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						| @@ -378,3 +378,5 @@ FodyWeavers.xsd | |||||||
| /SQCSim2021/cmake/* | /SQCSim2021/cmake/* | ||||||
| !/SQCSim2021/cmake/CMakeLists.txt | !/SQCSim2021/cmake/CMakeLists.txt | ||||||
| /SQCSim2021/SQCSim-client | /SQCSim2021/SQCSim-client | ||||||
|  | SQCSim2021/SQCSim2021.vcxproj.filters | ||||||
|  | SQCSim2021/SQCSim2021.vcxproj | ||||||
|   | |||||||
| @@ -76,6 +76,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -90,6 +91,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -104,6 +106,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -118,7 +121,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|   | |||||||
| @@ -7,11 +7,19 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur | |||||||
|  |  | ||||||
| Bullet::~Bullet() {} | Bullet::~Bullet() {} | ||||||
|  |  | ||||||
| bool Bullet::Update(World* world, float elapsedtime, int perframe) { | bool Bullet::Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> mapPlayer) { | ||||||
| 	int max = 100 / perframe; | 	int max = 100 / perframe; | ||||||
|  | 	float damage = 0.057f; | ||||||
| 	for (int x = 0; x < max; ++x) { | 	for (int x = 0; x < max; ++x) { | ||||||
| 		m_currentpos += m_velocity * elapsedtime; | 		m_currentpos += m_velocity * elapsedtime; | ||||||
|  |  | ||||||
|  | 		for (auto& [key, player] : mapPlayer) { | ||||||
|  | 			if ((m_currentpos - player->GetPosition()).Length() < .4f) { | ||||||
|  | 				player->InflictDamage(damage); | ||||||
|  | 				return true; | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 		if (!world->ChunkAt(m_currentpos)) | 		if (!world->ChunkAt(m_currentpos)) | ||||||
| 			return true; | 			return true; | ||||||
| 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | 		else if (world->BlockAt(m_currentpos) != BTYPE_AIR) { | ||||||
|   | |||||||
| @@ -3,8 +3,12 @@ | |||||||
|  |  | ||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  | #include <map> | ||||||
|  | #include "player.h" | ||||||
|  |  | ||||||
|  |  | ||||||
| class World; | class World; | ||||||
|  | class Player; | ||||||
|  |  | ||||||
| class Bullet { | class Bullet { | ||||||
| public: | public: | ||||||
| @@ -12,7 +16,7 @@ public: | |||||||
| 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | 	Bullet(Vector3f pos, Vector3f dir, uint64_t tid); | ||||||
| 	~Bullet(); | 	~Bullet(); | ||||||
|  |  | ||||||
| 	bool Update(World* world, float elapsedtime, int perframe); | 	bool Update(World* world, float elapsedtime, int perframe, std::map<uint64_t, Player*> m_mapPlayer); | ||||||
| 	void Transpose(int& x, int& z); | 	void Transpose(int& x, int& z); | ||||||
| 	Vector3f getPos() const; | 	Vector3f getPos() const; | ||||||
| 	Vector3f getVel() const; | 	Vector3f getVel() const; | ||||||
| @@ -23,6 +27,8 @@ private: | |||||||
| 			 m_currentpos,  | 			 m_currentpos,  | ||||||
| 			 m_velocity; | 			 m_velocity; | ||||||
| 	uint64_t m_tid = 0; | 	uint64_t m_tid = 0; | ||||||
|  | 	 | ||||||
|  |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| #endif // BULLET_H__ | #endif // BULLET_H__ | ||||||
|   | |||||||
| @@ -4,8 +4,10 @@ | |||||||
| #include <iostream> | #include <iostream> | ||||||
| #include <chrono> | #include <chrono> | ||||||
|  |  | ||||||
| #define SRV_PORT 1025 | #define SRV_PORT 10000 | ||||||
| #define CLI_PORT 1026 | #define CLI_PORT 10001 | ||||||
|  |  | ||||||
|  | #define BUFFER_LENGTH 150 | ||||||
|  |  | ||||||
| #define CHUNK_SIZE_X  4 | #define CHUNK_SIZE_X  4 | ||||||
| #define CHUNK_SIZE_Y  64 | #define CHUNK_SIZE_Y  64 | ||||||
| @@ -29,6 +31,8 @@ | |||||||
| #define TEXTURE_SIZE 512 | #define TEXTURE_SIZE 512 | ||||||
| #define MAX_BULLETS 512 | #define MAX_BULLETS 512 | ||||||
|  |  | ||||||
|  | #define BULLET_TIME .1 | ||||||
|  |  | ||||||
| typedef uint8_t BlockType; | typedef uint8_t BlockType; | ||||||
| enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST }; | ||||||
| typedef uint64_t Timestamp; | typedef uint64_t Timestamp; | ||||||
| @@ -42,6 +46,11 @@ typedef uint64_t Timestamp; | |||||||
| #include <cstdio> | #include <cstdio> | ||||||
| #include <ctime> | #include <ctime> | ||||||
|  |  | ||||||
|  | #define flag_t u_long | ||||||
|  | #define addrlen_t int | ||||||
|  | #define ioctl ioctlsocket | ||||||
|  | #define SOCK_NONBLOCK FIONBIO | ||||||
|  | #define strcpy strcpy_s | ||||||
| #define popen _popen | #define popen _popen | ||||||
| #define pclose _pclose | #define pclose _pclose | ||||||
|  |  | ||||||
| @@ -51,10 +60,13 @@ typedef uint64_t Timestamp; | |||||||
| #include <time.h> | #include <time.h> | ||||||
| #include <stdio.h> | #include <stdio.h> | ||||||
| #include <sys/socket.h> | #include <sys/socket.h> | ||||||
|  | #include <sys/ioctl.h> | ||||||
| #include <arpa/inet.h> | #include <arpa/inet.h> | ||||||
| #include <netinet/in.h> | #include <netinet/in.h> | ||||||
| #include <cstring> | #include <cstring> | ||||||
|  |  | ||||||
|  | #define flag_t unsigned int | ||||||
|  | #define addrlen_t unsigned int | ||||||
| #define SOCKET int | #define SOCKET int | ||||||
| #define INVALID_SOCKET -1 | #define INVALID_SOCKET -1 | ||||||
| #define closesocket close | #define closesocket close | ||||||
|   | |||||||
| @@ -1,29 +1,29 @@ | |||||||
| #include "netprotocol.h" | #include "netprotocol.h" | ||||||
|  |  | ||||||
| void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = netprot::PACKET_TYPE::INPUT; | 	*buf[0] = (char)netprot::PACKET_TYPE::INPUT; | ||||||
|  |  | ||||||
| 	uint64_t time = in->timestamp; | 	uint64_t time = in->timestamp; | ||||||
| 	uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF, | 	uint8_t time8[sizeof(uint64_t)] = {(uint8_t)((time >> 56) & 0xFF), | ||||||
| 									   (time >> 48) & 0xFF, | 									   (uint8_t)((time >> 48) & 0xFF), | ||||||
| 									   (time >> 40) & 0xFF, | 									   (uint8_t)((time >> 40) & 0xFF), | ||||||
| 									   (time >> 32) & 0xFF, | 									   (uint8_t)((time >> 32) & 0xFF), | ||||||
| 									   (time >> 24) & 0xFF, | 									   (uint8_t)((time >> 24) & 0xFF), | ||||||
| 									   (time >> 16) & 0xFF, | 									   (uint8_t)((time >> 16) & 0xFF), | ||||||
| 									   (time >> 8 ) & 0xFF, | 									   (uint8_t)((time >> 8 ) & 0xFF), | ||||||
| 									    time		& 0xFF}; | 									    (uint8_t)(time		  & 0xFF)}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, time8, sizeof(uint64_t)); | 	memcpy(*buf + 1, time8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	uint64_t sid = in->sid; | 	uint64_t sid = in->sid; | ||||||
| 	uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF, | 	uint8_t sid8[sizeof(uint64_t)] = {(uint8_t)((sid >> 56) & 0xFF), | ||||||
| 									  (sid >> 48) & 0xFF, | 									  (uint8_t)((sid >> 48) & 0xFF), | ||||||
| 									  (sid >> 40) & 0xFF, | 									  (uint8_t)((sid >> 40) & 0xFF), | ||||||
| 									  (sid >> 32) & 0xFF, | 									  (uint8_t)((sid >> 32) & 0xFF), | ||||||
| 									  (sid >> 24) & 0xFF, | 									  (uint8_t)((sid >> 24) & 0xFF), | ||||||
| 									  (sid >> 16) & 0xFF, | 									  (uint8_t)((sid >> 16) & 0xFF), | ||||||
| 									  (sid >> 8 ) & 0xFF, | 									  (uint8_t)((sid >> 8 ) & 0xFF), | ||||||
| 									   sid		  & 0xFF}; | 									  (uint8_t)( sid		& 0xFF)}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| @@ -37,54 +37,140 @@ void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) { | |||||||
| 		keys.shoot    & 0b00000100 | | 		keys.shoot    & 0b00000100 | | ||||||
| 		keys.block    & 0b00000010 ; | 		keys.block    & 0b00000010 ; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t)); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, &keys8, sizeof(uint8_t)); | ||||||
|  |  | ||||||
| 	uint32_t vec[3]; | 	uint32_t vec[3]; | ||||||
| 	memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats. | 	memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
| 	uint8_t vec8[3 * sizeof(uint32_t)] = { | 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||||
| 							(vec[0] >> 24) & 0xFF, | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
| 							(vec[0] >> 16) & 0xFF, | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
| 							(vec[0] >> 8) & 0xFF, | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
| 							 vec[0] & 0xFF, | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
| 						(vec[1] >> 24) & 0xFF, | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
| 						(vec[1] >> 16) & 0xFF, | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
| 						(vec[1] >> 8) & 0xFF, | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
| 						 vec[1] & 0xFF, | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
| 					(vec[2] >> 24) & 0xFF, | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
| 					(vec[2] >> 16) & 0xFF, | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
| 					(vec[2] >> 8) & 0xFF, | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
| 					 vec[2] & 0xFF}; | 					 (uint8_t)(vec[2] & 0xFF)}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3); | 	memcpy(*buf + sizeof(uint64_t) * 2 + 2, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
| 	*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3; | 	*buflen = sizeof(uint64_t) * 2 + 2 + sizeof(uint32_t) * 3; | ||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) { | ||||||
|  | 	*buf[0] = (char)netprot::PACKET_TYPE::OUTPUT; | ||||||
|  |  | ||||||
|  | 	uint64_t time = out->timestamp; | ||||||
|  | 	uint8_t time8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 48) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 40) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 32) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 24) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 16) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(time & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1, time8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
|  | 	uint64_t sid = out->id; | ||||||
|  | 	uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 48) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 40) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 32) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 24) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 16) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 8) & 0xFF), | ||||||
|  | 									  (uint8_t)(sid & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
|  | 	// TODO: Finir ca. | ||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) { | ||||||
|  | 	*buf[0] = (char)netprot::PACKET_TYPE::SYNC; | ||||||
|  | 	uint64_t time = sync->timestamp; | ||||||
|  | 	uint8_t stamp8[sizeof(uint64_t)] = { (uint8_t)((time >> 56) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 48) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 40) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 32) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 24) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 16) & 0xFF), | ||||||
|  | 									   (uint8_t)((time >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(time & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1, stamp8, sizeof(uint64_t)); | ||||||
|  | 	 | ||||||
|  | 	uint64_t sid = sync->sid; | ||||||
|  | 	uint8_t sid8[sizeof(uint64_t)] = { (uint8_t)((sid >> 56) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 48) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 40) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 32) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 24) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 16) & 0xFF), | ||||||
|  | 									  (uint8_t)((sid >> 8) & 0xFF), | ||||||
|  | 									  (uint8_t)(sid & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
|  | 	uint32_t timer = sync->timer; | ||||||
|  | 	uint8_t time8[sizeof(uint32_t)] = {(uint8_t)((timer >> 24) & 0xFF), | ||||||
|  | 									   (uint8_t)((timer >> 16) & 0xFF), | ||||||
|  | 									   (uint8_t)((timer >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(timer & 0xFF) }; | ||||||
|  | 	 | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + 1, time8, sizeof(uint32_t)); | ||||||
|  |  | ||||||
|  | 	uint16_t ammo = sync->ammo; | ||||||
|  | 	uint8_t ammo8[sizeof(uint16_t)] = { (uint8_t)((ammo >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(ammo & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + 1, ammo8, sizeof(uint16_t)); | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 1, &sync->hp, sizeof(uint8_t)); | ||||||
|  |  | ||||||
|  | 	uint32_t vec[3]; | ||||||
|  | 	memcpy(vec, &sync->position, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t) + 2, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = sizeof(uint64_t) * 2 + sizeof(uint32_t) * 4 + sizeof(uint16_t) + 2; | ||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { | void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = netprot::PACKET_TYPE::TEAMINF; | 	*buf[0] = (char)netprot::PACKET_TYPE::TEAMINF; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(tinfo->name) + 1; | 	size_t namesize = std::strlen(tinfo->name) + 1; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, &tinfo->name, namesize); | 	memcpy(*buf + 1, &tinfo->name, namesize); | ||||||
| 	uint64_t tid = tinfo->id; | 	uint64_t tid = tinfo->id; | ||||||
| 	uint8_t tid8[sizeof(uint64_t)] = { | 	uint8_t tid8[sizeof(uint64_t)] = { | ||||||
| 									   (tid >> 56) & 0xFF, | 									   (uint8_t)((tid >> 56) & 0xFF), | ||||||
| 									   (tid >> 48) & 0xFF, | 									   (uint8_t)((tid >> 48) & 0xFF), | ||||||
| 									   (tid >> 40) & 0xFF, | 									   (uint8_t)((tid >> 40) & 0xFF), | ||||||
| 									   (tid >> 32) & 0xFF, | 									   (uint8_t)((tid >> 32) & 0xFF), | ||||||
| 									   (tid >> 24) & 0xFF, | 									   (uint8_t)((tid >> 24) & 0xFF), | ||||||
| 									   (tid >> 16) & 0xFF, | 									   (uint8_t)((tid >> 16) & 0xFF), | ||||||
| 									   (tid >> 8) & 0xFF, | 									   (uint8_t)((tid >> 8)  & 0xFF), | ||||||
| 									   tid & 0xFF | 									    (uint8_t)(tid 		 & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t)); | 	memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t)); | ||||||
| @@ -93,35 +179,35 @@ void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) { | void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = netprot::PACKET_TYPE::LOGINF; | 	*buf[0] = (char)netprot::PACKET_TYPE::LOGINF; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(linfo->name) + 1; | 	size_t namesize = std::strlen(linfo->name) + 1; | ||||||
| 	 | 	 | ||||||
| 	memcpy(*buf + 1, &linfo->name, namesize); | 	memcpy(*buf + 1, &linfo->name, namesize); | ||||||
| 	uint64_t sid = linfo->sid; | 	uint64_t sid = linfo->sid; | ||||||
| 	uint8_t sid8[sizeof(uint64_t)] = {  | 	uint8_t sid8[sizeof(uint64_t)] = {  | ||||||
| 									   (sid >> 56) & 0xFF, | 									   (uint8_t)((sid >> 56) & 0xFF), | ||||||
| 									   (sid >> 48) & 0xFF, | 									   (uint8_t)((sid >> 48) & 0xFF), | ||||||
| 									   (sid >> 40) & 0xFF, | 									   (uint8_t)((sid >> 40) & 0xFF), | ||||||
| 									   (sid >> 32) & 0xFF, | 									   (uint8_t)((sid >> 32) & 0xFF), | ||||||
| 									   (sid >> 24) & 0xFF, | 									   (uint8_t)((sid >> 24) & 0xFF), | ||||||
| 									   (sid >> 16) & 0xFF, | 									   (uint8_t)((sid >> 16) & 0xFF), | ||||||
| 									   (sid >> 8) & 0xFF, | 									   (uint8_t)((sid >> 8)  & 0xFF), | ||||||
| 									   sid & 0xFF | 									    (uint8_t)(sid 		 & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t)); | 	memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	uint64_t tid = linfo->tid; | 	uint64_t tid = linfo->tid; | ||||||
| 	uint8_t tid8[sizeof(uint64_t)] = { | 	uint8_t tid8[sizeof(uint64_t)] = { | ||||||
| 									   (tid >> 56) & 0xFF, | 									   (uint8_t)((tid >> 56) & 0xFF), | ||||||
| 									   (tid >> 48) & 0xFF, | 									   (uint8_t)((tid >> 48) & 0xFF), | ||||||
| 									   (tid >> 40) & 0xFF, | 									   (uint8_t)((tid >> 40) & 0xFF), | ||||||
| 									   (tid >> 32) & 0xFF, | 									   (uint8_t)((tid >> 32) & 0xFF), | ||||||
| 									   (tid >> 24) & 0xFF, | 									   (uint8_t)((tid >> 24) & 0xFF), | ||||||
| 									   (tid >> 16) & 0xFF, | 									   (uint8_t)((tid >> 16) & 0xFF), | ||||||
| 									   (tid >> 8) & 0xFF, | 									   (uint8_t)((tid >> 8)  & 0xFF), | ||||||
| 									   tid & 0xFF | 									   (uint8_t)(tid 		 & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | 	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | ||||||
| @@ -130,35 +216,35 @@ void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) { | void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = netprot::PACKET_TYPE::PLAYINF; | 	*buf[0] = (char)netprot::PACKET_TYPE::PLAYINF; | ||||||
|  |  | ||||||
| 	size_t namesize = std::strlen(pinfo->name) + 1; | 	size_t namesize = std::strlen(pinfo->name) + 1; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, &pinfo->name, namesize); | 	memcpy(*buf + 1, &pinfo->name, namesize); | ||||||
| 	uint64_t id = pinfo->id; | 	uint64_t id = pinfo->id; | ||||||
| 	uint8_t id8[sizeof(uint64_t)] = { | 	uint8_t id8[sizeof(uint64_t)] = { | ||||||
| 									   (id >> 56) & 0xFF, | 									   (uint8_t)((id >> 56) & 0xFF), | ||||||
| 									   (id >> 48) & 0xFF, | 									   (uint8_t)((id >> 48) & 0xFF), | ||||||
| 									   (id >> 40) & 0xFF, | 									   (uint8_t)((id >> 40) & 0xFF), | ||||||
| 									   (id >> 32) & 0xFF, | 									   (uint8_t)((id >> 32) & 0xFF), | ||||||
| 									   (id >> 24) & 0xFF, | 									   (uint8_t)((id >> 24) & 0xFF), | ||||||
| 									   (id >> 16) & 0xFF, | 									   (uint8_t)((id >> 16) & 0xFF), | ||||||
| 									   (id >> 8) & 0xFF, | 									   (uint8_t)((id >> 8)  & 0xFF), | ||||||
| 									   id & 0xFF | 									    (uint8_t)(id 		& 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + namesize + 2, id8, sizeof(uint64_t)); | 	memcpy(*buf + namesize + 2, id8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	uint64_t tid = pinfo->tid; | 	uint64_t tid = pinfo->tid; | ||||||
| 	uint8_t tid8[sizeof(uint64_t)] = { | 	uint8_t tid8[sizeof(uint64_t)] = { | ||||||
| 									   (tid >> 56) & 0xFF, | 									   (uint8_t)((tid >> 56) & 0xFF), | ||||||
| 									   (tid >> 48) & 0xFF, | 									   (uint8_t)((tid >> 48) & 0xFF), | ||||||
| 									   (tid >> 40) & 0xFF, | 									   (uint8_t)((tid >> 40) & 0xFF), | ||||||
| 									   (tid >> 32) & 0xFF, | 									   (uint8_t)((tid >> 32) & 0xFF), | ||||||
| 									   (tid >> 24) & 0xFF, | 									   (uint8_t)((tid >> 24) & 0xFF), | ||||||
| 									   (tid >> 16) & 0xFF, | 									   (uint8_t)((tid >> 16) & 0xFF), | ||||||
| 									   (tid >> 8) & 0xFF, | 									   (uint8_t)((tid >> 8)  & 0xFF), | ||||||
| 									   tid & 0xFF  | 									    (uint8_t)(tid 		 & 0xFF)  | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | 	memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | ||||||
| @@ -167,46 +253,46 @@ void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) { | void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = netprot::PACKET_TYPE::GAMEINFO; | 	*buf[0] = (char)netprot::PACKET_TYPE::GAMEINFO; | ||||||
|  |  | ||||||
| 	uint64_t game = ginfo->seed; | 	uint64_t game = ginfo->seed; | ||||||
| 	uint8_t seed8[sizeof(uint64_t)] = { | 	uint8_t seed8[sizeof(uint64_t)] = { | ||||||
| 									   (game >> 56) & 0xFF, | 									   (uint8_t)((game >> 56) & 0xFF), | ||||||
| 									   (game >> 48) & 0xFF, | 									   (uint8_t)((game >> 48) & 0xFF), | ||||||
| 									   (game >> 40) & 0xFF, | 									   (uint8_t)((game >> 40) & 0xFF), | ||||||
| 									   (game >> 32) & 0xFF, | 									   (uint8_t)((game >> 32) & 0xFF), | ||||||
| 									   (game >> 24) & 0xFF, | 									   (uint8_t)((game >> 24) & 0xFF), | ||||||
| 									   (game >> 16) & 0xFF, | 									   (uint8_t)((game >> 16) & 0xFF), | ||||||
| 									   (game >> 8) & 0xFF, | 									   (uint8_t)((game >> 8)  & 0xFF), | ||||||
| 									   game & 0xFF | 									    (uint8_t)(game 		  & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, seed8, sizeof(uint64_t)); | 	memcpy(*buf + 1, seed8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	game = ginfo->countdown; | 	game = ginfo->countdown; | ||||||
| 	uint8_t count8[sizeof(uint64_t)] = { | 	uint8_t count8[sizeof(uint64_t)] = { | ||||||
| 									   (game >> 56) & 0xFF, | 										(uint8_t)((game >> 56) & 0xFF), | ||||||
| 									   (game >> 48) & 0xFF, | 									    (uint8_t)((game >> 48) & 0xFF), | ||||||
| 									   (game >> 40) & 0xFF, | 									    (uint8_t)((game >> 40) & 0xFF), | ||||||
| 									   (game >> 32) & 0xFF, | 									    (uint8_t)((game >> 32) & 0xFF), | ||||||
| 									   (game >> 24) & 0xFF, | 									    (uint8_t)((game >> 24) & 0xFF), | ||||||
| 									   (game >> 16) & 0xFF, | 									    (uint8_t)((game >> 16) & 0xFF), | ||||||
