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43 Commits

Author SHA1 Message Date
Claudel-D-Roy
e2fa4fea7c Merge branch 'SQC_17_HUD' 2023-10-27 14:53:45 -04:00
mduval76
fc4a22e844 Push sans le menu solo/multi. 2023-10-27 13:27:15 -04:00
MarcEricMartel
102153a093 Merge pull request #18 from CegepSTH/L-CSplash
Créé branche_L_C
2023-10-27 12:38:40 -04:00
mduval76
c7271f6217 Push skybox ciel éclairé 2023-10-25 02:06:29 -04:00
mduval76
8ebe7b95fc Push menu solo/multi avec titre et quads contenant choix. Manque persistence du menu en 2D et nom des choix dans les quads. 2023-10-25 01:01:25 -04:00
Claudel-D-Roy
5e29c9be54 push menu image 2023-10-23 17:11:13 -04:00
Louis-Charles Gaumond
f8680a318a Changement dans le splachscreen 2023-10-23 16:57:19 -04:00
mduval76
df5b7960b2 Push placement text notification queue 2023-10-23 16:11:35 -04:00
Louis-Charles Gaumond
f4d4f1eca0 Créé branche 2023-10-23 16:10:21 -04:00
MarcEricMartel
793da52871 Merge pull request #14 from CegepSTH/sqc-20_audiobullet
whoooosh!
2023-10-16 17:44:56 -04:00
MarcEricMartel
18a5d98c57 Merge branch 'master' into sqc-20_audiobullet 2023-10-16 17:43:32 -04:00
MarcEricMartel
81240c6f70 Merge pull request #11 from CegepSTH/linux
Serveur Linux
2023-10-16 17:38:59 -04:00
MarcEricMartel
f1ddd67655 Merge pull request #16 from CegepSTH/SQC-09
Sqc 09
2023-10-16 17:38:40 -04:00
MarcEricMartel
a054a7bff1 On l'a eu! 2023-10-16 17:36:04 -04:00
MarcEricMartel
b712c950c6 Merge branch 'master' into SQC-09 2023-10-16 16:35:26 -04:00
MarcEricMartel
9cbf20ba21 whoooosh! 2023-10-16 12:02:37 -04:00
Rynort
3f774d7c2e Réparation de la vitesse de la souris 2023-10-16 03:06:00 -04:00
mduval76
db0a39f64a Remaniement du HUD. TOUT est scalable aux dimensions du game window. % de vie ajouté. Font size multipliable. 2023-10-15 23:36:26 -04:00
MarcEricMartel
f2095f6e5b Merge branch 'linux' of https://github.com/CegepSTH/SQCSim2023 into linux 2023-10-07 11:43:55 -04:00
Marc-Eric Martel
93062e49e2 client linux fonctionnel 2023-10-04 15:01:48 -04:00
MarcEricMartel
c85f7df15e Merge branch 'master' into linux 2023-10-03 11:34:02 -04:00
Rynort
6668127f15 SQC-06 et une partie du SQC-09 2023-10-02 17:09:03 -04:00
MarcEricMartel
54c25e6f78 Merge pull request #13 from CegepSTH/thehell_affichageMESS
SQC-8_Messagerie
2023-10-02 16:37:02 -04:00
Jonathan Trottier
bf164af23b changement de la grosseur du texte
les touches K et L pour faire afficher du texte
2023-10-02 16:27:41 -04:00
Claudel-D-Roy
0d948e3a28 Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-10-02 16:27:26 -04:00
Claudel-D-Roy
b97890fff3 BrasDuJoueur 2023-10-02 16:27:21 -04:00
MarcEricMartel
432b8545a7 Merge branch 'master' into affichage_des_messages 2023-10-02 16:14:22 -04:00
Jonathan Trottier
54e2f32aba comments 2023-10-02 15:58:08 -04:00
Jonathan Trottier
90fdc8ed1b deux méthodes pour afficher message systeme et notification de kill 2023-10-02 15:55:45 -04:00
Frederic Leger
47906776c8 Merge pull request #10 from CegepSTH/sqc_51-fin
Corrections fichiers pour avoir la version x86 du client fonctionnelle
2023-10-02 15:52:28 -04:00
Marc-Eric Martel
cddc59d6cf gitignore 2023-10-01 14:20:24 -04:00
Marc-Éric Martel
965e78309e Changements dans le CMakeLists du serveur pour la compatilité ARM 2023-10-01 14:17:42 -04:00
Marc-Eric Martel
0452920697 Enlevé l'erreur de narrowing 2023-10-01 14:02:43 -04:00
Claudel-D-Roy
fa9f0a3a8a Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-10-01 13:59:07 -04:00
Claudel-D-Roy
43f3ce1428 Bouton pour menu 2023-10-01 13:58:59 -04:00
Marc-Eric Martel
8be8852596 Ajout CMakeLists.txt pour compiler le serveur en Linux 2023-10-01 11:52:07 -04:00
MarcEricMartel
8b3baa9063 Corrections fichiers pour avoir la version x86 fonctionnelle 2023-09-30 18:33:23 -04:00
mduval76
bfda5e8948 Merge pull request #9 from CegepSTH/sqc_51-fin
Sqc 51 fin - Vérifié
2023-09-30 17:16:38 -04:00
mduval76
aacb3b4ceb Merge pull request #8 from CegepSTH/sqc_xxx_cleanup
Cleanup de l'objet Bullet - Vérifié
2023-09-30 17:16:10 -04:00
MarcEricMartel
09dd3d332f Update SQCSim2021.vcxproj 2023-09-30 15:01:20 -04:00
MarcEricMartel
ef8a050545 Cleanup un peu TOC 2023-09-30 14:54:39 -04:00
MarcEricMartel
033365c961 Indépendance! 2023-09-30 14:46:54 -04:00
Frederic Leger
2532dfb258 Merge pull request #7 from CegepSTH/sqc_xxx_cleanup
cleanup de fichiers en double
2023-09-29 12:16:43 -04:00
750 changed files with 122477 additions and 1530 deletions

