SQC-15_online #1
| @@ -430,6 +430,77 @@ void netprot::Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen) { | |||||||
| 	*buflen = sizeof(uint32_t) * 3 + 3; | 	*buflen = sizeof(uint32_t) * 3 + 3; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | void netprot::Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen) { | ||||||
|  | 	*buf[0] = (char)netprot::PACKET_TYPE::BULLET; | ||||||
|  |  | ||||||
|  | 	uint64_t tstamp = bull->tstamp; | ||||||
|  | 	uint8_t ts8[sizeof(uint64_t)] = { | ||||||
|  | 									   (uint8_t)((tstamp >> 56) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 48) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 40) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 32) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 24) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 16) & 0xFF), | ||||||
|  | 									   (uint8_t)((tstamp >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(tstamp & 0xFF) | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1, ts8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
|  | 	uint64_t tid = bull->tid; | ||||||
|  | 	uint8_t tid8[sizeof(uint64_t)] = { | ||||||
|  | 									   (uint8_t)((tid >> 56) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 48) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 40) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 32) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 24) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 16) & 0xFF), | ||||||
|  | 									   (uint8_t)((tid >> 8) & 0xFF), | ||||||
|  | 										(uint8_t)(tid & 0xFF) | ||||||
|  | 	}; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1 + sizeof(uint64_t), tid8, sizeof(uint64_t)); | ||||||
|  |  | ||||||
|  | 	uint32_t vec[3]; | ||||||
|  | 	memcpy(vec, &bull->pos, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t vec8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1 + sizeof(uint64_t) * 2, vec8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(vec, &bull->dir, sizeof(Vector3f)); // Pour d<>naturer les floats. | ||||||
|  |  | ||||||
|  | 	uint8_t dir8[3 * sizeof(uint32_t)] = { | ||||||
|  | 							(uint8_t)((vec[0] >> 24) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 16) & 0xFF), | ||||||
|  | 							(uint8_t)((vec[0] >> 8) & 0xFF), | ||||||
|  | 							 (uint8_t)(vec[0] & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 24) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 16) & 0xFF), | ||||||
|  | 						(uint8_t)((vec[1] >> 8) & 0xFF), | ||||||
|  | 						 (uint8_t)(vec[1] & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 24) & 0xFF), | ||||||
|  | 					 (uint8_t)((vec[2] >> 16) & 0xFF), | ||||||
|  | 					(uint8_t)((vec[2] >> 8) & 0xFF), | ||||||
|  | 					 (uint8_t)(vec[2] & 0xFF) }; | ||||||
|  |  | ||||||
|  | 	memcpy(*buf + 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 3, dir8, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint32_t) * 6; | ||||||
|  | } | ||||||
|  |  | ||||||
| void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) { | ||||||
| 	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; | 	*buf[0] = (char)netprot::PACKET_TYPE::ERRLOG; | ||||||
|  |  | ||||||
| @@ -876,6 +947,74 @@ bool netprot::Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen) { | |||||||
| 	return true; | 	return true; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | bool netprot::Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen) { | ||||||
|  | 	if (*buflen <= sizeof(BulletAdd)) | ||||||
|  | 		return false; | ||||||
|  |  | ||||||
|  | 	uint8_t tst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(tst, &buf[1], sizeof(uint64_t)); | ||||||
|  | 	bull->tstamp = | ||||||
|  | 		(uint64_t)tst[0] << 56 | | ||||||
|  | 		(uint64_t)tst[1] << 48 | | ||||||
|  | 		(uint64_t)tst[2] << 40 | | ||||||
|  | 		(uint64_t)tst[3] << 32 | | ||||||
|  | 		(uint64_t)tst[4] << 24 | | ||||||
