133 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
		
			4.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Graphics.hpp>
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| #include <windows.h>
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| #include <cmath>
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| 
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| HWND button;
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// Function called whenever one of our windows receives a message
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| ///
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| ////////////////////////////////////////////////////////////
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| LRESULT CALLBACK onEvent(HWND handle, UINT message, WPARAM wParam, LPARAM lParam)
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| {
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|     switch (message)
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|     {
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|         // Quit when we close the main window
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|         case WM_CLOSE:
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|         {
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|             PostQuitMessage(0);
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|             return 0;
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|         }
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| 
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|         // Quit when we click the "quit" button
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|         case WM_COMMAND:
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|         {
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|             if (reinterpret_cast<HWND>(lParam) == button)
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|             {
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|                 PostQuitMessage(0);
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|                 return 0;
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|             }
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|         }
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|     }
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| 
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|     return DefWindowProc(handle, message, wParam, lParam);
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| }
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// Entry point of application
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| ///
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| /// \param Instance: Instance of the application
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| ///
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| /// \return Error code
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| ///
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| ////////////////////////////////////////////////////////////
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| int main()
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| {
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|     HINSTANCE instance = GetModuleHandle(NULL);
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| 
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|     // Define a class for our main window
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|     WNDCLASS windowClass;
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|     windowClass.style         = 0;
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|     windowClass.lpfnWndProc   = &onEvent;
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|     windowClass.cbClsExtra    = 0;
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|     windowClass.cbWndExtra    = 0;
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|     windowClass.hInstance     = instance;
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|     windowClass.hIcon         = NULL;
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|     windowClass.hCursor       = 0;
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|     windowClass.hbrBackground = reinterpret_cast<HBRUSH>(COLOR_BACKGROUND);
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|     windowClass.lpszMenuName  = NULL;
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|     windowClass.lpszClassName = TEXT("SFML App");
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|     RegisterClass(&windowClass);
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| 
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|     // Let's create the main window
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|     HWND window = CreateWindow(TEXT("SFML App"), TEXT("SFML Win32"), WS_SYSMENU | WS_VISIBLE, 200, 200, 660, 520, NULL, NULL, instance, NULL);
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| 
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|     // Add a button for exiting
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|     button = CreateWindow(TEXT("BUTTON"), TEXT("Quit"), WS_CHILD | WS_VISIBLE, 560, 440, 80, 40, window, NULL, instance, NULL);
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| 
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|     // Let's create two SFML views
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|     HWND view1 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 20,  20, 300, 400, window, NULL, instance, NULL);
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|     HWND view2 = CreateWindow(TEXT("STATIC"), NULL, WS_CHILD | WS_VISIBLE | WS_CLIPSIBLINGS, 340, 20, 300, 400, window, NULL, instance, NULL);
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|     sf::RenderWindow SFMLView1(view1);
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|     sf::RenderWindow SFMLView2(view2);
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| 
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|     // Load some textures to display
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|     sf::Texture texture1, texture2;
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|     if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg"))
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|         return EXIT_FAILURE;
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|     sf::Sprite sprite1(texture1);
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|     sf::Sprite sprite2(texture2);
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|     sprite1.setOrigin(sf::Vector2f(texture1.getSize()) / 2.f);
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|     sprite1.setPosition(sprite1.getOrigin());
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| 
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|     // Create a clock for measuring elapsed time
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|     sf::Clock clock;
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| 
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|     // Loop until a WM_QUIT message is received
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|     MSG message;
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|     message.message = static_cast<UINT>(~WM_QUIT);
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|     while (message.message != WM_QUIT)
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|     {
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|         if (PeekMessage(&message, NULL, 0, 0, PM_REMOVE))
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|         {
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|             // If a message was waiting in the message queue, process it
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|             TranslateMessage(&message);
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|             DispatchMessage(&message);
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|         }
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|         else
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|         {
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|             float time = clock.getElapsedTime().asSeconds();
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| 
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|             // Clear views
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|             SFMLView1.clear();
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|             SFMLView2.clear();
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| 
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|             // Draw sprite 1 on view 1
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|             sprite1.setRotation(time * 100);
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|             SFMLView1.draw(sprite1);
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| 
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|             // Draw sprite 2 on view 2
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|             sprite2.setPosition(std::cos(time) * 100.f, 0.f);
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|             SFMLView2.draw(sprite2);
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| 
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|             // Display each view on screen
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|             SFMLView1.display();
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|             SFMLView2.display();
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|         }
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|     }
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| 
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|     // Destroy the main window (all its child controls will be destroyed)
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|     DestroyWindow(window);
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| 
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|     // Don't forget to unregister the window class
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|     UnregisterClass(TEXT("SFML App"), instance);
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| 
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|     return EXIT_SUCCESS;
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| }
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