317 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			317 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_TCPSOCKET_HPP
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| #define SFML_TCPSOCKET_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Network/Export.hpp>
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| #include <SFML/Network/Socket.hpp>
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| #include <SFML/System/Time.hpp>
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| 
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| 
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| namespace sf
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| {
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| class TcpListener;
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| class IpAddress;
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| class Packet;
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| 
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| ////////////////////////////////////////////////////////////
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| /// \brief Specialized socket using the TCP protocol
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_NETWORK_API TcpSocket : public Socket
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     TcpSocket();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the port to which the socket is bound locally
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|     ///
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|     /// If the socket is not connected, this function returns 0.
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|     ///
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|     /// \return Port to which the socket is bound
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|     ///
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|     /// \see connect, getRemotePort
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     unsigned short getLocalPort() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the address of the connected peer
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|     ///
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|     /// It the socket is not connected, this function returns
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|     /// sf::IpAddress::None.
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|     ///
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|     /// \return Address of the remote peer
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|     ///
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|     /// \see getRemotePort
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     IpAddress getRemoteAddress() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the port of the connected peer to which
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|     ///        the socket is connected
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|     ///
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|     /// If the socket is not connected, this function returns 0.
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|     ///
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|     /// \return Remote port to which the socket is connected
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|     ///
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|     /// \see getRemoteAddress
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     unsigned short getRemotePort() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Connect the socket to a remote peer
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|     ///
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|     /// In blocking mode, this function may take a while, especially
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|     /// if the remote peer is not reachable. The last parameter allows
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|     /// you to stop trying to connect after a given timeout.
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|     /// If the socket is already connected, the connection is
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|     /// forcibly disconnected before attempting to connect again.
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|     ///
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|     /// \param remoteAddress Address of the remote peer
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|     /// \param remotePort    Port of the remote peer
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|     /// \param timeout       Optional maximum time to wait
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|     ///
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|     /// \return Status code
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|     ///
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|     /// \see disconnect
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Status connect(const IpAddress& remoteAddress, unsigned short remotePort, Time timeout = Time::Zero);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Disconnect the socket from its remote peer
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|     ///
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|     /// This function gracefully closes the connection. If the
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|     /// socket is not connected, this function has no effect.
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|     ///
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|     /// \see connect
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void disconnect();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Send raw data to the remote peer
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|     ///
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|     /// To be able to handle partial sends over non-blocking
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|     /// sockets, use the send(const void*, std::size_t, std::size_t&)
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|     /// overload instead.
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|     /// This function will fail if the socket is not connected.
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|     ///
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|     /// \param data Pointer to the sequence of bytes to send
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|     /// \param size Number of bytes to send
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|     ///
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|     /// \return Status code
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|     ///
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|     /// \see receive
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Status send(const void* data, std::size_t size);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Send raw data to the remote peer
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|     ///
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|     /// This function will fail if the socket is not connected.
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|     ///
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|     /// \param data Pointer to the sequence of bytes to send
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|     /// \param size Number of bytes to send
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|     /// \param sent The number of bytes sent will be written here
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|     ///
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|     /// \return Status code
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|     ///
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|     /// \see receive
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Status send(const void* data, std::size_t size, std::size_t& sent);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Receive raw data from the remote peer
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|     ///
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|     /// In blocking mode, this function will wait until some
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|     /// bytes are actually received.
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|     /// This function will fail if the socket is not connected.
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|     ///
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|     /// \param data     Pointer to the array to fill with the received bytes
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|     /// \param size     Maximum number of bytes that can be received
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|     /// \param received This variable is filled with the actual number of bytes received
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|     ///
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|     /// \return Status code
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|     ///
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|     /// \see send
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Status receive(void* data, std::size_t size, std::size_t& received);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Send a formatted packet of data to the remote peer
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|     ///
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|     /// In non-blocking mode, if this function returns sf::Socket::Partial,
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|     /// you \em must retry sending the same unmodified packet before sending
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|     /// anything else in order to guarantee the packet arrives at the remote
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|     /// peer uncorrupted.
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|     /// This function will fail if the socket is not connected.
