514 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			514 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_TEXT_HPP
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| #define SFML_TEXT_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Graphics/Export.hpp>
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| #include <SFML/Graphics/Drawable.hpp>
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| #include <SFML/Graphics/Transformable.hpp>
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| #include <SFML/Graphics/Font.hpp>
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| #include <SFML/Graphics/Rect.hpp>
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| #include <SFML/Graphics/VertexArray.hpp>
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| #include <SFML/System/String.hpp>
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| #include <string>
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| #include <vector>
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| 
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| 
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| namespace sf
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| {
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| ////////////////////////////////////////////////////////////
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| /// \brief Graphical text that can be drawn to a render target
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_GRAPHICS_API Text : public Drawable, public Transformable
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Enumeration of the string drawing styles
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     enum Style
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|     {
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|         Regular       = 0,      ///< Regular characters, no style
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|         Bold          = 1 << 0, ///< Bold characters
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|         Italic        = 1 << 1, ///< Italic characters
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|         Underlined    = 1 << 2, ///< Underlined characters
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|         StrikeThrough = 1 << 3  ///< Strike through characters
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     /// Creates an empty text.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Text();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the text from a string, font and size
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|     ///
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|     /// Note that if the used font is a bitmap font, it is not
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|     /// scalable, thus not all requested sizes will be available
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|     /// to use. This needs to be taken into consideration when
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|     /// setting the character size. If you need to display text
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|     /// of a certain size, make sure the corresponding bitmap
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|     /// font that supports that size is used.
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|     ///
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|     /// \param string         Text assigned to the string
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|     /// \param font           Font used to draw the string
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|     /// \param characterSize  Base size of characters, in pixels
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Text(const String& string, const Font& font, unsigned int characterSize = 30);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the text's string
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|     ///
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|     /// The \a string argument is a sf::String, which can
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|     /// automatically be constructed from standard string types.
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|     /// So, the following calls are all valid:
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|     /// \code
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|     /// text.setString("hello");
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|     /// text.setString(L"hello");
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|     /// text.setString(std::string("hello"));
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|     /// text.setString(std::wstring(L"hello"));
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|     /// \endcode
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|     /// A text's string is empty by default.
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|     ///
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|     /// \param string New string
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|     ///
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|     /// \see getString
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setString(const String& string);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the text's font
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|     ///
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|     /// The \a font argument refers to a font that must
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|     /// exist as long as the text uses it. Indeed, the text
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|     /// doesn't store its own copy of the font, but rather keeps
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|     /// a pointer to the one that you passed to this function.
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|     /// If the font is destroyed and the text tries to
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|     /// use it, the behavior is undefined.
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|     ///
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|     /// \param font New font
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|     ///
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|     /// \see getFont
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setFont(const Font& font);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the character size
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|     ///
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|     /// The default size is 30.
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|     ///
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|     /// Note that if the used font is a bitmap font, it is not
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|     /// scalable, thus not all requested sizes will be available
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|     /// to use. This needs to be taken into consideration when
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|     /// setting the character size. If you need to display text
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|     /// of a certain size, make sure the corresponding bitmap
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|     /// font that supports that size is used.
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|     ///
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|     /// \param size New character size, in pixels
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|     ///
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|     /// \see getCharacterSize
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setCharacterSize(unsigned int size);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the line spacing factor
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|     ///
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|     /// The default spacing between lines is defined by the font.
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|     /// This method enables you to set a factor for the spacing
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|     /// between lines. By default the line spacing factor is 1.
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|     ///
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|     /// \param spacingFactor New line spacing factor
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|     ///
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|     /// \see getLineSpacing
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setLineSpacing(float spacingFactor);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the letter spacing factor
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|     ///
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|     /// The default spacing between letters is defined by the font.
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|     /// This factor doesn't directly apply to the existing
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|     /// spacing between each character, it rather adds a fixed
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|     /// space between them which is calculated from the font
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|     /// metrics and the character size.
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|     /// Note that factors below 1 (including negative numbers) bring
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|     /// characters closer to each other.
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|     /// By default the letter spacing factor is 1.
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|     ///
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|     /// \param spacingFactor New letter spacing factor
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|     ///
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|     /// \see getLetterSpacing
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setLetterSpacing(float spacingFactor);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the text's style
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|     ///
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|     /// You can pass a combination of one or more styles, for
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|     /// example sf::Text::Bold | sf::Text::Italic.
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|     /// The default style is sf::Text::Regular.
