285 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			285 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_EVENT_HPP
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| #define SFML_EVENT_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Config.hpp>
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| #include <SFML/Window/Joystick.hpp>
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| #include <SFML/Window/Keyboard.hpp>
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| #include <SFML/Window/Mouse.hpp>
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| #include <SFML/Window/Sensor.hpp>
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| 
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| 
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| namespace sf
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| {
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| ////////////////////////////////////////////////////////////
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| /// \brief Defines a system event and its parameters
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| ///
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| ////////////////////////////////////////////////////////////
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| class Event
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Size events parameters (Resized)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct SizeEvent
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|     {
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|         unsigned int width;  ///< New width, in pixels
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|         unsigned int height; ///< New height, in pixels
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Keyboard event parameters (KeyPressed, KeyReleased)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct KeyEvent
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|     {
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|         Keyboard::Key code;    ///< Code of the key that has been pressed
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|         bool          alt;     ///< Is the Alt key pressed?
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|         bool          control; ///< Is the Control key pressed?
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|         bool          shift;   ///< Is the Shift key pressed?
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|         bool          system;  ///< Is the System key pressed?
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Text event parameters (TextEntered)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct TextEvent
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|     {
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|         Uint32 unicode; ///< UTF-32 Unicode value of the character
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Mouse move event parameters (MouseMoved)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct MouseMoveEvent
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|     {
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|         int x; ///< X position of the mouse pointer, relative to the left of the owner window
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|         int y; ///< Y position of the mouse pointer, relative to the top of the owner window
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Mouse buttons events parameters
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|     ///        (MouseButtonPressed, MouseButtonReleased)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct MouseButtonEvent
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|     {
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|         Mouse::Button button; ///< Code of the button that has been pressed
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|         int           x;      ///< X position of the mouse pointer, relative to the left of the owner window
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|         int           y;      ///< Y position of the mouse pointer, relative to the top of the owner window
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Mouse wheel events parameters (MouseWheelMoved)
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|     ///
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|     /// \deprecated This event is deprecated and potentially inaccurate.
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|     ///             Use MouseWheelScrollEvent instead.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct MouseWheelEvent
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|     {
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|         int delta; ///< Number of ticks the wheel has moved (positive is up, negative is down)
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|         int x;     ///< X position of the mouse pointer, relative to the left of the owner window
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|         int y;     ///< Y position of the mouse pointer, relative to the top of the owner window
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Mouse wheel events parameters (MouseWheelScrolled)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct MouseWheelScrollEvent
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|     {
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|         Mouse::Wheel wheel; ///< Which wheel (for mice with multiple ones)
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|         float        delta; ///< Wheel offset (positive is up/left, negative is down/right). High-precision mice may use non-integral offsets.
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|         int          x;     ///< X position of the mouse pointer, relative to the left of the owner window
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|         int          y;     ///< Y position of the mouse pointer, relative to the top of the owner window
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Joystick connection events parameters
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|     ///        (JoystickConnected, JoystickDisconnected)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct JoystickConnectEvent
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|     {
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|         unsigned int joystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1])
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Joystick axis move event parameters (JoystickMoved)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct JoystickMoveEvent
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|     {
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|         unsigned int   joystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1])
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|         Joystick::Axis axis;       ///< Axis on which the joystick moved
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|         float          position;   ///< New position on the axis (in range [-100 .. 100])
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Joystick buttons events parameters
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|     ///        (JoystickButtonPressed, JoystickButtonReleased)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct JoystickButtonEvent
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|     {
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|         unsigned int joystickId; ///< Index of the joystick (in range [0 .. Joystick::Count - 1])
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|         unsigned int button;     ///< Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1])
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Touch events parameters (TouchBegan, TouchMoved, TouchEnded)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct TouchEvent
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|     {
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|         unsigned int finger; ///< Index of the finger in case of multi-touch events
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|         int x;               ///< X position of the touch, relative to the left of the owner window
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|         int y;               ///< Y position of the touch, relative to the top of the owner window
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Sensor event parameters (SensorChanged)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct SensorEvent
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|     {
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|         Sensor::Type type; ///< Type of the sensor
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|         float x;           ///< Current value of the sensor on X axis
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|         float y;           ///< Current value of the sensor on Y axis
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|         float z;           ///< Current value of the sensor on Z axis
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Enumeration of the different types of events
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     enum EventType
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|     {