|  | 		(uint64_t)tst[5] << 16 | | ||||||
|  | 		(uint64_t)tst[6] << 8 | | ||||||
|  | 		(uint64_t)tst[7]; | ||||||
|  |  | ||||||
|  | 	memcpy(tst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t)); | ||||||
|  | 	bull->tid = | ||||||
|  | 		(uint64_t)tst[0] << 56 | | ||||||
|  | 		(uint64_t)tst[1] << 48 | | ||||||
|  | 		(uint64_t)tst[2] << 40 | | ||||||
|  | 		(uint64_t)tst[3] << 32 | | ||||||
|  | 		(uint64_t)tst[4] << 24 | | ||||||
|  | 		(uint64_t)tst[5] << 16 | | ||||||
|  | 		(uint64_t)tst[6] << 8 | | ||||||
|  | 		(uint64_t)tst[7]; | ||||||
|  |  | ||||||
|  | 	uint8_t subvec[3 * sizeof(uint32_t)] = { 0,0,0,0,0,0,0,0,0,0,0,0 }; | ||||||
|  | 	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint8_t) * 12); | ||||||
|  | 	uint32_t vec[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&bull->pos, vec, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	memcpy(subvec, &buf[1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 12], sizeof(uint8_t) * 12); | ||||||
|  |  | ||||||
|  | 	uint32_t dir[3] = { | ||||||
|  | 		(uint32_t)subvec[0] << 24 | | ||||||
|  | 		(uint32_t)subvec[1] << 16 | | ||||||
|  | 		(uint32_t)subvec[2] << 8 | | ||||||
|  | 		(uint32_t)subvec[3], | ||||||
|  | 			(uint32_t)subvec[4] << 24 | | ||||||
|  | 			(uint32_t)subvec[5] << 16 | | ||||||
|  | 			(uint32_t)subvec[6] << 8 | | ||||||
|  | 			(uint32_t)subvec[7], | ||||||
|  | 				(uint32_t)subvec[8] << 24 | | ||||||
|  | 				(uint32_t)subvec[9] << 16 | | ||||||
|  | 				(uint32_t)subvec[10] << 8 | | ||||||
|  | 				(uint32_t)subvec[11] }; | ||||||
|  |  | ||||||
|  | 	memcpy(&bull->dir, dir, sizeof(uint32_t) * 3); | ||||||
|  |  | ||||||
|  | 	*buflen = 1 + sizeof(uint64_t) * 2 + sizeof(uint8_t) * 24; | ||||||
|  |  | ||||||
|  | 	return true; | ||||||
|  | } | ||||||
|  |  | ||||||
| bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | bool netprot::Deserialize(ErrorLog* errlog, char* buf, uint32_t *buflen) { | ||||||
| 	if (*buflen <= sizeof(ErrorLog)) | 	if (*buflen <= sizeof(ErrorLog)) | ||||||
| 		return false; | 		return false; | ||||||
| @@ -969,9 +1108,7 @@ netprot::Packet netprot::getPack(char* buf, uint32_t *buflen) { | |||||||
| 	return pck; | 	return pck; | ||||||
| } | } | ||||||
|  |  | ||||||
| netprot::Packet netprot::getPack(netprot::Buffer* buf) { | netprot::Packet netprot::getPack(netprot::Buffer* buf) { return netprot::getPack(buf->ptr, &buf->len); } | ||||||
| 	return netprot::getPack(buf->ptr, &buf->len); |  | ||||||
| } |  | ||||||
|  |  | ||||||
| bool netprot::emptyPack(netprot::Packet pck) { | bool netprot::emptyPack(netprot::Packet pck) { | ||||||
| 	switch (pck.type) { | 	switch (pck.type) { | ||||||
|   | |||||||
| @@ -12,8 +12,8 @@ namespace netprot { | |||||||
| 				ERR, INPUT, OUTPUT, SYNC, | 				ERR, INPUT, OUTPUT, SYNC, | ||||||
| 				TEAMINF, SELFINF, PLAYINF, LOGINF, | 				TEAMINF, SELFINF, PLAYINF, LOGINF, | ||||||
| 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | 				CHUNKMOD, PLAYERMOD, PICKUPMOD, | ||||||
| 				GAMEINFO, ENDINFO , CHAT, ERRLOG, | 				GAMEINFO, ENDINFO , BULLET, | ||||||
| 				LAST_PACK | 				CHAT, ERRLOG, LAST_PACK | ||||||
| 			}; | 			}; | ||||||
|  |  | ||||||
| 	/* Structures */ | 	/* Structures */ | ||||||
| @@ -135,6 +135,12 @@ namespace netprot { | |||||||
| 		BlockType b_type, old_b_type; | 		BlockType b_type, old_b_type; | ||||||
| 	}; | 	}; | ||||||
|  |  | ||||||
|  | 	struct BulletAdd { | ||||||
|  | 		Timestamp tstamp; | ||||||
|  | 		Vector3f pos, dir; | ||||||
|  | 		uint64_t id; | ||||||
|  | 	}; | ||||||
|  |  | ||||||
| 	struct ErrorLog {									// srv -> cli			TCP			event | 	struct ErrorLog {									// srv -> cli			TCP			event | ||||||
| 		char mess[140]; | 		char mess[140]; | ||||||
| 		bool is_fatal; | 		bool is_fatal; | ||||||
| @@ -153,6 +159,7 @@ namespace netprot { | |||||||
| 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | 	void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv | ||||||
