303 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			303 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_VECTOR3_HPP
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| #define SFML_VECTOR3_HPP
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| 
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| 
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| namespace sf
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| {
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| ////////////////////////////////////////////////////////////
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| /// \brief Utility template class for manipulating
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| ///        3-dimensional vectors
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| class Vector3
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     /// Creates a Vector3(0, 0, 0).
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vector3();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the vector from its coordinates
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|     ///
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|     /// \param X X coordinate
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|     /// \param Y Y coordinate
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|     /// \param Z Z coordinate
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Vector3(T X, T Y, T Z);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the vector from another type of vector
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|     ///
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|     /// This constructor doesn't replace the copy constructor,
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|     /// it's called only when U != T.
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|     /// A call to this constructor will fail to compile if U
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|     /// is not convertible to T.
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|     ///
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|     /// \param vector Vector to convert
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     template <typename U>
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|     explicit Vector3(const Vector3<U>& vector);
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     T x; ///< X coordinate of the vector
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|     T y; ///< Y coordinate of the vector
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|     T z; ///< Z coordinate of the vector
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| };
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of unary operator -
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| ///
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| /// \param left Vector to negate
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| ///
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| /// \return Memberwise opposite of the vector
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T> operator -(const Vector3<T>& left);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator +=
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| ///
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| /// This operator performs a memberwise addition of both vectors,
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| /// and assigns the result to \a left.
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a vector)
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| ///
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| /// \return Reference to \a left
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T>& operator +=(Vector3<T>& left, const Vector3<T>& right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator -=
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| ///
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| /// This operator performs a memberwise subtraction of both vectors,
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| /// and assigns the result to \a left.
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a vector)
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| ///
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| /// \return Reference to \a left
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T>& operator -=(Vector3<T>& left, const Vector3<T>& right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator +
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a vector)
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| ///
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| /// \return Memberwise addition of both vectors
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T> operator +(const Vector3<T>& left, const Vector3<T>& right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator -
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a vector)
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| ///
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| /// \return Memberwise subtraction of both vectors
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T> operator -(const Vector3<T>& left, const Vector3<T>& right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator *
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a scalar value)
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| ///
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| /// \return Memberwise multiplication by \a right
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T> operator *(const Vector3<T>& left, T right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator *
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| ///
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| /// \param left  Left operand (a scalar value)
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| /// \param right Right operand (a vector)
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| ///
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| /// \return Memberwise multiplication by \a left
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T> operator *(T left, const Vector3<T>& right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator *=
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| ///
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| /// This operator performs a memberwise multiplication by \a right,
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| /// and assigns the result to \a left.
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a scalar value)
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| ///
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| /// \return Reference to \a left
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T>& operator *=(Vector3<T>& left, T right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator /
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a scalar value)
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| ///
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| /// \return Memberwise division by \a right
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T> operator /(const Vector3<T>& left, T right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator /=
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| ///
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| /// This operator performs a memberwise division by \a right,
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| /// and assigns the result to \a left.
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a scalar value)
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| ///
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| /// \return Reference to \a left
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| Vector3<T>& operator /=(Vector3<T>& left, T right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator ==
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| ///
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| /// This operator compares strict equality between two vectors.
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a vector)
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| ///
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| /// \return True if \a left is equal to \a right
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| bool operator ==(const Vector3<T>& left, const Vector3<T>& right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates Vector3
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| /// \brief Overload of binary operator !=
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| ///
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| /// This operator compares strict difference between two vectors.
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| ///
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| /// \param left  Left operand (a vector)
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| /// \param right Right operand (a vector)
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| ///
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| /// \return True if \a left is not equal to \a right
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| ///
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| ////////////////////////////////////////////////////////////
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| template <typename T>
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| bool operator !=(const Vector3<T>& left, const Vector3<T>& right);
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| 
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| #include <SFML/System/Vector3.inl>
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| 
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| // Define the most common types
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| typedef Vector3<int>   Vector3i;
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| typedef Vector3<float> Vector3f;
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_VECTOR3_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::Vector3
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| /// \ingroup system
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| ///
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| /// sf::Vector3 is a simple class that defines a mathematical
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| /// vector with three coordinates (x, y and z). It can be used to
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| /// represent anything that has three dimensions: a size, a point,
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| /// a velocity, etc.
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| ///
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| /// The template parameter T is the type of the coordinates. It
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| /// can be any type that supports arithmetic operations (+, -, /, *)
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| /// and comparisons (==, !=), for example int or float.
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| ///
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| /// You generally don't have to care about the templated form (sf::Vector3<T>),
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| /// the most common specializations have special typedefs:
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| /// \li sf::Vector3<float> is sf::Vector3f
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| /// \li sf::Vector3<int> is sf::Vector3i
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| ///
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| /// The sf::Vector3 class has a small and simple interface, its x and y members
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| /// can be accessed directly (there are no accessors like setX(), getX()) and it
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| /// contains no mathematical function like dot product, cross product, length, etc.
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| ///
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| /// Usage example:
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| /// \code
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| /// sf::Vector3f v1(16.5f, 24.f, -8.2f);
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| /// v1.x = 18.2f;
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| /// float y = v1.y;
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| /// float z = v1.z;
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| ///
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| /// sf::Vector3f v2 = v1 * 5.f;
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| /// sf::Vector3f v3;
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| /// v3 = v1 + v2;
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| ///
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| /// bool different = (v2 != v3);
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| /// \endcode
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| ///
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| /// Note: for 2-dimensional vectors, see sf::Vector2.
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| ///
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| ////////////////////////////////////////////////////////////
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