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|     ///
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|     /// \param style New style
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|     ///
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|     /// \see getStyle
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setStyle(Uint32 style);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the fill color of the text
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|     ///
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|     /// By default, the text's fill color is opaque white.
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|     /// Setting the fill color to a transparent color with an outline
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|     /// will cause the outline to be displayed in the fill area of the text.
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|     ///
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|     /// \param color New fill color of the text
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|     ///
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|     /// \see getFillColor
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|     ///
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|     /// \deprecated There is now fill and outline colors instead
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|     /// of a single global color.
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|     /// Use setFillColor() or setOutlineColor() instead.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     SFML_DEPRECATED void setColor(const Color& color);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the fill color of the text
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|     ///
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|     /// By default, the text's fill color is opaque white.
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|     /// Setting the fill color to a transparent color with an outline
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|     /// will cause the outline to be displayed in the fill area of the text.
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|     ///
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|     /// \param color New fill color of the text
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|     ///
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|     /// \see getFillColor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setFillColor(const Color& color);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the outline color of the text
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|     ///
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|     /// By default, the text's outline color is opaque black.
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|     ///
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|     /// \param color New outline color of the text
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|     ///
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|     /// \see getOutlineColor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setOutlineColor(const Color& color);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the thickness of the text's outline
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|     ///
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|     /// By default, the outline thickness is 0.
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|     ///
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|     /// Be aware that using a negative value for the outline
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|     /// thickness will cause distorted rendering.
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|     ///
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|     /// \param thickness New outline thickness, in pixels
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|     ///
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|     /// \see getOutlineThickness
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setOutlineThickness(float thickness);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the text's string
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|     ///
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|     /// The returned string is a sf::String, which can automatically
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|     /// be converted to standard string types. So, the following
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|     /// lines of code are all valid:
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|     /// \code
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|     /// sf::String   s1 = text.getString();
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|     /// std::string  s2 = text.getString();
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|     /// std::wstring s3 = text.getString();
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|     /// \endcode
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|     ///
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|     /// \return Text's string
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|     ///
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|     /// \see setString
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     const String& getString() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the text's font
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|     ///
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|     /// If the text has no font attached, a NULL pointer is returned.
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|     /// The returned pointer is const, which means that you
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|     /// cannot modify the font when you get it from this function.
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|     ///
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|     /// \return Pointer to the text's font
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|     ///
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|     /// \see setFont
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     const Font* getFont() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the character size
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|     ///
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|     /// \return Size of the characters, in pixels
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|     ///
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|     /// \see setCharacterSize
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     unsigned int getCharacterSize() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the size of the letter spacing factor
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|     ///
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|     /// \return Size of the letter spacing factor
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|     ///
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|     /// \see setLetterSpacing
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     float getLetterSpacing() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the size of the line spacing factor
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|     ///
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|     /// \return Size of the line spacing factor
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|     ///
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|     /// \see setLineSpacing
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     float getLineSpacing() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the text's style
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|     ///
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|     /// \return Text's style
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|     ///
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|     /// \see setStyle
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Uint32 getStyle() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the fill color of the text
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|     ///
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|     /// \return Fill color of the text
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|     ///
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|     /// \see setFillColor
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|     ///
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|     /// \deprecated There is now fill and outline colors instead
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|     /// of a single global color.
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|     /// Use getFillColor() or getOutlineColor() instead.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     SFML_DEPRECATED const Color& getColor() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the fill color of the text
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|     ///
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|     /// \return Fill color of the text
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|     ///
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|     /// \see setFillColor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     const Color& getFillColor() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the outline color of the text
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|     ///
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|     /// \return Outline color of the text
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|     ///
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|     /// \see setOutlineColor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     const Color& getOutlineColor() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the outline thickness of the text
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|     ///
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|     /// \return Outline thickness of the text, in pixels
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|     ///
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|     /// \see setOutlineThickness
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     float getOutlineThickness() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Return the position of the \a index-th character
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|     ///
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|     /// This function computes the visual position of a character
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|     /// from its index in the string. The returned position is
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|     /// in global coordinates (translation, rotation, scale and
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|     /// origin are applied).
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|     /// If \a index is out of range, the position of the end of
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|     /// the string is returned.
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|     ///
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|     /// \param index Index of the character
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|     ///
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|     /// \return Position of the character
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vector2f findCharacterPos(std::size_t index) const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the local bounding rectangle of the entity
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|     ///
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|     /// The returned rectangle is in local coordinates, which means
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|     /// that it ignores the transformations (translation, rotation,
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|     /// scale, ...) that are applied to the entity.