| 									   (game >> 8) & 0xFF, | 										(uint8_t)((game >> 8)  & 0xFF), | ||||||
| 									   game & 0xFF | 									     (uint8_t)(game 	   & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t)); | 	memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	game = ginfo->countdown; | 	game = ginfo->countdown; | ||||||
| 	uint8_t gtype8[sizeof(uint64_t)] = { | 	uint8_t gtype8[sizeof(uint64_t)] = { | ||||||
| 									   (game >> 56) & 0xFF, | 									     (uint8_t)((game >> 56) & 0xFF), | ||||||
| 									   (game >> 48) & 0xFF, | 									   (uint8_t)((game >> 48) & 0xFF), | ||||||
| 									   (game >> 40) & 0xFF, | 									   (uint8_t)((game >> 40) & 0xFF), | ||||||
| 									   (game >> 32) & 0xFF, | 									   (uint8_t)((game >> 32) & 0xFF), | ||||||
| 									   (game >> 24) & 0xFF, | 									   (uint8_t)((game >> 24) & 0xFF), | ||||||
| 									   (game >> 16) & 0xFF, | 									   (uint8_t)((game >> 16) & 0xFF), | ||||||
| 									   (game >> 8) & 0xFF, | 									   (uint8_t)((game >> 8)  & 0xFF), | ||||||
| 									   game & 0xFF | 									    (uint8_t)(game 		  & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t)); | 	memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t)); | ||||||
| @@ -215,46 +301,46 @@ void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = netprot::PACKET_TYPE::CHAT; | 	*buf[0] = (char)netprot::PACKET_TYPE::CHAT; | ||||||
|  |  | ||||||
| 	uint64_t src = chat->src_id; | 	uint64_t src = chat->src_id; | ||||||
| 	uint8_t src8[sizeof(uint64_t)] = { | 	uint8_t src8[sizeof(uint64_t)] = { | ||||||
| 									   (src >> 56) & 0xFF, | 									   (uint8_t)((src >> 56) & 0xFF), | ||||||
| 									   (src >> 48) & 0xFF, | 									   (uint8_t)((src >> 48) & 0xFF), | ||||||
| 									   (src >> 40) & 0xFF, | 									   (uint8_t)((src >> 40) & 0xFF), | ||||||
| 									   (src >> 32) & 0xFF, | 									   (uint8_t)((src >> 32) & 0xFF), | ||||||
| 									   (src >> 24) & 0xFF, | 									   (uint8_t)((src >> 24) & 0xFF), | ||||||
| 									   (src >> 16) & 0xFF, | 									   (uint8_t)((src >> 16) & 0xFF), | ||||||
| 									   (src >> 8) & 0xFF, | 									   (uint8_t)((src >> 8)  & 0xFF), | ||||||
| 									   src & 0xFF | 									    (uint8_t)(src 		 & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1, src8, sizeof(uint64_t)); | 	memcpy(*buf + 1, src8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	uint64_t dst = chat->dest_id; | 	uint64_t dst = chat->dest_id; | ||||||
| 	uint8_t dst8[sizeof(uint64_t)] = { | 	uint8_t dst8[sizeof(uint64_t)] = { | ||||||
| 									   (dst >> 56) & 0xFF, | 									   (uint8_t)((dst >> 56) & 0xFF), | ||||||
| 									   (dst >> 48) & 0xFF, | 									   (uint8_t)((dst >> 48) & 0xFF), | ||||||
| 									   (dst >> 40) & 0xFF, | 									   (uint8_t)((dst >> 40) & 0xFF), | ||||||
| 									   (dst >> 32) & 0xFF, | 									   (uint8_t)((dst >> 32) & 0xFF), | ||||||
| 									   (dst >> 24) & 0xFF, | 									   (uint8_t)((dst >> 24) & 0xFF), | ||||||
| 									   (dst >> 16) & 0xFF, | 									   (uint8_t)((dst >> 16) & 0xFF), | ||||||
| 									   (dst >> 8) & 0xFF, | 									   (uint8_t)((dst >> 8)  & 0xFF), | ||||||
| 									   dst & 0xFF | 									    (uint8_t)(dst 		 & 0xFF) | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t)); | 	memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
| 	uint64_t dstteam = chat->dest_id; | 	uint64_t dstteam = chat->dest_id; | ||||||
| 	uint8_t dstt8[sizeof(uint64_t)] = { | 	uint8_t dstt8[sizeof(uint64_t)] = { | ||||||
| 									   (dstteam >> 56) & 0xFF, | 									   (uint8_t)((dstteam >> 56) & 0xFF), | ||||||
| 									   (dstteam >> 48) & 0xFF, | 									   (uint8_t)((dstteam >> 48) & 0xFF), | ||||||
| 									   (dstteam >> 40) & 0xFF, | 									   (uint8_t)((dstteam >> 40) & 0xFF), | ||||||
| 									   (dstteam >> 32) & 0xFF, | 									   (uint8_t)((dstteam >> 32) & 0xFF), | ||||||
| 									   (dstteam >> 24) & 0xFF, | 									   (uint8_t)((dstteam >> 24) & 0xFF), | ||||||
| 									   (dstteam >> 16) & 0xFF, | 									   (uint8_t)((dstteam >> 16) & 0xFF), | ||||||
| 									   (dstteam >> 8) & 0xFF, | 									   (uint8_t)((dstteam >> 8)  & 0xFF), | ||||||
| 									   dstteam & 0xFF | 									    (uint8_t)(dstteam 		 & 0xFF) | ||||||
| 	}; | 	}; | ||||||
| 	 | 	 | ||||||
| 	memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t)); | 	memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t)); | ||||||
| @@ -267,7 +353,7 @@ void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = netprot::PACKET_TYPE::ERRLOG; | 	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; | ||||||
|  |  | ||||||
| 	size_t messize = std::strlen(errlog->mess) + 1; | 	size_t messize = std::strlen(errlog->mess) + 1; | ||||||
|  |  | ||||||
| @@ -281,7 +367,61 @@ void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | |||||||
|  |  | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) { | ||||||
| 	return false; | 	if (buflen <= sizeof(Input)) | ||||||
|  | 		return false; | ||||||
|  |  | ||||||
|  | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(diff, &buf[1], sizeof(uint64_t)); | ||||||
|  | 	in->timestamp = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||||
|  | 	in->sid = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	uint8_t keys = 0; | ||||||
|  | 	memcpy(&keys, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t)); | ||||||
|  | 	in->keys.forward	= keys & 0b10000000; | ||||||
|  | 	in->keys.backward	= keys & 0b01000000; | ||||||
|  | 	in->keys.left		= keys & 0b00100000; | ||||||
|  | 	in->keys.right		= keys & 0b00010000; | ||||||
|  | 	in->keys.jump		= keys & 0b00001000; | ||||||
|  | 	in->keys.shoot		= keys & 0b00000100; | ||||||
|  | 	in->keys.block		= keys & 0b00000010; | ||||||
|  |  | ||||||
|  | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11]}; | ||||||
|  |  | ||||||
|  | 	memcpy(&in->direction, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { | ||||||
| @@ -289,7 +429,65 @@ bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) { | |||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) { | ||||||
| 	return false; | 	if (buflen <= sizeof(Sync)) | ||||||
|  | 		return false; | ||||||
|  |  | ||||||
|  | 	uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(diff, &buf[1], sizeof(uint64_t)); | ||||||
|  | 	sync->timestamp = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	memcpy(diff, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||||
|  | 	sync->sid = | ||||||
|  | 		(uint64_t)diff[0] << 56 | | ||||||
|  | 		(uint64_t)diff[1] << 48 | | ||||||
|  | 		(uint64_t)diff[2] << 40 | | ||||||
|  | 		(uint64_t)diff[3] << 32 | | ||||||
|  | 		(uint64_t)diff[4] << 24 | | ||||||
|  | 		(uint64_t)diff[5] << 16 | | ||||||
|  | 		(uint64_t)diff[6] << 8 | | ||||||
|  | 		(uint64_t)diff[7]; | ||||||
|  |  | ||||||
|  | 	memcpy(diff, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint32_t)); | ||||||
|  | 	sync->timer = | ||||||
|  | 		(uint32_t)diff[0] << 24 | | ||||||
|  | 		(uint32_t)diff[1] << 16 | | ||||||
|  | 		(uint32_t)diff[2] << 8 | | ||||||
|  | 		(uint32_t)diff[3]; | ||||||
|  |  | ||||||
|  | 	memcpy(diff, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t)], sizeof(uint16_t)); | ||||||
|  | 	sync->ammo = | ||||||
|  | 		(uint16_t)diff[0] << 8 | | ||||||
|  | 		(uint16_t)diff[1]; | ||||||
|  |  | ||||||
|  | 	memcpy(&sync->hp, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t)); | ||||||
|  |  | ||||||
|  | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(subvec, &buf[2 + sizeof(uint64_t) * 2 + sizeof(uint32_t) + sizeof(uint16_t)], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&sync->position, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) { | ||||||
| @@ -497,10 +695,246 @@ bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) { | netprot::PACKET_TYPE netprot::getType(char* buf, const uint32_t buflen) { | ||||||
| 	if (buflen < 1 ||  | 	if (buflen < 1 ||  | ||||||
| 		buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||  | 		buf[0] >= (char)netprot::PACKET_TYPE::LAST_PACK ||  | ||||||
| 		buf[0] <= netprot::PACKET_TYPE::ERR) | 		buf[0] <= (char)netprot::PACKET_TYPE::ERR) | ||||||
| 		return netprot::PACKET_TYPE::ERR; | 		return netprot::PACKET_TYPE::ERR; | ||||||
| 	return buf[0]; | 	return (netprot::PACKET_TYPE)buf[0]; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | netprot::Packet netprot::getPack(char* buf, uint32_t buflen) { | ||||||
|  | 	Packet pck = { nullptr, PACKET_TYPE::ERR }; | ||||||
|  | 	Input* in = nullptr; | ||||||
|  | 	Output* out = nullptr; | ||||||
|  | 	Sync* sync = nullptr; | ||||||
|  | 	Chat* chat = nullptr; | ||||||
|  | 	GameInfo* ginfo = nullptr; | ||||||
|  | 	ErrorLog* errlog = nullptr; | ||||||
|  | 	LoginInfo* loginf = nullptr; | ||||||
|  |  | ||||||
|  | 	switch (getType(buf, buflen)) { | ||||||
|  | 	case PACKET_TYPE::INPUT: | ||||||
|  | 		in = new Input(); | ||||||
|  | 		if (netprot::Deserialize(in, buf, buflen)) { | ||||||
|  | 			pck.type = PACKET_TYPE::INPUT; | ||||||
|  | 			pck.ptr = (void*)in; | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	case PACKET_TYPE::OUTPUT: | ||||||
|  | 		out = new Output(); | ||||||
|  | 		if (netprot::Deserialize(out, buf, buflen)) { | ||||||
|  | 			pck.type = PACKET_TYPE::OUTPUT; | ||||||
|  | 			pck.ptr = (void*)out; | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	case PACKET_TYPE::SYNC: | ||||||
|  | 		sync = new Sync(); | ||||||
|  | 		if (netprot::Deserialize(sync, buf, buflen)) { | ||||||
|  | 			pck.type = PACKET_TYPE::SYNC; | ||||||
|  | 			pck.ptr = (void*)sync; | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	case PACKET_TYPE::CHAT: | ||||||
|  | 		chat = new Chat(); | ||||||
|  | 		if (netprot::Deserialize(chat, buf, buflen)) { | ||||||
|  | 			pck.type = PACKET_TYPE::CHAT; | ||||||
|  | 			pck.ptr = (void*)chat; | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	case PACKET_TYPE::GAMEINFO: | ||||||
|  | 		ginfo = new GameInfo(); | ||||||
|  | 		if (netprot::Deserialize(ginfo, buf, buflen)) { | ||||||
|  | 			pck.type = PACKET_TYPE::GAMEINFO; | ||||||
|  | 			pck.ptr = (void*)ginfo; | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	case PACKET_TYPE::ERRLOG: | ||||||
|  | 		errlog = new ErrorLog(); | ||||||
|  | 		if (netprot::Deserialize(errlog, buf, buflen)) { | ||||||
|  | 			pck.type = PACKET_TYPE::ERRLOG; | ||||||
|  | 			pck.ptr = (void*)errlog; | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	case PACKET_TYPE::LOGINF: | ||||||
|  | 		loginf = new LoginInfo(); | ||||||
|  | 		if (netprot::Deserialize(loginf, buf, buflen)) { | ||||||
|  | 			pck.type = PACKET_TYPE::LOGINF; | ||||||
|  | 			pck.ptr = (void*)loginf; | ||||||
|  | 		} | ||||||
|  | 		break; | ||||||
|  | 	default: | ||||||
|  | 		break; | ||||||
|  | 	} | ||||||
|  | 	return pck; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | netprot::Packet netprot::getPack(netprot::Buffer* buf) {  | ||||||
|  | 	return netprot::getPack(buf->ptr, buf->len);  | ||||||
|  | } | ||||||
|  |  | ||||||
|  | bool netprot::emptyPack(netprot::Packet pck) { | ||||||
|  | 	switch (pck.type) { | ||||||
|  | 	case PACKET_TYPE::INPUT: | ||||||
|  | 		delete (Input*)pck.ptr; | ||||||
|  | 		return true; | ||||||
|  | 	case PACKET_TYPE::OUTPUT: | ||||||
|  | 		delete (Output*)pck.ptr; | ||||||
|  | 		return true; | ||||||
|  | 	case PACKET_TYPE::SYNC: | ||||||
|  | 		delete (Sync*)pck.ptr; | ||||||
|  | 		return true; | ||||||
|  | 	case PACKET_TYPE::CHAT: | ||||||
|  | 		delete (Chat*)pck.ptr; | ||||||
|  | 		return true; | ||||||
|  | 	case PACKET_TYPE::GAMEINFO: | ||||||
|  | 		delete (GameInfo*)pck.ptr; | ||||||
|  | 		return true; | ||||||
|  | 	case PACKET_TYPE::ERRLOG: | ||||||
|  | 		delete (ErrorLog*)pck.ptr; | ||||||
|  | 		return true; | ||||||
|  | 	case PACKET_TYPE::LOGINF: | ||||||
|  | 		delete (LoginInfo*)pck.ptr; | ||||||
|  | 		return true; | ||||||
|  | 	default: | ||||||
|  | 		return false; | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | netprot::Packet netprot::makePack(void* ptr, PACKET_TYPE type) { | ||||||
|  | 	Packet pck; | ||||||
|  | 	pck.ptr = ptr; | ||||||
|  | 	pck.type = type; | ||||||
|  | 	return pck; | ||||||
|  | } | ||||||
|  |  | ||||||
|  | std::vector<netprot::Packet> netprot::recvPacks(SOCKET sock, Buffer* buf) { | ||||||
|  | 	std::vector<Packet> lsPck; | ||||||
|  | 	int len = 0, end = 0; | ||||||
|  | 	bool pck_received = false; | ||||||
|  | 	char* cursor = nullptr; | ||||||
|  |  | ||||||
|  | 	while (true) { | ||||||
|  | 		while (!pck_received) { | ||||||
|  | 			int bytes = recv(sock, &buf->ptr[len], buf->len - len, 0); | ||||||
|  | 			if (bytes < 0) // si recv() retourne -1; ça veut dire qu'il y a plus rien a lire. | ||||||
|  | 				return lsPck; | ||||||
|  | 			len += bytes; | ||||||
|  | 			// TODO: Voir si on trouve un footer (5 '\0' d'affilee). | ||||||
|  | 			//		 Si oui, mettre l'index du debut du footer dans  | ||||||
|  | 			//		 la variable "end" et mettre pck_received a true. | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		cursor = &buf->ptr[end]; | ||||||
|  |  | ||||||
|  | 		lsPck.push_back(getPack(buf)); | ||||||
|  |  | ||||||
|  | 		while (*cursor == '\0') { | ||||||
|  | 			cursor++; | ||||||
|  | 			end++; | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		if (cursor) { // mettre le début du prochain paquet au début du buffer. | ||||||
|  | 			memcpy(buf->ptr, cursor, buf->len - end); // et voir s'il y a en un autre | ||||||
|  | 			len = 0; | ||||||
|  | 			pck_received = true; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  | template <> | ||||||
|  | void netprot::sendPack<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen) { | ||||||
|  | 	switch (pack->type) { | ||||||
|  |         case PACKET_TYPE::INPUT: | ||||||
|  | 			sendPack<Input>(sock, (Input*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  |         case PACKET_TYPE::OUTPUT: | ||||||
|  | 			sendPack<Output>(sock, (Output*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::SYNC: | ||||||
|  | 			sendPack<Sync>(sock, (Sync*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::TEAMINF: | ||||||
|  | 			sendPack<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::PLAYINF: | ||||||
|  | 			sendPack<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::LOGINF: | ||||||
|  | 			sendPack<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::CHUNKMOD: | ||||||
|  | 			//sendPack<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen); | ||||||
|  | 		case PACKET_TYPE::PLAYERMOD: | ||||||
|  | 			//sendPack<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::PICKUPMOD: | ||||||
|  | 			//sendPack<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::GAMEINFO: | ||||||
|  | 			sendPack<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::ENDINFO: | ||||||
|  | 			//sendPack<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::CHAT: | ||||||
|  | 			sendPack<Chat>(sock, (Chat*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::ERRLOG: | ||||||
|  | 			sendPack<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||||
|  |         case PACKET_TYPE::ERR: [[fallthrough]]; | ||||||
|  | 		default: | ||||||
|  | 			return; | ||||||
|  |         } | ||||||
|  | } | ||||||
|  |  | ||||||
|  | template <> | ||||||
|  | void netprot::sendPackTo<netprot::Packet>(SOCKET sock, Packet* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||||
|  | 	switch (pack->type) { | ||||||
|  |         case PACKET_TYPE::INPUT: | ||||||
|  | 			sendPackTo<Input>(sock, (Input*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  |         case PACKET_TYPE::OUTPUT: | ||||||
|  | 			sendPackTo<Output>(sock, (Output*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::SYNC: | ||||||
|  | 			sendPackTo<Sync>(sock, (Sync*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::TEAMINF: | ||||||
|  | 			sendPackTo<TeamInfo>(sock, (TeamInfo*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::PLAYINF: | ||||||
|  | 			sendPackTo<PlayerInfo>(sock, (PlayerInfo*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::LOGINF: | ||||||
|  | 			sendPackTo<LoginInfo>(sock, (LoginInfo*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::CHUNKMOD: | ||||||
|  | 			//sendPackTo<ChunkMod>(sock, (ChunkMod*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::PLAYERMOD: | ||||||
|  | 			//sendPackTo<PlayerMod>(sock, (PlayerMod*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::PICKUPMOD: | ||||||
|  | 			//sendPackTo<PickupMod>(sock, (PickupMod*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::GAMEINFO: | ||||||
|  | 			sendPackTo<GameInfo>(sock, (GameInfo*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::ENDINFO: | ||||||
|  | 			//sendPackTo<EndInfo>(sock, (EndInfo*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::CHAT: | ||||||
|  | 			sendPackTo<Chat>(sock, (Chat*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::ERRLOG: | ||||||
|  | 			sendPackTo<ErrorLog>(sock, (ErrorLog*)pack->ptr, buf, buflen, sockad); | ||||||
|  | 			return; | ||||||
|  | 		case PACKET_TYPE::LAST_PACK: [[fallthrough]]; | ||||||
|  |         case PACKET_TYPE::ERR: [[fallthrough]]; | ||||||
|  | 		default: | ||||||
|  | 			return; | ||||||
|  |         } | ||||||
| } | } | ||||||
|   | |||||||
| @@ -1,17 +1,16 @@ | |||||||
| #ifndef NETPROTOCOL_H__ | #ifndef NETPROTOCOL_H__ | ||||||
| #define NETPROTOCOL_H__ | #define NETPROTOCOL_H__ | ||||||
|  |  | ||||||
| #include "define.h" |  | ||||||
| #include <string> | #include <string> | ||||||
|  | #include "define.h" | ||||||
| #include "vector3.h" | #include "vector3.h" | ||||||
|  |  | ||||||
| /* Protocole Particulier de Partie <EFBFBD> Plusieurs Personnes (PPPPP) */ | /* Protocole Particulier de Partie a Plusieurs Personnes (PPPPP) */ | ||||||
|  |  | ||||||
| // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} | // Packet: packet[0] = PacketType, packet[1..n-1] = {packet} | ||||||
|  |  | ||||||
| namespace netprot { | namespace netprot { | ||||||
| 	typedef uint8_t PacketType; | 	enum class PACKET_TYPE: uint8_t { | ||||||
| 	enum PACKET_TYPE { |  | ||||||
| 				ERR, INPUT, OUTPUT, SYNC, | 				ERR, INPUT, OUTPUT, SYNC, | ||||||
| 				TEAMINF, SELFINF, PLAYINF, LOGINF, | 				TEAMINF, SELFINF, PLAYINF, LOGINF, | ||||||
| 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | ||||||
| @@ -19,6 +18,19 @@ namespace netprot { | |||||||
| 				LAST_PACK | 				LAST_PACK | ||||||
| 			}; | 			}; | ||||||
| 	 | 	 | ||||||
|  | 	struct Buffer { // Pour pouvoir rendre l'utilisation des buffers plus clean. | ||||||
|  | 		char* ptr = new char[BUFFER_LENGTH]; | ||||||
|  | 		uint32_t len = BUFFER_LENGTH; | ||||||
|  |  | ||||||
|  | 		~Buffer() { delete[] ptr; } | ||||||
|  | 		void rstLen() { len = BUFFER_LENGTH; } | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	struct Packet { // Pour pouvoir recevoir les paquets du recv() sans avoir à les aiguiller dans la même thread. | ||||||
|  | 		void* ptr = nullptr; // Notez que le pointeur doit être supprimé séparément lorsqu'il n'est plus utile. | ||||||
|  | 		PACKET_TYPE type = PACKET_TYPE::ERR; | ||||||
|  | 	}; | ||||||
|  |  | ||||||
| 	struct Keys { | 	struct Keys { | ||||||
| 		bool forward,  | 		bool forward,  | ||||||
| 			 backward,  | 			 backward,  | ||||||
| @@ -33,7 +45,11 @@ namespace netprot { | |||||||
| 		bool jumping,  | 		bool jumping,  | ||||||
| 			 shooting,  | 			 shooting,  | ||||||
| 			 hit,  | 			 hit,  | ||||||
| 			 powerup; | 			 powerup, | ||||||
|  | 			 dead, | ||||||
|  | 			 still, | ||||||
|  | 		     jumpshot, | ||||||
|  | 			 running; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Input {										// cli -> srv			UDP			~frame | 	struct Input {										// cli -> srv			UDP			~frame | ||||||
| @@ -58,29 +74,39 @@ namespace netprot { | |||||||
| 		uint16_t ammo = 0; | 		uint16_t ammo = 0; | ||||||
| 		uint8_t hp = 0; | 		uint8_t hp = 0; | ||||||
| 		Vector3f position; | 		Vector3f position; | ||||||
|  | 		Sync() {} | ||||||
|  | 		Sync(Sync* sync) : timestamp(sync->timestamp), sid(sync->sid), timer(sync->timer), ammo(sync->ammo), hp(sync->hp), position(sync->position) {} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct TeamInfo {									// cli <-> srv			TCP			once | 	struct TeamInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char name[32]; | ||||||
| 		uint64_t id = 0; | 		uint64_t id = 0; | ||||||
|  | 		TeamInfo() {} | ||||||
|  | 		TeamInfo(TeamInfo* tem) : id(tem->id) { strcpy(tem->name, name); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct LoginInfo {									// cli <-> srv			TCP			once | 	struct LoginInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char name[32]; | ||||||
| 		uint64_t sid = 0,  | 		uint64_t sid = 0,  | ||||||
| 			     tid = 0; | 			     tid = 0; | ||||||
|  | 		LoginInfo() {} | ||||||
