16 lines
		
	
	
		
			577 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			577 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform float wave_phase;
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| uniform vec2 wave_amplitude;
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| 
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| void main()
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| {
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|     vec4 vertex = gl_Vertex;
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|     vertex.x += cos(gl_Vertex.y * 0.02 + wave_phase * 3.8) * wave_amplitude.x
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|               + sin(gl_Vertex.y * 0.02 + wave_phase * 6.3) * wave_amplitude.x * 0.3;
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|     vertex.y += sin(gl_Vertex.x * 0.02 + wave_phase * 2.4) * wave_amplitude.y
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|               + cos(gl_Vertex.x * 0.02 + wave_phase * 5.2) * wave_amplitude.y * 0.3;
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| 
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|     gl_Position = gl_ModelViewProjectionMatrix * vertex;
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|     gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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|     gl_FrontColor = gl_Color;
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| }
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