Sounds, streaming (musics or custom sources), recording, spatialization. More...
| Classes | |
| class | sf::AlResource | 
| Base class for classes that require an OpenAL context.  More... | |
| class | sf::InputSoundFile | 
| Provide read access to sound files.  More... | |
| class | sf::Listener | 
| The audio listener is the point in the scene from where all the sounds are heard.  More... | |
| class | sf::Music | 
| Streamed music played from an audio file.  More... | |
| class | sf::OutputSoundFile | 
| Provide write access to sound files.  More... | |
| class | sf::Sound | 
| Regular sound that can be played in the audio environment.  More... | |
| class | sf::SoundBuffer | 
| Storage for audio samples defining a sound.  More... | |
| class | sf::SoundBufferRecorder | 
| Specialized SoundRecorder which stores the captured audio data into a sound buffer.  More... | |
| class | sf::SoundFileFactory | 
| Manages and instantiates sound file readers and writers.  More... | |
| class | sf::SoundFileReader | 
| Abstract base class for sound file decoding.  More... | |
| class | sf::SoundFileWriter | 
| Abstract base class for sound file encoding.  More... | |
| class | sf::SoundRecorder | 
| Abstract base class for capturing sound data.  More... | |
| class | sf::SoundSource | 
| Base class defining a sound's properties.  More... | |
| class | sf::SoundStream | 
| Abstract base class for streamed audio sources.  More... | |
Sounds, streaming (musics or custom sources), recording, spatialization.