|  | 		LoginInfo(LoginInfo* ply): sid(ply->sid), tid(ply->tid) { strcpy(ply->name, name); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct PlayerInfo {									// cli <-> srv			TCP			once | 	struct PlayerInfo {									// cli <-> srv			TCP			once | ||||||
| 		char name[32]; | 		char name[32]; | ||||||
| 		uint64_t id = 0, | 		uint64_t id = 0, | ||||||
| 				 tid = 0; | 				 tid = 0; | ||||||
|  | 		PlayerInfo() {} | ||||||
|  | 		PlayerInfo(PlayerInfo* log) : id(log->id), tid(log->tid) { strcpy(log->name, name); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | 	struct GameInfo {									// cli <-> srv			TCP			event (before game start)/ once | ||||||
| 		uint64_t seed; | 		uint64_t seed; | ||||||
| 		uint32_t countdown; | 		uint32_t countdown; | ||||||
| 		uint8_t gameType; // TOOD: enum. | 		uint8_t gameType; // TODD: enum. | ||||||
|  | 		GameInfo() {} | ||||||
|  | 		GameInfo(GameInfo* gam) : seed(gam->seed), countdown(gam->countdown), gameType(gam->gameType) {} | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct Chat {										// cli <-> srv			TCP			event | 	struct Chat {										// cli <-> srv			TCP			event | ||||||
| @@ -88,11 +114,15 @@ namespace netprot { | |||||||
| 			dest_id = 0, | 			dest_id = 0, | ||||||
| 			dest_team_id = 0; | 			dest_team_id = 0; | ||||||
| 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | 		char mess[140]; // Good 'nough for twitr, good 'nough for me. | ||||||
|  | 		Chat() {} | ||||||
|  | 		Chat(Chat* cha) : src_id(cha->src_id), dest_id(cha->dest_id), dest_team_id(cha->dest_team_id) { strcpy(cha->mess, mess); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | 	struct ErrorLog {									// srv -> cli			TCP			event | ||||||
| 		char mess[140]; | 		char mess[140]; | ||||||
| 		bool is_fatal; | 		bool is_fatal; | ||||||
|  | 		ErrorLog() {}; | ||||||
|  | 		ErrorLog(ErrorLog* err) : is_fatal(err->is_fatal) { strcpy(err->mess, mess); } | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
| 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | 	void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli | ||||||
| @@ -115,6 +145,61 @@ namespace netprot { | |||||||
| 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | 	bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv | ||||||
|  |  | ||||||
| 	PacketType getType(char* buf, uint32_t buflen); // srv/cli | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
| }  |  | ||||||
|  | 	Packet getPack(char* buf, uint32_t buflen); | ||||||
|  | 	Packet getPack(Buffer* buf); | ||||||
|  |  | ||||||
|  | 	bool emptyPack(Packet pck); | ||||||
|  |  | ||||||
|  | 	Packet makePack(void* ptr, PACKET_TYPE type); // Pour pouvoir faire une liste de stock a supprimer sans avoir a en faire une pour chaque type. | ||||||
|  |  | ||||||
|  | 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); | ||||||
|  | 	template <class T> void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad); | ||||||
|  |  | ||||||
|  | 	template <class T> void sendPack(SOCKET sock, T* pack, Buffer* buf); | ||||||
|  | 	template <class T> void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad); | ||||||
|  | 	 | ||||||
|  | 	std::vector<Packet> recvPacks(SOCKET sock, Buffer* buf); | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { | ||||||
|  | 		netprot::Serialize(pack, buf, buflen); | ||||||
|  | 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||||
|  | 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||||
|  | 		send(sock, *buf, *buflen, 0); | ||||||
|  | 		*buflen = BUFFER_LENGTH; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPackTo(SOCKET sock, T* pack, char** buf, uint32_t* buflen, sockaddr_in* sockad) { | ||||||
|  | 		sockaddr_in addr = *sockad; | ||||||
|  | 		netprot::Serialize(pack, buf, buflen); | ||||||
|  | 		memset(&buf[*buflen], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||||
|  | 		buflen += (sizeof(uint64_t) + sizeof(uint8_t)); | ||||||
|  | 		sendto(sock, *buf, *buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
|  | 		*buflen = BUFFER_LENGTH; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPack(SOCKET sock, T* pack, Buffer* buf) { | ||||||
|  | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
|  | 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||||
|  | 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||||
|  | 		send(sock, buf->ptr, buf->len, 0); | ||||||
|  | 		buf->rstLen(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	template <class T> | ||||||
|  | 	void sendPackTo(SOCKET sock, T* pack, Buffer* buf, sockaddr_in* sockad) { | ||||||
|  | 		sockaddr_in addr = *sockad; | ||||||
|  | 		netprot::Serialize(pack, &buf->ptr, &buf->len); | ||||||
|  | 		memset(&buf->ptr[buf->len], '\0', sizeof(uint64_t) + sizeof(uint8_t)); | ||||||
|  | 		buf->len += sizeof(uint64_t) + sizeof(uint8_t); | ||||||
|  | 		sendto(sock, buf->ptr, buf->len, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
|  | 		buf->rstLen(); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  |  | ||||||
|  | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -4,10 +4,12 @@ | |||||||
| Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) { | ||||||
| 	m_velocity = Vector3f(0, 0, 0); | 	m_velocity = Vector3f(0, 0, 0); | ||||||
| 	m_airborne = true; | 	m_airborne = true; | ||||||
| 	m_hp = 0.75f; //TODO: Remettre <20> 1.0f | 	m_hp = 1.0f; //TODO: Remettre <20> 1.0f | ||||||
| 	m_username = "Zelda Bee-Bop56"; | 	m_username = "Zelda Bee-Bop56"; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | Player::~Player() {} | ||||||
|  |  | ||||||
| void Player::TurnLeftRight(float value) { | void Player::TurnLeftRight(float value) { | ||||||
| 	m_rotY += value; | 	m_rotY += value; | ||||||
| 	if (m_rotY > 360) m_rotY = 0; | 	if (m_rotY > 360) m_rotY = 0; | ||||||
| @@ -165,7 +167,7 @@ Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTi | |||||||
|  |  | ||||||
| 	m_position += m_velocity; | 	m_position += m_velocity; | ||||||
|  |  | ||||||
| 	static float bobbingtime = 0; // Gestion de la cam<61>ra | 	static float bobbingtime = 0; // Gestion de la cam<61>ra | ||||||
| 	static bool leftright = false; | 	static bool leftright = false; | ||||||
| 	static bool isStep = false; | 	static bool isStep = false; | ||||||
| 	if (bobbingtime <= 360.f) | 	if (bobbingtime <= 360.f) | ||||||
| @@ -206,3 +208,29 @@ void Player::Teleport(int& x, int& z) { | |||||||
| 	m_position.x -= x * CHUNK_SIZE_X; | 	m_position.x -= x * CHUNK_SIZE_X; | ||||||
| 	m_position.z -= z * CHUNK_SIZE_Z; | 	m_position.z -= z * CHUNK_SIZE_Z; | ||||||
| } | } | ||||||
|  | bool Player::AmIDead() | ||||||
|  | { | ||||||
|  | 	return m_hp <= 0; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | void Player::InflictDamage(float hitPoints) | ||||||
|  | { | ||||||
|  |  | ||||||
|  | 	m_hp -= hitPoints; | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	if (AmIDead()) | ||||||
|  | 	{ // Quand le joueur est mort. | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | 	} | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  | uint64_t Player::getId() const { return id; } | ||||||
|  |  | ||||||
|  | Vector3f Player::InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now) { | ||||||
|  | 	return Vector3f(); | ||||||
|  | } | ||||||
|   | |||||||
| @@ -12,6 +12,8 @@ public: | |||||||
| 	enum Sound { NOSOUND, STEP, FALL }; | 	enum Sound { NOSOUND, STEP, FALL }; | ||||||
|  |  | ||||||
| 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | 	Player(const Vector3f& position, float rotX = 0, float rotY = 0); | ||||||
|  | 	~Player(); | ||||||
|  |  | ||||||
| 	void TurnLeftRight(float value); | 	void TurnLeftRight(float value); | ||||||
| 	void TurnTopBottom(float value); | 	void TurnTopBottom(float value); | ||||||
| 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | 	Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime); | ||||||
| @@ -26,12 +28,19 @@ public: | |||||||
| 	float GetHP() const; | 	float GetHP() const; | ||||||
| 	void Teleport(int& x, int& z); | 	void Teleport(int& x, int& z); | ||||||
|  |  | ||||||
|  | 	bool AmIDead(); | ||||||
|  | 	void InflictDamage(float hitPoints); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  | 	uint64_t getId() const; | ||||||
|  |  | ||||||
|  | protected: | ||||||
| 	Vector3f m_position; | 	Vector3f m_position; | ||||||
| 	Vector3f m_velocity; | 	Vector3f m_velocity; | ||||||
| 	Vector3f m_direction; | 	Vector3f m_direction; | ||||||
|  |  | ||||||
| 	std::string m_username; | 	std::string m_username; | ||||||
|  | 	uint64_t id = 0; | ||||||
|  |  | ||||||
| 	float m_rotX = 0;  | 	float m_rotX = 0;  | ||||||
| 	float m_rotY = 0; | 	float m_rotY = 0; | ||||||
| @@ -40,6 +49,9 @@ private: | |||||||
| 	float m_hp; | 	float m_hp; | ||||||
|  |  | ||||||
| 	bool m_airborne; | 	bool m_airborne; | ||||||
|  |  | ||||||
|  | 	Vector3f InterpolatePosition(const Vector3f& vec1, const Vector3f& vec2, const Timestamp& tim1, const Timestamp& tim2, const Timestamp& now); | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif //_PLAYER_H__ | #endif //_PLAYER_H__ | ||||||
|  |  | ||||||
|   | |||||||
| @@ -6,6 +6,12 @@ World::~World() {} | |||||||
|  |  | ||||||
| Array2d<Chunk*>& World::GetChunks() { return m_chunks; } | Array2d<Chunk*>& World::GetChunks() { return m_chunks; } | ||||||
|  |  | ||||||
|  | void World::BuildWorld() { | ||||||
|  | 	for (int x = 0; x < WORLD_SIZE_X; ++x) | ||||||
|  | 		for (int y = 0; y < WORLD_SIZE_Y; ++y) | ||||||
|  | 			m_chunks.Set(x, y, new Chunk(x + m_center[0], y + m_center[1], m_seed)); | ||||||
|  | } | ||||||
|  |  | ||||||
| void World::SetSeed(uint64_t seed) { | void World::SetSeed(uint64_t seed) { | ||||||
| 	m_seed = seed; | 	m_seed = seed; | ||||||
| } | } | ||||||
|   | |||||||
| @@ -21,6 +21,7 @@ public: | |||||||
| 	~World(); | 	~World(); | ||||||
|  |  | ||||||
| 	Array2d<Chunk*>& GetChunks(); | 	Array2d<Chunk*>& GetChunks(); | ||||||
|  | 	void BuildWorld(); | ||||||
|  |  | ||||||
| 	void SetSeed(uint64_t seed); | 	void SetSeed(uint64_t seed); | ||||||
|  |  | ||||||
| @@ -45,7 +46,7 @@ private: | |||||||
|  |  | ||||||
| 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | 	unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y }; | ||||||
|  |  | ||||||
| 	void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | 	//void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
| 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | 	void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
| 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | 	void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]); | ||||||
|  |  | ||||||
|   | |||||||
| @@ -76,6 +76,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -90,7 +91,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|       <LanguageStandard>Default</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -105,6 +106,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -119,6 +121,7 @@ | |||||||
|       <SDLCheck>true</SDLCheck> |       <SDLCheck>true</SDLCheck> | ||||||
|       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <ConformanceMode>true</ConformanceMode> |       <ConformanceMode>true</ConformanceMode> | ||||||
|  |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
|   | |||||||
| @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 3.18.4) | |||||||
| project(SQCSim-Server VERSION 0.1) | project(SQCSim-Server VERSION 0.1) | ||||||
|  |  | ||||||
| add_compile_options("-Wno-narrowing") | add_compile_options("-Wno-narrowing") | ||||||
| set(CMAKE_CXX_STANDARD 17) | set(CMAKE_CXX_STANDARD 20) | ||||||
| set(CMAKE_STANDARD_REQUIRED True) | set(CMAKE_STANDARD_REQUIRED True) | ||||||
|  |  | ||||||
| set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out") | set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out") | ||||||
|   | |||||||
| @@ -4,8 +4,8 @@ | |||||||
|  |  | ||||||
| Connection::Connection(SOCKET sock,  | Connection::Connection(SOCKET sock,  | ||||||
| 					   sockaddr_in sockaddr,  | 					   sockaddr_in sockaddr,  | ||||||
| 					   netprot::LoginInfo log,  | 					   LoginInfo log,  | ||||||
| 					   netprot::PlayerInfo play): | 					   PlayerInfo play): | ||||||
| 	m_sock(sock),  | 	m_sock(sock),  | ||||||
| 	m_addr(sockaddr),  | 	m_addr(sockaddr),  | ||||||
| 	m_loginfo(log),  | 	m_loginfo(log),  | ||||||
| @@ -13,9 +13,7 @@ Connection::Connection(SOCKET sock, | |||||||
|  |  | ||||||
| } | } | ||||||
|  |  | ||||||
| Connection::~Connection() { | Connection::~Connection() { closesocket(m_sock); } | ||||||
| 	closesocket(m_sock); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } | uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; } | ||||||
|  |  | ||||||
| @@ -23,19 +21,17 @@ uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; } | |||||||
|  |  | ||||||
| std::string Connection::GetName() const { return m_loginfo.name; } | std::string Connection::GetName() const { return m_loginfo.name; } | ||||||
|  |  | ||||||
| void Connection::AddInput(netprot::Input in) { | void Connection::AddInput(Input in) { m_input_manifest.insert({ in.timestamp, in }); } | ||||||
| 	m_input_manifest.insert({ in.timestamp, in }); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| netprot::Output* Connection::getOutput(Timestamp time) { | Output* Connection::getOutput(Timestamp time) { | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| 	if (out != m_output_manifest.end()) | 	if (out != m_output_manifest.end()) | ||||||
| 		return &out->second; | 		return &out->second; | ||||||
| 	return nullptr; | 	return nullptr; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Sync Connection::getSync(Timestamp time) { | Sync Connection::getSync(Timestamp time) { | ||||||
| 	netprot::Sync sync; | 	Sync sync; | ||||||
| 	auto out = m_output_manifest.find(time); | 	auto out = m_output_manifest.find(time); | ||||||
| 	if (out != m_output_manifest.end()) { | 	if (out != m_output_manifest.end()) { | ||||||
| 		sync.timestamp = out->second.timestamp; | 		sync.timestamp = out->second.timestamp; | ||||||
| @@ -45,10 +41,15 @@ netprot::Sync Connection::getSync(Timestamp time) { | |||||||
| 	return sync; | 	return sync; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | SOCKET Connection::getSock() const { return m_sock; } | ||||||
|  |  | ||||||
|  | PlayerInfo* Connection::getInfo() const { return (PlayerInfo*)&m_playinfo; } | ||||||
|  |  | ||||||
|  | sockaddr_in* Connection::getAddr() const { return (sockaddr_in*)&m_addr; } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::CleanInputManifest(Timestamp time) { | ||||||
| 	auto wat = m_input_manifest.find(time); | 	auto wat = m_input_manifest.find(time); | ||||||
|  |  | ||||||
| 	while (wat != m_input_manifest.begin()) | 	while (wat != m_input_manifest.begin()) | ||||||
| 		m_input_manifest.erase(wat--); | 		m_input_manifest.erase(wat--); | ||||||
| 	 |  | ||||||
| } | } | ||||||
|   | |||||||
| @@ -8,35 +8,40 @@ | |||||||
| #include "../SQCSim-common/netprotocol.h" | #include "../SQCSim-common/netprotocol.h" | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  |  | ||||||
|  | using namespace netprot; | ||||||
|  |  | ||||||
| class Connection { | class Connection { | ||||||
| public: | public: | ||||||
| 	Connection( | 	Connection( | ||||||
| 		SOCKET sock, | 		SOCKET sock, | ||||||
| 		sockaddr_in sockaddr, | 		sockaddr_in sockaddr, | ||||||
| 		netprot::LoginInfo log, | 		LoginInfo log, | ||||||
| 		netprot::PlayerInfo play); | 		PlayerInfo play); | ||||||
| 	~Connection(); | 	~Connection(); | ||||||
|  |  | ||||||
| 	Player* player = nullptr; | 	std::unique_ptr<Player> player = nullptr; | ||||||
|  |  | ||||||
| 	uint64_t GetHash(bool self = true) const; | 	uint64_t GetHash(bool self = true) const; | ||||||
| 	uint64_t GetTeamHash() const; | 	uint64_t GetTeamHash() const; | ||||||
| 	std::string GetName() const; | 	std::string GetName() const; | ||||||
|  |  | ||||||
| 	void AddInput(netprot::Input in); | 	void AddInput(Input in); | ||||||
| 	netprot::Output* getOutput(Timestamp time); | 	Output* getOutput(Timestamp time); | ||||||
| 	netprot::Sync getSync(Timestamp time); | 	Sync getSync(Timestamp time); | ||||||
|  | 	SOCKET getSock() const; | ||||||
|  | 	PlayerInfo* getInfo() const; | ||||||
|  | 	sockaddr_in* getAddr() const; | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
| private: | private: | ||||||
| 	std::map<Timestamp, netprot::Input> m_input_manifest; | 	std::map<Timestamp, Input> m_input_manifest; | ||||||
| 	std::map<Timestamp, netprot::Output> m_output_manifest; | 	std::map<Timestamp, Output> m_output_manifest; | ||||||
| 	std::map<Timestamp, netprot::Chat> m_chatlog; | 	std::map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
| 	netprot::LoginInfo m_loginfo; | 	LoginInfo m_loginfo; | ||||||
| 	netprot::PlayerInfo m_playinfo; | 	PlayerInfo m_playinfo; | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
| @@ -9,9 +9,6 @@ | |||||||
|  |  | ||||||
| #define MAX_CONNECTIONS 16 | #define MAX_CONNECTIONS 16 | ||||||
| #define ID_LIST_SIZE 127 | #define ID_LIST_SIZE 127 | ||||||
| #define BUFFER_LENGTH 150 | #define SRV_MANUAL_SETUP true | ||||||
|  |  | ||||||
| typedef unsigned char LogDest; |  | ||||||
| enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST }; |  | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -1,9 +1,8 @@ | |||||||
| #include "server.h" | #include "server.h" | ||||||
|  |  | ||||||
| int main() { | int main() { | ||||||
| 	Server* server = new Server(); | 	std::unique_ptr<Server> server = std::make_unique<Server>(); | ||||||
| 	if (server->Init() == 0) | 	if (server->Init() == 0) | ||||||
| 		if (server->Ready() == 0) | 		if (server->Ready() == 0) | ||||||
| 			server->Run(); | 			server->Run(); | ||||||
| 	delete server; |  | ||||||
| } | } | ||||||
| @@ -1,6 +1,6 @@ | |||||||
| #include "server.h" | #include "server.h" | ||||||
|  |  | ||||||
| Server::Server(LogDest log) { | Server::Server(LOG_DEST log) { | ||||||
| 	m_log = log; | 	m_log = log; | ||||||
| 	if (log == LOG_DEST::LOGFILE) { | 	if (log == LOG_DEST::LOGFILE) { | ||||||
| 		m_logfile = std::ofstream("server.log", std::ofstream::out); | 		m_logfile = std::ofstream("server.log", std::ofstream::out); | ||||||
| @@ -18,6 +18,9 @@ Server::~Server() { | |||||||
| 		closesocket(m_sock_udp); | 		closesocket(m_sock_udp); | ||||||
| 	if (m_sock_tcp) | 	if (m_sock_tcp) | ||||||
| 		closesocket(m_sock_tcp);	 | 		closesocket(m_sock_tcp);	 | ||||||
|  | 	for (const auto& [key, player] : m_players) | ||||||
|  | 			closesocket(player->getSock()); | ||||||
|  | 		m_players.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| #endif | #endif | ||||||
| @@ -65,70 +68,105 @@ int Server::Init() { | |||||||
| } | } | ||||||
|  |  | ||||||
| int Server::Ready() { | int Server::Ready() { | ||||||
|  | 	int nbrjoueurs = 0,  | ||||||
|  | 		nbrconn = 0; | ||||||
|  | 	bool readystart = false; | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez la duree de la partie: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try {	 | ||||||
|  | 			m_game.countdown = std::stoi(m_buf.ptr); | ||||||
|  | 		} catch(const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			m_game.countdown = 0; | ||||||
|  | 		} | ||||||
|  | 	} while (m_game.countdown < 1); | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez le seed de la partie: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try {	 | ||||||
|  | 			m_game.seed = std::stoi(m_buf.ptr); | ||||||
|  | 		} catch(const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			m_game.seed = 0; | ||||||
|  | 		} | ||||||
|  | 	} while (m_game.seed < 1); | ||||||
|  | 	do { | ||||||
|  | 		Log("Entrez le nombre de joueurs: ", false, false); | ||||||
|  | 		std::cin.getline(m_buf.ptr, BUFFER_LENGTH); | ||||||
|  | 		try {	 | ||||||
|  | 			nbrjoueurs = std::stoi(m_buf.ptr); | ||||||
|  | 		} catch(const std::exception& e) { | ||||||
|  | 			Log(e.what(), true, false); | ||||||
|  | 			nbrjoueurs = 0; | ||||||
|  | 		} | ||||||
|  | 		if (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS) | ||||||
|  | 			Log("Nombre de joueurs invalide.", true, false); | ||||||
|  | 	} while (nbrjoueurs <= 0 || nbrjoueurs > MAX_CONNECTIONS); | ||||||
|  |  | ||||||
|  | 	m_game.gameType = 1; | ||||||
|  |  | ||||||
| 	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { | 	if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) { | ||||||
| 		Log("<EFBFBD>coute sur le port TCP.", true, true); | 		Log("Ecoute sur le port TCP.", true, true); | ||||||
| 		return 1; | 		return 1; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	char* buf = new char[150]; |  | ||||||
| 	uint32_t buflen = 150; |  | ||||||
| 	bool readystart = false; |  | ||||||
| 	srand(time(NULL)); |  | ||||||
|  |  | ||||||
| 	Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false); |  | ||||||
|  |  | ||||||
| 	buildIdList(ID_LIST_SIZE); | 	buildIdList(ID_LIST_SIZE); | ||||||
| 	 | 	 | ||||||