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|     /// In other words, this function returns the bounds of the
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|     /// entity in the entity's coordinate system.
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|     ///
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|     /// \return Local bounding rectangle of the entity
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     FloatRect getLocalBounds() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the global bounding rectangle of the entity
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|     ///
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|     /// The returned rectangle is in global coordinates, which means
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|     /// that it takes into account the transformations (translation,
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|     /// rotation, scale, ...) that are applied to the entity.
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|     /// In other words, this function returns the bounds of the
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|     /// text in the global 2D world's coordinate system.
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|     ///
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|     /// \return Global bounding rectangle of the entity
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     FloatRect getGlobalBounds() const;
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| 
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| private:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Draw the text to a render target
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|     ///
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|     /// \param target Render target to draw to
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|     /// \param states Current render states
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     virtual void draw(RenderTarget& target, RenderStates states) const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Make sure the text's geometry is updated
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|     ///
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|     /// All the attributes related to rendering are cached, such
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|     /// that the geometry is only updated when necessary.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void ensureGeometryUpdate() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     String              m_string;              ///< String to display
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|     const Font*         m_font;                ///< Font used to display the string
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|     unsigned int        m_characterSize;       ///< Base size of characters, in pixels
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|     float               m_letterSpacingFactor; ///< Spacing factor between letters
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|     float               m_lineSpacingFactor;   ///< Spacing factor between lines
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|     Uint32              m_style;               ///< Text style (see Style enum)
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|     Color               m_fillColor;           ///< Text fill color
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|     Color               m_outlineColor;        ///< Text outline color
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|     float               m_outlineThickness;    ///< Thickness of the text's outline
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|     mutable VertexArray m_vertices;            ///< Vertex array containing the fill geometry
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|     mutable VertexArray m_outlineVertices;     ///< Vertex array containing the outline geometry
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|     mutable FloatRect   m_bounds;              ///< Bounding rectangle of the text (in local coordinates)
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|     mutable bool        m_geometryNeedUpdate;  ///< Does the geometry need to be recomputed?
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|     mutable Uint64      m_fontTextureId;       ///< The font texture id
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_TEXT_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::Text
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| /// \ingroup graphics
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| ///
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| /// sf::Text is a drawable class that allows to easily display
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| /// some text with custom style and color on a render target.
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| ///
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| /// It inherits all the functions from sf::Transformable:
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| /// position, rotation, scale, origin. It also adds text-specific
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| /// properties such as the font to use, the character size,
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| /// the font style (bold, italic, underlined and strike through), the
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| /// text color, the outline thickness, the outline color, the character
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| /// spacing, the line spacing and the text to display of course.
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| /// It also provides convenience functions to calculate the
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| /// graphical size of the text, or to get the global position
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| /// of a given character.
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| ///
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| /// sf::Text works in combination with the sf::Font class, which
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| /// loads and provides the glyphs (visual characters) of a given font.
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| ///
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| /// The separation of sf::Font and sf::Text allows more flexibility
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| /// and better performances: indeed a sf::Font is a heavy resource,
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| /// and any operation on it is slow (often too slow for real-time
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| /// applications). On the other side, a sf::Text is a lightweight
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| /// object which can combine the glyphs data and metrics of a sf::Font
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| /// to display any text on a render target.
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| ///
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| /// It is important to note that the sf::Text instance doesn't
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| /// copy the font that it uses, it only keeps a reference to it.
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| /// Thus, a sf::Font must not be destructed while it is
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| /// used by a sf::Text (i.e. never write a function that
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| /// uses a local sf::Font instance for creating a text).
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| ///
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| /// See also the note on coordinates and undistorted rendering in sf::Transformable.
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| ///
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| /// Usage example:
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| /// \code
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| /// // Declare and load a font
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| /// sf::Font font;
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| /// font.loadFromFile("arial.ttf");
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| ///
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| /// // Create a text
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| /// sf::Text text("hello", font);
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| /// text.setCharacterSize(30);
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| /// text.setStyle(sf::Text::Bold);
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| /// text.setFillColor(sf::Color::Red);
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| ///
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| /// // Draw it
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| /// window.draw(text);
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| /// \endcode
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| ///
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| /// \see sf::Font, sf::Transformable
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| ///
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| ////////////////////////////////////////////////////////////
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