344 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			344 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef SFML_VIEW_HPP
 | |
| #define SFML_VIEW_HPP
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| // Headers
 | |
| ////////////////////////////////////////////////////////////
 | |
| #include <SFML/Graphics/Export.hpp>
 | |
| #include <SFML/Graphics/Rect.hpp>
 | |
| #include <SFML/Graphics/Transform.hpp>
 | |
| #include <SFML/System/Vector2.hpp>
 | |
| 
 | |
| 
 | |
| namespace sf
 | |
| {
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \brief 2D camera that defines what region is shown on screen
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| class SFML_GRAPHICS_API View
 | |
| {
 | |
| public:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Default constructor
 | |
|     ///
 | |
|     /// This constructor creates a default view of (0, 0, 1000, 1000)
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     View();
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Construct the view from a rectangle
 | |
|     ///
 | |
|     /// \param rectangle Rectangle defining the zone to display
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     explicit View(const FloatRect& rectangle);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Construct the view from its center and size
 | |
|     ///
 | |
|     /// \param center Center of the zone to display
 | |
|     /// \param size   Size of zone to display
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     View(const Vector2f& center, const Vector2f& size);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the center of the view
 | |
|     ///
 | |
|     /// \param x X coordinate of the new center
 | |
|     /// \param y Y coordinate of the new center
 | |
|     ///
 | |
|     /// \see setSize, getCenter
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void setCenter(float x, float y);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the center of the view
 | |
|     ///
 | |
|     /// \param center New center
 | |
|     ///
 | |
|     /// \see setSize, getCenter
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void setCenter(const Vector2f& center);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the size of the view
 | |
|     ///
 | |
|     /// \param width  New width of the view
 | |
|     /// \param height New height of the view
 | |
|     ///
 | |
|     /// \see setCenter, getCenter
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void setSize(float width, float height);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the size of the view
 | |
|     ///
 | |
|     /// \param size New size
 | |
|     ///
 | |
|     /// \see setCenter, getCenter
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void setSize(const Vector2f& size);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the orientation of the view
 | |
|     ///
 | |
|     /// The default rotation of a view is 0 degree.
 | |
|     ///
 | |
|     /// \param angle New angle, in degrees
 | |
|     ///
 | |
|     /// \see getRotation
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void setRotation(float angle);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Set the target viewport
 | |
|     ///
 | |
|     /// The viewport is the rectangle into which the contents of the
 | |
|     /// view are displayed, expressed as a factor (between 0 and 1)
 | |
|     /// of the size of the RenderTarget to which the view is applied.
 | |
|     /// For example, a view which takes the left side of the target would
 | |
|     /// be defined with View.setViewport(sf::FloatRect(0, 0, 0.5, 1)).
 | |
|     /// By default, a view has a viewport which covers the entire target.
 | |
|     ///
 | |
|     /// \param viewport New viewport rectangle
 | |
|     ///
 | |
|     /// \see getViewport
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void setViewport(const FloatRect& viewport);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Reset the view to the given rectangle
 | |
|     ///
 | |
|     /// Note that this function resets the rotation angle to 0.
 | |
|     ///
 | |
|     /// \param rectangle Rectangle defining the zone to display
 | |
|     ///
 | |
|     /// \see setCenter, setSize, setRotation
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void reset(const FloatRect& rectangle);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the center of the view
 | |
|     ///
 | |
|     /// \return Center of the view
 | |
|     ///
 | |
|     /// \see getSize, setCenter
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     const Vector2f& getCenter() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the size of the view
 | |
|     ///
 | |
|     /// \return Size of the view
 | |
|     ///
 | |
|     /// \see getCenter, setSize
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     const Vector2f& getSize() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the current orientation of the view
 | |
|     ///
 | |
|     /// \return Rotation angle of the view, in degrees
 | |
|     ///
 | |
|     /// \see setRotation
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     float getRotation() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the target viewport rectangle of the view
 | |
|     ///
 | |
|     /// \return Viewport rectangle, expressed as a factor of the target size
 | |
|     ///
 | |
|     /// \see setViewport
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     const FloatRect& getViewport() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Move the view relatively to its current position
 | |
|     ///
 | |
|     /// \param offsetX X coordinate of the move offset
 | |
|     /// \param offsetY Y coordinate of the move offset
 | |
|     ///
 | |
|     /// \see setCenter, rotate, zoom
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void move(float offsetX, float offsetY);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Move the view relatively to its current position
 | |
|     ///
 | |
|     /// \param offset Move offset
 | |
|     ///
 | |
|     /// \see setCenter, rotate, zoom
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void move(const Vector2f& offset);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Rotate the view relatively to its current orientation
 | |
|     ///
 | |
|     /// \param angle Angle to rotate, in degrees
 | |
|     ///
 | |
|     /// \see setRotation, move, zoom
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void rotate(float angle);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Resize the view rectangle relatively to its current size
 | |
|     ///
 | |
|     /// Resizing the view simulates a zoom, as the zone displayed on
 | |
|     /// screen grows or shrinks.