| 	m_game.countdown = 360; | 	Log("A l'ecoute sur le port: " + std::to_string(SRV_PORT), false, false); | ||||||
| 	m_game.gameType = 1; |  | ||||||
| 	m_game.seed = 9370707; |  | ||||||
| 	 | 	 | ||||||
| 	while (!readystart) { | 	while (!readystart) { | ||||||
| 		sockaddr_in sockad; | 		sockaddr_in sockad; | ||||||
| 		unsigned int addrlen = sizeof(sockad); | 		addrlen_t addrlen = sizeof(sockad); | ||||||
| 		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); | 		SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen); | ||||||
|  |  | ||||||
| 		if (sock < 0) | 		if (sock < 0) | ||||||
| 			Log("Erreur de connexion", true, false); | 			Log("Erreur de connexion", true, false); | ||||||
| 		else if (sock > 0) { | 		else if (sock > 0) { | ||||||
| 			std::string str = "Nouvelle connection provenant de: "; | 			std::string str = "Nouvelle connexion provenant de: "; | ||||||
| 			char* strbuf = new char[BUFFER_LENGTH]; | 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, m_buf.ptr, m_buf.len)).append(": ").append(std::to_string(sockad.sin_port)); | ||||||
| 			uint32_t strbuflen = BUFFER_LENGTH; |  | ||||||
|  |  | ||||||
| 			str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port)); | 			if (recv(sock, m_buf.ptr, m_buf.len, 0) > 0) { | ||||||
|  | 				PlayerInfo play; | ||||||
|  |  | ||||||
| 			if (recv(sock, buf, buflen, 0) > 0) { | 				Packet pck = getPack(&m_buf); | ||||||
| 				netprot::LoginInfo log; | 				if (pck.type != PACKET_TYPE::LOGINF) { | ||||||
| 				netprot::PlayerInfo play; | 					Log("Paquet invalide.", true, false); | ||||||
| 				if (netprot::Deserialize(&log, buf, buflen)) { | 					if (pck.type != PACKET_TYPE::ERR) | ||||||
| 					log.sid = getUniqueId(); | 						netprot::emptyPack(pck);  | ||||||
|  | 					continue; // Passer au prochain appel si c'est pas un LoginInfo ou un LoginInfo invalide qui rentre. | ||||||
| 					log.tid = 0; |  | ||||||
|  |  | ||||||
| 					str.append(" Nom: ").append(log.name);  |  | ||||||
| 					Log(str, false, false); |  | ||||||
| 					str = ""; |  | ||||||
| 					 |  | ||||||
| 					str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]")); |  | ||||||
| 					Log(str, false, false); |  | ||||||
|  |  | ||||||
| 					//netprot::Serialize(&log, &buf, &buflen); |  | ||||||
| 					//send(sock, buf, buflen, 0); |  | ||||||
| 					//buflen = 150; |  | ||||||
| 					sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen); |  | ||||||
|  |  | ||||||
| 					play.id = getUniqueId(); |  | ||||||
| 					memcpy(play.name, log.name, std::strlen(log.name) + 1); |  | ||||||
| 					play.tid = log.tid; |  | ||||||
|  |  | ||||||
| 					//netprot::Serialize(&m_game, &buf, &buflen); |  | ||||||
| 					//send(sock, buf, buflen, 0); |  | ||||||
| 					sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen); |  | ||||||
| 					Connection* conn = new Connection(sock, sockad, log, play); |  | ||||||
|  |  | ||||||
| 					m_players[log.sid] = conn; |  | ||||||
| 					readystart = true; |  | ||||||
| 				} | 				} | ||||||
|  | 				LoginInfo* log = (LoginInfo*)pck.ptr; | ||||||
|  |  | ||||||
|  | 				log->sid = getUniqueId(); | ||||||
|  | 				log->tid = 0; // TODO: À changer si on implemente un mode en equipe. | ||||||
|  |  | ||||||
|  | 				Log(str.append(" Nom: ").append(log->name), false, false); | ||||||
|  | 				str.clear(); | ||||||
|  | 					 | ||||||
|  | 				Log(str.append(log->name).append(" SID: [").append(std::to_string(log->sid).append("]")), false, false); | ||||||
|  |  | ||||||
|  | 				sendPack<LoginInfo>(sock, log, &m_buf.ptr, &m_buf.len); | ||||||
|  | 				 | ||||||
|  | 				play.id = getUniqueId(); | ||||||
|  | 				strcpy(play.name, log->name); | ||||||
|  | 				 | ||||||
|  | 				play.tid = log->tid; | ||||||
|  |  | ||||||
|  | 				sendPack<GameInfo>(sock, &m_game, &m_buf.ptr, &m_buf.len); | ||||||
|  | 				std::unique_ptr<Connection> conn = std::make_unique<Connection>(sock, sockad, *log, play); | ||||||
|  |  | ||||||
|  | 				for (auto& [key, player] : m_players) { | ||||||
|  | 					sendPack<PlayerInfo>(player->getSock(), &play, &m_buf); // Envoyer les infos de joueur distant aux joueurs d<>j<EFBFBD> connect<63>s		 | ||||||
|  | 					sendPack<PlayerInfo>(sock, player->getInfo(), &m_buf); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
|  | 				} | ||||||
|  |  | ||||||
|  | 				m_players[log->sid] = std::move(conn); | ||||||
|  |  | ||||||
|  | 				delete log; | ||||||
|  |  | ||||||
|  | 				if (++nbrconn >= nbrjoueurs) | ||||||
|  | 					readystart = true; | ||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| @@ -136,14 +174,61 @@ int Server::Ready() { | |||||||
| } | } | ||||||
|  |  | ||||||
| void Server::Run() { | void Server::Run() { | ||||||
|  | 	Input in; | ||||||
|  | 	sockaddr_in sockad; | ||||||
|  | 	addrlen_t socklen = sizeof(sockad); | ||||||
| 	 | 	 | ||||||
| 	Log("Partie en cours...", false, false); | 	Log("Debut de la partie...", false, false); | ||||||
|  |  | ||||||
|  | 	m_world = std::make_unique<World>(); | ||||||
|  | 	m_world->SetSeed(m_game.seed); | ||||||
|  | 	m_world->GetChunks().Reset(nullptr); | ||||||
|  | 	m_world->BuildWorld(); | ||||||
|  |  | ||||||
|  | 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | ||||||
|  | 		conn->player = std::make_unique<Player>(Vector3f(8.5f, CHUNK_SIZE_Y + 1.8f, 8.5f)); | ||||||
|  | 		Sync sync; | ||||||
|  | 		sync.position = conn->player->GetPosition(); | ||||||
|  | 		sync.hp = conn->player->GetHP(); | ||||||
|  | 		sync.sid = key; | ||||||
|  | 		sync.ammo = 0; | ||||||
|  | 		sync.timestamp = 0; | ||||||
|  | 		sync.timer = m_game.countdown; | ||||||
|  | 		sendPack<Sync>(conn->getSock(), &sync, &m_buf); | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	while (true) { | ||||||
|  | 		if (recvfrom(m_sock_udp, m_buf.ptr, m_buf.len, 0, (sockaddr*)&sockad, &socklen) > 0) { | ||||||
|  | 			Packet pck = getPack(&m_buf); | ||||||
|  | 			switch (pck.type) { | ||||||
|  | 				using enum netprot::PACKET_TYPE; | ||||||
|  |             	case ERR:			std::puts("ERROR!");		break; | ||||||
|  |                 case INPUT:			std::puts("INPUT!");		break; | ||||||
|  |                 case OUTPUT:		std::puts("OUTPUT!");		break; | ||||||
|  | 				case SYNC:			std::puts("SYNC!");			break; | ||||||
|  |                 case TEAMINF:		std::puts("TEAMINF!");		break; | ||||||
|  |                 case SELFINF:		std::puts("SELFINF!");		break; | ||||||
|  |                 case PLAYINF:		std::puts("PLAYINF!");		break; | ||||||
|  |                 case LOGINF:		std::puts("LOGINF!");		break; | ||||||
|  |                 case CHUNKMOD:		std::puts("CHUNKMOD!");		break; | ||||||
|  |                 case PLAYERMOD:		std::puts("PLAYERMOD!");	break; | ||||||
|  |                 case PICKUPMOD:		std::puts("PICKUPMOD!");	break; | ||||||
|  |                 case GAMEINFO:		std::puts("GAMEINFO!");		break; | ||||||
|  |                 case ENDINFO:		std::puts("ENDINFO!");		break; | ||||||
|  |                 case CHAT:			std::puts("CHAT!");			break; | ||||||
|  |                 case ERRLOG:		std::puts("ERRLOG!");		break; | ||||||
|  | 				case LAST_PACK:									[[falltrough]]; | ||||||
|  | 				default:			std::puts("wtf?!");			break; | ||||||
|  |             } | ||||||
|  | 			netprot::emptyPack(pck); | ||||||
|  |         } | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| inline std::string Server::LogTimestamp() { | inline std::string Server::LogTimestamp() { | ||||||
| 	time_t rawtime; | 	time_t rawtime; | ||||||
| 	struct tm timeinfo; | 	tm timeinfo; | ||||||
| 	char buffer[80]; | 	char buffer[50]; | ||||||
|  |  | ||||||
| 	time(&rawtime); | 	time(&rawtime); | ||||||
|  |  | ||||||
| @@ -161,30 +246,39 @@ inline std::string Server::LogTimestamp() { | |||||||
|  |  | ||||||
| void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) { | ||||||
| 	switch (m_log) { | 	switch (m_log) { | ||||||
| 	case LOG_DEST::LOGFILE: | 		using enum LOG_DEST; // C++20! | ||||||
| 		m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 		case LOGFILE: | ||||||
| 		break; | 			m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
| 	case LOG_DEST::CONSOLE: | 			break; | ||||||
| 	default: | 		case CONSOLE: [[fallthrough]]; // Pour dire que c'est voulu que ça traverse vers le case en dessous (C++17!) | ||||||
| 		std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | 		default: | ||||||
| 		break; | 			std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl; | ||||||
|  | 			break; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	if (is_fatal) { | 	if (is_fatal) { | ||||||
|  | 		if (m_logfile.is_open()) | ||||||
|  | 			m_logfile.close(); | ||||||
| 		if (m_sock_udp) | 		if (m_sock_udp) | ||||||
| 			closesocket(m_sock_udp); | 			closesocket(m_sock_udp); | ||||||
| 		if (m_sock_tcp) | 		if (m_sock_tcp) | ||||||
| 			closesocket(m_sock_tcp); | 			closesocket(m_sock_tcp); | ||||||
|  | 		for (const auto& [key, player] : m_players) { | ||||||
|  | 			closesocket(player->getSock()); | ||||||
|  | 		} | ||||||
|  | 		m_players.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
| #endif | #endif | ||||||
|  | 		exit(-1); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Server::buildIdList(size_t size) { | void Server::buildIdList(size_t size) { | ||||||
| 	std::set<uint64_t> lst; | 	std::set<uint64_t> lst; | ||||||
|  |  | ||||||
| 	do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE! | 	srand(time(NULL)); | ||||||
|  | 	do lst.insert(((uint64_t)rand() << 32 | rand())); | ||||||
| 	while (lst.size() < size); | 	while (lst.size() < size); | ||||||
| 	 | 	 | ||||||
| 	m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); | 	m_ids = std::vector<uint64_t>(lst.begin(), lst.end()); | ||||||
| @@ -195,133 +289,3 @@ uint64_t Server::getUniqueId() { | |||||||
| 	m_ids.pop_back(); | 	m_ids.pop_back(); | ||||||
| 	return id; | 	return id; | ||||||
| } | } | ||||||
|  |  | ||||||
| // Test serialize/deserialize: |  | ||||||
| /* |  | ||||||
| 	netprot::LoginInfo log, log2; |  | ||||||
| 	std::cout << "Nom? "; |  | ||||||
| 	std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!! |  | ||||||
| 	log.sid = 12345; |  | ||||||
| 	char* buf = new char[150]; |  | ||||||
| 	uint32_t buflen = 150; |  | ||||||
|  |  | ||||||
| 	netprot::Serialize(&log, &buf, &buflen); |  | ||||||
|  |  | ||||||
| 	bool is_work = netprot::Deserialize(&log2, buf, buflen); |  | ||||||
|  |  | ||||||
| 	std::string str; |  | ||||||
| 	str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid)); |  | ||||||
|  |  | ||||||
| 	Log(str, false, false); |  | ||||||
| */ |  | ||||||
|  |  | ||||||
|  |  | ||||||
| ///* Recevoir paquet */ |  | ||||||
| //while (true) { |  | ||||||
| //	char buffer[2048]; |  | ||||||
| //	sockaddr_in client; |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 // Mais pourquoi? |  | ||||||
| //	int clen = sizeof(client); |  | ||||||
| //#else |  | ||||||
| //	unsigned int clen = sizeof(client); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //	int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen); |  | ||||||
| // |  | ||||||
| //	if (count < 0) { |  | ||||||
| //		Log("Erreur de reception de paquet.", socket_udp); |  | ||||||
| //		return 4; |  | ||||||
| //	} |  | ||||||
| // |  | ||||||
| //	buffer[count] = '\0'; |  | ||||||
| // |  | ||||||
| //	/* G<>rer le paquet re<72>u */ |  | ||||||
| //	std::string commande(buffer); |  | ||||||
| // |  | ||||||
| //	if (commande.find("echo ") == 0) {													/*		ECHO		*/ |  | ||||||
| //		std::string::size_type pos = commande.find(' '); |  | ||||||
| //		std::string parametres = commande.substr(pos + 1); |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("date ") == 0) {												/*		DATE		*/ |  | ||||||
| //		time_t rawtime; |  | ||||||
| //		struct tm* timeinfo = new tm(); |  | ||||||
| //		char tbuffer[80]; |  | ||||||
| // |  | ||||||
| //		time(&rawtime); |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 |  | ||||||
| //		localtime_s(timeinfo, &rawtime); |  | ||||||
| //#else |  | ||||||
| //		localtime_r(&rawtime, timeinfo); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //		strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo); |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //		delete timeinfo; |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("ping ") == 0) {												/*		PING		*/ |  | ||||||
| //		sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("usager ") == 0) {											/*		USAGER		*/ |  | ||||||
| //		std::string user; |  | ||||||
| // |  | ||||||
| //#ifdef _WIN32 |  | ||||||
| //		wchar_t userbuf[30]; |  | ||||||
| //		DWORD usersize = 30; |  | ||||||
| // |  | ||||||
| //		GetUserNameW(userbuf, &usersize); |  | ||||||
| // |  | ||||||
| //		std::wstring wuser = userbuf; |  | ||||||
| //		user = std::string(wuser.begin(), wuser.end()); |  | ||||||
| //#else |  | ||||||
| //		char ptr[30]; |  | ||||||
| //		getlogin_r(ptr, sizeof(ptr) - 1); |  | ||||||
| //		user = std::string(ptr); |  | ||||||
| //#endif |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("exec ") == 0) {												/*		EXEC		*/ |  | ||||||
| //		std::string::size_type pos = commande.find(' '); |  | ||||||
| //		std::string parametres = commande.substr(pos + 1); |  | ||||||
| // |  | ||||||
| //		FILE* pipe = nullptr; |  | ||||||
| //		char buffer[301]; // 300 caract<63>res + '\0' |  | ||||||
| //		std::string reponse; |  | ||||||
| // |  | ||||||
| //		pipe = popen(parametres.c_str(), "r"); |  | ||||||
| // |  | ||||||
| //		if (!pipe) |  | ||||||
| //			reponse = "Erreur de commande!"; |  | ||||||
| //		else while (!feof(pipe)) { |  | ||||||
| //			if (fgets(buffer, sizeof(buffer) - 1, pipe)) |  | ||||||
| //				reponse += buffer; |  | ||||||
| //		} |  | ||||||
| // |  | ||||||
| //		if (pipe) |  | ||||||
| //			pclose(pipe); |  | ||||||
| // |  | ||||||
| //		if (reponse.length() > 300) |  | ||||||
| //			reponse = reponse.substr(0, 300); |  | ||||||
| //		else if (reponse.length() < 1) |  | ||||||
| //			reponse = "OK!"; |  | ||||||
| // |  | ||||||
| //		sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client)); |  | ||||||
| //	} |  | ||||||
| //	else if (commande.find("bye ") == 0) {											/*		BYE			*/ |  | ||||||
| //		Log("", 0); // Message d'erreur pas de message d'erreur! |  | ||||||
| //		return 0; |  | ||||||
| //	} |  | ||||||
| //	else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client));		/*			DEFAULT			 */ |  | ||||||
| //} |  | ||||||
| // |  | ||||||
| ///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */ |  | ||||||
| //Log("", 0); |  | ||||||
| //return 0; |  | ||||||
| //return false; |  | ||||||
| //} |  | ||||||
| // |  | ||||||
|   | |||||||
| @@ -10,9 +10,13 @@ | |||||||
| #include "define.h" | #include "define.h" | ||||||
| #include "connection.h" | #include "connection.h" | ||||||
|  |  | ||||||
|  | using namespace netprot; | ||||||
|  |  | ||||||
| class Server { | class Server { | ||||||
| public: | public: | ||||||
| 	Server(LogDest log = LOG_DEST::CONSOLE); | 	enum LOG_DEST: unsigned char { CONSOLE, LOGFILE, LOG_LAST }; | ||||||
|  |  | ||||||
|  | 	Server(LOG_DEST log = LOG_DEST::CONSOLE); | ||||||
| 	~Server(); | 	~Server(); | ||||||
|  |  | ||||||
| 	int Init(); | 	int Init(); | ||||||
| @@ -20,35 +24,31 @@ public: | |||||||
| 	void Run(); | 	void Run(); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|  |  | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	SOCKET m_sock_udp = 0, | 	SOCKET m_sock_udp = 0, | ||||||
| 		   m_sock_tcp = 0; | 		   m_sock_tcp = 0; | ||||||
| 	LogDest m_log; | 	LOG_DEST m_log; | ||||||
| 	std::ofstream m_logfile; | 	std::ofstream m_logfile; | ||||||
|  |  | ||||||
| 	std::map<uint64_t, Connection*> m_players; | 	Buffer m_buf; | ||||||
| 	std::map <Timestamp, netprot::Chat> m_chatlog; |  | ||||||
| 	std::vector<uint64_t> m_ids; |  | ||||||
| 	netprot::GameInfo m_game; |  | ||||||
|  |  | ||||||
| 	World* m_world = nullptr; | 	std::map<uint64_t, std::unique_ptr<Connection>> m_players; | ||||||
|  | 	std::map <Timestamp, Chat> m_chatlog; | ||||||
|  | 	std::vector<uint64_t> m_ids; | ||||||
|  | 	GameInfo m_game; | ||||||
|  |  | ||||||
|  | 	std::unique_ptr<World> m_world = nullptr; | ||||||
|  | 	const bool m_manual_setup = SRV_MANUAL_SETUP; | ||||||
|  |  | ||||||
| 	std::string LogTimestamp(); | 	std::string LogTimestamp(); | ||||||
| 	void Log(std::string str, bool is_error, bool is_fatal); | 	void Log(std::string str, bool is_error, bool is_fatal); | ||||||
| 	void buildIdList(size_t size); | 	void buildIdList(size_t size); | ||||||
|  |  | ||||||
| 	uint64_t getUniqueId(); 	 | 	uint64_t getUniqueId(); 	 | ||||||
| 	template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen); |  | ||||||
|  |  | ||||||
| }; | }; | ||||||
|  |  | ||||||
| template <class T> |  | ||||||
| void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) { |  | ||||||
| 	netprot::Serialize(pack, buf, buflen); |  | ||||||
| 	send(sock, *buf, *buflen, 0); |  | ||||||
| 	*buflen = BUFFER_LENGTH; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -25,13 +25,14 @@ | |||||||
|     <ClInclude Include="engine.h" /> |     <ClInclude Include="engine.h" /> | ||||||
|     <ClInclude Include="mesh.h" /> |     <ClInclude Include="mesh.h" /> | ||||||
|     <ClInclude Include="openglcontext.h" /> |     <ClInclude Include="openglcontext.h" /> | ||||||
|  |     <ClInclude Include="remoteplayer.h" /> | ||||||
|     <ClInclude Include="shader.h" /> |     <ClInclude Include="shader.h" /> | ||||||
|     <ClInclude Include="skybox.h" /> |     <ClInclude Include="skybox.h" /> | ||||||
|     <ClInclude Include="texture.h" /> |     <ClInclude Include="texture.h" /> | ||||||
|     <ClInclude Include="textureatlas.h" /> |     <ClInclude Include="textureatlas.h" /> | ||||||
|     <ClInclude Include="tool.h" /> |     <ClInclude Include="tool.h" /> | ||||||
|     <ClInclude Include="vertexbuffer.h" /> |     <ClInclude Include="vertexbuffer.h" /> | ||||||
|     <ClInclude Include="worldrenderer.h" /> |     <ClInclude Include="renderer.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="audio.cpp" /> |     <ClCompile Include="audio.cpp" /> | ||||||
| @@ -40,13 +41,14 @@ | |||||||
|     <ClCompile Include="main.cpp" /> |     <ClCompile Include="main.cpp" /> | ||||||
|     <ClCompile Include="mesh.cpp" /> |     <ClCompile Include="mesh.cpp" /> | ||||||
|     <ClCompile Include="openglcontext.cpp" /> |     <ClCompile Include="openglcontext.cpp" /> | ||||||
|  |     <ClCompile Include="remoteplayer.cpp" /> | ||||||
|     <ClCompile Include="shader.cpp" /> |     <ClCompile Include="shader.cpp" /> | ||||||
|     <ClCompile Include="skybox.cpp" /> |     <ClCompile Include="skybox.cpp" /> | ||||||
|     <ClCompile Include="texture.cpp" /> |     <ClCompile Include="texture.cpp" /> | ||||||
|     <ClCompile Include="textureatlas.cpp" /> |     <ClCompile Include="textureatlas.cpp" /> | ||||||
|     <ClCompile Include="tool.cpp" /> |     <ClCompile Include="tool.cpp" /> | ||||||
|     <ClCompile Include="vertexbuffer.cpp" /> |     <ClCompile Include="vertexbuffer.cpp" /> | ||||||
|     <ClCompile Include="worldrenderer.cpp" /> |     <ClCompile Include="renderer.cpp" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj"> |     <ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj"> | ||||||
| @@ -130,7 +132,7 @@ | |||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -145,7 +147,7 @@ | |||||||
|       <WarningLevel>Level3</WarningLevel> |       <WarningLevel>Level3</WarningLevel> | ||||||
|       <Optimization>Disabled</Optimization> |       <Optimization>Disabled</Optimization> | ||||||
|       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <Link> |     <Link> | ||||||
|       <SubSystem>Console</SubSystem> |       <SubSystem>Console</SubSystem> | ||||||
| @@ -162,7 +164,7 @@ | |||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> |       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> |       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
| @@ -184,7 +186,7 @@ | |||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <IntrinsicFunctions>true</IntrinsicFunctions> |       <IntrinsicFunctions>true</IntrinsicFunctions> | ||||||
|       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> |       <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions> | ||||||
|       <LanguageStandard>stdcpp17</LanguageStandard> |       <LanguageStandard>stdcpp20</LanguageStandard> | ||||||
|       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> |       <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion> | ||||||
|       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> |       <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> | ||||||
|       <FloatingPointModel>Fast</FloatingPointModel> |       <FloatingPointModel>Fast</FloatingPointModel> | ||||||
|   | |||||||
| @@ -47,7 +47,10 @@ | |||||||
