138 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			138 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef SFML_TOUCH_HPP
 | |
| #define SFML_TOUCH_HPP
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| // Headers
 | |
| ////////////////////////////////////////////////////////////
 | |
| #include <SFML/Window/Export.hpp>
 | |
| #include <SFML/System/Vector2.hpp>
 | |
| 
 | |
| 
 | |
| namespace sf
 | |
| {
 | |
| class Window;
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \brief Give access to the real-time state of the touches
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| class SFML_WINDOW_API Touch
 | |
| {
 | |
| public:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Check if a touch event is currently down
 | |
|     ///
 | |
|     /// \param finger Finger index
 | |
|     ///
 | |
|     /// \return True if \a finger is currently touching the screen, false otherwise
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static bool isDown(unsigned int finger);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the current position of a touch in desktop coordinates
 | |
|     ///
 | |
|     /// This function returns the current touch position
 | |
|     /// in global (desktop) coordinates.
 | |
|     ///
 | |
|     /// \param finger Finger index
 | |
|     ///
 | |
|     /// \return Current position of \a finger, or undefined if it's not down
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static Vector2i getPosition(unsigned int finger);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the current position of a touch in window coordinates
 | |
|     ///
 | |
|     /// This function returns the current touch position
 | |
|     /// relative to the given window.
 | |
|     ///
 | |
|     /// \param finger Finger index
 | |
|     /// \param relativeTo Reference window
 | |
|     ///
 | |
|     /// \return Current position of \a finger, or undefined if it's not down
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
 | |
| };
 | |
| 
 | |
| } // namespace sf
 | |
| 
 | |
| 
 | |
| #endif // SFML_TOUCH_HPP
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \class sf::Touch
 | |
| /// \ingroup window
 | |
| ///
 | |
| /// sf::Touch provides an interface to the state of the
 | |
| /// touches. It only contains static functions, so it's not
 | |
| /// meant to be instantiated.
 | |
| ///
 | |
| /// This class allows users to query the touches state at any
 | |
| /// time and directly, without having to deal with a window and
 | |
| /// its events. Compared to the TouchBegan, TouchMoved
 | |
| /// and TouchEnded events, sf::Touch can retrieve the
 | |
| /// state of the touches at any time (you don't need to store and
 | |
| /// update a boolean on your side in order to know if a touch is down),
 | |
| /// and you always get the real state of the touches, even if they
 | |
| /// happen when your window is out of focus and no event is triggered.
 | |
| ///
 | |
| /// The getPosition function can be used to retrieve the current
 | |
| /// position of a touch. There are two versions: one that operates
 | |
| /// in global coordinates (relative to the desktop) and one that
 | |
| /// operates in window coordinates (relative to a specific window).
 | |
| ///
 | |
| /// Touches are identified by an index (the "finger"), so that in
 | |
| /// multi-touch events, individual touches can be tracked correctly.
 | |
| /// As long as a finger touches the screen, it will keep the same index
 | |
| /// even if other fingers start or stop touching the screen in the
 | |
| /// meantime. As a consequence, active touch indices may not always be
 | |
| /// sequential (i.e. touch number 0 may be released while touch number 1
 | |
| /// is still down).
 | |
| ///
 | |
| /// Usage example:
 | |
| /// \code
 | |
| /// if (sf::Touch::isDown(0))
 | |
| /// {
 | |
| ///     // touch 0 is down
 | |
| /// }
 | |
| ///
 | |
| /// // get global position of touch 1
 | |
| /// sf::Vector2i globalPos = sf::Touch::getPosition(1);
 | |
| ///
 | |
| /// // get position of touch 1 relative to a window
 | |
| /// sf::Vector2i relativePos = sf::Touch::getPosition(1, window);
 | |
| /// \endcode
 | |
| ///
 | |
| /// \see sf::Joystick, sf::Keyboard, sf::Mouse
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 |