178 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			178 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef SFML_MOUSE_HPP
 | |
| #define SFML_MOUSE_HPP
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| // Headers
 | |
| ////////////////////////////////////////////////////////////
 | |
| #include <SFML/Window/Export.hpp>
 | |
| #include <SFML/System/Vector2.hpp>
 | |
| 
 | |
| 
 | |
| namespace sf
 | |
| {
 | |
| class Window;
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \brief Give access to the real-time state of the mouse
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| class SFML_WINDOW_API Mouse
 | |
| {
 | |
| public:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Mouse buttons
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     enum Button
 | |
|     {
 | |
|         Left,       ///< The left mouse button
 | |
|         Right,      ///< The right mouse button
 | |
|         Middle,     ///< The middle (wheel) mouse button
 | |
|         XButton1,   ///< The first extra mouse button
 | |
|         XButton2,   ///< The second extra mouse button
 | |
| 
 | |
|         ButtonCount ///< Keep last -- the total number of mouse buttons
 | |
|     };
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Mouse wheels
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     enum Wheel
 | |
|     {
 | |
|         VerticalWheel,  ///< The vertical mouse wheel
 | |
|         HorizontalWheel ///< The horizontal mouse wheel
 | |
|     };
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Check if a mouse button is pressed
 | |
|     ///
 | |
|     /// \param button Button to check
 | |
|     ///
 | |
|     /// \return True if the button is pressed, false otherwise
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static bool isButtonPressed(Button button);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the current position of the mouse in desktop coordinates
 | |
|     ///
 | |
|     /// This function returns the global position of the mouse
 | |
|     /// cursor on the desktop.
 | |
|     ///
 | |
|     /// \return Current position of the mouse
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static Vector2i getPosition();
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the current position of the mouse in window coordinates
 | |
|     ///
 | |
|     /// This function returns the current position of the mouse
 | |
|     /// cursor, relative to the given window.
 | |
|     ///
 | |
|     /// \param relativeTo Reference window
 | |
|     ///
 | |
|     /// \return Current position of the mouse
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static Vector2i getPosition(const Window& relativeTo);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the current position of the mouse in desktop coordinates
 | |
|     ///
 | |
|     /// This function sets the global position of the mouse
 | |
|     /// cursor on the desktop.
 | |
|     ///
 | |
|     /// \param position New position of the mouse
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static void setPosition(const Vector2i& position);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the current position of the mouse in window coordinates
 | |
|     ///
 | |
|     /// This function sets the current position of the mouse
 | |
|     /// cursor, relative to the given window.
 | |
|     ///
 | |
|     /// \param position New position of the mouse
 | |
|     /// \param relativeTo Reference window
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static void setPosition(const Vector2i& position, const Window& relativeTo);
 | |
| };
 | |
| 
 | |
| } // namespace sf
 | |
| 
 | |
| 
 | |
| #endif // SFML_MOUSE_HPP
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \class sf::Mouse
 | |
| /// \ingroup window
 | |
| ///
 | |
| /// sf::Mouse provides an interface to the state of the
 | |
| /// mouse. It only contains static functions (a single
 | |
| /// mouse is assumed), so it's not meant to be instantiated.
 | |
| ///
 | |
| /// This class allows users to query the mouse state at any
 | |
| /// time and directly, without having to deal with a window and
 | |
| /// its events. Compared to the MouseMoved, MouseButtonPressed
 | |
| /// and MouseButtonReleased events, sf::Mouse can retrieve the
 | |
| /// state of the cursor and the buttons at any time
 | |
| /// (you don't need to store and update a boolean on your side
 | |
| /// in order to know if a button is pressed or released), and you
 | |
| /// always get the real state of the mouse, even if it is
 | |
| /// moved, pressed or released when your window is out of focus
 | |
| /// and no event is triggered.
 | |
| ///
 | |
| /// The setPosition and getPosition functions can be used to change
 | |
| /// or retrieve the current position of the mouse pointer. There are
 | |
| /// two versions: one that operates in global coordinates (relative
 | |
| /// to the desktop) and one that operates in window coordinates
 | |
| /// (relative to a specific window).
 | |
| ///
 | |
| /// Usage example:
 | |
| /// \code
 | |
| /// if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
 | |
| /// {
 | |
| ///     // left click...
 | |
| /// }
 | |
| ///
 | |
| /// // get global mouse position
 | |
| /// sf::Vector2i position = sf::Mouse::getPosition();
 | |
| ///
 | |
| /// // set mouse position relative to a window
 | |
| /// sf::Mouse::setPosition(sf::Vector2i(100, 200), window);
 | |
| /// \endcode
 | |
| ///
 | |
| /// \see sf::Joystick, sf::Keyboard, sf::Touch
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 |