Files
SQCSimulator2023/SQCSim-common/netprotocol.h
MarcEricMartel 035436c639 ajout errlog
2023-09-25 08:53:23 -04:00

99 lines
3.1 KiB
C++

#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include "vector3.h"
/* Protocole Particulier de Partie à Plusieurs Personnes (PPPPP) */
namespace netprot {
typedef uint8_t PacketType;
enum PACKET_TYPE {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG
};
typedef struct { // cli -> srv UDP ~frame
Timestamp timestamp;
uint8_t keys; // 0bFBLRJS__
Vector3f direction;
} Input;
typedef struct { // srv -> cli UDP ~frame
Timestamp timestamp;
uint64_t id = 0;
Vector3f position,
direction;
bool is_shooting,
is_jumping;
} Output;
typedef struct { // srv -> cli TCP ~second
Timestamp timestamp;
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
uint8_t hp = 0;
Vector3f position;
} Sync;
typedef struct { // cli <-> srv TCP once
char name[32];
uint64_t id = 0;
} TeamInfo;
typedef struct { // cli <-> srv TCP once
char name[32];
uint64_t sid = 0,
tid = 0;
} SelfInfo;
typedef struct { // cli <-> srv TCP once
char name[32];
uint64_t id = 0,
tid = 0;
} PlayerInfo;
typedef struct { // cli <-> srv TCP event (before game start)/ once
uint64_t seed;
uint32_t countdown;
uint8_t gameType; // TOOD: enum.
} GameInfo;
typedef struct { // cli <-> srv TCP event
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
} Chat;
typedef struct { // srv -> cli TCP event
char mess[140];
bool is_fatal;
} ErrorLog;
inline void Serialize(Input* in, char* buf, uint32_t* buflen); // cli
inline void Serialize(Output* out, char* buf, uint32_t* buflen); // srv
inline void Serialize(Sync* sync, char* buf, uint32_t* buflen); // srv
inline void Serialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(SelfInfo* sinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // srv
inline void Serialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(Chat* chat, char* buf, uint32_t* buflen); // cli/srv
inline void Serialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
inline void Deserialize(Input* in, char* buf, uint32_t* buflen); // srv
inline void Deserialize(Output* out, char* buf, uint32_t* buflen); // cli
inline void Deserialize(Sync* sync, char* buf, uint32_t* buflen); // cli
inline void Deserialize(TeamInfo* tinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Deserialize(SelfInfo* sinfo, char* buf, uint32_t* buflen); // cli/srv
inline void Deserialize(PlayerInfo* pinfo, char* buf, uint32_t* buflen); // cli
inline void Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli
inline void Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli
inline void Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv
inline PacketType getType(char* buf, uint32_t* buflen); // srv/cli
}
#endif