SQC-15_online #1
| @@ -153,7 +153,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping) | 		else if (current.states.jumping) | ||||||
| 			index = 25; | 			index = 25; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 0; | 			index = 0; | ||||||
|  |  | ||||||
| 	} | 	} | ||||||
| @@ -173,7 +173,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping ) | 		else if (current.states.jumping ) | ||||||
| 			index = 26; | 			index = 26; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 1; | 			index = 1; | ||||||
| 		 | 		 | ||||||
| 	} | 	} | ||||||
| @@ -193,7 +193,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping ) | 		else if (current.states.jumping ) | ||||||
| 			index = 28; | 			index = 28; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 3; | 			index = 3; | ||||||
| 		 | 		 | ||||||
| 	} | 	} | ||||||
| @@ -213,7 +213,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping) | 		else if (current.states.jumping) | ||||||
| 			index = 30; | 			index = 30; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 5; | 			index = 5; | ||||||
| 	} | 	} | ||||||
| 	else if (angle < -0.75) //Dos - side n<>gatif | 	else if (angle < -0.75) //Dos - side n<>gatif | ||||||
| @@ -232,7 +232,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping ) | 		else if (current.states.jumping ) | ||||||
| 			index = 32; | 			index = 32; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 7; | 			index = 7; | ||||||
| 		 | 		 | ||||||
| 	} | 	} | ||||||
| @@ -252,7 +252,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping) | 		else if (current.states.jumping) | ||||||
| 			index = 27; | 			index = 27; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 2; | 			index = 2; | ||||||
|  |  | ||||||
| 	} | 	} | ||||||
| @@ -272,7 +272,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping) | 		else if (current.states.jumping) | ||||||
| 			index = 29; | 			index = 29; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 4; | 			index = 4; | ||||||
|  |  | ||||||
| 	} | 	} | ||||||
| @@ -292,7 +292,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 		} | 		} | ||||||
| 		else if (current.states.jumping) | 		else if (current.states.jumping) | ||||||
| 			index = 31; | 			index = 31; | ||||||
| 		else if (current.states.running && current.states.still) | 		else if (current.states.running || current.states.still) | ||||||
| 			index = 6; | 			index = 6; | ||||||
|  |  | ||||||
| 	} | 	} | ||||||
|   | |||||||
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