10 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			151 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform sampler2D texture;
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| uniform float blink_alpha;
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| 
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| void main()
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| {
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|     vec4 pixel = gl_Color;
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|     pixel.a = blink_alpha;
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|     gl_FragColor = pixel;
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| }
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