| 	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ChunkMod* chmod, char* buf[], uint32_t* buflen); // srv | ||||||
|  | 	void Serialize(BulletAdd* bull, char* buf[], uint32_t* buflen); // srv | ||||||
| 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | 	void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | 	bool Deserialize(Input* in, char* buf, uint32_t* buflen); // srv | ||||||
| @@ -164,6 +171,7 @@ namespace netprot { | |||||||
| 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | 	bool Deserialize(GameInfo* ginfo, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | 	bool Deserialize(Chat* chat, char* buf, uint32_t* buflen); // srv/cli | ||||||
| 	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli | 	bool Deserialize(ChunkMod* chmod, char* buf, uint32_t* buflen); // cli | ||||||
|  | 	bool Deserialize(BulletAdd* bull, char* buf, uint32_t* buflen); // cli | ||||||
| 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | 	bool Deserialize(ErrorLog* errlog, char* buf, uint32_t* buflen); // srv | ||||||
|  |  | ||||||
| 	PACKET_TYPE getType(char* buf, uint32_t buflen); | 	PACKET_TYPE getType(char* buf, uint32_t buflen); | ||||||
|   | |||||||
| @@ -95,7 +95,7 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection* | |||||||
| 		if (outs >= 1000) { | 		if (outs >= 1000) { | ||||||
| 			outs -= 1000; | 			outs -= 1000; | ||||||
| 			Sync sync; | 			Sync sync; | ||||||
| 			sync.hp = player.get()->GetHP(); | 			sync.hp = player->GetHP(); | ||||||
| 			sync.timestamp = out.timestamp; | 			sync.timestamp = out.timestamp; | ||||||
| 			sync.position = out.position; | 			sync.position = out.position; | ||||||
| 			sync.sid = m_loginfo.sid; | 			sync.sid = m_loginfo.sid; | ||||||
| @@ -109,13 +109,14 @@ void Connection::sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection* | |||||||
| 	} | 	} | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::Run(World* world) { | Timestamp Connection::Run(World* world) { | ||||||
| 	Input in, last; | 	Input in, last; | ||||||
| 	Output out; | 	Output out; | ||||||
|  | 	Timestamp tstamp = 0; | ||||||
| 	float el; | 	float el; | ||||||
|  |  | ||||||
| 	if (m_input_manifest.size() < 2) | 	if (m_input_manifest.size() < 2) | ||||||
| 		return; | 		return tstamp; | ||||||
|  |  | ||||||
| 	while (m_last_in < m_input_vector.size() - 1) { | 	while (m_last_in < m_input_vector.size() - 1) { | ||||||
| 		in = m_input_vector.at(m_last_in + 1); | 		in = m_input_vector.at(m_last_in + 1); | ||||||
| @@ -129,30 +130,39 @@ void Connection::Run(World* world) { | |||||||
| 				m_shoot_acc = 0; | 				m_shoot_acc = 0; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		player.get()->SetDirection(in.direction); | 		player->SetDirection(in.direction); | ||||||
| 		player.get()->ApplyPhysics(player.get()->GetInput(in.keys.forward,  | 		player->ApplyPhysics(player->GetInput(in.keys.forward,  | ||||||
| 											  in.keys.backward,  | 											  in.keys.backward,  | ||||||
| 											  in.keys.left,  | 											  in.keys.left,  | ||||||
| 											  in.keys.right,  | 											  in.keys.right,  | ||||||
| 											  in.keys.jump, false, el), world, el); | 											  in.keys.jump, false, el), world, el); | ||||||
|  |  | ||||||
| 		//if (in.keys.block) | 		if (in.keys.block) { | ||||||
| 		//	ChunkDiffs.push_back() | 			bool block = false; | ||||||
|  | 			ChunkMod* cmod = world->ChangeBlockAtCursor(BLOCK_TYPE::BTYPE_METAL,  | ||||||
|  | 														player->GetPosition(),  | ||||||
|  | 														player->GetDirection(),  | ||||||
|  | 														block, true); | ||||||
|  | 			if (cmod) | ||||||
|  | 				ChunkDiffs.emplace_back(cmod); | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 		if (in.keys.shoot && m_shoot_acc <= 0.) | 		if (in.keys.shoot && m_shoot_acc <= 0.) | ||||||