5
.gitignore vendored
View File

@@ -373,3 +373,8 @@ FodyWeavers.xsd
/x64/Release/SQCSim2023.exe
/x64/Debug/SQCSim2023.exe
/x64/Debug/SQCSim2021.pdb
/SQCSim-srv/cmake/*
!/SQCSim-srv/cmake/CMakeLists.txt
/SQCSim2021/cmake/*
!/SQCSim2021/cmake/CMakeLists.txt
/SQCSim2021/SQCSim-client

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@@ -138,6 +138,7 @@
<ClInclude Include="opensimplex.h" />
<ClInclude Include="player.h" />
<ClInclude Include="netprotocol.h" />
<ClInclude Include="transformation.h" />
<ClInclude Include="vector3.h" />
<ClInclude Include="world.h" />
</ItemGroup>
@@ -148,6 +149,7 @@
<ClCompile Include="netprotocol.cpp" />
<ClCompile Include="opensimplex.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="transformation.cpp" />
<ClCompile Include="world.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

View File

@@ -51,6 +51,9 @@
<ClInclude Include="netprotocol.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="world.cpp">
@@ -74,5 +77,8 @@
<ClCompile Include="netprotocol.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -7,8 +7,9 @@ Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_cur
Bullet::~Bullet() {}
bool Bullet::Update(World* world, float elapsedtime) {
for (int x = 0; x < 1000; ++x) {
bool Bullet::Update(World* world, float elapsedtime, int perframe) {
int max = 100 / perframe;
for (int x = 0; x < max; ++x) {
m_currentpos += m_velocity * elapsedtime;
if (!world->ChunkAt(m_currentpos))
@@ -30,10 +31,14 @@ void Bullet::Transpose(int& x, int& z) {
m_startpos.z -= z * CHUNK_SIZE_Z;
}
Vector3f Bullet::getPos() {
Vector3f Bullet::getPos() const {
return m_currentpos;
}
Vector3f Bullet::getVel() const {
return m_velocity;
}
uint64_t Bullet::getTeamID(){
return m_tid;
}

View File

@@ -1,5 +1,6 @@
#ifndef BULLET_H__
#define BULLET_H__
#include "define.h"
#include "vector3.h"
@@ -11,9 +12,10 @@ public:
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime);
bool Update(World* world, float elapsedtime, int perframe);
void Transpose(int& x, int& z);
Vector3f getPos();
Vector3f getPos() const;
Vector3f getVel() const;
uint64_t getTeamID();
private:

