12 lines
		
	
	
		
			175 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			175 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 150
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| 
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| uniform sampler2D texture;
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| 
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| in vec2 tex_coord;
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| 
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| void main()
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| {
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|     // Read and apply a color from the texture
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|     gl_FragColor = texture2D(texture, tex_coord);
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| }
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