220 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			220 lines
		
	
	
		
			7.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_SOCKET_HPP
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| #define SFML_SOCKET_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Network/Export.hpp>
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| #include <SFML/Network/SocketHandle.hpp>
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| #include <SFML/System/NonCopyable.hpp>
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| #include <vector>
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| 
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| 
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| namespace sf
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| {
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| class SocketSelector;
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| 
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| ////////////////////////////////////////////////////////////
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| /// \brief Base class for all the socket types
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_NETWORK_API Socket : NonCopyable
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Status codes that may be returned by socket functions
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     enum Status
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|     {
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|         Done,         ///< The socket has sent / received the data
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|         NotReady,     ///< The socket is not ready to send / receive data yet
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|         Partial,      ///< The socket sent a part of the data
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|         Disconnected, ///< The TCP socket has been disconnected
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|         Error         ///< An unexpected error happened
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Some special values used by sockets
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     enum
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|     {
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|         AnyPort = 0 ///< Special value that tells the system to pick any available port
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|     };
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| 
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Destructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     virtual ~Socket();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Set the blocking state of the socket
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|     ///
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|     /// In blocking mode, calls will not return until they have
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|     /// completed their task. For example, a call to Receive in
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|     /// blocking mode won't return until some data was actually
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|     /// received.
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|     /// In non-blocking mode, calls will always return immediately,
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|     /// using the return code to signal whether there was data
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|     /// available or not.
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|     /// By default, all sockets are blocking.
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|     ///
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|     /// \param blocking True to set the socket as blocking, false for non-blocking
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|     ///
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|     /// \see isBlocking
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void setBlocking(bool blocking);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Tell whether the socket is in blocking or non-blocking mode
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|     ///
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|     /// \return True if the socket is blocking, false otherwise
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|     ///
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|     /// \see setBlocking
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     bool isBlocking() const;
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| 
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| protected:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Types of protocols that the socket can use
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     enum Type
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|     {
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|         Tcp, ///< TCP protocol
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|         Udp  ///< UDP protocol
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     /// This constructor can only be accessed by derived classes.
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|     ///
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|     /// \param type Type of the socket (TCP or UDP)
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Socket(Type type);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Return the internal handle of the socket
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|     ///
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|     /// The returned handle may be invalid if the socket
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|     /// was not created yet (or already destroyed).
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|     /// This function can only be accessed by derived classes.
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|     ///
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|     /// \return The internal (OS-specific) handle of the socket
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     SocketHandle getHandle() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Create the internal representation of the socket
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|     ///
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|     /// This function can only be accessed by derived classes.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void create();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Create the internal representation of the socket
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|     ///        from a socket handle
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|     ///
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|     /// This function can only be accessed by derived classes.
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|     ///
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|     /// \param handle OS-specific handle of the socket to wrap
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void create(SocketHandle handle);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Close the socket gracefully
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|     ///
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|     /// This function can only be accessed by derived classes.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     void close();
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| 
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| private:
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| 
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|     friend class SocketSelector;
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     Type         m_type;       ///< Type of the socket (TCP or UDP)
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|     SocketHandle m_socket;     ///< Socket descriptor
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|     bool         m_isBlocking; ///< Current blocking mode of the socket
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_SOCKET_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::Socket
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| /// \ingroup network
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| ///
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| /// This class mainly defines internal stuff to be used by
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| /// derived classes.
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| ///
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| /// The only public features that it defines, and which
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| /// is therefore common to all the socket classes, is the
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| /// blocking state. All sockets can be set as blocking or
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| /// non-blocking.
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| ///
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| /// In blocking mode, socket functions will hang until
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| /// the operation completes, which means that the entire
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| /// program (well, in fact the current thread if you use
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| /// multiple ones) will be stuck waiting for your socket
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| /// operation to complete.
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| ///
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| /// In non-blocking mode, all the socket functions will
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| /// return immediately. If the socket is not ready to complete
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| /// the requested operation, the function simply returns
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| /// the proper status code (Socket::NotReady).
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| ///
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| /// The default mode, which is blocking, is the one that is
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| /// generally used, in combination with threads or selectors.
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| /// The non-blocking mode is rather used in real-time
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| /// applications that run an endless loop that can poll
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| /// the socket often enough, and cannot afford blocking
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| /// this loop.
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| ///
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| /// \see sf::TcpListener, sf::TcpSocket, sf::UdpSocket
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| ///
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| ////////////////////////////////////////////////////////////
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