View File

@@ -1,13 +1,13 @@
#include "chunk.h"
#include "world.h"
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
@@ -98,14 +98,45 @@ Chunk::~Chunk() {
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
m_blocks.Set(x, y, z, BTYPE_AIR);
CheckNeighbors(x, y, world);
m_isDirty = true;
}
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
m_blocks.Set(x, y, z, type);
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
m_isDirty = true;
}
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
unsigned int cx, cy;
world->GetScope(cx, cy);
if (x == 0 && m_posX - cx >= 0 &&
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
if (z == 0 && m_posY - cy >= 0 &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
}
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; }
void Chunk::MakeClean() { m_isDirty = false; }
void Chunk::MakeModified() { m_isModified = true; }

View File

@@ -1,30 +1,36 @@
#ifndef CHUNK_H__
#define CHUNK_H__
#include "define.h"
#include "array3d.h"
#include "array2d.h"
#include "array3d.h"
#include "blockinfo.h"
#include "opensimplex.h"
class World;
class Chunk {
protected:
private:
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
bool m_isDirty = true;
bool m_isModified = false;
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
unsigned int m_posY;
public:
Chunk(unsigned int x, unsigned int y);
Chunk(unsigned int x, unsigned int y, int64_t seed);
~Chunk();
void RemoveBlock(int x, int y, int z, World* world);
void SetBlock(int x, int y, int z, BlockType type, World* world);
BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const;
bool IsDirty() const;
void MakeDirty();
void MakeClean();
void MakeModified();
};

View File

@@ -17,7 +17,15 @@
#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
#define VIEW_DISTANCE 512
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 8
#define THREADS_UPDATE_CHUNKS 6
#define THREADS_DELETE_CHUNKS 3
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
@@ -45,6 +53,7 @@ typedef uint64_t Timestamp;
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#include <cstring>
#define SOCKET int
#define INVALID_SOCKET -1

View File

@@ -1,5 +1,6 @@
#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include <string>
#include "vector3.h"

View File

@@ -4,6 +4,8 @@
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
m_velocity = Vector3f(0, 0, 0);
m_airborne = true;
m_hp = 0.75f; //TODO: Remettre <20> 1.0f
m_username = "Zelda Bee-Bop56";
}
void Player::TurnLeftRight(float value) {
@@ -64,7 +66,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
return delta;
}
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
Player::Sound snd = Player::Sound::NOSOUND;
static float timing = 0.f;
/* Gestion de collisions */
BlockType bt1, bt2, bt3;
@@ -85,6 +88,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
if (bt3 != BTYPE_AIR) {
m_velocity.y = 0;
if (timing == 0.f) {
if (m_airborne) snd = Player::Sound::FALL;
timing = .3f;
}
m_airborne = false;
@@ -160,6 +164,30 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
m_velocity.y = vy;
m_position += m_velocity;
static float bobbingtime = 0; // Gestion de la cam<61>ra
static bool leftright = false;
static bool isStep = false;
if (bobbingtime <= 360.f)
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
if (!isStep) {
snd = Player::Sound::STEP;
}
isStep = true;
}
else isStep = false;
m_POV = m_position.y;
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
return snd;
}
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
transformation.ApplyRotation(-m_rotX, 1, 0, 0);
transformation.ApplyRotation(-m_rotY, 0, 1, 0);
if (rel) transformation.ApplyTranslation(-GetPOV());
}
Vector3f Player::GetPosition() const { return Vector3f(m_position.x + CHUNK_SIZE_X * WORLD_SIZE_X / 2, m_position.y, m_position.z + CHUNK_SIZE_Z * WORLD_SIZE_Y / 2); }
@@ -170,6 +198,10 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
Vector3f Player::GetDirection() const { return m_direction; }
std::string Player::GetUsername() const { return m_username; }
float Player::GetHP() const { return m_hp; }
void Player::Teleport(int& x, int& z) {
m_position.x -= x * CHUNK_SIZE_X;
m_position.z -= z * CHUNK_SIZE_Z;