| 			Bullets.push_back(Bullet(player.get()->GetPOV() + player.get()->GetDirection(), player.get()->GetDirection())); | 			Bullets.push_back(Bullet(player->GetPOV() + player->GetDirection(), player->GetDirection())); | ||||||
| 		 | 		 | ||||||
|  | 		out.position = player->GetPositionAbs(); | ||||||
| 		out.position = player.get()->GetPositionAbs(); |  | ||||||
| 		out.direction = in.direction; | 		out.direction = in.direction; | ||||||
| 		out.timestamp = in.timestamp; | 		out.timestamp = in.timestamp; | ||||||
| 		out.id = m_playinfo.id; | 		out.id = m_playinfo.id; | ||||||
|  |  | ||||||
| 		m_output_manifest[out.timestamp] = out; | 		m_output_manifest[out.timestamp] = out; | ||||||
| 		m_output_vector.push_back(out); | 		m_output_vector.push_back(out); | ||||||
|  | 		tstamp = out.timestamp; | ||||||
| 		 | 		 | ||||||
| 		++m_last_in; | 		++m_last_in; | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	return tstamp; | ||||||
| } | } | ||||||
|  |  | ||||||
| void Connection::CleanInputManifest(Timestamp time) { | void Connection::CleanInputManifest(Timestamp time) { | ||||||
| @@ -161,3 +171,5 @@ void Connection::CleanInputManifest(Timestamp time) { | |||||||
| //	while (wat != m_input_manifest.begin()) | //	while (wat != m_input_manifest.begin()) | ||||||
| //		m_input_manifest.erase(wat--); | //		m_input_manifest.erase(wat--); | ||||||
| } | } | ||||||
|  |  | ||||||
|  | Timestamp Connection::GetTStamp() const { return m_tstamp; } | ||||||
|   | |||||||
| @@ -20,7 +20,7 @@ public: | |||||||
| 		PlayerInfo play); | 		PlayerInfo play); | ||||||
| 	~Connection(); | 	~Connection(); | ||||||
|  |  | ||||||
| 	std::unique_ptr<Player> player = nullptr; | 	Player* player = nullptr; | ||||||
|  |  | ||||||
| 	uint64_t GetHash(bool self = true) const; | 	uint64_t GetHash(bool self = true) const; | ||||||
| 	uint64_t GetTeamHash() const; | 	uint64_t GetTeamHash() const; | ||||||
| @@ -36,7 +36,7 @@ public: | |||||||
| 	void getPacks(SOCKET sock); | 	void getPacks(SOCKET sock); | ||||||
| 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | 	void sendPacks(SOCKET sock, std::unordered_map<uint64_t, Connection*> conns, const uint32_t timer); | ||||||
|  |  | ||||||
| 	void Run(World* world); | 	Timestamp Run(World* world); | ||||||
|  |  | ||||||
| 	void CleanInputManifest(Timestamp time); | 	void CleanInputManifest(Timestamp time); | ||||||
| 	 | 	 | ||||||
| @@ -45,6 +45,8 @@ public: | |||||||
| 	std::vector<Bullet> Bullets; | 	std::vector<Bullet> Bullets; | ||||||
| 	std::vector<ChunkMod> ChunkDiffs; | 	std::vector<ChunkMod> ChunkDiffs; | ||||||
|  |  | ||||||
|  | 	Timestamp GetTStamp() const; | ||||||
|  |  | ||||||
| private: | private: | ||||||
| 	std::unordered_map<Timestamp, Input> m_input_manifest; | 	std::unordered_map<Timestamp, Input> m_input_manifest; | ||||||
| 	std::vector<Input> m_input_vector; | 	std::vector<Input> m_input_vector; | ||||||
| @@ -53,6 +55,7 @@ private: | |||||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
|  |  | ||||||
| 	float m_shoot_acc = 0; | 	float m_shoot_acc = 0; | ||||||
|  | 	Timestamp m_tstamp = 0; | ||||||
|  |  | ||||||
| 	SOCKET m_sock; | 	SOCKET m_sock; | ||||||
| 	sockaddr_in m_addr; | 	sockaddr_in m_addr; | ||||||
|   | |||||||
| @@ -18,9 +18,9 @@ Server::~Server() { | |||||||
| 		closesocket(m_sock_udp); | 		closesocket(m_sock_udp); | ||||||
| 	if (m_sock_tcp) | 	if (m_sock_tcp) | ||||||
| 		closesocket(m_sock_tcp); | 		closesocket(m_sock_tcp); | ||||||
| 	for (const auto& [key, player] : m_players) | 	for (const auto& [key, player] : m_conns) | ||||||
| 		closesocket(player->getSock()); | 		closesocket(player->getSock()); | ||||||
| 	m_players.clear(); | 	m_conns.clear(); | ||||||
| 	delete m_world; | 	delete m_world; | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 	WSACleanup(); | 	WSACleanup(); | ||||||
| @@ -165,7 +165,7 @@ int Server::Ready() { | |||||||
