159 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef SFML_THREADLOCALPTR_HPP
 | |
| #define SFML_THREADLOCALPTR_HPP
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| // Headers
 | |
| ////////////////////////////////////////////////////////////
 | |
| #include <SFML/System/ThreadLocal.hpp>
 | |
| 
 | |
| 
 | |
| namespace sf
 | |
| {
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \brief Pointer to a thread-local variable
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| template <typename T>
 | |
| class ThreadLocalPtr : private ThreadLocal
 | |
| {
 | |
| public:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Default constructor
 | |
|     ///
 | |
|     /// \param value Optional value to initialize the variable
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     ThreadLocalPtr(T* value = NULL);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Overload of unary operator *
 | |
|     ///
 | |
|     /// Like raw pointers, applying the * operator returns a
 | |
|     /// reference to the pointed-to object.
 | |
|     ///
 | |
|     /// \return Reference to the thread-local variable
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     T& operator *() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Overload of operator ->
 | |
|     ///
 | |
|     /// Similarly to raw pointers, applying the -> operator
 | |
|     /// returns the pointed-to object.
 | |
|     ///
 | |
|     /// \return Pointer to the thread-local variable
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     T* operator ->() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Conversion operator to implicitly convert the
 | |
|     ///        pointer to its raw pointer type (T*)
 | |
|     ///
 | |
|     /// \return Pointer to the actual object
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     operator T*() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Assignment operator for a raw pointer parameter
 | |
|     ///
 | |
|     /// \param value Pointer to assign
 | |
|     ///
 | |
|     /// \return Reference to self
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     ThreadLocalPtr<T>& operator =(T* value);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Assignment operator for a ThreadLocalPtr parameter
 | |
|     ///
 | |
|     /// \param right ThreadLocalPtr to assign
 | |
|     ///
 | |
|     /// \return Reference to self
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& right);
 | |
| };
 | |
| 
 | |
| } // namespace sf
 | |
| 
 | |
| #include <SFML/System/ThreadLocalPtr.inl>
 | |
| 
 | |
| 
 | |
| #endif // SFML_THREADLOCALPTR_HPP
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \class sf::ThreadLocalPtr
 | |
| /// \ingroup system
 | |
| ///
 | |
| /// sf::ThreadLocalPtr is a type-safe wrapper for storing
 | |
| /// pointers to thread-local variables. A thread-local
 | |
| /// variable holds a different value for each different
 | |
| /// thread, unlike normal variables that are shared.
 | |
| ///
 | |
| /// Its usage is completely transparent, so that it is similar
 | |
| /// to manipulating the raw pointer directly (like any smart pointer).
 | |
| ///
 | |
| /// Usage example:
 | |
| /// \code
 | |
| /// MyClass object1;
 | |
| /// MyClass object2;
 | |
| /// sf::ThreadLocalPtr<MyClass> objectPtr;
 | |
| ///
 | |
| /// void thread1()
 | |
| /// {
 | |
| ///     objectPtr = &object1; // doesn't impact thread2
 | |
| ///     ...
 | |
| /// }
 | |
| ///
 | |
| /// void thread2()
 | |
| /// {
 | |
| ///     objectPtr = &object2; // doesn't impact thread1
 | |
| ///     ...
 | |
| /// }
 | |
| ///
 | |
| /// int main()
 | |
| /// {
 | |
| ///     // Create and launch the two threads
 | |
| ///     sf::Thread t1(&thread1);
 | |
| ///     sf::Thread t2(&thread2);
 | |
| ///     t1.launch();
 | |
| ///     t2.launch();
 | |
| ///
 | |
| ///     return 0;
 | |
| /// }
 | |
| /// \endcode
 | |
| ///
 | |
| /// ThreadLocalPtr is designed for internal use; however you
 | |
| /// can use it if you feel like it fits well your implementation.
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 |