14 lines
		
	
	
		
			191 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			14 lines
		
	
	
		
			191 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| uniform sampler2D tex;
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| varying vec4 light;
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| 
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| void main()
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| {
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|     vec4 texel;
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|     texel = texture2D(tex,gl_TexCoord[0].st);
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| 
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|     texel *= light;
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|    texel.a = 255;
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|     gl_FragColor = texel;
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|    
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| }
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