 | |
|     /// \a factor is a multiplier:
 | |
|     /// \li 1 keeps the size unchanged
 | |
|     /// \li > 1 makes the view bigger (objects appear smaller)
 | |
|     /// \li < 1 makes the view smaller (objects appear bigger)
 | |
|     ///
 | |
|     /// \param factor Zoom factor to apply
 | |
|     ///
 | |
|     /// \see setSize, move, rotate
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     void zoom(float factor);
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the projection transform of the view
 | |
|     ///
 | |
|     /// This function is meant for internal use only.
 | |
|     ///
 | |
|     /// \return Projection transform defining the view
 | |
|     ///
 | |
|     /// \see getInverseTransform
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     const Transform& getTransform() const;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Get the inverse projection transform of the view
 | |
|     ///
 | |
|     /// This function is meant for internal use only.
 | |
|     ///
 | |
|     /// \return Inverse of the projection transform defining the view
 | |
|     ///
 | |
|     /// \see getTransform
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     const Transform& getInverseTransform() const;
 | |
| 
 | |
| private:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     // Member data
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     Vector2f          m_center;              ///< Center of the view, in scene coordinates
 | |
|     Vector2f          m_size;                ///< Size of the view, in scene coordinates
 | |
|     float             m_rotation;            ///< Angle of rotation of the view rectangle, in degrees
 | |
|     FloatRect         m_viewport;            ///< Viewport rectangle, expressed as a factor of the render-target's size
 | |
|     mutable Transform m_transform;           ///< Precomputed projection transform corresponding to the view
 | |
|     mutable Transform m_inverseTransform;    ///< Precomputed inverse projection transform corresponding to the view
 | |
|     mutable bool      m_transformUpdated;    ///< Internal state telling if the transform needs to be updated
 | |
|     mutable bool      m_invTransformUpdated; ///< Internal state telling if the inverse transform needs to be updated
 | |
| };
 | |
| 
 | |
| } // namespace sf
 | |
| 
 | |
| 
 | |
| #endif // SFML_VIEW_HPP
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \class sf::View
 | |
| /// \ingroup graphics
 | |
| ///
 | |
| /// sf::View defines a camera in the 2D scene. This is a
 | |
| /// very powerful concept: you can scroll, rotate or zoom
 | |
| /// the entire scene without altering the way that your
 | |
| /// drawable objects are drawn.
 | |
| ///
 | |
| /// A view is composed of a source rectangle, which defines
 | |
| /// what part of the 2D scene is shown, and a target viewport,
 | |
| /// which defines where the contents of the source rectangle
 | |
| /// will be displayed on the render target (window or texture).
 | |
| ///
 | |
| /// The viewport allows to map the scene to a custom part
 | |
| /// of the render target, and can be used for split-screen
 | |
| /// or for displaying a minimap, for example. If the source
 | |
| /// rectangle doesn't have the same size as the viewport, its
 | |
| /// contents will be stretched to fit in.
 | |
| ///
 | |
| /// To apply a view, you have to assign it to the render target.
 | |
| /// Then, objects drawn in this render target will be
 | |
| /// affected by the view until you use another view.
 | |
| ///
 | |
| /// Usage example:
 | |
| /// \code
 | |
| /// sf::RenderWindow window;
 | |
| /// sf::View view;
 | |
| ///
 | |
| /// // Initialize the view to a rectangle located at (100, 100) and with a size of 400x200
 | |
| /// view.reset(sf::FloatRect(100, 100, 400, 200));
 | |
| ///
 | |
| /// // Rotate it by 45 degrees
 | |
| /// view.rotate(45);
 | |
| ///
 | |
| /// // Set its target viewport to be half of the window
 | |
| /// view.setViewport(sf::FloatRect(0.f, 0.f, 0.5f, 1.f));
 | |
| ///
 | |
| /// // Apply it
 | |
| /// window.setView(view);
 | |
| ///
 | |
| /// // Render stuff
 | |
| /// window.draw(someSprite);
 | |
| ///
 | |
| /// // Set the default view back
 | |
| /// window.setView(window.getDefaultView());
 | |
| ///
 | |
| /// // Render stuff not affected by the view
 | |
| /// window.draw(someText);
 | |
| /// \endcode
 | |
| ///
 | |
| /// See also the note on coordinates and undistorted rendering in sf::Transformable.
 | |
| ///
 | |
| /// \see sf::RenderWindow, sf::RenderTexture
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 |