127 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| ////////////////////////////////////////////////////////////
 | |
| //
 | |
| // SFML - Simple and Fast Multimedia Library
 | |
| // Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
 | |
| //
 | |
| // This software is provided 'as-is', without any express or implied warranty.
 | |
| // In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| //
 | |
| // Permission is granted to anyone to use this software for any purpose,
 | |
| // including commercial applications, and to alter it and redistribute it freely,
 | |
| // subject to the following restrictions:
 | |
| //
 | |
| // 1. The origin of this software must not be misrepresented;
 | |
| //    you must not claim that you wrote the original software.
 | |
| //    If you use this software in a product, an acknowledgment
 | |
| //    in the product documentation would be appreciated but is not required.
 | |
| //
 | |
| // 2. Altered source versions must be plainly marked as such,
 | |
| //    and must not be misrepresented as being the original software.
 | |
| //
 | |
| // 3. This notice may not be removed or altered from any source distribution.
 | |
| //
 | |
| ////////////////////////////////////////////////////////////
 | |
| 
 | |
| #ifndef SFML_DRAWABLE_HPP
 | |
| #define SFML_DRAWABLE_HPP
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| // Headers
 | |
| ////////////////////////////////////////////////////////////
 | |
| #include <SFML/Graphics/Export.hpp>
 | |
| #include <SFML/Graphics/RenderStates.hpp>
 | |
| 
 | |
| 
 | |
| namespace sf
 | |
| {
 | |
| class RenderTarget;
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \brief Abstract base class for objects that can be drawn
 | |
| ///        to a render target
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 | |
| class SFML_GRAPHICS_API Drawable
 | |
| {
 | |
| public:
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Virtual destructor
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     virtual ~Drawable() {}
 | |
| 
 | |
| protected:
 | |
| 
 | |
|     friend class RenderTarget;
 | |
| 
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     /// \brief Draw the object to a render target
 | |
|     ///
 | |
|     /// This is a pure virtual function that has to be implemented
 | |
|     /// by the derived class to define how the drawable should be
 | |
|     /// drawn.
 | |
|     ///
 | |
|     /// \param target Render target to draw to
 | |
|     /// \param states Current render states
 | |
|     ///
 | |
|     ////////////////////////////////////////////////////////////
 | |
|     virtual void draw(RenderTarget& target, RenderStates states) const = 0;
 | |
| };
 | |
| 
 | |
| } // namespace sf
 | |
| 
 | |
| 
 | |
| #endif // SFML_DRAWABLE_HPP
 | |
| 
 | |
| 
 | |
| ////////////////////////////////////////////////////////////
 | |
| /// \class sf::Drawable
 | |
| /// \ingroup graphics
 | |
| ///
 | |
| /// sf::Drawable is a very simple base class that allows objects
 | |
| /// of derived classes to be drawn to a sf::RenderTarget.
 | |
| ///
 | |
| /// All you have to do in your derived class is to override the
 | |
| /// draw virtual function.
 | |
| ///
 | |
| /// Note that inheriting from sf::Drawable is not mandatory,
 | |
| /// but it allows this nice syntax "window.draw(object)" rather
 | |
| /// than "object.draw(window)", which is more consistent with other
 | |
| /// SFML classes.
 | |
| ///
 | |
| /// Example:
 | |
| /// \code
 | |
| /// class MyDrawable : public sf::Drawable
 | |
| /// {
 | |
| /// public:
 | |
| ///
 | |
| ///    ...
 | |
| ///
 | |
| /// private:
 | |
| ///
 | |
| ///     virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const
 | |
| ///     {
 | |
| ///         // You can draw other high-level objects
 | |
| ///         target.draw(m_sprite, states);
 | |
| ///
 | |
| ///         // ... or use the low-level API
 | |
| ///         states.texture = &m_texture;
 | |
| ///         target.draw(m_vertices, states);
 | |
| ///
 | |
| ///         // ... or draw with OpenGL directly
 | |
| ///         glBegin(GL_QUADS);
 | |
| ///         ...
 | |
| ///         glEnd();
 | |
| ///     }
 | |
| ///
 | |
| ///     sf::Sprite m_sprite;
 | |
| ///     sf::Texture m_texture;
 | |
| ///     sf::VertexArray m_vertices;
 | |
| /// };
 | |
| /// \endcode
 | |
| ///
 | |
| /// \see sf::RenderTarget
 | |
| ///
 | |
| ////////////////////////////////////////////////////////////
 |