| 				std::cout << m_game.seed << std::endl; | 				std::cout << m_game.seed << std::endl; | ||||||
| 				Connection* conn = new Connection(sock, sockad, *log, play); | 				Connection* conn = new Connection(sock, sockad, *log, play); | ||||||
|  |  | ||||||
| 				m_players[log->sid] = conn; | 				m_conns[log->sid] = conn; | ||||||
|  |  | ||||||
| 				delete log; | 				delete log; | ||||||
|  |  | ||||||
| @@ -174,8 +174,8 @@ int Server::Ready() { | |||||||
| 			} | 			} | ||||||
| 		} | 		} | ||||||
| 	} | 	} | ||||||
| 	for (auto& [keyin, playin] : m_players) // Not pretty, but it works. | 	for (auto& [keyin, playin] : m_conns) // Not pretty, but it works. | ||||||
| 		for (auto& [keyout, playout] : m_players) { | 		for (auto& [keyout, playout] : m_conns) { | ||||||
| 			if (keyin == keyout) | 			if (keyin == keyout) | ||||||
| 				continue; | 				continue; | ||||||
| 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | 			sendPackTo<PlayerInfo>(m_sock_udp, playout->getInfo(), &m_buf, playin->getAddr()); // et envoyer les infos des joueurs distants au nouveau joueur. | ||||||
| @@ -192,17 +192,18 @@ void Server::Run() { | |||||||
|  |  | ||||||
| 	Log("Debut de la partie...", false, false); | 	Log("Debut de la partie...", false, false); | ||||||
|  |  | ||||||
| 	int players = m_players.size(); | 	int players = m_conns.size(); | ||||||
|  |  | ||||||
| 	m_world = new World(); | 	m_world = new World(); | ||||||
| 	m_world->SetSeed(m_game.seed); | 	m_world->SetSeed(m_game.seed); | ||||||
| 	m_world->GetChunks().Reset(nullptr); | 	m_world->GetChunks().Reset(nullptr); | ||||||
| 	m_world->BuildWorld(); | 	m_world->BuildWorld(); | ||||||
|  |  | ||||||
| 	for (auto& [key, conn] : m_players) { // Creation des instances de joueurs et premier sync. | 	for (auto& [key, conn] : m_conns) { // Creation des instances de joueurs et premier sync. | ||||||
| 		int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2),  | 		int x = (rand() % (CHUNK_SIZE_X * WORLD_SIZE_X - 1)) - (CHUNK_SIZE_X * WORLD_SIZE_X / 2),  | ||||||
| 			y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1)) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2); | 			y = (rand() % (CHUNK_SIZE_Y * WORLD_SIZE_Y - 1)) - (CHUNK_SIZE_Y * WORLD_SIZE_Y / 2); | ||||||
| 		conn->player = std::make_unique<Player>(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | 		conn->player = new Player(Vector3f(x + .5f, CHUNK_SIZE_Y + 1.8f, y + .5f)); | ||||||
|  | 		m_players[key] = conn->player; | ||||||
| 		Sync sync; | 		Sync sync; | ||||||
| 		sync.position = conn->player->GetPositionAbs(); | 		sync.position = conn->player->GetPositionAbs(); | ||||||
| 		sync.hp = conn->player->GetHP(); | 		sync.hp = conn->player->GetHP(); | ||||||
| @@ -217,6 +218,9 @@ void Server::Run() { | |||||||
| 	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | 	std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now(); | ||||||
| 	Timestamp last = 0; | 	Timestamp last = 0; | ||||||
| 	std::vector<Chat> chatlog; | 	std::vector<Chat> chatlog; | ||||||
|  | 	std::vector<ChunkMod*> chunkdiffs; | ||||||
|  | 	std::vector<Bullet*> bullets, outbox_bullets; | ||||||
|  | 	std::vector<BulletAdd*> netbull; | ||||||
|  |  | ||||||
| 	while (!endgame) { | 	while (!endgame) { | ||||||
| 		using namespace std::chrono; | 		using namespace std::chrono; | ||||||
| @@ -230,13 +234,14 @@ void Server::Run() { | |||||||
| 			--timer; | 			--timer; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
| 		for (auto& [key, conn] : m_players) { | 		for (auto& [key, conn] : m_conns) { | ||||||
|  |  | ||||||
| 			/* In */ | 			/* In */ | ||||||
|  |  | ||||||
| 			int deadplayers = 0; | 			int deadplayers = 0; | ||||||
| 			std::vector<char*> lsPck; | 			std::vector<char*> lsPck; | ||||||
| 			Input in; Chat chat; Sync sync; | 			Input in; Chat chat; Sync sync; | ||||||
|  |  | ||||||
| 			lsPck = recvPacks(m_sock_udp, &m_buf); | 			lsPck = recvPacks(m_sock_udp, &m_buf); | ||||||
