36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*	gl.h
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| 
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| 	GL to OpenGL translator.
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| 	If you include this, you might be able to port old GL programs.
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| 	There are also much better emulators available on the net.
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| 
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| */
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| 
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| #include <FL/gl.h>
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| #include "gl_draw.H"
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| 
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| inline void clear() {glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);}
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| #define RGBcolor(r,g,b) glColor3ub(r,g,b)
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| #define bgnline() glBegin(GL_LINE_STRIP)
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| #define bgnpolygon() glBegin(GL_POLYGON)
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| #define bgnclosedline() glBegin(GL_LINE_LOOP)
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| #define endline() glEnd()
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| #define endpolygon() glEnd()
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| #define endclosedline() glEnd()
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| #define v2f(v) glVertex2fv(v)
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| #define v2s(v) glVertex2sv(v)
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| #define cmov(x,y,z) glRasterPos3f(x,y,z)
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| #define charstr(s) gl_draw(s)
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| #define fmprstr(s) gl_draw(s)
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| typedef float Matrix[4][4];
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| inline void pushmatrix() {glPushMatrix();}
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| inline void popmatrix() {glPopMatrix();}
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| inline void multmatrix(Matrix m) {glMultMatrixf((float *)m);}
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| inline void color(int n) {glIndexi(n);}
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| inline void rect(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
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| inline void rectf(int x,int y,int r,int t) {glRectf(x,y,r+1,t+1);}
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| inline void recti(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
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| inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);}
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| inline void rects(int x,int y,int r,int t) {gl_rect(x,y,r-x,t-y);}
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| inline void rectfs(int x,int y,int r,int t) {glRects(x,y,r+1,t+1);}
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