|     <ClInclude Include="mesh.h"> |     <ClInclude Include="mesh.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|     <ClInclude Include="worldrenderer.h"> |     <ClInclude Include="renderer.h"> | ||||||
|  |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|  |     </ClInclude> | ||||||
|  |     <ClInclude Include="remoteplayer.h"> | ||||||
|       <Filter>Fichiers d%27en-tête</Filter> |       <Filter>Fichiers d%27en-tête</Filter> | ||||||
|     </ClInclude> |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| @@ -88,7 +91,10 @@ | |||||||
|     <ClCompile Include="mesh.cpp"> |     <ClCompile Include="mesh.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|     <ClCompile Include="worldrenderer.cpp"> |     <ClCompile Include="renderer.cpp"> | ||||||
|  |       <Filter>Fichiers sources</Filter> | ||||||
|  |     </ClCompile> | ||||||
|  |     <ClCompile Include="remoteplayer.cpp"> | ||||||
|       <Filter>Fichiers sources</Filter> |       <Filter>Fichiers sources</Filter> | ||||||
|     </ClCompile> |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   | |||||||
| @@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.18.4) | |||||||
|  |  | ||||||
| project(SQCSim-Client VERSION 0.8) | project(SQCSim-Client VERSION 0.8) | ||||||
|  |  | ||||||
| set(CMAKE_CXX_STANDARD 17) | set(CMAKE_CXX_STANDARD 20) | ||||||
| set(CMAKE_STANDARD_REQUIRED True) | set(CMAKE_STANDARD_REQUIRED True) | ||||||
|  |  | ||||||
| set(CMAKE_BUILD_DIRECTORY "./build") | set(CMAKE_BUILD_DIRECTORY "./build") | ||||||
| @@ -50,7 +50,8 @@ add_executable(SQCSim-client | |||||||
| 			"../textureatlas.cpp" | 			"../textureatlas.cpp" | ||||||
| 			"../tool.cpp" | 			"../tool.cpp" | ||||||
| 			"../vertexbuffer.cpp" | 			"../vertexbuffer.cpp" | ||||||
| 			"../worldrenderer.cpp" | 			"../renderer.cpp" | ||||||
|  | 			"../remoteplayer.cpp" | ||||||
| 			"../main.cpp" | 			"../main.cpp" | ||||||
| 			) | 			) | ||||||
|  |  | ||||||
|   | |||||||
| @@ -42,7 +42,7 @@ int Connector::Init() { | |||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
|  |  | ||||||
| int Connector::Connect(char* srv_addr, std::string name) { | int Connector::Connect(const char* srv_addr, std::string name) { | ||||||
| 	sockaddr_in add; | 	sockaddr_in add; | ||||||
| 	m_srvsockaddr.sin_family = AF_INET; | 	m_srvsockaddr.sin_family = AF_INET; | ||||||
| 	m_srvsockaddr.sin_port = htons(SRV_PORT); | 	m_srvsockaddr.sin_port = htons(SRV_PORT); | ||||||
| @@ -54,44 +54,60 @@ int Connector::Connect(char* srv_addr, std::string name) { | |||||||
|  |  | ||||||
| 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | 	if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) { | ||||||
| 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | 		std::cout << "<EFBFBD>chec de la connexion." << std::endl; | ||||||
|  | 		return 2; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	char* buf = new char[150]; | 	flag_t flag = 1; | ||||||
| 	uint32_t buflen = 150; | 	if (ioctl(m_sock_tcp, SOCK_NONBLOCK, &flag) < 0) { | ||||||
|  | 		std::cout << "Impossible de mettre le socket en mode non-bloquant." << std::endl; | ||||||
|  | 		return 3; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	netprot::Buffer bf; | ||||||
| 	netprot::LoginInfo log; | 	netprot::LoginInfo log; | ||||||
| 	memcpy(&log.name, name.c_str(), name.size() + 1); | 	strcpy(log.name, name.c_str()); | ||||||
|  |  | ||||||
| 	netprot::Serialize(&log, &buf, &buflen); | 	netprot::sendPack(m_sock_tcp, &log, &bf); | ||||||
|  |  | ||||||
| 	int se = send(m_sock_tcp, buf, buflen, 0); | 	bool ready = false; | ||||||
|  | 	int errors = 0; | ||||||
|  | 	std::vector<netprot::Packet> lsPck; | ||||||
|  | 	while (!ready) { | ||||||
|  | 		lsPck = netprot::recvPacks(m_sock_tcp, &bf); | ||||||
|  |  | ||||||
| 	delete[] buf; | 		for (auto& pck : lsPck) { | ||||||
| 	buf = new char[150] {0}; | 			bool bypass_delete = false; | ||||||
| 	buflen = 150; | 			netprot::PlayerInfo* pl = nullptr; | ||||||
| 	int rpack = 0; | 			switch (pck.type) { | ||||||
|  | 				using enum netprot::PACKET_TYPE; | ||||||
| 	while (rpack < 2) { | 			case LOGINF: | ||||||
| 		recv(m_sock_tcp, buf, buflen, 0); | 				m_loginfo = netprot::LoginInfo((netprot::LoginInfo*)pck.ptr); | ||||||
|  | 				break; | ||||||
| 		switch (netprot::getType(buf, buflen)) { | 			case GAMEINFO: | ||||||
| 		case netprot::PACKET_TYPE::LOGINF: | 				m_gameinfo = netprot::GameInfo((netprot::GameInfo*)pck.ptr); | ||||||
| 			if (!netprot::Deserialize(&m_loginfo, buf, buflen)) { | 				break; | ||||||
| 				std::cout << "Packet LoginInfo invalide." << std::endl; | 			case PLAYINF: | ||||||
| 				return 2; | 				pl = (netprot::PlayerInfo*)pck.ptr; | ||||||
|  | 				m_players[pl->id] = pl; | ||||||
|  | 				bypass_delete = true; | ||||||
|  | 				break; | ||||||
|  | 			case TEAMINF: | ||||||
|  | 				// TODO: Faire dequoi avec TeamInfo si on fini par avoir des teams. | ||||||
|  | 				break; | ||||||
|  | 			case SYNC: | ||||||
|  | 				m_origin = netprot::Sync((netprot::Sync*)pck.ptr); | ||||||
|  | 				ready = true; | ||||||
|  | 				break; | ||||||
|  | 			default: | ||||||
|  | 				errors++; | ||||||
|  | 				break; | ||||||
| 			} | 			} | ||||||
| 			++rpack; | 			if (!bypass_delete) | ||||||
| 			break; | 				netprot::emptyPack(pck); | ||||||
| 		case netprot::PACKET_TYPE::GAMEINFO: |  | ||||||
| 			if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) { |  | ||||||
| 				std::cout << "Packet GameInfo invalide." << std::endl; |  | ||||||
| 				return 3; |  | ||||||
| 			} |  | ||||||
| 			++rpack; |  | ||||||
| 			break; |  | ||||||
| 		default: |  | ||||||
| 			std::cout << "Packet invalide." << std::endl; |  | ||||||
| 			break; |  | ||||||
| 		} | 		} | ||||||
|  | 		lsPck.clear(); | ||||||
|  | 		if (errors > 100) | ||||||
|  | 			return 4; | ||||||
| 	} | 	} | ||||||
| 	return 0; | 	return 0; | ||||||
| } | } | ||||||
| @@ -99,3 +115,5 @@ int Connector::Connect(char* srv_addr, std::string name) { | |||||||
| uint64_t Connector::getId() const { return m_loginfo.sid; } | uint64_t Connector::getId() const { return m_loginfo.sid; } | ||||||
|  |  | ||||||
| unsigned int Connector::getSeed() const { return m_gameinfo.seed; } | unsigned int Connector::getSeed() const { return m_gameinfo.seed; } | ||||||
|  |  | ||||||
|  | netprot::Sync Connector::getOrigin() const { return m_origin; } | ||||||
|   | |||||||
| @@ -11,26 +11,32 @@ public: | |||||||
| 	~Connector(); | 	~Connector(); | ||||||
|  |  | ||||||
| 	int Init(); | 	int Init(); | ||||||
| 	int Connect(char* srv_addr, std::string name); | 	int Connect(const char* srv_addr, std::string name); | ||||||
| 	uint64_t getId() const; | 	uint64_t getId() const; | ||||||
| 	unsigned int getSeed() const; | 	unsigned int getSeed() const; | ||||||
|  | 	netprot::Sync getOrigin() const; | ||||||
|  |  | ||||||
|  |  | ||||||
| 	//void SendInput(); | 	//void SendInput(); | ||||||
| 	//int Sync(); | 	//int Sync(); | ||||||
|  |  | ||||||
|  | 	SOCKET m_sock_udp = 0, | ||||||
|  | 		m_sock_tcp = 0; | ||||||
|  | 	sockaddr_in m_srvsockaddr; | ||||||
|  |  | ||||||
|  | 	// void updateRemotePlayers(std::map<RemotePlayers> rplayers); | ||||||
|  |  | ||||||
|  | 	std::map<uint64_t, netprot::PlayerInfo> m_players; | ||||||
| private: | private: | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSADATA m_wsaData; | 	WSADATA m_wsaData; | ||||||
| #endif | #endif | ||||||
| 	std::map<Timestamp, netprot::Input> m_inputmanifest; | 	std::map<Timestamp, netprot::Input> m_inputmanifest; | ||||||
| 	std::map<uint64_t, netprot::PlayerInfo> m_players; |  | ||||||
| 	std::map<uint64_t, netprot::TeamInfo> m_teams; | 	std::map<uint64_t, netprot::TeamInfo> m_teams; | ||||||
|  |  | ||||||
| 	netprot::LoginInfo m_loginfo; | 	netprot::LoginInfo m_loginfo; | ||||||
| 	netprot::GameInfo m_gameinfo; | 	netprot::GameInfo m_gameinfo; | ||||||
|  | 	netprot::Sync m_origin; | ||||||
| 	sockaddr_in m_srvsockaddr; |  | ||||||
| 	SOCKET m_sock_udp = 0, |  | ||||||
| 		   m_sock_tcp = 0; |  | ||||||
|  |  | ||||||
| }; | }; | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -20,7 +20,6 @@ | |||||||
| #include <climits> | #include <climits> | ||||||
| #endif | #endif | ||||||
|  |  | ||||||
| #define NETWORK_TEST false |  | ||||||
| #define SRV_ADDR "127.0.0.1" | #define SRV_ADDR "127.0.0.1" | ||||||
| #define COUNTDOWN 300 | #define COUNTDOWN 300 | ||||||
|  |  | ||||||
|   | |||||||
| @@ -5,8 +5,6 @@ | |||||||
| #include <thread> | #include <thread> | ||||||
| #include <queue> | #include <queue> | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| // Define a structure to represent notifications | // Define a structure to represent notifications | ||||||
| struct Notification { | struct Notification { | ||||||
| 	std::string message; | 	std::string message; | ||||||
| @@ -28,6 +26,58 @@ Engine::~Engine() { | |||||||
| 				m_world.GetChunks().Get(x, y)->~Chunk(); | 				m_world.GetChunks().Get(x, y)->~Chunk(); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Engine::DrawSplachScreen() | ||||||
|  | { | ||||||
|  | 	glDisable(GL_LIGHTING); | ||||||
|  | 	glDisable(GL_DEPTH_TEST); | ||||||
|  | 	glDisable(GL_STENCIL_TEST); | ||||||
|  |  | ||||||
|  | 	// Définir la matrice de projection en mode orthographique | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPushMatrix(); | ||||||
|  | 	glLoadIdentity(); | ||||||
|  | 	glOrtho(-Width() / 2, Width() / 2, -Height() / 2, Height() / 2, -1, 1); | ||||||
|  |  | ||||||
|  | 	// Définir la matrice de modèle-vue | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPushMatrix(); | ||||||
|  | 	glLoadIdentity(); | ||||||
|  |  | ||||||
|  | 	// L'image sera centrée autour de l'origine (0, 0, 0) | ||||||
|  | 	int imageWidth = Width(); // Remplacez par la largeur de votre image | ||||||
|  | 	int imageHeight = Height(); // Remplacez par la hauteur de votre image | ||||||
|  |  | ||||||
|  | 	// Texture | ||||||
|  | 	SplachScreenTexture.Bind(); | ||||||
|  |  | ||||||
|  | 	// Dessiner un quadrilatère centré | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0, 0); | ||||||
|  | 	glVertex2i(-imageWidth / 2, -imageHeight / 2); | ||||||
|  | 	glTexCoord2f(1, 0); | ||||||
|  | 	glVertex2i(imageWidth / 2, -imageHeight / 2); | ||||||
|  | 	glTexCoord2f(1, 1); | ||||||
|  | 	glVertex2i(imageWidth / 2, imageHeight / 2); | ||||||
|  | 	glTexCoord2f(0, 1); | ||||||
|  | 	glVertex2i(-imageWidth / 2, imageHeight / 2); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	// Activer la transparence | ||||||
|  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|  | 	glBlendEquation(GL_FUNC_ADD); | ||||||
|  | 	glEnable(GL_BLEND); | ||||||
|  |  | ||||||
|  | 	// Restaurer les matrices précédentes | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPopMatrix(); | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPopMatrix(); | ||||||
|  |  | ||||||
|  | 	m_gamestate = GameState::OPTIONS; | ||||||
|  | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| void Engine::DrawMenu() | void Engine::DrawMenu() | ||||||
| { | { | ||||||
| 	static const int sTitle = 400; | 	static const int sTitle = 400; | ||||||
| @@ -51,11 +101,11 @@ void Engine::DrawMenu() | |||||||
| 	glTexCoord2f(0, 0); | 	glTexCoord2f(0, 0); | ||||||
| 	glVertex2i(0, 0); | 	glVertex2i(0, 0); | ||||||
| 	glTexCoord2f(1, 0); | 	glTexCoord2f(1, 0); | ||||||
| 	glVertex2i(800, 0); | 	glVertex2i(Width(), 0); // | ||||||
| 	glTexCoord2f(1, 1); | 	glTexCoord2f(1, 1); | ||||||
| 	glVertex2i(800, 600); | 	glVertex2i(Width(), Height()); | ||||||
| 	glTexCoord2f(0, 1); | 	glTexCoord2f(0, 1); | ||||||
| 	glVertex2i(0, 600); | 	glVertex2i(0, Height()); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
| @@ -77,25 +127,28 @@ void Engine::DrawMenu() | |||||||
| 		glVertex2i(0, 300); | 		glVertex2i(0, 300); | ||||||
| 		glEnd(); | 		glEnd(); | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| 		MenuStartTexture.Bind(); | 		MenuStartTexture.Bind(); | ||||||
| 		glTranslated(80, -225, 0); | 		glTranslated(80, -225, 0); | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(0, 0); | 		glTexCoord2f(0, 0); | ||||||
| 		glVertex2i(0, 100); | 		glVertex2i(0, 100); | ||||||
| 		glTexCoord2f(1, 0); | 		glTexCoord2f(1, 0); | ||||||
| 		glVertex2i(sButton, 100); | 		glVertex2i(sButton , 100); | ||||||
| 		glTexCoord2f(1, 1); | 		glTexCoord2f(1, 1); | ||||||
| 		glVertex2i(sButton, 200); | 		glVertex2i(sButton, 200); | ||||||
| 		glTexCoord2f(0, 1); | 		glTexCoord2f(0, 1); | ||||||
| 		glVertex2i(0, 200); | 		glVertex2i(0, 200); | ||||||
| 		glEnd(); | 		glEnd(); | ||||||
|  |  | ||||||
|  |  | ||||||
| 		/*MenuResumeTexture.Bind(); | 		/*MenuResumeTexture.Bind(); | ||||||
| 		glTranslated(0, -100, 0); | 		glTranslated(0, -100, 0); | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(0, 0); | 		glTexCoord2f(0, 0); | ||||||
| 		glVertex2i(0, 125); | 		glVertex2i(0, 125); | ||||||
| 		glTexCoord2f(1, 0); | 		//glTexCoord2f(1, 0); | ||||||
| 		glVertex2i(sButton, 125); | 		glVertex2i(sButton, 125); | ||||||
| 		glTexCoord2f(1, 1); | 		glTexCoord2f(1, 1); | ||||||
| 		glVertex2i(sButton, 200); | 		glVertex2i(sButton, 200); | ||||||
| @@ -262,12 +315,17 @@ void Engine::DrawPause() | |||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::Init() { | void Engine::Init() { | ||||||
|  |  | ||||||
|  |  | ||||||
| 	GLenum glewErr = glewInit(); | 	GLenum glewErr = glewInit(); | ||||||
| 	if (glewErr != GLEW_OK) { | 	if (glewErr != GLEW_OK) { | ||||||
| 		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl; | 		std::cerr << " ERREUR GLEW : " << glewGetErrorString(glewErr) << std::endl; | ||||||
| 		abort(); | 		abort(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	uint64_t seed = SEED; | ||||||
|  | 	char ch; | ||||||
|  |  | ||||||
| 	glDisable(GL_FRAMEBUFFER_SRGB); | 	glDisable(GL_FRAMEBUFFER_SRGB); | ||||||
| 	glEnable(GL_DEPTH_TEST);  | 	glEnable(GL_DEPTH_TEST);  | ||||||
| 	glEnable(GL_STENCIL_TEST); | 	glEnable(GL_STENCIL_TEST); | ||||||
| @@ -297,31 +355,59 @@ void Engine::Init() { | |||||||
| 	// Array pour les balles. | 	// Array pour les balles. | ||||||
| 	for (int x = 0; x < MAX_BULLETS; ++x) { | 	for (int x = 0; x < MAX_BULLETS; ++x) { | ||||||
| 		m_bullets[x] = nullptr; | 		m_bullets[x] = nullptr; | ||||||
| 		m_whoosh[x] = nullptr; // = m_audio.m_engine.m_audio.m_engine->addSoundSourceFromFile(AUDIO_PATH "noise.ogg", irrklang::ESM_AUTO_DETECT, false); | 		m_whoosh[x] = nullptr; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	uint64_t seed = SEED; | 		std::cout << "Jouer en ligne? [o/N] "; | ||||||
| 	std::string playname = "La Chienne <20> Jacques"; | 		std::cin >> ch; | ||||||
| 	if (NETWORK_TEST) { // Test connexion r<>seau. | 		std::cout << std::endl; | ||||||
| 		if (!m_conn.Init()) { |  | ||||||
| 			if (!m_conn.Connect(SRV_ADDR, playname)) { | 		if (ch == 'o' || ch == 'O') { | ||||||
| 				// setup jeu en r<>seau. | 			char* input = new char[32]; | ||||||
| 				std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl; | 			std::string playname, srvname; | ||||||
| 				std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; |  | ||||||
| 				seed = m_conn.getSeed(); | 			while (playname.size() < 1) { | ||||||
|  | 				std::cout << "Veuillez entrer un nom de joueur: "; | ||||||
|  | 				std::cin.ignore(); | ||||||
|  | 				std::cin.getline(input, 32); | ||||||
|  | 				std::cout << std::endl; | ||||||
|  | 				playname = input; | ||||||
|  | 				if (playname.size() < 1 || playname.size() > 32) | ||||||
|  | 					std::puts("Nom invalide."); | ||||||
| 			} | 			} | ||||||
| 			else std::cout << "Erreur de connexion." << std::endl; | 			while (srvname.size() < 1) { | ||||||
|  | 				std::cout << "Veuillez entrer une adresse de serveur: "; | ||||||
|  | 				std::cin.getline(input, 32); | ||||||
|  | 				std::cout << std::endl; | ||||||
|  | 				srvname = input; | ||||||
|  | 				if (srvname.size() < 1 || srvname.size() > 32) | ||||||
|  | 					std::puts("Adresse serveur invalide."); | ||||||
|  | 			} | ||||||
|  | 			delete[] input; | ||||||
|  |  | ||||||
|  | 			if (!m_conn.Init()) { | ||||||
|  | 				if (!m_conn.Connect(srvname.c_str(), playname)) { | ||||||
|  | 					// setup jeu en reseau. | ||||||
|  | 					std::cout << "ID recu du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl; | ||||||
|  | 					std::cout << "Seed recu du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl; | ||||||
|  | 					m_player = Player(m_conn.getOrigin().position); | ||||||
|  |  | ||||||
|  | 					for (auto& [key, player] : m_conn.m_players) | ||||||
|  | 						m_players[key] = new RemotePlayer(player); | ||||||
|  |  | ||||||
|  | 					seed = m_conn.getSeed(); | ||||||
|  | 					m_networkgame = true; | ||||||
|  | 				} | ||||||
|  | 				else std::cout << "Erreur de connexion." << std::endl; | ||||||
|  | 			} | ||||||
|  | 			else std::cout << "Erreur de creation de socket." << std::endl; | ||||||
| 		} | 		} | ||||||
| 		else std::cout << "Erreur de cr<63>ation de socket." << std::endl; |  | ||||||
| 	} |  | ||||||
|  |  | ||||||
| 	m_world.SetSeed(seed); | 	m_world.SetSeed(seed); | ||||||
|  |  | ||||||
| 	// Init Chunks | 	// Init Chunks | ||||||
| 	m_world.GetChunks().Reset(nullptr); | 	m_world.GetChunks().Reset(nullptr); | ||||||
|  |  | ||||||
| 	 |  | ||||||
|  |  | ||||||
| 	// Gestion de souris. | 	// Gestion de souris. | ||||||
| 	CenterMouse(); | 	CenterMouse(); | ||||||
| 	HideCursor(); | 	HideCursor(); | ||||||
| @@ -333,11 +419,17 @@ void Engine::LoadResource() { | |||||||
| 	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); | 	LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true); | ||||||
| 	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); | 	LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true); | ||||||
| 	LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true); | 	LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true); | ||||||
| 	LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", true); | 	LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false); | ||||||
|  | 	LoadTexture(m_texturePovGun, TEXTURE_PATH "GUN.png", false); | ||||||
|  | 	LoadTexture(m_textureSoloMultiMenu, TEXTURE_PATH "single_multi.png", false); | ||||||
|  | 	LoadTexture(m_textureSoloText, TEXTURE_PATH "single_player.png", false); | ||||||
|  | 	LoadTexture(m_textureMultiText, TEXTURE_PATH "multi_player.png", false); | ||||||
|  | 	LoadTexture(m_textureSoloMultiMenu, TEXTURE_PATH "single_multi.png", false); | ||||||
|  | 	LoadTexture(m_textureTitle, TEXTURE_PATH "title.png", false); | ||||||
|  |  | ||||||
| 	LoadTexture(MenuTitleTexture, MENU_ITEM_PATH "test.png"); | 	LoadTexture(MenuTitleTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
| 	LoadTexture(MenuBGTexture, MENU_ITEM_PATH "test.png"); | 	LoadTexture(MenuBGTexture, TEXTURE_PATH "BrouillonbackgroundMenu.png"); | ||||||
| 	LoadTexture(PauseBGTexture, MENU_ITEM_PATH "test.png"); | 	LoadTexture(SplachScreenTexture, TEXTURE_PATH "sc2.png"); | ||||||
| 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | 	LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png"); | ||||||
| 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | 	LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png"); | ||||||
| 	LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png"); | 	LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png"); | ||||||
| @@ -375,6 +467,12 @@ void Engine::LoadResource() { | |||||||
|  |  | ||||||
| void Engine::UnloadResource() {} | void Engine::UnloadResource() {} | ||||||
|  |  | ||||||
|  | void Engine::InstantDamage() | ||||||
|  | { | ||||||
|  | 	m_player.InflictDamage(0.10f); | ||||||
|  | 	m_damage = false; | ||||||
|  | } | ||||||
|  |  | ||||||
| void Engine::SystemNotification(std::string systemLog) { | void Engine::SystemNotification(std::string systemLog) { | ||||||
| 	std::string message = ""; | 	std::string message = ""; | ||||||
|  |  | ||||||
| @@ -390,7 +488,6 @@ void Engine::KillNotification(Player killer, Player killed) { | |||||||
| 	DisplayNotification(message); | 	DisplayNotification(message); | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| void Engine::DisplayNotification(std::string message) { | void Engine::DisplayNotification(std::string message) { | ||||||
|  |  | ||||||
| 	if (message.length() > 45) { | 	if (message.length() > 45) { | ||||||
| @@ -406,17 +503,19 @@ void Engine::DisplayNotification(std::string message) { | |||||||
|  |  | ||||||
| // Add a method to process the notification queue | // Add a method to process the notification queue | ||||||
| void Engine::ProcessNotificationQueue() { | void Engine::ProcessNotificationQueue() { | ||||||
| 	m_textureFont.Bind(); | 	//PrintText(fPosX, fUsernamePosY, ss.str(), 1.5f); | ||||||
| 	float scale = GetScale(); | 	//float fPosX = (Width() / 100.0f) * scaleX; | ||||||
| 	unsigned int xOffset = Width() - Width() * 0.26; | 	//float fPosY = Height() - (Height() * 0.05) * scaleY; | ||||||
