216 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			216 lines
		
	
	
		
			9.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_BLENDMODE_HPP
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| #define SFML_BLENDMODE_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Graphics/Export.hpp>
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| 
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| 
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| namespace sf
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| {
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| 
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| ////////////////////////////////////////////////////////////
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| /// \brief Blending modes for drawing
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| ///
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| ////////////////////////////////////////////////////////////
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| struct SFML_GRAPHICS_API BlendMode
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| {
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|     ////////////////////////////////////////////////////////
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|     /// \brief Enumeration of the blending factors
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|     ///
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|     /// The factors are mapped directly to their OpenGL equivalents,
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|     /// specified by glBlendFunc() or glBlendFuncSeparate().
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|     ////////////////////////////////////////////////////////
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|     enum Factor
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|     {
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|         Zero,             ///< (0, 0, 0, 0)
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|         One,              ///< (1, 1, 1, 1)
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|         SrcColor,         ///< (src.r, src.g, src.b, src.a)
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|         OneMinusSrcColor, ///< (1, 1, 1, 1) - (src.r, src.g, src.b, src.a)
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|         DstColor,         ///< (dst.r, dst.g, dst.b, dst.a)
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|         OneMinusDstColor, ///< (1, 1, 1, 1) - (dst.r, dst.g, dst.b, dst.a)
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|         SrcAlpha,         ///< (src.a, src.a, src.a, src.a)
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|         OneMinusSrcAlpha, ///< (1, 1, 1, 1) - (src.a, src.a, src.a, src.a)
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|         DstAlpha,         ///< (dst.a, dst.a, dst.a, dst.a)
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|         OneMinusDstAlpha  ///< (1, 1, 1, 1) - (dst.a, dst.a, dst.a, dst.a)
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|     };
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| 
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|     ////////////////////////////////////////////////////////
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|     /// \brief Enumeration of the blending equations
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|     ///
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|     /// The equations are mapped directly to their OpenGL equivalents,
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|     /// specified by glBlendEquation() or glBlendEquationSeparate().
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|     ////////////////////////////////////////////////////////
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|     enum Equation
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|     {
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|         Add,            ///< Pixel = Src * SrcFactor + Dst * DstFactor
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|         Subtract,       ///< Pixel = Src * SrcFactor - Dst * DstFactor
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|         ReverseSubtract ///< Pixel = Dst * DstFactor - Src * SrcFactor
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|     };
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     /// Constructs a blending mode that does alpha blending.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     BlendMode();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the blend mode given the factors and equation.
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|     ///
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|     /// This constructor uses the same factors and equation for both
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|     /// color and alpha components. It also defaults to the Add equation.
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|     ///
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|     /// \param sourceFactor      Specifies how to compute the source factor for the color and alpha channels.
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|     /// \param destinationFactor Specifies how to compute the destination factor for the color and alpha channels.
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|     /// \param blendEquation     Specifies how to combine the source and destination colors and alpha.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     BlendMode(Factor sourceFactor, Factor destinationFactor, Equation blendEquation = Add);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Construct the blend mode given the factors and equation.
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|     ///
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|     /// \param colorSourceFactor      Specifies how to compute the source factor for the color channels.
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|     /// \param colorDestinationFactor Specifies how to compute the destination factor for the color channels.
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|     /// \param colorBlendEquation     Specifies how to combine the source and destination colors.
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|     /// \param alphaSourceFactor      Specifies how to compute the source factor.
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|     /// \param alphaDestinationFactor Specifies how to compute the destination factor.