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|         Closed,                 ///< The window requested to be closed (no data)
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|         Resized,                ///< The window was resized (data in event.size)
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|         LostFocus,              ///< The window lost the focus (no data)
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|         GainedFocus,            ///< The window gained the focus (no data)
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|         TextEntered,            ///< A character was entered (data in event.text)
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|         KeyPressed,             ///< A key was pressed (data in event.key)
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|         KeyReleased,            ///< A key was released (data in event.key)
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|         MouseWheelMoved,        ///< The mouse wheel was scrolled (data in event.mouseWheel) (deprecated)
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|         MouseWheelScrolled,     ///< The mouse wheel was scrolled (data in event.mouseWheelScroll)
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|         MouseButtonPressed,     ///< A mouse button was pressed (data in event.mouseButton)
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|         MouseButtonReleased,    ///< A mouse button was released (data in event.mouseButton)
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|         MouseMoved,             ///< The mouse cursor moved (data in event.mouseMove)
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|         MouseEntered,           ///< The mouse cursor entered the area of the window (no data)
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|         MouseLeft,              ///< The mouse cursor left the area of the window (no data)
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|         JoystickButtonPressed,  ///< A joystick button was pressed (data in event.joystickButton)
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|         JoystickButtonReleased, ///< A joystick button was released (data in event.joystickButton)
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|         JoystickMoved,          ///< The joystick moved along an axis (data in event.joystickMove)
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|         JoystickConnected,      ///< A joystick was connected (data in event.joystickConnect)
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|         JoystickDisconnected,   ///< A joystick was disconnected (data in event.joystickConnect)
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|         TouchBegan,             ///< A touch event began (data in event.touch)
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|         TouchMoved,             ///< A touch moved (data in event.touch)
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|         TouchEnded,             ///< A touch event ended (data in event.touch)
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|         SensorChanged,          ///< A sensor value changed (data in event.sensor)
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| 
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|         Count                   ///< Keep last -- the total number of event types
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     EventType type; ///< Type of the event
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| 
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|     union
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|     {
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|         SizeEvent             size;              ///< Size event parameters (Event::Resized)
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|         KeyEvent              key;               ///< Key event parameters (Event::KeyPressed, Event::KeyReleased)
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|         TextEvent             text;              ///< Text event parameters (Event::TextEntered)
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|         MouseMoveEvent        mouseMove;         ///< Mouse move event parameters (Event::MouseMoved)
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|         MouseButtonEvent      mouseButton;       ///< Mouse button event parameters (Event::MouseButtonPressed, Event::MouseButtonReleased)
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|         MouseWheelEvent       mouseWheel;        ///< Mouse wheel event parameters (Event::MouseWheelMoved) (deprecated)
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|         MouseWheelScrollEvent mouseWheelScroll;  ///< Mouse wheel event parameters (Event::MouseWheelScrolled)
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|         JoystickMoveEvent     joystickMove;      ///< Joystick move event parameters (Event::JoystickMoved)
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|         JoystickButtonEvent   joystickButton;    ///< Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased)
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|         JoystickConnectEvent  joystickConnect;   ///< Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected)
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|         TouchEvent            touch;             ///< Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded)
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|         SensorEvent           sensor;            ///< Sensor event parameters (Event::SensorChanged)
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|     };
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_EVENT_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::Event
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| /// \ingroup window
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| ///
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| /// sf::Event holds all the informations about a system event
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| /// that just happened. Events are retrieved using the
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| /// sf::Window::pollEvent and sf::Window::waitEvent functions.
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| ///
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| /// A sf::Event instance contains the type of the event
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| /// (mouse moved, key pressed, window closed, ...) as well
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| /// as the details about this particular event. Please note that
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| /// the event parameters are defined in a union, which means that
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| /// only the member matching the type of the event will be properly
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| /// filled; all other members will have undefined values and must not
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| /// be read if the type of the event doesn't match. For example,
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| /// if you received a KeyPressed event, then you must read the
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| /// event.key member, all other members such as event.mouseMove
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| /// or event.text will have undefined values.
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| ///
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| /// Usage example:
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| /// \code
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| /// sf::Event event;
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| /// while (window.pollEvent(event))
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| /// {
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| ///     // Request for closing the window
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| ///     if (event.type == sf::Event::Closed)
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| ///         window.close();
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| ///
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| ///     // The escape key was pressed
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| ///     if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
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| ///         window.close();
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| ///
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| ///     // The window was resized
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| ///     if (event.type == sf::Event::Resized)
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| ///         doSomethingWithTheNewSize(event.size.width, event.size.height);
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| ///
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| ///     // etc ...
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| /// }
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| /// \endcode
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| ///
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| ////////////////////////////////////////////////////////////
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