110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_GLRESOURCE_HPP
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| #define SFML_GLRESOURCE_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/Window/Export.hpp>
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| #include <SFML/System/NonCopyable.hpp>
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| 
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| 
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| namespace sf
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| {
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| 
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| class Context;
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| 
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| typedef void(*ContextDestroyCallback)(void*);
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| 
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| ////////////////////////////////////////////////////////////
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| /// \brief Base class for classes that require an OpenGL context
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_WINDOW_API GlResource
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| {
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| protected:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     GlResource();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Destructor
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     ~GlResource();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Register a function to be called when a context is destroyed
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|     ///
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|     /// This is used for internal purposes in order to properly
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|     /// clean up OpenGL resources that cannot be shared between
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|     /// contexts.
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|     ///
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|     /// \param callback Function to be called when a context is destroyed
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|     /// \param arg      Argument to pass when calling the function
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     static void registerContextDestroyCallback(ContextDestroyCallback callback, void* arg);
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief RAII helper class to temporarily lock an available context for use
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     class SFML_WINDOW_API TransientContextLock : NonCopyable
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|     {
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|     public:
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|         ////////////////////////////////////////////////////////////
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|         /// \brief Default constructor
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|         ///
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|         ////////////////////////////////////////////////////////////
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|         TransientContextLock();
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| 
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|         ////////////////////////////////////////////////////////////
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|         /// \brief Destructor
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|         ///
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|         ////////////////////////////////////////////////////////////
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|         ~TransientContextLock();
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|     };
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_GLRESOURCE_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::GlResource
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| /// \ingroup window
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| ///
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| /// This class is for internal use only, it must be the base
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| /// of every class that requires a valid OpenGL context in
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| /// order to work.
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| ///
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| ////////////////////////////////////////////////////////////
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