SQC-15_online #1
| @@ -15,9 +15,12 @@ bool Bullet::Update(World* world, float elapsedtime, int perframe, std::unordere | |||||||
|  |  | ||||||
| 		for (auto& [key, player] : mapPlayer) { | 		for (auto& [key, player] : mapPlayer) { | ||||||
| 			bool hit = false; | 			bool hit = false; | ||||||
| 			if ((m_currentpos - player->GetPosition()).Length() < .6f) | 			if ((m_currentpos - player->GetPosition()).Length() < .6f) { | ||||||
|  | 				std::cout << "hit" << std::endl; | ||||||
| 				hit = true; | 				hit = true; | ||||||
|  | 			} | ||||||
| 			if ((m_currentpos - player->GetPOV()).Length() < .2f) { | 			if ((m_currentpos - player->GetPOV()).Length() < .2f) { | ||||||
|  | 				std::cout << "headshot" << std::endl; | ||||||
| 				damage *= 2; // HEADSHOT! | 				damage *= 2; // HEADSHOT! | ||||||
| 				hit = true; | 				hit = true; | ||||||
| 			} | 			} | ||||||
|   | |||||||
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