121 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using IrrKlang;
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| 
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| namespace CSharp._02._3DSound
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| {
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| 	class Class1
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| 	{
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| 		[STAThread]
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| 		static void Main(string[] args)
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| 		{
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| 			// start the sound engine with default parameters
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| 			ISoundEngine engine = new ISoundEngine();
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| 
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| 			// Now play some sound stream as music in 3d space, looped.
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| 			// We play it at position (0,0,0) in 3d space
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| 
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| 			ISound music = engine.Play3D("../../media/ophelia.mp3",
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| 										 0,0,0, true);
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| 
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| 			// the following step isn't necessary, but to adjust the distance where
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| 			// the 3D sound can be heard, we set some nicer minimum distance
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| 			// (the default min distance is 1, for a small object). The minimum
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| 			// distance simply is the distance in which the sound gets played
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| 			// at maximum volume.
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| 
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| 			if (music != null)
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| 				music.MinDistance = 5.0f;
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| 
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| 			// Print some help text and start the display loop
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| 
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| 			Console.Out.Write("\nPlaying streamed sound in 3D.");
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| 			Console.Out.Write("\nPress ESCAPE to quit, any other key to play sound at random position.\n\n");
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| 
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| 			Console.Out.Write("+ = Listener position\n");
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| 			Console.Out.Write("o = Playing sound\n");
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| 
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| 			Random rand = new Random(); // we need random 3d positions
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| 			const float radius = 5;
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| 			float posOnCircle = 0;
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| 
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| 			while(true) // endless loop until user exits
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| 			{
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| 				// Each step we calculate the position of the 3D music.
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| 				// For this example, we let the
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| 				// music position rotate on a circle:
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| 
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| 				posOnCircle += 0.04f;
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| 				Vector3D pos3d = new Vector3D(radius * (float)Math.Cos(posOnCircle), 0,
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| 											  radius * (float)Math.Sin(posOnCircle * 0.5f));
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| 
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| 				// After we know the positions, we need to let irrKlang know about the
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| 				// listener position (always position (0,0,0), facing forward in this example)
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| 				// and let irrKlang know about our calculated 3D music position
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| 
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| 				engine.SetListenerPosition(0,0,0, 0,0,1);
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| 
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| 				if (music != null)
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| 					music.Position = pos3d;
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| 
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| 				// Now print the position of the sound in a nice way to the console
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| 				// and also print the play position
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| 
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| 				string stringForDisplay = "          +         ";
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| 				int charpos = (int)((pos3d.X + radius) / radius * 10.0f);
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| 				if (charpos >= 0 && charpos < 20)
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| 				{
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| 					stringForDisplay = stringForDisplay.Remove(charpos, 1);
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| 					stringForDisplay = stringForDisplay.Insert(charpos, "o");					
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| 				}
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| 
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| 				uint playPos = 0;
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| 				if (music != null)
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| 					playPos = music.PlayPosition;
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| 
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| 				string output = String.Format("\rx:({0})   3dpos: {1:f} {2:f} {3:f}, playpos:{4}:{5:00}    ",
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| 					stringForDisplay, pos3d.X, pos3d.Y, pos3d.Z,
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| 					playPos/60000, (playPos%60000)/1000);
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| 
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| 				Console.Write(output);
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| 
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| 				System.Threading.Thread.Sleep(100);
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| 
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| 				// Handle user input: Every time the user presses a key in the console,
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| 				// play a random sound or exit the application if he pressed ESCAPE.
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| 
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| 				if (_kbhit()!=0)
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| 				{
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| 					int key = _getch();
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| 
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| 					if (key == 27)
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| 						break; // user pressed ESCAPE key
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| 					else
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| 					{
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| 						// Play random sound at some random position.
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| 
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| 						Vector3D pos = new Vector3D(((float)rand.NextDouble() % radius*2.0f) - radius, 0, 0);
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| 
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| 						string filename;
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| 
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| 						if (rand.Next()%2 != 0)
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| 							filename = "../../media/bell.wav";
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| 						else
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| 							filename = "../../media/explosion.wav";
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| 
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| 						engine.Play3D(filename, pos.X, pos.Y, pos.Z);
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| 
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| 						Console.Write("\nplaying {0} at {1:f} {2:f} {3:f}\n",
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| 							filename, pos.X, pos.Y, pos.Z);
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| 					}
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| 				}
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| 			}
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| 		}
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| 
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| 		// simple functions for reading keys from the console
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| 		[System.Runtime.InteropServices.DllImport("msvcrt")]
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| 		static extern int _kbhit();
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| 		[System.Runtime.InteropServices.DllImport("msvcrt")]
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| 		static extern int _getch();
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| 	}
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| }
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