SQC-15_online #1
| @@ -35,6 +35,16 @@ void RemotePlayer::Feed(const netprot::Output out) { | |||||||
|  |  | ||||||
| 	m_position = Vector3f(out.position); | 	m_position = Vector3f(out.position); | ||||||
| 	m_direction = Vector3f(out.direction); | 	m_direction = Vector3f(out.direction); | ||||||
|  |  | ||||||
|  | 	std::cout << "dead " << out.states.dead << std::endl; | ||||||
|  | 	std::cout << "hit " << out.states.hit << std::endl; | ||||||
|  | 	std::cout << "Jump " << out.states.jumping << std::endl; | ||||||
|  | 	std::cout << "JumpShot " << out.states.jumpshot << std::endl; | ||||||
|  | 	std::cout << "powerUp " << out.states.powerup << std::endl; | ||||||
|  | 	std::cout << "Running " << out.states.running << std::endl; | ||||||
|  | 	std::cout << "Shooting " << out.states.shooting << std::endl; | ||||||
|  | 	std::cout << "Still " << out.states.still << std::endl; | ||||||
|  |  | ||||||
| 	//current.position = out.position; | 	//current.position = out.position; | ||||||
| 	//current.direction = out.direction; | 	//current.direction = out.direction; | ||||||
| 	//current.states = out.states; | 	//current.states = out.states; | ||||||
|   | |||||||
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