief Show or hide the virtual keyboard
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    ///
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    /// Warning: the virtual keyboard is not supported on all
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    /// systems. It will typically be implemented on mobile OSes
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    /// (Android, iOS) but not on desktop OSes (Windows, Linux, ...).
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    ///
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    /// If the virtual keyboard is not available, this function does
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    /// nothing.
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    ///
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    /// \param visible True to show, false to hide
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    ///
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    ////////////////////////////////////////////////////////////
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    static void setVirtualKeyboardVisible(bool visible);
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};
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} // namespace sf
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#endif // SFML_KEYBOARD_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Keyboard
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/// \ingroup window
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///
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/// sf::Keyboard provides an interface to the state of the
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/// keyboard. It only contains static functions (a single
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/// keyboard is assumed), so it's not meant to be instantiated.
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///
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/// This class allows users to query the keyboard state at any
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/// time and directly, without having to deal with a window and
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/// its events. Compared to the KeyPressed and KeyReleased events,
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/// sf::Keyboard can retrieve the state of a key at any time
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/// (you don't need to store and update a boolean on your side
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/// in order to know if a key is pressed or released), and you
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/// always get the real state of the keyboard, even if keys are
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/// pressed or released when your window is out of focus and no
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/// event is triggered.
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///
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/// Usage example:
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/// \code
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/// if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
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/// {
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///     // move left...
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/// }
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/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
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/// {
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///     // move right...
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/// }
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/// else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape))
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/// {
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///     // quit...
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/// }
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/// \endcode
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///
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/// \see sf::Joystick, sf::Mouse, sf::Touch
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///
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////////////////////////////////////////////////////////////
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