153 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_INPUTSTREAM_HPP
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| #define SFML_INPUTSTREAM_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Config.hpp>
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| #include <SFML/System/Export.hpp>
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| 
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| 
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| namespace sf
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| {
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| ////////////////////////////////////////////////////////////
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| /// \brief Abstract class for custom file input streams
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_SYSTEM_API InputStream
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Virtual destructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     virtual ~InputStream() {}
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Read data from the stream
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|     ///
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|     /// After reading, the stream's reading position must be
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|     /// advanced by the amount of bytes read.
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|     ///
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|     /// \param data Buffer where to copy the read data
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|     /// \param size Desired number of bytes to read
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|     ///
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|     /// \return The number of bytes actually read, or -1 on error
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     virtual Int64 read(void* data, Int64 size) = 0;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Change the current reading position
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|     ///
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|     /// \param position The position to seek to, from the beginning
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|     ///
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|     /// \return The position actually sought to, or -1 on error
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     virtual Int64 seek(Int64 position) = 0;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the current reading position in the stream
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|     ///
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|     /// \return The current position, or -1 on error.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     virtual Int64 tell() = 0;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Return the size of the stream
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|     ///
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|     /// \return The total number of bytes available in the stream, or -1 on error
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     virtual Int64 getSize() = 0;
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_INPUTSTREAM_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::InputStream
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| /// \ingroup system
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| ///
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| /// This class allows users to define their own file input sources
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| /// from which SFML can load resources.
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| ///
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| /// SFML resource classes like sf::Texture and
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| /// sf::SoundBuffer provide loadFromFile and loadFromMemory functions,
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| /// which read data from conventional sources. However, if you
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| /// have data coming from a different source (over a network,
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| /// embedded, encrypted, compressed, etc) you can derive your
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| /// own class from sf::InputStream and load SFML resources with
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| /// their loadFromStream function.
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| ///
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| /// Usage example:
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| /// \code
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| /// // custom stream class that reads from inside a zip file
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| /// class ZipStream : public sf::InputStream
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| /// {
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| /// public:
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| ///
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| ///     ZipStream(std::string archive);
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| ///
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| ///     bool open(std::string filename);
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| ///
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| ///     Int64 read(void* data, Int64 size);
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| ///
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| ///     Int64 seek(Int64 position);
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| ///
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| ///     Int64 tell();
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| ///
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| ///     Int64 getSize();
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| ///
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| /// private:
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| ///
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| ///     ...
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| /// };
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| ///
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| /// // now you can load textures...
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| /// sf::Texture texture;
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| /// ZipStream stream("resources.zip");
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| /// stream.open("images/img.png");
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| /// texture.loadFromStream(stream);
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| ///
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| /// // musics...
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| /// sf::Music music;
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| /// ZipStream stream("resources.zip");
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| /// stream.open("musics/msc.ogg");
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| /// music.openFromStream(stream);
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| ///
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| /// // etc.
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| /// \endcode
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| ///
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| ////////////////////////////////////////////////////////////
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