9 lines
		
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			174 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
varying vec3 normal;
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void main()
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{
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    gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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    gl_FrontColor = gl_Color;
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    normal = vec3(gl_MultiTexCoord0.xy, 1.0);
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}
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