82 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Network.hpp>
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| #include <iostream>
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// Launch a server, wait for an incoming connection,
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| /// send a message and wait for the answer.
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| ///
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| ////////////////////////////////////////////////////////////
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| void runTcpServer(unsigned short port)
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| {
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|     // Create a server socket to accept new connections
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|     sf::TcpListener listener;
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| 
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|     // Listen to the given port for incoming connections
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|     if (listener.listen(port) != sf::Socket::Done)
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|         return;
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|     std::cout << "Server is listening to port " << port << ", waiting for connections... " << std::endl;
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| 
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|     // Wait for a connection
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|     sf::TcpSocket socket;
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|     if (listener.accept(socket) != sf::Socket::Done)
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|         return;
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|     std::cout << "Client connected: " << socket.getRemoteAddress() << std::endl;
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| 
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|     // Send a message to the connected client
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|     const char out[] = "Hi, I'm the server";
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|     if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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|         return;
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|     std::cout << "Message sent to the client: \"" << out << "\"" << std::endl;
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| 
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|     // Receive a message back from the client
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|     char in[128];
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|     std::size_t received;
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|     if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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|         return;
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|     std::cout << "Answer received from the client: \"" << in << "\"" << std::endl;
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// Create a client, connect it to a server, display the
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| /// welcome message and send an answer.
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| ///
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| ////////////////////////////////////////////////////////////
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| void runTcpClient(unsigned short port)
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| {
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|     // Ask for the server address
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|     sf::IpAddress server;
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|     do
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|     {
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|         std::cout << "Type the address or name of the server to connect to: ";
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|         std::cin  >> server;
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|     }
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|     while (server == sf::IpAddress::None);
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| 
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|     // Create a socket for communicating with the server
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|     sf::TcpSocket socket;
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| 
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|     // Connect to the server
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|     if (socket.connect(server, port) != sf::Socket::Done)
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|         return;
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|     std::cout << "Connected to server " << server << std::endl;
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| 
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|     // Receive a message from the server
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|     char in[128];
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|     std::size_t received;
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|     if (socket.receive(in, sizeof(in), received) != sf::Socket::Done)
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|         return;
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|     std::cout << "Message received from the server: \"" << in << "\"" << std::endl;
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| 
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|     // Send an answer to the server
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|     const char out[] = "Hi, I'm a client";
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|     if (socket.send(out, sizeof(out)) != sf::Socket::Done)
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|         return;
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|     std::cout << "Message sent to the server: \"" << out << "\"" << std::endl;
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| }
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