SQC-15_online #1
| @@ -112,7 +112,7 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | ||||
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| 	float angle = angleRemote.Dot(angleCam); | ||||
| 	int index = 0; | ||||
| 	 | ||||
| 	angle = -angle; | ||||
| 	Vector3f side = angleRemote.Cross(angleCam); | ||||
|  | ||||
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