118 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			118 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
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| //
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| // SFML - Simple and Fast Multimedia Library
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| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
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| //
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| // This software is provided 'as-is', without any express or implied warranty.
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| // In no event will the authors be held liable for any damages arising from the use of this software.
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| //
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it freely,
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| // subject to the following restrictions:
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| //
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| // 1. The origin of this software must not be misrepresented;
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| //    you must not claim that you wrote the original software.
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| //    If you use this software in a product, an acknowledgment
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| //    in the product documentation would be appreciated but is not required.
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| //
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| // 2. Altered source versions must be plainly marked as such,
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| //    and must not be misrepresented as being the original software.
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| //
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| ////////////////////////////////////////////////////////////
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| 
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| #ifndef SFML_CLOCK_HPP
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| #define SFML_CLOCK_HPP
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| 
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| ////////////////////////////////////////////////////////////
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| // Headers
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| ////////////////////////////////////////////////////////////
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| #include <SFML/System/Export.hpp>
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| #include <SFML/System/Time.hpp>
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| 
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| 
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| namespace sf
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| {
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| ////////////////////////////////////////////////////////////
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| /// \brief Utility class that measures the elapsed time
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| ///
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| ////////////////////////////////////////////////////////////
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| class SFML_SYSTEM_API Clock
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| {
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| public:
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Default constructor
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|     ///
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|     /// The clock starts automatically after being constructed.
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Clock();
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Get the elapsed time
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|     ///
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|     /// This function returns the time elapsed since the last call
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|     /// to restart() (or the construction of the instance if restart()
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|     /// has not been called).
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|     ///
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|     /// \return Time elapsed
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Time getElapsedTime() const;
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| 
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|     ////////////////////////////////////////////////////////////
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|     /// \brief Restart the clock
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|     ///
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|     /// This function puts the time counter back to zero.
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|     /// It also returns the time elapsed since the clock was started.
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|     ///
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|     /// \return Time elapsed
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|     ///
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|     ////////////////////////////////////////////////////////////
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|     Time restart();
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| 
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| private:
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| 
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|     ////////////////////////////////////////////////////////////
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|     // Member data
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|     ////////////////////////////////////////////////////////////
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|     Time m_startTime; ///< Time of last reset, in microseconds
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| };
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| 
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| } // namespace sf
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| 
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| 
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| #endif // SFML_CLOCK_HPP
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| 
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| 
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| ////////////////////////////////////////////////////////////
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| /// \class sf::Clock
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| /// \ingroup system
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| ///
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| /// sf::Clock is a lightweight class for measuring time.
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| ///
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| /// Its provides the most precise time that the underlying
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| /// OS can achieve (generally microseconds or nanoseconds).
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| /// It also ensures monotonicity, which means that the returned
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| /// time can never go backward, even if the system time is
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| /// changed.
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| ///
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| /// Usage example:
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| /// \code
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| /// sf::Clock clock;
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| /// ...
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| /// Time time1 = clock.getElapsedTime();
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| /// ...
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| /// Time time2 = clock.restart();
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| /// \endcode
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| ///
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| /// The sf::Time value returned by the clock can then be
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| /// converted to a number of seconds, milliseconds or even
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| /// microseconds.
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| ///
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| /// \see sf::Time
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| ///
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| ////////////////////////////////////////////////////////////
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