View File

@@ -1,33 +1,44 @@
#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#ifndef PLAYER_H__
#define PLAYER_H__
#include <cmath>
#include "transformation.h"
#include "vector3.h"
class World;
class Player {
public:
enum Sound { NOSOUND, STEP, FALL };
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
void TurnLeftRight(float value);
void TurnTopBottom(float value);
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
void ApplyPhysics(Vector3f input, World* world, float elapsedTime);
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
Vector3f GetPosition() const;
Vector3f GetDirection() const;
Vector3f GetVelocity() const;
Vector3f GetPOV() const;
std::string GetUsername() const;
float GetHP() const;
void Teleport(int& x, int& z);
protected:
private:
Vector3f m_position;
Vector3f m_velocity;
Vector3f m_direction;
std::string m_username;
float m_rotX = 0;
float m_rotY = 0;
float m_POV;
float m_hp;
bool m_airborne;
};
#endif //_PLAYER_H__

View File

@@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
ApplyScale(v.x, v.y, v.z);
}
void Transformation::Use() const
{
glLoadMatrixf(m_stack.top().GetInternalValues());
}
//void Transformation::Use() const
//{
// glLoadMatrixf(m_stack.top().GetInternalValues());
//}
const Matrix4f& Transformation::GetMatrix() const
{

View File

@@ -2,9 +2,9 @@
#define TRANSFORMATION_H__
#include <stack>
#include "../SQCSim-common/matrix4.h"
#include "../SQCSim-common/vector3.h"
#include "define.h"
#include "matrix4.h"
#include "vector3.h"
class Transformation
{
@@ -25,7 +25,7 @@ class Transformation
void ApplyScale(float x, float y, float z);
void ApplyScale(const Vector3f& v);
void Use() const;
//void Use() const;
const Matrix4f& GetMatrix() const;