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|     /// \param alphaBlendEquation     Specifies how to combine the source and destination alphas.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     BlendMode(Factor colorSourceFactor, Factor colorDestinationFactor,
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|               Equation colorBlendEquation, Factor alphaSourceFactor,
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|               Factor alphaDestinationFactor, Equation alphaBlendEquation);
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member Data
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|     ////////////////////////////////////////////////////////////
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|     Factor   colorSrcFactor; ///< Source blending factor for the color channels
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|     Factor   colorDstFactor; ///< Destination blending factor for the color channels
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|     Equation colorEquation;  ///< Blending equation for the color channels
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|     Factor   alphaSrcFactor; ///< Source blending factor for the alpha channel
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|     Factor   alphaDstFactor; ///< Destination blending factor for the alpha channel
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|     Equation alphaEquation;  ///< Blending equation for the alpha channel
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| };
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates BlendMode
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| /// \brief Overload of the == operator
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| ///
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| /// \param left  Left operand
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| /// \param right Right operand
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| ///
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| /// \return True if blending modes are equal, false if they are different
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| ///
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| ////////////////////////////////////////////////////////////
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| SFML_GRAPHICS_API bool operator ==(const BlendMode& left, const BlendMode& right);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \relates BlendMode
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| /// \brief Overload of the != operator
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| ///
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| /// \param left  Left operand
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| /// \param right Right operand
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| ///
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| /// \return True if blending modes are different, false if they are equal
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| ///
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| ////////////////////////////////////////////////////////////
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| SFML_GRAPHICS_API bool operator !=(const BlendMode& left, const BlendMode& right);
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| 
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| ////////////////////////////////////////////////////////////
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| // Commonly used blending modes
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| ////////////////////////////////////////////////////////////
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| SFML_GRAPHICS_API extern const BlendMode BlendAlpha;    ///< Blend source and dest according to dest alpha
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| SFML_GRAPHICS_API extern const BlendMode BlendAdd;      ///< Add source to dest
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| SFML_GRAPHICS_API extern const BlendMode BlendMultiply; ///< Multiply source and dest
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| SFML_GRAPHICS_API extern const BlendMode BlendNone;     ///< Overwrite dest with source
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_BLENDMODE_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::BlendMode
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| /// \ingroup graphics
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| ///
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| /// sf::BlendMode is a class that represents a blend mode. A blend
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| /// mode determines how the colors of an object you draw are
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| /// mixed with the colors that are already in the buffer.
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| ///
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| /// The class is composed of 6 components, each of which has its
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| /// own public member variable:
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| /// \li %Color Source Factor (@ref colorSrcFactor)
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| /// \li %Color Destination Factor (@ref colorDstFactor)
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| /// \li %Color Blend Equation (@ref colorEquation)
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| /// \li Alpha Source Factor (@ref alphaSrcFactor)
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| /// \li Alpha Destination Factor (@ref alphaDstFactor)
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| /// \li Alpha Blend Equation (@ref alphaEquation)
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| ///
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| /// The source factor specifies how the pixel you are drawing contributes
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| /// to the final color. The destination factor specifies how the pixel
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| /// already drawn in the buffer contributes to the final color.
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| ///
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| /// The color channels RGB (red, green, blue; simply referred to as
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| /// color) and A (alpha; the transparency) can be treated separately. This
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| /// separation can be useful for specific blend modes, but most often you
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| /// won't need it and will simply treat the color as a single unit.
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| ///
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| /// The blend factors and equations correspond to their OpenGL equivalents.
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| /// In general, the color of the resulting pixel is calculated according
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| /// to the following formula (\a src is the color of the source pixel, \a dst
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| /// the color of the destination pixel, the other variables correspond to the
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| /// public members, with the equations being + or - operators):
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| /// \code
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| /// dst.rgb = colorSrcFactor * src.rgb (colorEquation) colorDstFactor * dst.rgb
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| /// dst.a   = alphaSrcFactor * src.a   (alphaEquation) alphaDstFactor * dst.a
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| /// \endcode
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| /// All factors and colors are represented as floating point numbers between
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| /// 0 and 1. Where necessary, the result is clamped to fit in that range.
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| ///
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| /// The most common blending modes are defined as constants
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| /// in the sf namespace:
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| ///
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| /// \code
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| /// sf::BlendMode alphaBlending          = sf::BlendAlpha;
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| /// sf::BlendMode additiveBlending       = sf::BlendAdd;
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| /// sf::BlendMode multiplicativeBlending = sf::BlendMultiply;
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| /// sf::BlendMode noBlending             = sf::BlendNone;
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| /// \endcode
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| ///
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| /// In SFML, a blend mode can be specified every time you draw a sf::Drawable
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| /// object to a render target. It is part of the sf::RenderStates compound
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| /// that is passed to the member function sf::RenderTarget::draw().
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| ///
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| /// \see sf::RenderStates, sf::RenderTarget
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| ///
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| ////////////////////////////////////////////////////////////
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