| 			for (auto& pck : lsPck) { | 			for (auto& pck : lsPck) { | ||||||
| 				uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | 				uint32_t bsize = m_buf.len - (pck - m_buf.ptr); | ||||||
| @@ -244,7 +249,7 @@ void Server::Run() { | |||||||
| 					using enum netprot::PACKET_TYPE; | 					using enum netprot::PACKET_TYPE; | ||||||
| 				case INPUT: | 				case INPUT: | ||||||
| 					if (Deserialize(&in, pck, &bsize)) | 					if (Deserialize(&in, pck, &bsize)) | ||||||
| 						m_players[in.sid]->AddInput(in); | 						m_conns[in.sid]->AddInput(in); | ||||||
| 					break; | 					break; | ||||||
| 				case SYNC: | 				case SYNC: | ||||||
| 					if (Deserialize(&sync, pck, &bsize)) {} | 					if (Deserialize(&sync, pck, &bsize)) {} | ||||||
| @@ -264,25 +269,80 @@ void Server::Run() { | |||||||
| 				if (conn->player->AmIDead()) { | 				if (conn->player->AmIDead()) { | ||||||
| 					++deadplayers; | 					++deadplayers; | ||||||
| 					conn->m_nsync == false; | 					conn->m_nsync == false; | ||||||
| 					continue; |  | ||||||
| 				} | 				} | ||||||
| 				conn->Run(m_world); | 				else { | ||||||
|  | 					Timestamp tstamp = conn->Run(m_world); | ||||||
|  |  | ||||||
|  | 					for (auto& chmo : conn->ChunkDiffs) | ||||||
|  | 						chunkdiffs.emplace_back(chmo); | ||||||
|  | 					conn->ChunkDiffs.clear(); | ||||||
|  |  | ||||||
|  | 					for (auto& bull : conn->Bullets) { | ||||||
|  | 						bullets.emplace_back(bull); | ||||||
|  | 						BulletAdd* nbul = new BulletAdd(); | ||||||
|  | 						nbul->pos = conn->player->GetPosition(); | ||||||
|  | 						nbul->dir = conn->player->GetDirection(); | ||||||
|  | 						nbul->id = key; | ||||||
|  | 						nbul->tstamp = tstamp; | ||||||
|  |  | ||||||
|  | 						netbull.emplace_back(nbul); | ||||||
|  | 					} | ||||||
|  | 					conn->Bullets.clear(); | ||||||
|  | 				} | ||||||
|  |  | ||||||
| 				/* Out */ | 				/* Out */ | ||||||
|  |  | ||||||
| 				conn->sendPacks(m_sock_udp, m_players, timer); | 				conn->sendPacks(m_sock_udp, m_conns, timer); | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
| 			if (deadplayers == players - 1 || timer <= 0) | 			if (deadplayers == players - 1 || timer <= 0) | ||||||
| 				endgame = true; | 				endgame = true; | ||||||
| 		} | 		} | ||||||
|  |  | ||||||
|  | 		for (auto& bull : netbull) { | ||||||
|  | 			for (auto& [key, conn] : m_conns) | ||||||
|  | 				sendPackTo<BulletAdd>(m_sock_udp, bull, &m_buf, conn->getAddr()); | ||||||
|  | 		} | ||||||
|  |  | ||||||
|  | 		for (auto& bull : bullets) { | ||||||
|  | 			ChunkMod* cmod = nullptr; | ||||||
|  | 			if (bull->Update(m_world, (1. / 60.), 20, m_players, &cmod)) { | ||||||
|  | 				if (cmod) | ||||||
|  | 					chunkdiffs.emplace_back(cmod); | ||||||
|  | 				outbox_bullets.emplace_back(std::move(bull)); | ||||||
|  | 			} | ||||||
|  | 		} | ||||||
|  |  | ||||||
| 		for (auto& chat : chatlog) | 		for (auto& chat : chatlog) | ||||||
| 			for (auto& [key, conn] : m_players) | 			for (auto& [key, conn] : m_conns) | ||||||
| 				sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr()); | 				sendPackTo<Chat>(m_sock_udp, &chat, &m_buf, conn->getAddr()); | ||||||
|  |  | ||||||
|  | 		for (auto& chmo : chunkdiffs) { | ||||||
|  | 			for (auto& [key, conn] : m_conns) | ||||||
|  | 				sendPackTo<ChunkMod>(m_sock_udp, chmo, &m_buf, conn->getAddr()); | ||||||
|  | 			delete chmo; | ||||||
|  | 		} | ||||||
|  | 		 | ||||||
|  | 		for (auto& bull : outbox_bullets) | ||||||
|  | 			delete bull; | ||||||
|  |  | ||||||
|  | 		for (auto& bull : netbull) | ||||||
|  | 			delete bull; | ||||||
|  | 		 | ||||||
|  | 		outbox_bullets.clear(); | ||||||
|  | 		netbull.clear(); | ||||||
|  | 		chunkdiffs.clear(); | ||||||
| 		chatlog.clear(); | 		chatlog.clear(); | ||||||
| 	} | 	} | ||||||
|  |  | ||||||
|  | 	Chat end; | ||||||
|  | 	end.src_id = 0; | ||||||