| 	unsigned int yOffset = Height() - (Height() / 2.2); |  | ||||||
|  | 	m_textureFont.Bind(); | ||||||
|  | 	float xOffset = Width() * 0.66f; | ||||||
|  | 	float yOffset = Height() * 0.83f; | ||||||
|  |  | ||||||
| 	// Iterate through the notifications and display them |  | ||||||
| 	for (auto it = notifications.begin(); it != notifications.end(); ) { | 	for (auto it = notifications.begin(); it != notifications.end(); ) { | ||||||
| 		float timeSinceDisplay = m_time - it->displayStartTime; | 		float timeSinceDisplay = m_time - it->displayStartTime; | ||||||
|  |  | ||||||
| 		// Display the notification message with vertical offset | 		float y = yOffset - (20.0f * (it - notifications.begin())); | ||||||
| 		unsigned int y = yOffset - (static_cast<unsigned int>(scale * 20) * (it - notifications.begin())); |  | ||||||
| 		glDisable(GL_STENCIL_TEST); | 		glDisable(GL_STENCIL_TEST); | ||||||
| 		glDisable(GL_DEPTH_TEST); | 		glDisable(GL_DEPTH_TEST); | ||||||
|  |  | ||||||
| @@ -432,7 +531,7 @@ void Engine::ProcessNotificationQueue() { | |||||||
| 		glMatrixMode(GL_MODELVIEW); | 		glMatrixMode(GL_MODELVIEW); | ||||||
| 		glPushMatrix(); | 		glPushMatrix(); | ||||||
|  |  | ||||||
| 		PrintText(xOffset, y, scale, it->message); | 		PrintText(xOffset, y, it->message); | ||||||
|  |  | ||||||
| 		glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); | 		glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); | ||||||
| 		glBlendEquation(GL_FUNC_SUBTRACT); | 		glBlendEquation(GL_FUNC_SUBTRACT); | ||||||
| @@ -442,39 +541,87 @@ void Engine::ProcessNotificationQueue() { | |||||||
|  |  | ||||||
| 		glMatrixMode(GL_PROJECTION); | 		glMatrixMode(GL_PROJECTION); | ||||||
| 		glPopMatrix(); | 		glPopMatrix(); | ||||||
|  |  | ||||||
| 		glMatrixMode(GL_MODELVIEW); | 		glMatrixMode(GL_MODELVIEW); | ||||||
| 		glPopMatrix(); | 		glPopMatrix(); | ||||||
| 		// Check if it's time to remove the notification (display for 2 seconds) |  | ||||||
| 		if (timeSinceDisplay >= 4.0f) { | 		if (timeSinceDisplay >= 4.0f) { | ||||||
| 			it = notifications.erase(it);  // Remove the notification | 			it = notifications.erase(it); | ||||||
| 		} | 		} | ||||||
| 		else { | 		else { | ||||||
| 			++it; | 			++it; | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 	 |  | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
| void Engine::DisplayCrosshair() { | void Engine::DisplayCrosshair() { | ||||||
| 	m_textureCrosshair.Bind(); | 	m_textureCrosshair.Bind(); | ||||||
| 	static const int crossSize = 32; | 	static const int crossSize = 32; | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| 	glTranslated(Width() / 2 - crossSize / 2, Height() / 2 - crossSize / 2, 0); | 	glTranslated(Width() / 2 - crossSize / 2, Height() / 2 - crossSize / 2, 0); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 		glTexCoord2f(0, 0); | 	glTexCoord2f(0, 0); | ||||||
| 		glVertex2i(0, 0); | 	glVertex2i(0, 0); | ||||||
| 		glTexCoord2f(1, 0); | 	glTexCoord2f(1, 0); | ||||||
| 		glVertex2i(crossSize, 0); | 	glVertex2i(crossSize, 0); | ||||||
| 		glTexCoord2f(1, 1); | 	glTexCoord2f(1, 1); | ||||||
| 		glVertex2i(crossSize, crossSize); | 	glVertex2i(crossSize, crossSize); | ||||||
| 		glTexCoord2f(0, 1); | 	glTexCoord2f(0, 1); | ||||||
| 		glVertex2i(0, crossSize); | 	glVertex2i(0, crossSize); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void Engine::DisplayPovGun() { | ||||||
|  | 	// Setter le blend function, tout ce qui sera noir sera transparent | ||||||
|  | 	glDisable(GL_STENCIL_TEST); | ||||||
|  | 	glDisable(GL_DEPTH_TEST); | ||||||
|  |  | ||||||
|  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|  | 	glBlendEquation(GL_FUNC_ADD); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPushMatrix(); | ||||||
|  |  | ||||||
|  | 	glLoadIdentity(); | ||||||
|  | 	glOrtho(0, Width(), 0, Height(), -1, 1); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPushMatrix(); | ||||||
|  |  | ||||||
|  | 	float baseXOffsetPercentage = 0.4958; | ||||||
|  | 	float baseWidthPercentage = 0.4688; | ||||||
|  | 	float baseHeightPercentage = 0.5787; | ||||||
|  |  | ||||||
|  | 	float xTranslation = baseXOffsetPercentage * Width(); | ||||||
|  | 	float quadWidth = baseWidthPercentage * Width(); | ||||||
|  | 	float quadHeight = baseHeightPercentage * Height(); | ||||||
|  |  | ||||||
|  | 	m_texturePovGun.Bind(); | ||||||
|  | 	glLoadIdentity(); | ||||||
|  | 	glTranslated(xTranslation, 0, 0); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0, 0); | ||||||
|  | 	glVertex2i(0, 0); | ||||||
|  | 	glTexCoord2f(1, 0); | ||||||
|  | 	glVertex2i(quadWidth, 0); | ||||||
|  | 	glTexCoord2f(1, 1); | ||||||
|  | 	glVertex2i(quadWidth, quadHeight); | ||||||
|  | 	glTexCoord2f(0, 1); | ||||||
|  | 	glVertex2i(0, quadHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	// Reset du blend function | ||||||
|  | 	glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); | ||||||
|  | 	glBlendEquation(GL_FUNC_SUBTRACT); | ||||||
|  |  | ||||||
|  | 	glEnable(GL_STENCIL_TEST); | ||||||
|  | 	glEnable(GL_DEPTH_TEST); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPopMatrix(); | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPopMatrix(); | ||||||
|  | } | ||||||
|  |  | ||||||
| void Engine::DisplayCurrentItem() { | void Engine::DisplayCurrentItem() { | ||||||
| } | } | ||||||
|  |  | ||||||
| @@ -482,110 +629,278 @@ void Engine::DisplayCurrentItem() { | |||||||
| void Engine::DisplayHud(int timer) { | void Engine::DisplayHud(int timer) { | ||||||
| 	glBindTexture(GL_TEXTURE_2D, 0); | 	glBindTexture(GL_TEXTURE_2D, 0); | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| 	glDisable(GL_BLEND); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|  |  | ||||||
| 	// Barre HP | 	float itemBackgroundWidthProportion = 0.25f; | ||||||
| 	float fBarWidth = Width() / 4; | 	float itemBackgroundHeightProportion = 0.175f; | ||||||
| 	float fBarHeight = Height() / 25; | 	float itemBackgroundWidth = Width() * itemBackgroundWidthProportion; | ||||||
| 	float fPosX = Width() / 20; | 	float itemBackgroundHeight = Height() * itemBackgroundHeightProportion; | ||||||
| 	float fPosY = Height() - (Height() - (fBarHeight * 4)); | 	float itemBackgroundXOffset = Width() * 0.05f; | ||||||
|  | 	float itemBackgroundYOffset = Height() * 0.6f; | ||||||
|  | 	float itemBackgroundXPos = itemBackgroundXOffset; | ||||||
|  | 	float itemBackgroundYPos = Height() - itemBackgroundHeight - itemBackgroundYOffset; | ||||||
|  |  | ||||||
|  | 	// Selected item background | ||||||
|  | 	glColor4f(1.0f, 1.0f, 1.0f, 0.2f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glVertex2f(itemBackgroundXPos, itemBackgroundYPos); | ||||||
|  | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, itemBackgroundYPos); | ||||||
|  | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, itemBackgroundYPos + itemBackgroundHeight); | ||||||
|  | 	glVertex2f(itemBackgroundXPos, itemBackgroundYPos + itemBackgroundHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	// HP Bar | ||||||
| 	float playerHp = m_player.GetHP(); | 	float playerHp = m_player.GetHP(); | ||||||
| 	float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f; | 	float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f; | ||||||
|  |  | ||||||
| 	// Arri<72>re-plan (Barre HP) | 	float hpBarWidthProportion = 0.25f; | ||||||
|  | 	float hpBarHeightProportion = 0.045f; | ||||||
|  | 	float hpBarWidth = Width() * hpBarWidthProportion; | ||||||
|  | 	float hpBarHeight = Height() * hpBarHeightProportion; | ||||||
|  | 	float hpBarXOffset = Width() * 0.05f; | ||||||
|  | 	float hpBarYOffset = Height() * 0.7f; | ||||||
|  | 	float hpBarYPos = Height() - hpBarHeight - hpBarYOffset; | ||||||
|  |  | ||||||
|  | 	// HP Bar Background | ||||||
| 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 		glVertex2f(fPosX, fPosY - fBarHeight);				// Bas-Gauche | 	glVertex2f(itemBackgroundXPos, hpBarYPos - hpBarHeight); | ||||||
| 		glVertex2f(fPosX + fBarWidth, fPosY - fBarHeight);  // Bas-Droite | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, hpBarYPos - hpBarHeight); | ||||||
| 		glVertex2f(fPosX + fBarWidth, fPosY);				// Haut-Droite | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth, hpBarYPos); | ||||||
| 		glVertex2f(fPosX, fPosY);							// Haut-Gauche | 	glVertex2f(itemBackgroundXPos, hpBarYPos); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	//TODO: Associer avec m<EFBFBD>chanique de vie du joueur | 	//TODO: Associer avec mechanique de vie du joueur | ||||||
|  |  | ||||||
| 	// Barre HP | 	// Barre HP | ||||||
| 	glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage); | 	glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage); | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 		glVertex2f(fPosX, fPosY - fBarHeight);							// Bas-Gauche | 	glVertex2f(itemBackgroundXPos, hpBarYPos - hpBarHeight); | ||||||
| 		glVertex2f(fPosX + fBarWidth * playerHp, fPosY - fBarHeight);	// Bas-Droite | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth * playerHp, hpBarYPos - hpBarHeight); | ||||||
| 		glVertex2f(fPosX + fBarWidth * playerHp, fPosY);				// Haut-Droite | 	glVertex2f(itemBackgroundXPos + itemBackgroundWidth * playerHp, hpBarYPos); | ||||||
| 		glVertex2f(fPosX, fPosY);										// Haut-Gauche | 	glVertex2f(itemBackgroundXPos, hpBarYPos); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	// Barre <20>quip | 	// Equip Bar | ||||||
| 	glEnable(GL_BLEND); | 	glEnable(GL_BLEND); | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
| 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | 	glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage); | ||||||
|  |  | ||||||
|  | 	float equipWidthProportion = 0.8f;   | ||||||
|  | 	float equipHeightProportion = 0.7f;  | ||||||
|  | 	float equipWidth = itemBackgroundWidth * equipWidthProportion; | ||||||
|  | 	float equipHeight = itemBackgroundHeight * equipHeightProportion; | ||||||
|  | 	float equipXOffset = itemBackgroundXPos + (itemBackgroundWidth - equipWidth) * 0.1f; | ||||||
|  | 	float equipYOffset = itemBackgroundYPos + (itemBackgroundHeight - equipHeight) * 0.75f;  | ||||||
|  |  | ||||||
|  | 	glTranslatef(equipXOffset, equipYOffset, 0); | ||||||
|  |  | ||||||
| 	m_textureGun.Bind(); | 	m_textureGun.Bind(); | ||||||
|  |  | ||||||
| 	float margin = Width() * 0.05; |  | ||||||
| 	float itemWidth = Width() * 0.33; |  | ||||||
| 	float itemHeight = itemWidth / 2.208; |  | ||||||
| 	float startX = Width() - itemWidth - margin; |  | ||||||
| 	float startY = margin; |  | ||||||
|  |  | ||||||
| 	glTranslated(startX, startY, 0); |  | ||||||
|  |  | ||||||
| 	glBegin(GL_QUADS); | 	glBegin(GL_QUADS); | ||||||
| 	glTexCoord2f(1, 0); glVertex2i(0, 0); | 	glTexCoord2f(0, 0); glVertex2f(0, 0); | ||||||
| 	glTexCoord2f(0, 0); glVertex2i(itemWidth, 0); | 	glTexCoord2f(1, 0); glVertex2f(equipWidth, 0); | ||||||
| 	glTexCoord2f(0, 1); glVertex2i(itemWidth, itemHeight); | 	glTexCoord2f(1, 1); glVertex2f(equipWidth, equipHeight); | ||||||
| 	glTexCoord2f(1, 1); glVertex2i(0, itemHeight); | 	glTexCoord2f(0, 1); glVertex2f(0, equipHeight); | ||||||
| 	glEnd(); | 	glEnd(); | ||||||
|  |  | ||||||
| 	//glDisable(GL_BLEND); |  | ||||||
|  |  | ||||||
| 	// Username | 	// Username | ||||||
| 	glEnable(GL_BLEND); | 	glEnable(GL_BLEND); | ||||||
| 	glBlendFunc(GL_SRC_ALPHA, GL_ONE); | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE); | ||||||
|  |  | ||||||
| 	glColor3f(1.0f, 1.0f, 1.0f); | 	glColor3f(1.0f, 1.0f, 1.0f); | ||||||
| 	float scale = GetScale(); |  | ||||||
| 	m_textureFont.Bind(); | 	m_textureFont.Bind(); | ||||||
| 	std::ostringstream ss; | 	std::ostringstream ss; | ||||||
| 	ss << m_player.GetUsername(); | 	float fUsernamePosY = hpBarYPos - (hpBarHeight * 2); | ||||||
| 	PrintText(fPosX, fPosY, scale, ss.str()); |  | ||||||
|  |  | ||||||
| 	//Countdown | 	ss.str(""); | ||||||
|  | 	ss << m_player.GetUsername(); | ||||||
|  | 	PrintText(itemBackgroundXPos, fUsernamePosY, ss.str(), 1.5f); | ||||||
|  |  | ||||||
|  | 	ss.str(""); | ||||||
|  | 	ss << m_player.GetHP() * 100 << "%"; | ||||||
|  | 	PrintText(itemBackgroundXPos * 5.25f, fUsernamePosY, ss.str(), 1.5f); | ||||||
|  | 	 | ||||||
|  | 	float countdownXOffset = Width() * 0.2f; | ||||||
|  | 	float countdownYOffset = Height() * 0.1f; | ||||||
|  | 	float countdownXPos = Width() - countdownXOffset; | ||||||
|  | 	float countdownYPos = Height() - countdownYOffset; | ||||||
|  |  | ||||||
|  | 	// Countdown | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60; | 	ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60; | ||||||
| 	PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str()); | 	PrintText(countdownXPos, countdownYPos, ss.str(), 2.0f); | ||||||
| 	 |  | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | void Engine::DisplayInfo(float elapsedTime, BlockType bloc) { | ||||||
| 	// Bind de la texture pour le font |  | ||||||
| 	m_textureFont.Bind(); | 	m_textureFont.Bind(); | ||||||
| 	std::ostringstream ss; | 	std::ostringstream ss; | ||||||
|  |  | ||||||
| 	float scale = GetScale(); | 	float marginX = Width() * 0.01; | ||||||
| 	unsigned int x = Width() / 25; | 	float marginY = Height() * 0.05; | ||||||
|  |  | ||||||
|  | 	float fPosX = marginX; | ||||||
|  | 	float fPosY = Height() - marginY; | ||||||
|  |  | ||||||
|  | 	float charSize = 20 + (24 - 20) * (Width() - 1600) / (1920 - 1600); | ||||||
|  |  | ||||||
| 	ss << " Fps : " << GetFps(elapsedTime); | 	ss << " Fps : " << GetFps(elapsedTime); | ||||||
| 	PrintText(x, Height() - (Height() / 19.2), scale, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
|  | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Rendered Chunks : " << m_renderCount; | 	ss << " Rendered Chunks : " << m_renderCount; | ||||||
| 	PrintText(x, Height() - (Height() / 13.7), scale, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
|  | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted(); | 	ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted(); | ||||||
| 	PrintText(x, Height() - (Height() / 10.7), scale, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
| 	ss << " Velocity  : " << m_player.GetVelocity(); // IMPORTANT : on utilise l <20> operateur << pour afficher la position | 	fPosY -= charSize; | ||||||
| 	PrintText(x, Height() / 48, scale, ss.str()); |  | ||||||
|  | 	float fPosYJump = Height() * 0.09; | ||||||
|  | 	fPosY = fPosYJump; | ||||||
|  | 	fPosY -= charSize; | ||||||
|  |  | ||||||
|  | 	ss << " Velocity  : " << m_player.GetVelocity(); | ||||||
|  | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
|  | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Direction : " << m_player.GetDirection(); | 	ss << " Direction : " << m_player.GetDirection(); | ||||||
| 	PrintText(x, Height() / 24, scale, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
|  | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Position  : " << m_player.GetPosition(); | 	ss << " Position  : " << m_player.GetPosition(); | ||||||
| 	PrintText(x, Height() / 16, scale, ss.str()); | 	PrintText(fPosX, fPosY, ss.str()); | ||||||
| 	ss.str(""); | 	ss.str(""); | ||||||
|  | 	fPosY -= charSize; | ||||||
|  |  | ||||||
| 	ss << " Block  : "; | 	ss << " Block  : "; | ||||||
|  |  | ||||||
| 	if (bloc == BTYPE_LAST) | 	if (bloc == BTYPE_LAST) | ||||||
| 		ss << "Weapon."; | 		ss << "Weapon"; | ||||||
| 	else ss << (int)bloc; | 	else | ||||||
|  | 		ss << (int)bloc; | ||||||
|  | 	PrintText(fPosX, fPosYJump, ss.str()); | ||||||
|  | } | ||||||
|  |  | ||||||
| 	PrintText(x, Height() / 12, scale, ss.str()); | void Engine::DisplaySingleOrMultiplayerMenu() { | ||||||
|  | 	GLint viewport[4]; | ||||||
|  | 	glGetIntegerv(GL_VIEWPORT, viewport); | ||||||
|  |  | ||||||
|  | 	glEnable(GL_BLEND); | ||||||
|  | 	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||||
|  | 	glBlendEquation(GL_FUNC_ADD); | ||||||
|  |  | ||||||
|  | 	glDisable(GL_STENCIL_TEST); | ||||||
|  | 	glDisable(GL_DEPTH_TEST); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPushMatrix(); | ||||||
|  |  | ||||||
|  | 	glLoadIdentity(); | ||||||
|  | 	glOrtho(0, Width(), 0, Height(), -1, 1); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPushMatrix(); | ||||||
|  |  | ||||||
|  | 	// Background | ||||||
|  | 	m_textureSoloMultiMenu.Bind(); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(0.0f, 0.0f); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(Width(), 0.0f); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(Width(), Height()); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(0.0f, Height()); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	// Title | ||||||
|  | 	float titleWidthProportion = 0.4f; | ||||||
|  | 	float titleHeightProportion = 0.4f; | ||||||
|  | 	float titleWidth = titleWidthProportion * Width(); | ||||||
|  | 	float titleHeight = titleHeightProportion * Height(); | ||||||
|  | 	float offsetTitleXFactor = 0.05f; | ||||||
|  | 	float offsetTitleYFactor = 0.05f; | ||||||
|  | 	m_titleX = (Width() - titleWidth) - (offsetTitleXFactor * Width()); | ||||||
|  | 	m_titleY = (Height() - titleHeight) - (offsetTitleYFactor * Height()); | ||||||
|  |  | ||||||
|  | 	m_textureTitle.Bind(); | ||||||
|  | 	glColor4f(1.0f, 0.5f, 0.0f, 1.0f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(m_titleX, m_titleY); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(m_titleX + titleWidth, m_titleY); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(m_titleX + titleWidth, m_titleY + titleHeight); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(m_titleX, m_titleY + titleHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	glBindTexture(GL_TEXTURE_2D, 0); | ||||||
|  |  | ||||||
|  | 	// Single Player and Multiplayer button background quads | ||||||
|  | 	float buttonWidthProportion = 0.4f; | ||||||
|  | 	float buttonHeightProportion = 0.075f; | ||||||
|  | 	float buttonWidth = buttonWidthProportion * Width(); | ||||||
|  | 	float buttonHeight = buttonHeightProportion * Height(); | ||||||
|  | 	float offsetSingleButtonXFactor = 0.075f; | ||||||
|  | 	float offsetSingleButtonYFactor = 0.05f;  | ||||||
|  |  | ||||||
|  | 	float buttonPosX = m_titleX; | ||||||
|  | 	float buttonSinglePosY = m_titleY - buttonHeight - (offsetSingleButtonYFactor * Height()); | ||||||
|  | 	float buttonMultiPosY = (buttonSinglePosY * 0.75); | ||||||
|  |  | ||||||
|  | 	// Single Player background | ||||||
|  | 	glColor4f(1.0f, 1.0f, 1.0f, 0.5f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonSinglePosY); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY + buttonHeight); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonSinglePosY + buttonHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	// Single Player text | ||||||
|  | 	m_textureSoloText.Bind(); | ||||||
|  | 	glColor4f(0.75f, 0.05f, 0.0f, 1.0f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonSinglePosY); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonSinglePosY + buttonHeight); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonSinglePosY + buttonHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	glBindTexture(GL_TEXTURE_2D, 0); | ||||||
|  | 	// Multi Player background | ||||||
|  | 	glColor4f(1.0f, 1.0f, 1.0f, 0.5f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY + buttonHeight); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonMultiPosY + buttonHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	// Multi Player text | ||||||
|  | 	m_textureMultiText.Bind(); | ||||||
|  | 	glColor4f(0.75f, 0.05f, 0.0f, 1.0f); | ||||||
|  | 	glBegin(GL_QUADS); | ||||||
|  | 	glTexCoord2f(0.0f, 0.0f); glVertex2f(buttonPosX, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 0.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY); | ||||||
|  | 	glTexCoord2f(1.0f, 1.0f); glVertex2f(buttonPosX + buttonWidth, buttonMultiPosY + buttonHeight); | ||||||
|  | 	glTexCoord2f(0.0f, 1.0f); glVertex2f(buttonPosX, buttonMultiPosY + buttonHeight); | ||||||
|  | 	glEnd(); | ||||||
|  |  | ||||||
|  | 	glColor4f(1.0f, 1.0f, 1.0f, 1.0f); | ||||||
|  |  | ||||||
|  | 	// Reset the state | ||||||
|  | 	glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); | ||||||
|  |  | ||||||
|  | 	glEnable(GL_STENCIL_TEST); | ||||||
|  | 	glEnable(GL_DEPTH_TEST); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_PROJECTION); | ||||||
|  | 	glPopMatrix(); | ||||||
|  |  | ||||||
|  | 	glMatrixMode(GL_MODELVIEW); | ||||||
|  | 	glPopMatrix(); | ||||||
|  |  | ||||||
|  | 	ShowCursor(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::DrawHud(float elapsedTime, BlockType bloc) { | void Engine::DrawHud(float elapsedTime, BlockType bloc) { | ||||||
| @@ -608,7 +923,6 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) { | |||||||
|  |  | ||||||
| 	int timer = GetCountdown(elapsedTime); | 	int timer = GetCountdown(elapsedTime); | ||||||
|  |  | ||||||
