150 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_CONTEXTSETTINGS_HPP
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| #define SFML_CONTEXTSETTINGS_HPP
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| 
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| #include <SFML/Config.hpp>
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| 
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| namespace sf
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| {
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| ////////////////////////////////////////////////////////////
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| /// \brief Structure defining the settings of the OpenGL
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| ///        context attached to a window
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| ///
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| ////////////////////////////////////////////////////////////
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| struct ContextSettings
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| {
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Enumeration of the context attribute flags
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     enum Attribute
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|     {
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|         Default = 0,      ///< Non-debug, compatibility context (this and the core attribute are mutually exclusive)
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|         Core    = 1 << 0, ///< Core attribute
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|         Debug   = 1 << 2  ///< Debug attribute
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     /// \param depth        Depth buffer bits
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|     /// \param stencil      Stencil buffer bits
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|     /// \param antialiasing Antialiasing level
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|     /// \param major        Major number of the context version
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|     /// \param minor        Minor number of the context version
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|     /// \param attributes   Attribute flags of the context
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|     /// \param sRgb         sRGB capable framebuffer
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     explicit ContextSettings(unsigned int depth = 0, unsigned int stencil = 0, unsigned int antialiasing = 0, unsigned int major = 1, unsigned int minor = 1, unsigned int attributes = Default, bool sRgb = false) :
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|     depthBits        (depth),
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|     stencilBits      (stencil),
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|     antialiasingLevel(antialiasing),
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|     majorVersion     (major),
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|     minorVersion     (minor),
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|     attributeFlags   (attributes),
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|     sRgbCapable      (sRgb)
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|     {
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|     }
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     unsigned int depthBits;         ///< Bits of the depth buffer
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|     unsigned int stencilBits;       ///< Bits of the stencil buffer
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|     unsigned int antialiasingLevel; ///< Level of antialiasing
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|     unsigned int majorVersion;      ///< Major number of the context version to create
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|     unsigned int minorVersion;      ///< Minor number of the context version to create
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|     Uint32       attributeFlags;    ///< The attribute flags to create the context with
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|     bool         sRgbCapable;       ///< Whether the context framebuffer is sRGB capable
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_CONTEXTSETTINGS_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::ContextSettings
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| /// \ingroup window
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| ///
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| /// ContextSettings allows to define several advanced settings
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| /// of the OpenGL context attached to a window. All these
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| /// settings with the exception of the compatibility flag
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| /// and anti-aliasing level have no impact on the regular
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| /// SFML rendering (graphics module), so you may need to use
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| /// this structure only if you're using SFML as a windowing
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| /// system for custom OpenGL rendering.
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| ///
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| /// The depthBits and stencilBits members define the number
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| /// of bits per pixel requested for the (respectively) depth
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| /// and stencil buffers.
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| ///
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| /// antialiasingLevel represents the requested number of
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| /// multisampling levels for anti-aliasing.
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| ///
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| /// majorVersion and minorVersion define the version of the
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| /// OpenGL context that you want. Only versions greater or
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| /// equal to 3.0 are relevant; versions lesser than 3.0 are
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| /// all handled the same way (i.e. you can use any version
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| /// < 3.0 if you don't want an OpenGL 3 context).
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| ///
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| /// When requesting a context with a version greater or equal
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| /// to 3.2, you have the option of specifying whether the
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| /// context should follow the core or compatibility profile
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| /// of all newer (>= 3.2) OpenGL specifications. For versions
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| /// 3.0 and 3.1 there is only the core profile. By default
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| /// a compatibility context is created. You only need to specify
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| /// the core flag if you want a core profile context to use with
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| /// your own OpenGL rendering.
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| /// <b>Warning: The graphics module will not function if you
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| /// request a core profile context. Make sure the attributes are
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| /// set to Default if you want to use the graphics module.</b>
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| ///
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| /// Setting the debug attribute flag will request a context with
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| /// additional debugging features enabled. Depending on the
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| /// system, this might be required for advanced OpenGL debugging.
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| /// OpenGL debugging is disabled by default.
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| ///
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| /// <b>Special Note for OS X:</b>
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| /// Apple only supports choosing between either a legacy context
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| /// (OpenGL 2.1) or a core context (OpenGL version depends on the
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| /// operating system version but is at least 3.2). Compatibility
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| /// contexts are not supported. Further information is available on the
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| /// <a href="https://developer.apple.com/opengl/capabilities/index.html">
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| /// OpenGL Capabilities Tables</a> page. OS X also currently does
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| /// not support debug contexts.
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| ///
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| /// Please note that these values are only a hint.
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| /// No failure will be reported if one or more of these values
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| /// are not supported by the system; instead, SFML will try to
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| /// find the closest valid match. You can then retrieve the
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| /// settings that the window actually used to create its context,
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| /// with Window::getSettings().
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| ///
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| ////////////////////////////////////////////////////////////
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