Welcome to the irrKlang Sound Engine API documentation. Here you'll find 
    any information you'll need to develop applications with the irrKlang Sound 
    Engine. If you look for a tutorial on how to start, take a look at the homepage 
    of the irrKlang sound Engine at www.ambiera.com/irrklang 
    or into the SDK in the directory \examples.net. 
    
    The irrKlang library is intended to be an easy-to-use 3d and 2d sound engine, 
    so this documentation is an important part of it. If you have any questions 
    or suggestions, please take a look into the ambiera.com forum or just send 
    a mail.
 This documentation is only about the .NET part of the engine, for languages 
    such as C#, VisualBasic.NET, Delphi.NET and similar. If you want to know how 
    to use the native engine using C++, please take a look into the other help 
    file, which is named irrKlang.chm. 
    
    
    irrKlang .NET can run as stand alone .DLL and does not need the native irrKlang.DLL. 
    But please note that plugin .DLL files like the mp3 playback .DLL file ikpMP3.DLL 
    will still be needed if you want to use the features of those plugins (mp3 
    playback in that case) 
Take a look in the /examples.net folder of the SDK, there you'll find some examples for C# and VisualBasic.NET which are using irrKlang.NET. Copy irrKlang.DLL and all plugin .DLLs (ikp*.DLL) into the folder where your application is. The following simple example shows how to use irrKlang to play back a music file:
 
               // play a sound file
               engine.play2D("../../media/ophelia.mp3");
               // wait until user presses 
          ok to end application
System.Windows.Forms.MessageBox.Show("Playing, press ok.");
} // end main()
} // end class
} // end namespace