|  | 	char endmess[] = "Game over, motherfuckers."; | ||||||
|  |  | ||||||
|  | 	strcpy(end.mess, endmess); | ||||||
|  |  | ||||||
|  | 	for (auto& [key, conn] : m_conns) | ||||||
|  | 		sendPackTo<Chat>(m_sock_udp, &end, &m_buf, conn->getAddr()); | ||||||
|  |  | ||||||
| 	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | 	// TODO: Gérer les 2-3 secondes post-game avant le billboard pour pas avoir un whiplash à la fin de la game. | ||||||
|  |  | ||||||
| } | } | ||||||
| @@ -325,11 +385,11 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) | |||||||
| 			closesocket(m_sock_udp); | 			closesocket(m_sock_udp); | ||||||
| 		if (m_sock_tcp) | 		if (m_sock_tcp) | ||||||
| 			closesocket(m_sock_tcp); | 			closesocket(m_sock_tcp); | ||||||
| 		for (const auto& [key, player] : m_players) { | 		for (const auto& [key, player] : m_conns) { | ||||||
| 			closesocket(player->getSock()); | 			closesocket(player->getSock()); | ||||||
| 		} | 		} | ||||||
| 		delete m_world; | 		delete m_world; | ||||||
| 		m_players.clear(); | 		m_conns.clear(); | ||||||
| #ifdef _WIN32 | #ifdef _WIN32 | ||||||
| 		WSACleanup(); | 		WSACleanup(); | ||||||
| #endif | #endif | ||||||
|   | |||||||
| @@ -36,7 +36,8 @@ private: | |||||||
|  |  | ||||||
| 	Buffer m_buf; | 	Buffer m_buf; | ||||||
|  |  | ||||||
| 	std::unordered_map<uint64_t, Connection*> m_players; | 	std::unordered_map<uint64_t, Player*> m_players; | ||||||
|  | 	std::unordered_map<uint64_t, Connection*> m_conns; | ||||||
| 	std::unordered_map<Timestamp, Chat> m_chatlog; | 	std::unordered_map<Timestamp, Chat> m_chatlog; | ||||||
| 	std::vector<uint64_t> m_ids; | 	std::vector<uint64_t> m_ids; | ||||||
| 	GameInfo m_game; | 	GameInfo m_game; | ||||||
|   | |||||||
| @@ -1362,7 +1362,7 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			Sync sync; | 			Sync sync; | ||||||
| 			uint64_t id = m_conn.getId(); | 			uint64_t id = m_conn.getId(); | ||||||
| 			static std::vector<char*> lsPck; | 			static std::vector<char*> lsPck; | ||||||
| 			static int sync_acc = 0; | 			static int sync_acc = 0, cmod_acc = 0; | ||||||
|  |  | ||||||
| 			if (cmod) | 			if (cmod) | ||||||
| 				m_chunkmod_manifest.emplace_back(cmod); | 				m_chunkmod_manifest.emplace_back(cmod); | ||||||
| @@ -1371,6 +1371,7 @@ void Engine::Render(float elapsedTime) { | |||||||
| 				last = tstamp; | 				last = tstamp; | ||||||
|  |  | ||||||
| 			sync_acc += tstamp - last; | 			sync_acc += tstamp - last; | ||||||
|  | 			cmod_acc += tstamp - last; | ||||||
|  |  | ||||||
| 			if (sync_acc >= 1000) { | 			if (sync_acc >= 1000) { | ||||||
| 				sync_acc -= 1000; | 				sync_acc -= 1000; | ||||||
| @@ -1385,6 +1386,16 @@ void Engine::Render(float elapsedTime) { | |||||||
| 				m_syncs[sync.timestamp] = sync; | 				m_syncs[sync.timestamp] = sync; | ||||||
| 			} | 			} | ||||||
|  |  | ||||||
|  | 			if (cmod_acc >= 1000) { | ||||||
|  | 				cmod_acc -= 1000; | ||||||
|  | 				if (!m_chunkmod_manifest.empty()) { | ||||||
|  | 					ChunkMod* cmod = m_chunkmod_manifest.front(); | ||||||
|  | 					m_chunkmod_manifest.pop_front(); | ||||||
|  | 					m_world.ChangeBlockAtPosition(cmod->old_b_type, cmod->pos); | ||||||
|  | 					delete cmod; | ||||||
|  | 				} | ||||||
|  | 			} | ||||||
|  |  | ||||||
| 			input.sid = id; | 			input.sid = id; | ||||||
| 			input.direction = m_player.GetDirection(); | 			input.direction = m_player.GetDirection(); | ||||||
| 			input.timestamp = tstamp; | 			input.timestamp = tstamp; | ||||||
| @@ -1401,8 +1412,7 @@ void Engine::Render(float elapsedTime) { | |||||||
| 			lsPck = recvPacks(m_conn.m_sock_udp, &m_buf); | 			lsPck = recvPacks(m_conn.m_sock_udp, &m_buf); | ||||||
| 			char* prevptr = nullptr; | 			char* prevptr = nullptr; | ||||||
| 			for (auto& pck : lsPck) { // We could make a few threads out of this. | 			for (auto& pck : lsPck) { // We could make a few threads out of this. | ||||||