View File

@@ -6,6 +6,10 @@ World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
void World::SetSeed(uint64_t seed) {
m_seed = seed;
}
Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
@@ -38,23 +42,112 @@ BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
}
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
int x = 0, y = 0;
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
if (!x && !y) return;
if (x > 0) {
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
if (ax - x >= 0) {
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
m_chunks.Get(ax - x, ay)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
else if (x < 0) {
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
if (ax - x < WORLD_SIZE_X) {
m_chunks.Set(ax - x, ay,
m_chunks.Remove(ax, ay));
if (ax == 0 && m_chunks.Get(ax - x, ay))
m_chunks.Get(ax - x, ay)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
if (y > 0) {
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
if (ay - y >= 0) {
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
m_chunks.Get(ax, ay - y)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
else if (y < 0) {
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
if (ay - y < WORLD_SIZE_Y) {
m_chunks.Set(ax, ay - y,
m_chunks.Remove(ax, ay));
if (ay == 0 && m_chunks.Get(ax, ay - y))
m_chunks.Get(ax, ay - y)->MakeDirty();
}
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
}
m_center[0] += x; m_center[1] += y;
player.x -= x * CHUNK_SIZE_X;
player.z -= y * CHUNK_SIZE_Z;
for (int index = 0; index < MAX_BULLETS; ++index)
if (bullets[index]) bullets[index]->Transpose(x, y);
}
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
if (clear) {
while (m_tbDeleted.size() > 0) {
delete m_tbDeleted.back();
m_tbDeleted.pop_back();
}
}
if (!m_tbDeleted.empty() && !deleteframes) {
int deleted = 0;
while (deleted < THREADS_DELETE_CHUNKS) {
}
delete m_tbDeleted.back();
m_tbDeleted.pop_back();
deleteframes = FRAMES_DELETE_CHUNKS;
}
}
void World::GetScope(unsigned int& x, unsigned int& y) {
x = m_center[0];
y = m_center[1];
}
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
int bx = (int)pos.x % CHUNK_SIZE_X;
int by = (int)pos.y % CHUNK_SIZE_Y;
int bz = (int)pos.z % CHUNK_SIZE_Z;
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
UpdateWorld(player_pos, blockinfo);
//TransposeWorld(player_pos, bullets);
}
//
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
// updates = FRAMES_UPDATE_CHUNKS;
// }
//
//}
void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block) {
Vector3f currentPos = player.GetPosition();
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
Vector3f currentPos = player_pos;
Vector3f currentBlock = currentPos;
Vector3f ray = player.GetDirection();
Vector3f ray = player_dir;
bool found = false;
if (block) return;
@@ -76,7 +169,7 @@ void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block
BlockType bt = BlockAt(currentBlock);
if (bt == BTYPE_AIR) { // V?rification pour ?tre s?r que le bloc ? changer n'est pas dans le joueur.
if (bt == BTYPE_AIR) { // V<EFBFBD>rification pour <EFBFBD>tre s<EFBFBD>r que le bloc <EFBFBD> changer n'est pas dans le joueur.
int Bx = (int)currentBlock.x;
int By = (int)currentBlock.y;
int Bz = (int)currentBlock.z;
@@ -107,3 +200,211 @@ void World::ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block
block = true;
}
}
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
int bx = (int)pos.x % CHUNK_SIZE_X;
int by = (int)pos.y % CHUNK_SIZE_Y;
int bz = (int)pos.z % CHUNK_SIZE_Z;
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
ChunkAt(pos)->MakeModified();
}
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
int cx = player.x;
int cy = player.z;
static int frameGenerate = 1;
static int frameUpdate = 2;
static int frameDelete = 3;
int side = 0;
int threads = 0;
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
if (frameGenerate > 0) --frameGenerate;
if (frameUpdate > 0) --frameUpdate;
if (frameDelete > 0) --frameDelete;
if (!frameGenerate)
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
int tx = -side, ty = -side;
int chx = 0;
int chy = 0;
for (; tx <= side; ++tx) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; ty <= side; ++ty) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; tx >= -side; --tx) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; ty >= -side; --ty) {
if (frameGenerate)
break;
chx = cx + tx * CHUNK_SIZE_X;
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
if (frameGenerate)
break;
++side;
}
if (threads > 0) {
for (int i = 0; i < threads; ++i)
genThList[i].wait();
for (int i = 0; i < threads; ++i) {
unsigned int x, y;
Chunk* chunk = genThList[i].get();
chunk->GetPosition(x, y);
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
}
}
side = 0;
threads = 0;
//if (!frameUpdate)
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
// int tx = -side, ty = -side;
// for (; tx <= side; ++tx) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; ty <= side; ++ty) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; tx >= -side; --tx) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// for (; ty >= -side; --ty) {
// if (frameUpdate)
// break;
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
// if (ChunkAt(chx, 1, chy) &&
// ChunkAt(chx, 1, chy)->IsDirty()) {
// updateThList[threads++] =
// std::async(std::launch::async,
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
// }
// }
// if (frameUpdate)
// break;
// ++side;
// }
//if (threads > 0) {
// for (int i = 0; i < threads; ++i) {
// updateThList[i].wait();
// Chunk* chunk = updateThList[i].get();
// chunk->FlushMeshToVBO();
// }
//}
threads = 0;
//int del = THREADS_DELETE_CHUNKS;
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
// m_tbDeleted.back()->FlushVBO();
// m_tbDeleted.back()->~Chunk();
// m_tbDeleted.pop_back();
//}
/*while (!m_tbDeleted.empty() && !frameDelete) {
if (m_tbDeleted.back()) {
m_tbDeleted.back()->FlushVBO();
delThList[threads] =
std::async(std::launch::async,
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
m_tbDeleted.pop_back();
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
}
else m_tbDeleted.pop_back();
}*/
/*for (int x = 0; x < threads; ++x) {
delThList[x].wait();
delThList[x].get();
}*/
}
int World::GettbDeleted() const { return m_tbDeleted.size(); }

View File

@@ -1,19 +1,18 @@
#ifndef WORLD_H__
#define WORLD_H__
#include <fstream>
#include <string>
#include <vector>
#include <future>
#include <thread>
#include "define.h"
#include "chunk.h"
#include "array2d.h"
#include "vector3.h"
#include "player.h"
#include "array2d.h"
#include "bullet.h"
#include "chunk.h"
class Chunk;
class Player;
class Bullet;
class World {
@@ -23,23 +22,33 @@ public:
Array2d<Chunk*>& GetChunks();
void SetSeed(uint64_t seed);
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
void GetScope(unsigned int& x, unsigned int& y);
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
void CleanUpWorld(int& deleteframes, bool clear);
int GettbDeleted() const;
private:
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
std::vector<Chunk*> m_tbDeleted;
uint64_t m_seed = 0;
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
};
#endif // WORLD_H__