| 	// Appel de la fonction pour l'affichage de notifications |  | ||||||
| 	if (m_keyK) { | 	if (m_keyK) { | ||||||
| 		SystemNotification(m_messageNotification); | 		SystemNotification(m_messageNotification); | ||||||
| 		m_keyK = false; | 		m_keyK = false; | ||||||
| @@ -631,7 +945,6 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) { | |||||||
| 		DisplayCrosshair(); | 		DisplayCrosshair(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 	// Reset du blend function |  | ||||||
| 	glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); | 	glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR); | ||||||
| 	glBlendEquation(GL_FUNC_SUBTRACT); | 	glBlendEquation(GL_FUNC_SUBTRACT); | ||||||
|  |  | ||||||
| @@ -645,34 +958,37 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) { | |||||||
| 	glPopMatrix(); | 	glPopMatrix(); | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::PrintText(float x, float y, float scale, const std::string& t) { | void Engine::PrintText(float x, float y, const std::string& t, float charSizeMultiplier) { | ||||||
|  | 	float windowWidth = static_cast<float>(Width()); | ||||||
|  | 	float windowHeight = static_cast<float>(Height()); | ||||||
|  |  | ||||||
|  | 	float posX = x * windowWidth; | ||||||
|  | 	float posY = y * windowHeight; | ||||||
|  |  | ||||||
|  | 	float baseCharSize = 20 + (24 - 20) * (windowWidth - 1600) / (1920 - 1600); | ||||||
|  | 	float charSize = baseCharSize * charSizeMultiplier; | ||||||
|  |  | ||||||
| 	glLoadIdentity(); | 	glLoadIdentity(); | ||||||
| 	glTranslated(x, y, 0); | 	glTranslated(x, y, 0); | ||||||
|  |  | ||||||
| 	for (unsigned int i = 0; i < t.length(); ++i) { | 	for (unsigned int i = 0; i < t.length(); ++i) { | ||||||
| 		float left = (float)((t[i] - 32) % 16) / 16.f; | 		float left = (float)((t[i] - 32) % 16) / 16.f; | ||||||
| 		float top = (float)((t[i] - 32) / 16) / 16.f; | 		float top = (float)((t[i] - 32) / 16) / 16.f; | ||||||
| 		top += .5f; | 		top += 0.5f; | ||||||
|  |  | ||||||
| 		glBegin(GL_QUADS); | 		glBegin(GL_QUADS); | ||||||
| 			glTexCoord2f(left, 1.f - top - .0625f);			 glVertex2f(0, 0); | 		glTexCoord2f(left, 1.f - top - .0625f);          glVertex2f(0, 0); | ||||||
| 			glTexCoord2f(left + .0625f, 1.f - top - .0625f); glVertex2f(12 * scale, 0); | 		glTexCoord2f(left + .0625f, 1.f - top - .0625f); glVertex2f(charSize, 0); | ||||||
| 			glTexCoord2f(left + .0625f, 1.f - top);			 glVertex2f(12 * scale, 12 * scale); | 		glTexCoord2f(left + .0625f, 1.f - top);          glVertex2f(charSize, charSize); | ||||||
| 			glTexCoord2f(left, 1.f - top);					 glVertex2f(0, 12 * scale); | 		glTexCoord2f(left, 1.f - top);                   glVertex2f(0, charSize); | ||||||
| 		glEnd(); | 		glEnd(); | ||||||
|  |  | ||||||
| 		glTranslated(8 * scale, 0, 0); | 		glTranslated(0.5555f * charSize, 0, 0); | ||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| float Engine::GetScale() const { |  | ||||||
| 	float widthRatio = Width() / BASE_WIDTH; |  | ||||||
| 	float heightRatio = Height() / BASE_HEIGHT; |  | ||||||
|  |  | ||||||
| 	return (widthRatio + heightRatio) / 2.0f; |  | ||||||
| } |  | ||||||
|  |  | ||||||
| int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; } | int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; } | ||||||
|  |  | ||||||
| int Engine::GetCountdown(float elapsedTime) { | int Engine::GetCountdown(float elapsedTime) { | ||||||
| 	if (m_resetcountdown) | 	if (m_resetcountdown) | ||||||
| 	{ | 	{ | ||||||
| @@ -681,7 +997,7 @@ int Engine::GetCountdown(float elapsedTime) { | |||||||
| 	} | 	} | ||||||
| 	if (m_countdown < m_time) | 	if (m_countdown < m_time) | ||||||
| 		Stop(); | 		Stop(); | ||||||
| 	if(!m_stopcountdown) | 	if (!m_stopcountdown) | ||||||
| 		m_time += elapsedTime; | 		m_time += elapsedTime; | ||||||
| 	return m_countdown - (int)m_time; | 	return m_countdown - (int)m_time; | ||||||
| } | } | ||||||
| @@ -689,7 +1005,11 @@ int Engine::GetCountdown(float elapsedTime) { | |||||||
| void Engine::Render(float elapsedTime) { | void Engine::Render(float elapsedTime) { | ||||||
| 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||||
|  |  | ||||||
| 	if (m_gamestate == GameState::PLAY) | 	m_time_SplashScreen += elapsedTime; | ||||||
|  | 	if (m_time_SplashScreen < 2) { | ||||||
|  | 		DrawSplachScreen(); | ||||||
|  | 	} | ||||||
|  | 	else if (m_gamestate == GameState::PLAY) | ||||||
| 	{ | 	{ | ||||||
| 		HideCursor(); | 		HideCursor(); | ||||||
| 		CenterMouse(); //D<>placement de centermouse dans l'action de jouer | 		CenterMouse(); //D<>placement de centermouse dans l'action de jouer | ||||||
| @@ -724,16 +1044,16 @@ void Engine::Render(float elapsedTime) { | |||||||
| 				if (leftright) | 				if (leftright) | ||||||
| 					vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x); | 					vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x); | ||||||
| 				else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x); | 				else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x); | ||||||
| 				m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), .8f, false); | 				m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), false,.8f); | ||||||
| 				leftright = !leftright; | 				leftright = !leftright; | ||||||
| 				break; | 				break; | ||||||
| 			case Player::Sound::FALL: | 			case Player::Sound::FALL: | ||||||
| 				m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), 1.f, false); | 				m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), false,1.f); | ||||||
| 				break; | 				break; | ||||||
| 			default: break; | 			default: break; | ||||||
| 			} | 			} | ||||||
| 			m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<EFBFBD>es du joueur et | 			m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonnees du joueur et | ||||||
| 			// son vecteur de v<EFBFBD>locit<EFBFBD> (pour l'effet Doppler) | 			// son vecteur de velocite (pour l'effet Doppler) | ||||||
| 			pollTime = 0; | 			pollTime = 0; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| @@ -757,10 +1077,18 @@ void Engine::Render(float elapsedTime) { | |||||||
| 						m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection()); | 						m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection()); | ||||||
| 						break; | 						break; | ||||||
| 					} | 					} | ||||||
| 					else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<EFBFBD>re balle de l'array. | 					else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array. | ||||||
| 						m_bullets[0]->~Bullet(); | 						m_bullets[0]->~Bullet(); | ||||||
| 						m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection()); | 						m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection()); | ||||||
| 					} | 					} | ||||||
|  | 				bulletTime = BULLET_TIME; | ||||||
|  | 				m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", m_player.GetPOV(), m_player.GetDirection() * 10, false, .5f); | ||||||
|  | 				if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash. | ||||||
|  | 					glClearColor(.8f, .8f, .8f, 1.f); | ||||||
|  | 					glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); | ||||||
|  | 					glClearColor(0.f, 0.f, 0.f, 1.f); | ||||||
|  | 					return; | ||||||
|  | 				} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 	else if (m_mouseR) | 	else if (m_mouseR) | ||||||
| @@ -768,8 +1096,8 @@ void Engine::Render(float elapsedTime) { | |||||||
| 	 | 	 | ||||||
| 	for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu. | 	for (int x = 0; x < MAX_BULLETS; ++x) { // Array de bullets en jeu. | ||||||
| 		if (m_bullets[x]) { | 		if (m_bullets[x]) { | ||||||
| 			for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) | 			for (int b = 0; b < BULLET_UPDATES_PER_FRAME; ++b) { | ||||||
| 				if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME)) { | 				if (m_bullets[x]->Update(&m_world, elapsedTime, BULLET_UPDATES_PER_FRAME, m_players)) { | ||||||
| 					m_bullets[x]->~Bullet(); | 					m_bullets[x]->~Bullet(); | ||||||
| 					if (m_whoosh[x]) | 					if (m_whoosh[x]) | ||||||
| 						m_whoosh[x]->drop(); | 						m_whoosh[x]->drop(); | ||||||
| @@ -780,22 +1108,30 @@ void Engine::Render(float elapsedTime) { | |||||||
| 				else if (!m_whoosh[x]) { | 				else if (!m_whoosh[x]) { | ||||||
| 					m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length()); | 					m_whoosh[x] = m_audio.Create3DAudioObj(m_whoosh[x], AUDIO_PATH "noise.wav", m_bullets[x]->getPos(), m_bullets[x]->getVel(), true, (m_bullets[x]->getPos() - m_player.GetPosition()).Length()); | ||||||
| 				} | 				} | ||||||
| 				else m_audio.Render3DAudioObj(m_whoosh[x], m_bullets[x]->getPos(), m_bullets[x]->getVel(), 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length());			 | 				else { | ||||||
|  | 					Vector3f pos = m_bullets[x]->getPos(), vel = m_bullets[x]->getVel(); | ||||||
|  | 					m_audio.Render3DAudioObj(m_whoosh[x], pos, vel, 5 - (m_bullets[x]->getPos() - m_player.GetPosition()).Length()); | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
| 		m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | 		m_renderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas); | ||||||
| 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | 		m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo); | ||||||
| 		m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo); | 		m_renderer.UpdateMesh(&m_world, m_player.GetPosition(), m_blockinfo); | ||||||
|  |  | ||||||
| 		if (m_isSkybox) m_skybox.Render(skybox); | 		if (m_isSkybox) m_skybox.Render(skybox); | ||||||
|  |  | ||||||
| 		ProcessNotificationQueue(); |  | ||||||
| 		DrawHud(elapsedTime, bloc); | 		DrawHud(elapsedTime, bloc); | ||||||
|  | 		DisplayPovGun(); | ||||||
|  | 		ProcessNotificationQueue(); | ||||||
|  | 		if (m_damage) | ||||||
|  | 		{ | ||||||
|  | 			InstantDamage(); | ||||||
|  | 		} | ||||||
| 		static bool fell = false; | 		static bool fell = false; | ||||||
| 		if (m_player.GetPosition().y < 1.7f && !fell) { | 		if (m_player.GetPosition().y < 1.7f && !fell) { | ||||||
| 			m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), 1.f, false); | 			m_audio.Create3DAudioObj(m_scream, AUDIO_PATH "scream.wav", m_player.GetPOV(), m_player.GetVelocity(), false,1.f); | ||||||
| 			fell = true; | 			fell = true; | ||||||
| 		} | 		} | ||||||
| 		else if (m_player.GetPosition().y < -20.f) { | 		else if (m_player.GetPosition().y < -20.f) { | ||||||
| @@ -803,10 +1139,37 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			fell = false; | 			fell = false; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
|  | 		if (m_networkgame) { | ||||||
|  | 			static char* buf = new char[BUFFER_LENGTH]; | ||||||
|  | 			uint32_t buflen = BUFFER_LENGTH; | ||||||
|  | 			netprot::Input input; | ||||||
|  | 			//sockaddr_in addr = m_conn.m_srvsockaddr; | ||||||
|  |  | ||||||
|  | 			input.direction = m_player.GetDirection(); | ||||||
|  | 			input.sid = m_conn.getId(); | ||||||
|  | 			input.timestamp = 12345; | ||||||
|  | 			input.keys.forward = m_keyW; | ||||||
|  | 			input.keys.backward = m_keyS; | ||||||
|  | 			input.keys.left = m_keyA; | ||||||
|  | 			input.keys.right = m_keyD; | ||||||
|  | 			input.keys.jump = m_keySpace; | ||||||
|  | 			input.keys.block = m_mouseR; | ||||||
|  | 			input.keys.shoot = m_mouseL; | ||||||
|  |  | ||||||
|  | 			//netprot::Serialize(&input, &buf, &buflen); | ||||||
|  | 			//sendto(m_conn.m_sock_udp, buf, buflen, 0, (sockaddr*)&addr, sizeof(addr)); | ||||||
|  |  | ||||||
|  | 			netprot::sendPackTo<netprot::Input>(m_conn.m_sock_udp, &input, &buf, &buflen, &m_conn.m_srvsockaddr); | ||||||
|  | 		} | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | 	else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS) | ||||||
| 	{ | 	{ | ||||||
| 		DrawMenu(); | 		if (!m_soloMultiChoiceMade) { | ||||||
|  | 			DisplaySingleOrMultiplayerMenu(); | ||||||
|  | 		} | ||||||
|  | 		else { | ||||||
|  | 			DrawMenu(); | ||||||
|  | 		} | ||||||
| 	} | 	} | ||||||
| 	else if (m_gamestate == GameState::PAUSE) | 	else if (m_gamestate == GameState::PAUSE) | ||||||
| 	{ | 	{ | ||||||
| @@ -864,7 +1227,7 @@ void Engine::KeyPressEvent(unsigned char key) { | |||||||
| 		break; | 		break; | ||||||
| 	case 10: // K - Debugging DisplayNotification() | 	case 10: // K - Debugging DisplayNotification() | ||||||
| 		m_keyK = true; | 		m_keyK = true; | ||||||
| 		m_messageNotification = "notifications systeme peuvent <EFBFBD>tre affich<EFBFBD>"; | 		m_messageNotification = "notifications systeme peuvent etre affichees"; | ||||||
| 		break; | 		break; | ||||||
| 	case 11: // L - Debugging DisplayNotification() | 	case 11: // L - Debugging DisplayNotification() | ||||||
| 		m_keyL = true; | 		m_keyL = true; | ||||||
| @@ -877,6 +1240,8 @@ void Engine::KeyPressEvent(unsigned char key) { | |||||||
| 		break; | 		break; | ||||||
| 	case 8: // I - Ignorer | 	case 8: // I - Ignorer | ||||||
| 		break; | 		break; | ||||||
|  | 	case 9: // J - InstantDamage | ||||||
|  | 		m_damage = true; | ||||||
| 	case 15: // P - Ignorer | 	case 15: // P - Ignorer | ||||||
| 		break; | 		break; | ||||||
| 	case 17: // R - Ignorer | 	case 17: // R - Ignorer | ||||||
| @@ -1011,6 +1376,37 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) { | |||||||
| 		if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400)) | 		if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400)) | ||||||
| 			m_gamestate = GameState::QUIT; | 			m_gamestate = GameState::QUIT; | ||||||
| 	} | 	} | ||||||
|  | 	else if (m_gamestate == GameState::OPTIONS) | ||||||
|  | 	{ | ||||||
|  | 		float buttonWidthProportion = 0.4f; | ||||||
|  | 		float buttonHeightProportion = 0.075f; | ||||||
|  | 		float buttonWidth = buttonWidthProportion * Width(); | ||||||
|  | 		float buttonHeight = buttonHeightProportion * Height(); | ||||||
|  | 		float offsetSingleButtonXFactor = 0.075f; | ||||||
|  | 		float offsetSingleButtonYFactor = 0.05f; | ||||||
|  |  | ||||||
|  | 		float buttonPosX = m_titleX; | ||||||
|  | 		float buttonSinglePosY = m_titleY - buttonHeight - (offsetSingleButtonYFactor * Height()); | ||||||
|  | 		float buttonMultiPosY = buttonSinglePosY * 0.75; | ||||||
|  | 		float adjustedMouseY = Height() - m_mousemy; | ||||||
|  |  | ||||||
|  | 		// Single Player | ||||||
|  | 		if (m_mousemx >= buttonPosX && m_mousemx <= (buttonPosX + buttonWidth) && | ||||||
|  | 			adjustedMouseY >= buttonSinglePosY && adjustedMouseY <= (buttonSinglePosY + buttonHeight)) | ||||||
|  | 		{ | ||||||
|  | 			std::cout << "Single Player button clicked" << std::endl; | ||||||
|  | 			m_soloMultiChoiceMade = true; | ||||||
|  | 			m_gamestate = GameState::PLAY; | ||||||
|  | 		} | ||||||
|  | 		// Multiplayer | ||||||
|  | 		else if (m_mousemx >= buttonPosX && m_mousemx <= (buttonPosX + buttonWidth) && | ||||||
|  | 			adjustedMouseY >= buttonMultiPosY && adjustedMouseY <= (buttonMultiPosY + buttonHeight)) | ||||||
|  | 		{ | ||||||
|  | 			std::cout << "Multiplayer button clicked" << std::endl; | ||||||
|  | 			m_soloMultiChoiceMade = true; | ||||||
|  | 			m_gamestate = GameState::PLAY; | ||||||
|  | 		} | ||||||
|  | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) { | void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) { | ||||||
|   | |||||||
| @@ -18,7 +18,8 @@ | |||||||
| #include "audio.h" | #include "audio.h" | ||||||
| #include "textureatlas.h" | #include "textureatlas.h" | ||||||
| #include "connector.h" | #include "connector.h" | ||||||
| #include "worldrenderer.h" | #include "renderer.h" | ||||||
|  | #include "remoteplayer.h" | ||||||
|  |  | ||||||
| class Engine : public OpenglContext { | class Engine : public OpenglContext { | ||||||
| public: | public: | ||||||
| @@ -26,6 +27,7 @@ public: | |||||||
|     virtual ~Engine(); |     virtual ~Engine(); | ||||||
|     virtual void DrawMenu(); |     virtual void DrawMenu(); | ||||||
|     virtual void DrawPause(); |     virtual void DrawPause(); | ||||||
|  |     virtual void DrawSplachScreen(); | ||||||
|     virtual void Init(); |     virtual void Init(); | ||||||
|     virtual void DeInit(); |     virtual void DeInit(); | ||||||
|     virtual void LoadResource(); |     virtual void LoadResource(); | ||||||
| @@ -38,23 +40,24 @@ public: | |||||||
|     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); |     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y); | ||||||
|  |  | ||||||
| private: | private: | ||||||
|     float GetScale() const; |  | ||||||
|  |  | ||||||
|     int GetFps(float elapsedTime) const; |     int GetFps(float elapsedTime) const; | ||||||
|     int GetCountdown(float elapsedTime); |     int GetCountdown(float elapsedTime); | ||||||
|  |  | ||||||
|     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); |     bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true); | ||||||
|  |  | ||||||
|  |     void InstantDamage(); | ||||||
|     void SystemNotification(std::string systemLog); |     void SystemNotification(std::string systemLog); | ||||||
|     void KillNotification(Player killer, Player killed); |     void KillNotification(Player killer, Player killed); | ||||||
|     void DisplayNotification(std::string message); |     void DisplayNotification(std::string message); | ||||||
|     void ProcessNotificationQueue(); |     void ProcessNotificationQueue(); | ||||||
|     void DisplayCrosshair(); |     void DisplayCrosshair(); | ||||||
|  |     void DisplayPovGun(); | ||||||
|     void DisplayCurrentItem(); |     void DisplayCurrentItem(); | ||||||
|     void DisplayHud(int timer); |     void DisplayHud(int timer); | ||||||
|     void DisplayInfo(float elapsedTime, BlockType bloc); |     void DisplayInfo(float elapsedTime, BlockType bloc); | ||||||
|  |     void DisplaySingleOrMultiplayerMenu(); | ||||||
|     void DrawHud(float elapsedTime, BlockType bloc); |     void DrawHud(float elapsedTime, BlockType bloc); | ||||||
|     void PrintText(float x, float y, float scale, const std::string& t); |     void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f); | ||||||
|  |  | ||||||
|     Connector m_conn; |     Connector m_conn; | ||||||
|     Shader m_shader01; |     Shader m_shader01; | ||||||
| @@ -62,12 +65,17 @@ private: | |||||||
|     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); |     TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST); | ||||||
|  |  | ||||||
|     World m_world = World(); |     World m_world = World(); | ||||||
|     WorldRenderer m_wrenderer = WorldRenderer(); |     Renderer m_renderer = Renderer(); | ||||||
|  |  | ||||||
|     Texture m_textureSkybox; |  | ||||||
|     Texture m_textureFont; |  | ||||||
|     Texture m_textureCrosshair; |     Texture m_textureCrosshair; | ||||||
|  |     Texture m_textureFont; | ||||||
|     Texture m_textureGun; |     Texture m_textureGun; | ||||||
|  |     Texture m_texturePovGun; | ||||||
|  |     Texture m_textureSkybox; | ||||||
|  |     Texture m_textureSoloMultiMenu; | ||||||
|  |     Texture m_textureSoloText; | ||||||
|  |     Texture m_textureMultiText; | ||||||
|  |     Texture m_textureTitle; | ||||||
|  |  | ||||||
|     Skybox m_skybox; |     Skybox m_skybox; | ||||||
|     Audio m_audio = Audio(AUDIO_PATH "start.wav"); |     Audio m_audio = Audio(AUDIO_PATH "start.wav"); | ||||||
| @@ -80,8 +88,10 @@ private: | |||||||
|      |      | ||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|  |     std::map<uint64_t, Player*> m_players; | ||||||
|  |  | ||||||
|     //Menu |     //Menu | ||||||
|     enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; |     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE }; | ||||||
|     GameState m_gamestate = GameState::MAIN_MENU; |     GameState m_gamestate = GameState::MAIN_MENU; | ||||||
|     Texture MenuTitleTexture; |     Texture MenuTitleTexture; | ||||||
|     Texture MenuBGTexture; |     Texture MenuBGTexture; | ||||||
| @@ -89,13 +99,21 @@ private: | |||||||
|     Texture MenuQuitTexture; |     Texture MenuQuitTexture; | ||||||
|     Texture MenuOptionsTexture; |     Texture MenuOptionsTexture; | ||||||
|     Texture PauseBGTexture; |     Texture PauseBGTexture; | ||||||
|  |     Texture SplachScreenTexture; | ||||||
|  |  | ||||||
|     float m_scale; |     float m_scale; | ||||||
|     float m_time = 0; |     float m_time = 0; | ||||||
|  |     float m_time_SplashScreen = 0; | ||||||
|  |     float m_titleX = 0; | ||||||
|  |     float m_titleY = 0; | ||||||
|  |     float m_Width = 0; | ||||||
|  |     float m_Height = 0; | ||||||
|  |  | ||||||
|     int m_renderCount = 0; |     int m_renderCount = 0; | ||||||
|     int m_countdown = COUNTDOWN; |     int m_countdown = COUNTDOWN; | ||||||
|  |  | ||||||
|  |     bool m_damage = false; | ||||||
|  |  | ||||||
|     bool m_wireframe = false; |     bool m_wireframe = false; | ||||||
|     bool m_isSkybox = true; |     bool m_isSkybox = true; | ||||||
