75 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_GPUPREFERENCE_HPP
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| #define SFML_GPUPREFERENCE_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Config.hpp>
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \file
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| ///
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| /// \brief File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE
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| ///
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| ////////////////////////////////////////////////////////////
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \def SFML_DEFINE_DISCRETE_GPU_PREFERENCE
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| ///
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| /// \brief A macro to encourage usage of the discrete GPU
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| ///
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| /// In order to inform the Nvidia/AMD driver that an SFML
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| /// application could benefit from using the more powerful
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| /// discrete GPU, special symbols have to be publicly
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| /// exported from the final executable.
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| ///
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| /// SFML defines a helper macro to easily do this.
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| ///
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| /// Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the
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| /// global scope of a source file that will be linked into
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| /// the final executable. Typically it is best to place it
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| /// where the main function is also defined.
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| ///
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| ////////////////////////////////////////////////////////////
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| #if defined(SFML_SYSTEM_WINDOWS)
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| 
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|     #define SFML_DEFINE_DISCRETE_GPU_PREFERENCE \
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|                 extern "C" __declspec(dllexport) unsigned long NvOptimusEnablement = 1; \
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|                 extern "C" __declspec(dllexport) unsigned long AmdPowerXpressRequestHighPerformance = 1;
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| 
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| #else
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| 
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|     #define SFML_DEFINE_DISCRETE_GPU_PREFERENCE
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| 
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| #endif
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| 
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| 
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| #endif // SFML_GPUPREFERENCE_HPP
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