View File

@@ -0,0 +1,30 @@
cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Server VERSION 0.1)
add_compile_options("-Wno-narrowing")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
"${SQCSIM_COMMON_DIR}player.cpp"
"${SQCSIM_COMMON_DIR}transformation.cpp"
"${SQCSIM_COMMON_DIR}world.cpp"
)
add_executable(SQCSim-server
"../connection.cpp"
"../server.cpp"
"../main.cpp"
)
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)

View File

@@ -1,5 +1,6 @@
#ifndef CONNECTION_H__
#define CONNECTION_H__
#include <deque>
#include <map>
#include "../SQCSim-common/player.h"

View File

@@ -85,7 +85,7 @@ int Server::Ready() {
while (!readystart) {
sockaddr_in sockad;
int addrlen = sizeof(sockad);
unsigned int addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0)
@@ -140,7 +140,7 @@ void Server::Run() {
Log("Partie en cours...", false, false);
}
inline std::string Server::Timestamp() {
inline std::string Server::LogTimestamp() {
time_t rawtime;
struct tm timeinfo;
char buffer[80];
@@ -162,11 +162,11 @@ inline std::string Server::Timestamp() {
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
switch (m_log) {
case LOG_DEST::LOGFILE:
m_logfile << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
case LOG_DEST::CONSOLE:
default:
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
break;
}

View File

@@ -35,7 +35,7 @@ private:
World* m_world = nullptr;
std::string Timestamp();
std::string LogTimestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);

View File

@@ -20,37 +20,33 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="audio.h" />
<ClInclude Include="chunk.h" />
<ClInclude Include="connector.h" />
<ClInclude Include="define.h" />
<ClInclude Include="engine.h" />
<ClInclude Include="mesh.h" />
<ClInclude Include="openglcontext.h" />
<ClInclude Include="player.h" />
<ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" />
<ClInclude Include="texture.h" />
<ClInclude Include="textureatlas.h" />
<ClInclude Include="tool.h" />
<ClInclude Include="transformation.h" />
<ClInclude Include="vertexbuffer.h" />
<ClInclude Include="world.h" />
<ClInclude Include="worldrenderer.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
<ClCompile Include="chunk.cpp" />
<ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="mesh.cpp" />
<ClCompile Include="openglcontext.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" />
<ClCompile Include="texture.cpp" />
<ClCompile Include="textureatlas.cpp" />
<ClCompile Include="tool.cpp" />
<ClCompile Include="transformation.cpp" />
<ClCompile Include="vertexbuffer.cpp" />
<ClCompile Include="world.cpp" />
<ClCompile Include="worldrenderer.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
@@ -109,8 +105,8 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil178\include;external\sfml251\include;$(IncludePath)</IncludePath>
<LibraryPath>external\glew210\lib;external\sfml251\lib;external\devil178\lib;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil180\include;external\sfml251-32\include;$(IncludePath)</IncludePath>
<LibraryPath>external\glew210\lib\Release\Win32;external\sfml251-32\lib;external\devil180\lib\x86\Release;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
@@ -119,8 +115,8 @@
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251\include;external\glew210\include;$(IncludePath)</IncludePath>
<LibraryPath>external\sfml251\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251-32\include;external\glew210\include;$(IncludePath)</IncludePath>
<LibraryPath>external\sfml251-32\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
@@ -172,8 +168,8 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
@@ -194,8 +190,8 @@
<FloatingPointModel>Fast</FloatingPointModel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>

