- Class sf::Event::MouseWheelEvent  
- This event is deprecated and potentially inaccurate. Use MouseWheelScrollEvent instead. 
- Member sf::Keyboard::BackSlash  
- Use Backslash instead  
- Member sf::Keyboard::BackSpace  
- Use Backspace instead  
- Member sf::Keyboard::Dash  
- Use Hyphen instead  
- Member sf::Keyboard::Return  
- Use Enter instead  
- Member sf::Keyboard::SemiColon  
- Use Semicolon instead  
- Member sf::LinesStrip  
- Use LineStrip instead  
- Member sf::RenderTexture::create  (unsigned int width, unsigned int height, bool depthBuffer)
- Use create(unsigned int, unsigned int, const ContextSettings&) instead. 
- Member sf::RenderWindow::capture  () const
- Use a sf::Texture and its sf::Texture::update(const Window&) function and copy its contents into an sf::Image instead.  
- Member sf::Shader::setParameter  (const std::string &name, const Color &color)
- Use setUniform(const std::string&, const Glsl::Vec4&) instead. 
- Member sf::Shader::setParameter  (const std::string &name, CurrentTextureType)
- Use setUniform(const std::string&, CurrentTextureType) instead. 
- Member sf::Shader::setParameter  (const std::string &name, const Vector2f &vector)
- Use setUniform(const std::string&, const Glsl::Vec2&) instead. 
- Member sf::Shader::setParameter  (const std::string &name, const Transform &transform)
- Use setUniform(const std::string&, const Glsl::Mat4&) instead. 
- Member sf::Shader::setParameter  (const std::string &name, float x, float y, float z)
- Use setUniform(const std::string&, const Glsl::Vec3&) instead. 
- Member sf::Shader::setParameter  (const std::string &name, float x)
- Use setUniform(const std::string&, float) instead. 
- Member sf::Shader::setParameter  (const std::string &name, float x, float y)
- Use setUniform(const std::string&, const Glsl::Vec2&) instead. 
- Member sf::Shader::setParameter  (const std::string &name, const Texture &texture)
- Use setUniform(const std::string&, const Texture&) instead. 
- Member sf::Shader::setParameter  (const std::string &name, const Vector3f &vector)
- Use setUniform(const std::string&, const Glsl::Vec3&) instead. 
- Member sf::Shader::setParameter  (const std::string &name, float x, float y, float z, float w)
- Use setUniform(const std::string&, const Glsl::Vec4&) instead. 
- Member sf::Text::getColor  () const
- There is now fill and outline colors instead of a single global color. Use getFillColor() or getOutlineColor() instead. 
- Member sf::Text::setColor  (const Color &color)
- There is now fill and outline colors instead of a single global color. Use setFillColor() or setOutlineColor() instead. 
- Member sf::TrianglesFan  
- Use TriangleFan instead  
- Member sf::TrianglesStrip  
- Use TriangleStrip instead