6 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			6 lines
		
	
	
		
			113 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| void main()
 | |
| {
 | |
|     // Transform the vertex position
 | |
|     gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
 | |
| }
 |