#include "netprotocol.h" void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { } void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { } void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { } void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { } void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) { *buf[0] = netprot::PACKET_TYPE::LOGINF; size_t namesize = std::strlen(linfo->name) + 1; memcpy(*buf + 1, &linfo->name, namesize); uint64_t sid = linfo->sid; uint8_t diff[sizeof(uint64_t)] = { (sid >> 56) & 0xFF, (sid >> 48) & 0xFF, (sid >> 40) & 0xFF, (sid >> 32) & 0xFF, (sid >> 24) & 0xFF, (sid >> 16) & 0xFF, (sid >> 8) & 0xFF, sid & 0xFF }; memcpy(*buf + namesize + 2, diff, sizeof(uint64_t)); *buflen = namesize + sizeof(uint64_t) + 2; } void netprot::Serialize(SelfInfo* sinfo, char* buf[], uint32_t* buflen) { } void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) { } void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) { } void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { } void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { } bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) { if (buflen < sizeof(LoginInfo) + 3) return false; size_t namesize = std::strlen(buf) + 1; if (namesize > 32) return false; memcpy(&linfo->name, &buf[1], namesize); uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; memcpy(diff, &buf[namesize + 1], sizeof(uint64_t)); linfo->sid = (uint64_t)diff[0] << 56 | (uint64_t)diff[1] << 48 | (uint64_t)diff[2] << 40 | (uint64_t)diff[3] << 32 | (uint64_t)diff[4] << 24 | (uint64_t)diff[5] << 16 | (uint64_t)diff[6] << 8 | (uint64_t)diff[7]; return true; } bool netprot::Deserialize(SelfInfo* sinfo, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) { return false; } bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { return false; } netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) { if (buflen < 1 || buf[0] >= netprot::PACKET_TYPE::LAST_PACK || buf[0] <= netprot::PACKET_TYPE::ERR) return netprot::PACKET_TYPE::ERR; return buf[0]; }