|     bool m_block = false; |     bool m_block = false; | ||||||
| @@ -104,6 +122,7 @@ private: | |||||||
|     bool m_displayHud = true; |     bool m_displayHud = true; | ||||||
|     bool m_displayInfo = false; |     bool m_displayInfo = false; | ||||||
|     bool m_resetcountdown = false; |     bool m_resetcountdown = false; | ||||||
|  |     bool m_soloMultiChoiceMade = false; | ||||||
|     bool m_stopcountdown = false; |     bool m_stopcountdown = false; | ||||||
|      |      | ||||||
|     bool m_keyK = false; |     bool m_keyK = false; | ||||||
| @@ -122,6 +141,8 @@ private: | |||||||
|     float m_mousemx = 0; |     float m_mousemx = 0; | ||||||
|     float m_mousemy = 0; |     float m_mousemy = 0; | ||||||
|  |  | ||||||
|  |     bool m_networkgame = false; | ||||||
|  |  | ||||||
|     std::string m_messageNotification = ""; |     std::string m_messageNotification = ""; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										
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						| After Width: | Height: | Size: 2.1 KiB | 
							
								
								
									
										
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						| After Width: | Height: | Size: 30 KiB | 
| @@ -9,7 +9,7 @@ Mesh::~Mesh() { | |||||||
| void Mesh::FlushMeshToVBO() { | void Mesh::FlushMeshToVBO() { | ||||||
|     m_vertexBuffer.SetMeshData(m_vd, m_vcount); |     m_vertexBuffer.SetMeshData(m_vd, m_vcount); | ||||||
|     m_vcount = 0; |     m_vcount = 0; | ||||||
|     delete[] m_vd; |     //delete[] m_vd; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Mesh::FlushVBO() { | void Mesh::FlushVBO() { | ||||||
|   | |||||||
| @@ -9,6 +9,7 @@ OpenglContext::~OpenglContext() | |||||||
| { | { | ||||||
| } | } | ||||||
|  |  | ||||||
|  |  | ||||||
| bool OpenglContext::Start(const std::string& title, int width, int height, bool fullscreen) | bool OpenglContext::Start(const std::string& title, int width, int height, bool fullscreen) | ||||||
| { | { | ||||||
|     m_title = title; |     m_title = title; | ||||||
| @@ -22,13 +23,14 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool | |||||||
|  |  | ||||||
|     while (m_app.isOpen()) |     while (m_app.isOpen()) | ||||||
|     { |     { | ||||||
|         clock.restart(); |  | ||||||
|  |  | ||||||
|         sf::Event Event; |             clock.restart(); | ||||||
|         while (m_app.pollEvent(Event)) |  | ||||||
|         { |             sf::Event Event; | ||||||
|             switch(Event.type) |             while (m_app.pollEvent(Event)) | ||||||
|             { |             { | ||||||
|  |                 switch (Event.type) | ||||||
|  |                 { | ||||||
|                 case sf::Event::Closed: |                 case sf::Event::Closed: | ||||||
|                     m_app.close(); |                     m_app.close(); | ||||||
|                     break; |                     break; | ||||||
| @@ -51,29 +53,29 @@ bool OpenglContext::Start(const std::string& title, int width, int height, bool | |||||||
|                     MouseReleaseEvent(ConvertMouseButton(Event.mouseButton.button), Event.mouseButton.x, Event.mouseButton.y); |                     MouseReleaseEvent(ConvertMouseButton(Event.mouseButton.button), Event.mouseButton.x, Event.mouseButton.y); | ||||||
|                     break; |                     break; | ||||||
|                 case sf::Event::MouseWheelMoved: |                 case sf::Event::MouseWheelMoved: | ||||||
|                     if(Event.mouseWheel.delta > 0) |                     if (Event.mouseWheel.delta > 0) | ||||||
|                         MousePressEvent(MOUSE_BUTTON_WHEEL_UP, Event.mouseButton.x, Event.mouseButton.y); |                         MousePressEvent(MOUSE_BUTTON_WHEEL_UP, Event.mouseButton.x, Event.mouseButton.y); | ||||||
|                     else |                     else | ||||||
|                         MousePressEvent(MOUSE_BUTTON_WHEEL_DOWN, Event.mouseButton.x, Event.mouseButton.y); |                         MousePressEvent(MOUSE_BUTTON_WHEEL_DOWN, Event.mouseButton.x, Event.mouseButton.y); | ||||||
|                     break; |                     break; | ||||||
|                 default: break; |                 default: break; | ||||||
|  |                 } | ||||||
|             } |             } | ||||||
|         } |  | ||||||
|  |  | ||||||
|         m_app.setActive(); |             m_app.setActive(); | ||||||
|         Render(m_lastFrameTime); |             Render(m_lastFrameTime); | ||||||
|         m_app.display(); |             m_app.display(); | ||||||
|  |  | ||||||
|         m_lastFrameTime = clock.getElapsedTime().asSeconds(); |  | ||||||
|  |  | ||||||
|         // Handle ourself frame rate limit, sf::Window::setFramerateLimit doesn't seems to work |  | ||||||
|         float waitTime = (1.f / m_maxFps) - m_lastFrameTime; |  | ||||||
|         if(waitTime > 0) |  | ||||||
|         { |  | ||||||
|             sf::sleep(sf::seconds(waitTime)); |  | ||||||
|  |  | ||||||
|             m_lastFrameTime = clock.getElapsedTime().asSeconds(); |             m_lastFrameTime = clock.getElapsedTime().asSeconds(); | ||||||
|         } |  | ||||||
|  |             // Handle ourself frame rate limit, sf::Window::setFramerateLimit doesn't seems to work | ||||||
|  |             float waitTime = (1.f / m_maxFps) - m_lastFrameTime; | ||||||
|  |             if (waitTime > 0) | ||||||
|  |             { | ||||||
|  |                 sf::sleep(sf::seconds(waitTime)); | ||||||
|  |  | ||||||
|  |                 m_lastFrameTime = clock.getElapsedTime().asSeconds(); | ||||||
|  |             } | ||||||
|     } |     } | ||||||
|  |  | ||||||
|     UnloadResource(); |     UnloadResource(); | ||||||
|   | |||||||
| @@ -4,6 +4,7 @@ | |||||||
| #include <string> | #include <string> | ||||||
| #include <SFML/Window.hpp> | #include <SFML/Window.hpp> | ||||||
| #include "define.h" | #include "define.h" | ||||||
|  | #include "texture.h" | ||||||
|  |  | ||||||
| // Documentation de SFML: http://www.sfml-dev.org/documentation/index-fr.php | // Documentation de SFML: http://www.sfml-dev.org/documentation/index-fr.php | ||||||
| class OpenglContext | class OpenglContext | ||||||
| @@ -31,7 +32,6 @@ public: | |||||||
|     virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y) = 0; |     virtual void MousePressEvent(const MOUSE_BUTTON &button, int x, int y) = 0; | ||||||
|     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y) = 0; |     virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y) = 0; | ||||||
|  |  | ||||||
|  |  | ||||||
|     bool Start(const std::string& title, int width, int height, bool fullscreen); |     bool Start(const std::string& title, int width, int height, bool fullscreen); | ||||||
|     bool Stop(); |     bool Stop(); | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
										70
									
								
								SQCSim2021/remoteplayer.cpp
									
									
									
									
									
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						| @@ -0,0 +1,70 @@ | |||||||
|  | #include "remoteplayer.h" | ||||||
|  | #include <iostream> | ||||||
|  | #include <cstring> | ||||||
|  |  | ||||||
|  |  | ||||||
|  | RemotePlayer::RemotePlayer(netprot::PlayerInfo pinfo) : Player(Vector3f(0, 0, 0), 0, 0), m_pinfo(pinfo), m_aminacc(0.0f), m_animstate(Anim::STILL), m_team_id(0), current(), previous() { | ||||||
|  |  | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void RemotePlayer::Init() { | ||||||
|  | 	 | ||||||
|  | } | ||||||
|  |  | ||||||
|  | void RemotePlayer::Feed(const netprot::Output out) { | ||||||
|  |  | ||||||
|  | 	current.position = out.position; | ||||||
|  | 	current.direction = out.direction; | ||||||
|  | 	current.states = out.states; | ||||||
|  | 	current.id = out.id; | ||||||
|  |  | ||||||
|  | 	//a revoir pour le jump et le shoot en meme temps lorsque les test seront possible	 | ||||||
|  |  | ||||||
|  | 	if (current.position != previous.position) | ||||||
|  | 	{ | ||||||
|  | 		Vector3f positionDelta = current.position - previous.position; | ||||||
|  | 		m_position = current.position + positionDelta; | ||||||
|  | 		m_direction = current.direction;		 | ||||||
|  |  | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	if(current.direction != previous.direction) | ||||||
|  | 	{ | ||||||
|  | 		m_direction = current.direction; | ||||||
|  | 		current.direction = current.direction; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	if (current.states.shooting) { | ||||||
|  | 		//true; | ||||||
|  | 		m_animstate = Anim::SHOOTING; | ||||||
|  | 	} | ||||||
|  | 	else if (current.states.jumping) { | ||||||
|  | 		//true; | ||||||
|  | 		m_animstate = Anim::JUMPING; | ||||||
|  | 	} | ||||||
|  | 	else if (current.states.dead) { | ||||||
|  | 		//true; | ||||||
|  | 		m_animstate = Anim::DEAD; | ||||||
|  | 	} | ||||||
|  | 	else if(current.states.powerup){ | ||||||
|  | 		//true; | ||||||
|  | 		m_animstate = Anim::POWERUP; | ||||||
|  | 	} | ||||||
|  | 	else if (current.states.still) { | ||||||
|  | 		//true; | ||||||
|  | 		m_animstate = Anim::STILL; | ||||||
|  | 	} | ||||||
|  | 	else if (current.states.running) { | ||||||
|  | 		//true; | ||||||
|  | 		m_animstate = Anim::RUNNING; | ||||||
|  | 	} | ||||||
|  |  | ||||||
|  | 	 | ||||||
|  | 	previous.direction = current.direction; | ||||||
|  | 	previous.position = current.position; | ||||||
|  | 	previous.states = current.states; | ||||||
|  | 	previous.id = current.id; | ||||||
|  |  | ||||||
|  |  | ||||||
|  |  | ||||||
|  | } | ||||||
							
								
								
									
										26
									
								
								SQCSim2021/remoteplayer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,26 @@ | |||||||
|  | #ifndef REMOTEPLAYER_H__ | ||||||
|  | #define REMOTEPLAYER_H__ | ||||||
|  | #include "../SQCSim-common/player.h" | ||||||
|  | #include "../SQCSim-common/netprotocol.h" | ||||||
|  | #include "define.h" | ||||||
|  | #include "textureatlas.h" | ||||||
|  | #include "shader.h" | ||||||
|  |  | ||||||
|  | class RemotePlayer : public Player { | ||||||
|  | public: | ||||||
|  | 	enum Anim { STILL = 1, RUNNING = 2, JUMPING = 4, SHOOTING = 8, POWERUP = 16,  DEAD = 32 }; | ||||||
|  |  | ||||||
|  | 	RemotePlayer(netprot::PlayerInfo pinfo); | ||||||
|  |  | ||||||
|  | 	void Init(); | ||||||
|  | 	void Feed(const netprot::Output out); | ||||||
|  |  | ||||||
|  | private: | ||||||
|  | 	netprot::Output current, previous; | ||||||
|  | 	netprot::PlayerInfo m_pinfo; | ||||||
|  | 	float m_aminacc; | ||||||
|  | 	Anim m_animstate; | ||||||
|  | 	uint64_t m_team_id; | ||||||
|  |  | ||||||
|  | }; | ||||||
|  | #endif | ||||||
| @@ -1,13 +1,13 @@ | |||||||
| #include "worldrenderer.h" | #include "renderer.h" | ||||||
| 
 | 
 | ||||||
| WorldRenderer::WorldRenderer() { | Renderer::Renderer() { | ||||||
| 	m_meshes.Reset(nullptr); | 	m_meshes.Reset(nullptr); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| WorldRenderer::~WorldRenderer() { | Renderer::~Renderer() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) { | void Renderer::RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const { | ||||||
| 	rendercount = 0; | 	rendercount = 0; | ||||||
| 	Vector3f angle; | 	Vector3f angle; | ||||||
| 	Vector3f cursor; | 	Vector3f cursor; | ||||||
| @@ -18,7 +18,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& | |||||||
| 	direct.Normalize(); | 	direct.Normalize(); | ||||||
| 	pos.y = 1; | 	pos.y = 1; | ||||||
| 
 | 
 | ||||||
| 	static Vector3<unsigned int> renderManifest[VIEW_DISTANCE * 8]; // Nombre de Chunks maximal à être rendus.
 | 	static Vector3<unsigned int> renderManifest[VIEW_DISTANCE * 8]; // Nombre de Chunks maximal <EFBFBD> <20>tre rendus.
 | ||||||
| 
 | 
 | ||||||
| 	//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
 | 	//for (int dist = VIEW_DISTANCE; dist >= 0; dist -= CHUNK_SIZE_X) {
 | ||||||
| 	for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) { | 	for (int dist = 0; dist <= VIEW_DISTANCE; dist += CHUNK_SIZE_X) { | ||||||
| @@ -27,18 +27,18 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& | |||||||
| 		int echantillons; | 		int echantillons; | ||||||
| 
 | 
 | ||||||
| 		if (dist > VIEW_DISTANCE * .1f) { | 		if (dist > VIEW_DISTANCE * .1f) { | ||||||
| 			sinus = .00872653549f; // sin(1/2 degré)
 | 			sinus = .00872653549f; // sin(1/2 degr<EFBFBD>)
 | ||||||
| 			cosinus = .99996192306; // cos(1/2 degré)
 | 			cosinus = .99996192306; // cos(1/2 degr<EFBFBD>)
 | ||||||
| 			echantillons = 180; | 			echantillons = 180; | ||||||
| 		} | 		} | ||||||
| 		//else {//if (dist > VIEW_DISTANCE * .3f) {
 | 		//else {//if (dist > VIEW_DISTANCE * .3f) {
 | ||||||
| 		//	sinus = .01151891831f; // sin(2/3 degré)
 | 		//	sinus = .01151891831f; // sin(2/3 degr<EFBFBD>)
 | ||||||
| 		//	cosinus = .99993365506; // cos(2/3 degré)
 | 		//	cosinus = .99993365506; // cos(2/3 degr<EFBFBD>)
 | ||||||
| 		//	echantillons = 120;
 | 		//	echantillons = 120;
 | ||||||
| 		//}
 | 		//}
 | ||||||
| 		//else if (dist > VIEW_DISTANCE * .2f) {
 | 		//else if (dist > VIEW_DISTANCE * .2f) {
 | ||||||
| 		//	sinus = .01745240643; // sin(1 degré)
 | 		//	sinus = .01745240643; // sin(1 degr<EFBFBD>)
 | ||||||
| 		//	cosinus = .99984769515; // cos(1 degré)
 | 		//	cosinus = .99984769515; // cos(1 degr<EFBFBD>)
 | ||||||
| 		//	echantillons = 90;
 | 		//	echantillons = 90;
 | ||||||
| 		//}
 | 		//}
 | ||||||
| 		//else if (dist > VIEW_DISTANCE * .1f) {
 | 		//else if (dist > VIEW_DISTANCE * .1f) {
 | ||||||
| @@ -72,7 +72,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& | |||||||
| 				bool valide = true; | 				bool valide = true; | ||||||
| 				unsigned int chx, chy; | 				unsigned int chx, chy; | ||||||
| 				origin->ChunkAt(cursor)->GetPosition(chx, chy); | 				origin->ChunkAt(cursor)->GetPosition(chx, chy); | ||||||
| 				for (int index = 0; index < rendercount; ++index) // Permet de vérifier seulement contre celles ajoutées dans la frame, et ne pas avoir à refaire l'array à chaque frame.
 | 				for (int index = 0; index < rendercount; ++index) // Permet de v<EFBFBD>rifier seulement contre celles ajout<EFBFBD>es dans la frame, et ne pas avoir <EFBFBD> refaire l'array <EFBFBD> chaque frame.
 | ||||||
| 					if (renderManifest[index].x == chx && renderManifest[index].z == chy) | 					if (renderManifest[index].x == chx && renderManifest[index].z == chy) | ||||||
| 						valide = false; | 						valide = false; | ||||||
| 
 | 
 | ||||||
| @@ -107,7 +107,7 @@ void WorldRenderer::RenderWorld(World* origin, int& rendercount, const Vector3f& | |||||||
| 	glStencilFunc(GL_GREATER, 1, 0xFF); | 	glStencilFunc(GL_GREATER, 1, 0xFF); | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) { | void Renderer::UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) { | ||||||
| 	int cx = player.x; | 	int cx = player.x; | ||||||
| 	int cy = player.z; | 	int cy = player.z; | ||||||
| 	static int frameUpdate = 2; | 	static int frameUpdate = 2; | ||||||
| @@ -212,3 +212,10 @@ void WorldRenderer::UpdateWorld(World* origin, const Vector3f& player, BlockInfo | |||||||
| 	} | 	} | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
|  | void Renderer::RenderPlayer(Player* player, Transformation tran) const { | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void Renderer::RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const { | ||||||
|  | } | ||||||
|  | 
 | ||||||
							
								
								
									
										30
									
								
								SQCSim2021/renderer.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,30 @@ | |||||||
|  | #ifndef RENDERER_H__ | ||||||
|  | #define RENDERER_H__ | ||||||
|  | #include <future> | ||||||
|  | #include <thread> | ||||||
|  | #include "../SQCSim-common/world.h" | ||||||
|  | #include "../SQCSim-common/transformation.h" | ||||||
|  | #include "define.h" | ||||||
|  | #include "mesh.h" | ||||||
|  | #include "textureatlas.h" | ||||||
|  | #include "shader.h" | ||||||
|  | #include "remoteplayer.h" | ||||||
|  |  | ||||||
|  | class Renderer { | ||||||
|  | private: | ||||||
|  | 	Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y); | ||||||
|  |  | ||||||
|  | 	TextureAtlas* m_playertext = nullptr; | ||||||
|  | 	Shader* m_playershader = nullptr; | ||||||
|  |  | ||||||
|  | public: | ||||||
|  | 	Renderer(); | ||||||
|  | 	~Renderer(); | ||||||
|  |  | ||||||
|  | 	void UpdateMesh(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); | ||||||
|  |  | ||||||
|  | 	void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas) const; | ||||||
|  | 	void RenderPlayer(Player* player, Transformation tran) const; | ||||||
|  | 	void RenderPlayer(RemotePlayer* rplayer, const Vector3f& player_pos, const Vector3f& player_dir) const; | ||||||
|  | }; | ||||||
|  | #endif | ||||||
| @@ -8,30 +8,30 @@ void Skybox::Init(float size){ | |||||||
| 	int count = 0; | 	int count = 0; | ||||||
| 	VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[24]; | 	VertexBuffer::VertexData* vd = new VertexBuffer::VertexData[24]; | ||||||
|  |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 0.f, .5f); |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);  | 	vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);  | 	vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 0.f, .75f);    | 	vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 0.f, .75f);    | ||||||
|  | 	vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 0.f, .5f);    | ||||||
|  |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f); |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);  | 	vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);  | 	vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);  | 	vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f);  | ||||||
|  | 	vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .25f, .5f);  | ||||||
|  |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f); |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);  | 	vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);  | 	vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);  | 	vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f);  | ||||||
|  | 	vd[count++] = VertexBuffer::VertexData(-size, -size, -size, 1.f, 1.f, 1.f, .5f, .5f);  | ||||||
|  |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f); |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 1.f, .5f);    | 	vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, 1.f, .5f);    | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 1.f, .75f);    | 	vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, 1.f, .75f);    | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);  | 	vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .75f, .75f);  | ||||||
|  | 	vd[count++] = VertexBuffer::VertexData(size, -size, -size, 1.f, 1.f, 1.f, .75f, .5f);  | ||||||
|  |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .25f, 1.f); | 	vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, .25f, 1.f);   | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, size, size, 1.f, 1.f, 1.f, .5f, 1.f); | 	vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .25f, .75f); | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, size, size, 1.f, 1.f, 1.f, .5f, .75f); | 	vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .5f, .75f); | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, size, -size, 1.f, 1.f, 1.f, .25f, .75f); | 	vd[count++] = VertexBuffer::VertexData(size, size, -size, 1.f, 1.f, 1.f, .5f, 1.f);   | ||||||
|  |  | ||||||
| 	vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .5f, .25f); | 	vd[count++] = VertexBuffer::VertexData(-size, -size, size, 1.f, 1.f, 1.f, .5f, .25f); | ||||||
| 	vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, .75f, .25f); | 	vd[count++] = VertexBuffer::VertexData(size, -size, size, 1.f, 1.f, 1.f, .75f, .25f); | ||||||
|   | |||||||
| @@ -1,23 +0,0 @@ | |||||||
| #ifndef WORLDRENDERER_H__ |  | ||||||
| #define WORLDRENDERER_H__ |  | ||||||
| #include <future> |  | ||||||
| #include <thread> |  | ||||||
| #include "../SQCSim-common/world.h" |  | ||||||
| #include "../SQCSim-common/transformation.h" |  | ||||||
| #include "define.h" |  | ||||||
| #include "mesh.h" |  | ||||||
| #include "textureatlas.h" |  | ||||||
| #include "shader.h" |  | ||||||
|  |  | ||||||
| class WorldRenderer { |  | ||||||
| private: |  | ||||||
| 	Array2d<Mesh*> m_meshes = Array2d<Mesh*>(WORLD_SIZE_X, WORLD_SIZE_Y); |  | ||||||
|  |  | ||||||
| public: |  | ||||||
| 	WorldRenderer(); |  | ||||||
| 	~WorldRenderer(); |  | ||||||
|  |  | ||||||
| 	void RenderWorld(World* origin, int& rendercount, const Vector3f& player_pos, const Vector3f& player_dir, Transformation& world, Shader& shader, TextureAtlas& atlas); |  | ||||||
| 	void UpdateWorld(World* origin, const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]); |  | ||||||
| }; |  | ||||||
| #endif |  | ||||||