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|     ///
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|     /// \param packet Packet to send
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|     ///
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|     /// \return Status code
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|     ///
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|     /// \see receive
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Status send(Packet& packet);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Receive a formatted packet of data from the remote peer
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|     ///
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|     /// In blocking mode, this function will wait until the whole packet
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|     /// has been received.
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|     /// This function will fail if the socket is not connected.
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|     ///
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|     /// \param packet Packet to fill with the received data
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|     ///
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|     /// \return Status code
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|     ///
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|     /// \see send
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Status receive(Packet& packet);
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| 
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| private:
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| 
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|     friend class TcpListener;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Structure holding the data of a pending packet
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     struct PendingPacket
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|     {
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|         PendingPacket();
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| 
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|         Uint32            Size;         ///< Data of packet size
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|         std::size_t       SizeReceived; ///< Number of size bytes received so far
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|         std::vector<char> Data;         ///< Data of the packet
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     PendingPacket m_pendingPacket; ///< Temporary data of the packet currently being received
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_TCPSOCKET_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::TcpSocket
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| /// \ingroup network
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| ///
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| /// TCP is a connected protocol, which means that a TCP
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| /// socket can only communicate with the host it is connected
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| /// to. It can't send or receive anything if it is not connected.
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| ///
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| /// The TCP protocol is reliable but adds a slight overhead.
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| /// It ensures that your data will always be received in order
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| /// and without errors (no data corrupted, lost or duplicated).
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| ///
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| /// When a socket is connected to a remote host, you can
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| /// retrieve informations about this host with the
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| /// getRemoteAddress and getRemotePort functions. You can
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| /// also get the local port to which the socket is bound
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| /// (which is automatically chosen when the socket is connected),
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| /// with the getLocalPort function.
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| ///
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| /// Sending and receiving data can use either the low-level
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| /// or the high-level functions. The low-level functions
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| /// process a raw sequence of bytes, and cannot ensure that
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| /// one call to Send will exactly match one call to Receive
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| /// at the other end of the socket.
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| ///
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| /// The high-level interface uses packets (see sf::Packet),
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| /// which are easier to use and provide more safety regarding
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| /// the data that is exchanged. You can look at the sf::Packet
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| /// class to get more details about how they work.
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| ///
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| /// The socket is automatically disconnected when it is destroyed,
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| /// but if you want to explicitly close the connection while
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| /// the socket instance is still alive, you can call disconnect.
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| ///
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| /// Usage example:
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| /// \code
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| /// // ----- The client -----
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| ///
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| /// // Create a socket and connect it to 192.168.1.50 on port 55001
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| /// sf::TcpSocket socket;
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| /// socket.connect("192.168.1.50", 55001);
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| ///
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| /// // Send a message to the connected host
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| /// std::string message = "Hi, I am a client";
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| /// socket.send(message.c_str(), message.size() + 1);
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| ///
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| /// // Receive an answer from the server
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| /// char buffer[1024];
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| /// std::size_t received = 0;
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| /// socket.receive(buffer, sizeof(buffer), received);
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| /// std::cout << "The server said: " << buffer << std::endl;
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| ///
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| /// // ----- The server -----
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| ///
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| /// // Create a listener to wait for incoming connections on port 55001
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| /// sf::TcpListener listener;
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| /// listener.listen(55001);
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| ///
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| /// // Wait for a connection
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| /// sf::TcpSocket socket;
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| /// listener.accept(socket);
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| /// std::cout << "New client connected: " << socket.getRemoteAddress() << std::endl;
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| ///
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| /// // Receive a message from the client
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| /// char buffer[1024];
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| /// std::size_t received = 0;
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| /// socket.receive(buffer, sizeof(buffer), received);
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| /// std::cout << "The client said: " << buffer << std::endl;
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| ///
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| /// // Send an answer
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| /// std::string message = "Welcome, client";
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| /// socket.send(message.c_str(), message.size() + 1);
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| /// \endcode
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| ///
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| /// \see sf::Socket, sf::UdpSocket, sf::Packet
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| ///
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| ////////////////////////////////////////////////////////////
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