SQC-15_online #1
| @@ -134,9 +134,6 @@ void RemotePlayer::Render(TextureAtlas& atlas, Shader& shader, Transformation tr | |||||||
| 	else if (angle >= -0.75 && !isLeft) //BackRight | 	else if (angle >= -0.75 && !isLeft) //BackRight | ||||||
| 		index = 6; | 		index = 6; | ||||||
|  |  | ||||||
| 	std::cout << index << std::endl; |  | ||||||
|  |  | ||||||
| 	std::cout << "angle: " << angle << std::endl; |  | ||||||
|  |  | ||||||
| 	float u, v, w, h; | 	float u, v, w, h; | ||||||
|  |  | ||||||
|   | |||||||
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