| 				Sync sync; | 				Sync sync; Output out; ChunkMod cmod; BulletAdd bull; | ||||||
| 				Output out; |  | ||||||
| 				if (!prevptr) | 				if (!prevptr) | ||||||
| 					prevptr = m_buf.ptr; | 					prevptr = m_buf.ptr; | ||||||
| 				uint32_t bsize = m_buf.len - (pck - prevptr); | 				uint32_t bsize = m_buf.len - (pck - prevptr); | ||||||
| @@ -1447,6 +1457,33 @@ void Engine::Render(float elapsedTime) { | |||||||
| 						rt->Feed(out); | 						rt->Feed(out); | ||||||
| 					} | 					} | ||||||
| 					break; | 					break; | ||||||
|  | 				case CHUNKMOD: | ||||||
|  | 					if (Deserialize(&cmod, pck, &bsize)) { | ||||||
|  | 						if (!std::erase_if(m_chunkmod_manifest, // Efface le chunkmod du manifeste s'il est dedans et reset le countdown, sinon fait la modification. | ||||||
|  | 							[cmod](ChunkMod* c) { | ||||||
|  | 								return cmod.pos == c->pos && | ||||||
|  | 									cmod.b_type == c->b_type && | ||||||
|  | 									cmod.old_b_type == c->old_b_type; | ||||||
|  | 							})) | ||||||
|  | 							m_world.ChangeBlockAtPosition(cmod.b_type, cmod.pos); | ||||||
|  | 						else cmod_acc = 0; | ||||||
|  | 					} | ||||||
|  | 					break; | ||||||
|  | 				case BULLET: | ||||||
|  | 					if (Deserialize(&bull, pck, &bsize)) { | ||||||
|  | 						Bullet* bult = new Bullet(bull.pos, bull.dir, bull.id); | ||||||
|  | 						for (int x = 0; x < MAX_BULLETS; ++x)  // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow"). | ||||||
|  | 							if (!m_bullets[x]) { | ||||||
|  | 								m_bullets[x] = bult; | ||||||
|  | 								break; | ||||||
|  | 							} | ||||||
|  | 							else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la première balle de l'array. | ||||||
|  | 								m_bullets[0]->~Bullet(); | ||||||
|  | 								m_bullets[0] = bult; | ||||||
|  | 							} | ||||||
|  | 						m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", bull.pos, bull.dir * 10, false, .5f); | ||||||
|  | 					} | ||||||
|  | 					break; | ||||||
| 				default: | 				default: | ||||||
| 					std::cout << "packet be no good."; | 					std::cout << "packet be no good."; | ||||||
| 					break; | 					break; | ||||||
|   | |||||||
| @@ -5,6 +5,7 @@ | |||||||
| #include <chrono> | #include <chrono> | ||||||
| #include <cmath> | #include <cmath> | ||||||
| #include <unordered_map> | #include <unordered_map> | ||||||
|  | #include <set> | ||||||
| #include "../SQCSim-common/array2d.h" | #include "../SQCSim-common/array2d.h" | ||||||
| #include "../SQCSim-common/blockinfo.h" | #include "../SQCSim-common/blockinfo.h" | ||||||
| #include "../SQCSim-common/boostinfo.h" | #include "../SQCSim-common/boostinfo.h" | ||||||
| @@ -87,8 +88,6 @@ private: | |||||||
|     Bullet* m_bullets[MAX_BULLETS]; |     Bullet* m_bullets[MAX_BULLETS]; | ||||||
|  |  | ||||||
|     //Menu |     //Menu | ||||||
|     enum class GameState: uint8_t { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY, PAUSE, SINGLEMULTI }; |  | ||||||
|  |  | ||||||
|     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); |     Vector3f m_otherplayerpos = Vector3f(999, 999, 999); | ||||||
|  |  | ||||||
|     World m_world = World(); |     World m_world = World(); | ||||||
| @@ -214,7 +213,7 @@ private: | |||||||
|     bool m_networkgame = false; |     bool m_networkgame = false; | ||||||
|      |      | ||||||
|     Connector m_conn; |     Connector m_conn; | ||||||
|     std::vector<netprot::ChunkMod*> m_chunkmod_manifest; |     std::deque<netprot::ChunkMod*> m_chunkmod_manifest; | ||||||
|     std::chrono::high_resolution_clock::time_point m_startTime; |     std::chrono::high_resolution_clock::time_point m_startTime; | ||||||
|     std::unordered_map<uint64_t, Player*> m_players; |     std::unordered_map<uint64_t, Player*> m_players; | ||||||
|     netprot::Buffer m_buf, m_bufout; |     netprot::Buffer m_buf, m_bufout; | ||||||
|   | |||||||
		Reference in New Issue
	
	Block a user