229 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			229 lines
		
	
	
		
			8.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef SFML_VIDEOMODE_HPP
 | |
| #define SFML_VIDEOMODE_HPP
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| // Headers
 | |
| ////////////////////////////////////////////////////////////
 | |
| #include <SFML/Window/Export.hpp>
 | |
| #include <vector>
 | |
| 
 | |
| 
 | |
| namespace sf
 | |
| {
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \brief VideoMode defines a video mode (width, height, bpp)
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| class SFML_WINDOW_API VideoMode
 | |
| {
 | |
| public:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Default constructor
 | |
|     ///
 | |
|     /// This constructors initializes all members to 0.
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     VideoMode();
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Construct the video mode with its attributes
 | |
|     ///
 | |
|     /// \param modeWidth        Width in pixels
 | |
|     /// \param modeHeight       Height in pixels
 | |
|     /// \param modeBitsPerPixel Pixel depths in bits per pixel
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     VideoMode(unsigned int modeWidth, unsigned int modeHeight, unsigned int modeBitsPerPixel = 32);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the current desktop video mode
 | |
|     ///
 | |
|     /// \return Current desktop video mode
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static VideoMode getDesktopMode();
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Retrieve all the video modes supported in fullscreen mode
 | |
|     ///
 | |
|     /// When creating a fullscreen window, the video mode is restricted
 | |
|     /// to be compatible with what the graphics driver and monitor
 | |
|     /// support. This function returns the complete list of all video
 | |
|     /// modes that can be used in fullscreen mode.
 | |
|     /// The returned array is sorted from best to worst, so that
 | |
|     /// the first element will always give the best mode (higher
 | |
|     /// width, height and bits-per-pixel).
 | |
|     ///
 | |
|     /// \return Array containing all the supported fullscreen modes
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static const std::vector<VideoMode>& getFullscreenModes();
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Tell whether or not the video mode is valid
 | |
|     ///
 | |
|     /// The validity of video modes is only relevant when using
 | |
|     /// fullscreen windows; otherwise any video mode can be used
 | |
|     /// with no restriction.
 | |
|     ///
 | |
|     /// \return True if the video mode is valid for fullscreen mode
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     bool isValid() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     // Member data
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     unsigned int width;        ///< Video mode width, in pixels
 | |
|     unsigned int height;       ///< Video mode height, in pixels
 | |
|     unsigned int bitsPerPixel; ///< Video mode pixel depth, in bits per pixels
 | |
| };
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \relates VideoMode
 | |
| /// \brief Overload of == operator to compare two video modes
 | |
| ///
 | |
| /// \param left  Left operand (a video mode)
 | |
| /// \param right Right operand (a video mode)
 | |
| ///
 | |
| /// \return True if modes are equal
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| SFML_WINDOW_API bool operator ==(const VideoMode& left, const VideoMode& right);
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \relates VideoMode
 | |
| /// \brief Overload of != operator to compare two video modes
 | |
| ///
 | |
| /// \param left  Left operand (a video mode)
 | |
| /// \param right Right operand (a video mode)
 | |
| ///
 | |
| /// \return True if modes are different
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| SFML_WINDOW_API bool operator !=(const VideoMode& left, const VideoMode& right);
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \relates VideoMode
 | |
| /// \brief Overload of < operator to compare video modes
 | |
| ///
 | |
| /// \param left  Left operand (a video mode)
 | |
| /// \param right Right operand (a video mode)
 | |
| ///
 | |
| /// \return True if \a left is lesser than \a right
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| SFML_WINDOW_API bool operator <(const VideoMode& left, const VideoMode& right);
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \relates VideoMode
 | |
| /// \brief Overload of > operator to compare video modes
 | |
| ///
 | |
| /// \param left  Left operand (a video mode)
 | |
| /// \param right Right operand (a video mode)
 | |
| ///
 | |
| /// \return True if \a left is greater than \a right
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| SFML_WINDOW_API bool operator >(const VideoMode& left, const VideoMode& right);
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \relates VideoMode
 | |
| /// \brief Overload of <= operator to compare video modes
 | |
| ///
 | |
| /// \param left  Left operand (a video mode)
 | |
| /// \param right Right operand (a video mode)
 | |
| ///
 | |
| /// \return True if \a left is lesser or equal than \a right
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| SFML_WINDOW_API bool operator <=(const VideoMode& left, const VideoMode& right);
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \relates VideoMode
 | |
| /// \brief Overload of >= operator to compare video modes
 | |
| ///
 | |
| /// \param left  Left operand (a video mode)
 | |
| /// \param right Right operand (a video mode)
 | |
| ///
 | |
| /// \return True if \a left is greater or equal than \a right
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| SFML_WINDOW_API bool operator >=(const VideoMode& left, const VideoMode& right);
 | |
| 
 | |
| } // namespace sf
 | |
| 
 | |
| 
 | |
| #endif // SFML_VIDEOMODE_HPP
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \class sf::VideoMode
 | |
| /// \ingroup window
 | |
| ///
 | |
| /// A video mode is defined by a width and a height (in pixels)
 | |
| /// and a depth (in bits per pixel). Video modes are used to
 | |
| /// setup windows (sf::Window) at creation time.
 | |
| ///
 | |
| /// The main usage of video modes is for fullscreen mode:
 | |
| /// indeed you must use one of the valid video modes
 | |
| /// allowed by the OS (which are defined by what the monitor
 | |
| /// and the graphics card support), otherwise your window
 | |
| /// creation will just fail.
 | |
| ///
 | |
| /// sf::VideoMode provides a static function for retrieving
 | |
| /// the list of all the video modes supported by the system:
 | |
| /// getFullscreenModes().
 | |
| ///
 | |
| /// A custom video mode can also be checked directly for
 | |
| /// fullscreen compatibility with its isValid() function.
 | |
| ///
 | |
| /// Additionally, sf::VideoMode provides a static function
 | |
| /// to get the mode currently used by the desktop: getDesktopMode().
 | |
| /// This allows to build windows with the same size or pixel
 | |
| /// depth as the current resolution.
 | |
| ///
 | |
| /// Usage example:
 | |
| /// \code
 | |
| /// // Display the list of all the video modes available for fullscreen
 | |
| /// std::vector<sf::VideoMode> modes = sf::VideoMode::getFullscreenModes();
 | |
| /// for (std::size_t i = 0; i < modes.size(); ++i)
 | |
| /// {
 | |
| ///     sf::VideoMode mode = modes[i];
 | |
| ///     std::cout << "Mode #" << i << ": "
 | |
| ///               << mode.width << "x" << mode.height << " - "
 | |
| ///               << mode.bitsPerPixel << " bpp" << std::endl;
 | |
| /// }
 | |
| ///
 | |
| /// // Create a window with the same pixel depth as the desktop
 | |
| /// sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
 | |
| /// window.create(sf::VideoMode(1024, 768, desktop.bitsPerPixel), "SFML window");
 | |
| /// \endcode
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 |