102 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_WINDOWHANDLE_HPP
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| #define SFML_WINDOWHANDLE_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Config.hpp>
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| 
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| // Windows' HWND is a typedef on struct HWND__*
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| #if defined(SFML_SYSTEM_WINDOWS)
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|     struct HWND__;
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| #endif
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| 
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| namespace sf
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| {
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| #if defined(SFML_SYSTEM_WINDOWS)
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| 
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|     // Window handle is HWND (HWND__*) on Windows
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|     typedef HWND__* WindowHandle;
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| 
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| #elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)
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| 
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|     // Window handle is Window (unsigned long) on Unix - X11
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|     typedef unsigned long WindowHandle;
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| 
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| #elif defined(SFML_SYSTEM_MACOS)
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| 
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|     // Window handle is NSWindow or NSView (void*) on Mac OS X - Cocoa
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|     typedef void* WindowHandle;
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| 
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| #elif defined(SFML_SYSTEM_IOS)
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| 
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|     // Window handle is UIWindow (void*) on iOS - UIKit
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|     typedef void* WindowHandle;
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| 
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| #elif defined(SFML_SYSTEM_ANDROID)
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| 
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|     // Window handle is ANativeWindow* (void*) on Android
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|     typedef void* WindowHandle;
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| 
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| #elif defined(SFML_DOXYGEN)
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| 
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|     // Define typedef symbol so that Doxygen can attach some documentation to it
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|     typedef "platform-specific" WindowHandle;
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| 
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| #endif
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_WINDOWHANDLE_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| /// \typedef sf::WindowHandle
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| /// \ingroup window
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| ///
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| /// Define a low-level window handle type, specific to
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| /// each platform.
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| ///
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| /// Platform        | Type
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| /// ----------------|------------------------------------------------------------
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| /// Windows         | \p HWND
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| /// Linux/FreeBSD   | \p %Window
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| /// Mac OS X        | either \p NSWindow* or \p NSView*, disguised as \p void*
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| /// iOS             | \p UIWindow*
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| /// Android         | \p ANativeWindow*
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| ///
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| /// \par Mac OS X Specification
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| ///
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| /// On Mac OS X, a sf::Window can be created either from an
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| /// existing \p NSWindow* or an \p NSView*. When the window
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| /// is created from a window, SFML will use its content view
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| /// as the OpenGL area. sf::Window::getSystemHandle() will
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| /// return the handle that was used to create the window,
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| /// which is a \p NSWindow* by default.
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| ///
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| ////////////////////////////////////////////////////////////
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