12 lines
		
	
	
		
			175 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			175 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 150
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uniform sampler2D texture;
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in vec2 tex_coord;
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void main()
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{
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    // Read and apply a color from the texture
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    gl_FragColor = texture2D(texture, tex_coord);
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}
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