View File

@@ -11,9 +11,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="chunk.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="define.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -23,12 +20,6 @@
<ClInclude Include="texture.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="player.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="shader.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -44,9 +35,6 @@
<ClInclude Include="textureatlas.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="world.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="connector.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -56,11 +44,14 @@
<ClInclude Include="tool.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="mesh.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="worldrenderer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="chunk.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="engine.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -73,12 +64,6 @@
<ClCompile Include="texture.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="transformation.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="player.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="shader.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -94,14 +79,17 @@
<ClCompile Include="textureatlas.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="world.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="connector.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="tool.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="mesh.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="worldrenderer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -2,17 +2,17 @@
Audio::Audio() {
m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1);
m_engine->setRolloffFactor(1);
m_engine->setDefault3DSoundMinDistance(1);
m_engine->setDopplerEffectParameters(10);
m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000);
}
Audio::Audio(const char * music) {
m_engine = irrklang::createIrrKlangDevice();
m_engine->setDopplerEffectParameters(1);
m_engine->setRolloffFactor(1);
m_engine->setDefault3DSoundMinDistance(1);
m_engine->setRolloffFactor(2);
m_engine->setDefault3DSoundMinDistance(.1);
m_engine->setDefault3DSoundMaxDistance(1000);
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
}
@@ -28,10 +28,11 @@ void Audio::Update3DAudio(Vector3f pos, Vector3f dir, Vector3f vel) {
irrklang::vec3df(vel.x, vel.y, vel.z));
}
void Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume = 1) {
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), false, false, true, irrklang::ESM_NO_STREAMING, true);
irrklang::ISound* Audio::Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped = false, float volume = 1) {
sound = m_engine->play3D(name, irrklang::vec3df(pos.x, pos.y, pos.z), is_looped, false, true, is_looped? irrklang::ESM_STREAMING: irrklang::ESM_NO_STREAMING, true);
sound->setVelocity(irrklang::vec3df(vel.x, vel.y, vel.z));
sound->setVolume(volume);
return sound;
}
void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume = 1) {

View File

@@ -1,24 +1,30 @@
#ifndef AUDIO_H__
#define AUDIO_H__
#ifdef _WIN32
#include <irrKlang.h>
#include <ik_ISoundSource.h>
#include "define.h"
#else
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
#endif
#include "../SQCSim-common/vector3.h"
#include "define.h"
class Audio {
private:
irrklang::ISoundEngine* m_engine;
irrklang::ISound* m_music;
public:
Audio();
Audio(const char* music);
~Audio();
irrklang::ISoundEngine* m_engine;
void Update3DAudio(Vector3f pos, Vector3f dir, Vector3f speed);
void Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, float volume);
irrklang::ISound* Create3DAudioObj(irrklang::ISound* sound, const char* name, Vector3f pos, Vector3f vel, bool is_looped, float volume);
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);

View File

@@ -1,234 +0,0 @@
#include "chunk.h"
#include "world.h"
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 4096.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 4096.;
double height = 0;
for (int x = 0; x < 39; ++x) {
height += simplex.eval(xnoiz, ynoiz);
height *= .79;
xnoiz *= 1.139;
ynoiz *= 1.139;
}
height = height * 2000. * simplex.eval((double)(ix + x * CHUNK_SIZE_X) / 512., (double)(iz + y * CHUNK_SIZE_Z) / 512.);
height /= (CHUNK_SIZE_Y / 1.9);
height += 15.;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy)
SetBlock(ix, iy, iz, BTYPE_METAL, nullptr);
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Collines
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
float xnoiz, ynoiz;
xnoiz = (double)(ix + x * CHUNK_SIZE_X) / 512.;
ynoiz = (double)(iz + y * CHUNK_SIZE_Z) / 512.;
float height = simplex.eval(xnoiz, ynoiz) * 50.f;// +1.f;
for (int iy = 0; iy <= (int)height % CHUNK_SIZE_Y; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_GRASS, nullptr);
}
}
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Lacs"
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
for (int iy = 0; iy < 13; ++iy) {
if (GetBlock(ix, iy, iz) == BTYPE_AIR)
SetBlock(ix, iy, iz, BTYPE_ICE, nullptr);
}
}
//for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // "Arbres"
// for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz) {
// float xnoiz, ynoiz;
// xnoiz = (double)(iz * CHUNK_SIZE_Y + x * CHUNK_SIZE_X) / 256.;
// ynoiz = (double)(ix * CHUNK_SIZE_Y + y * CHUNK_SIZE_Z) / 256.;
// bool tree = (int)(abs(simplex.eval(xnoiz, ynoiz)) * 17933.f) % CHUNK_SIZE_Y > 126 ? true : false;
// for (int iy = 0; iy < CHUNK_SIZE_Y - 10; ++iy)
// if (GetBlock(ix, iy, iz) == BTYPE_AIR)
// if (GetBlock(ix, iy - 1, iz) == BTYPE_GRASS)
// if (tree) {
// for (int i = 0; i < (int)(abs(simplex.eval(xnoiz, ynoiz) * 4)) % 42 + 1; ++i)
// SetBlock(ix, iy + i, iz, BTYPE_DIRT, nullptr);
// break;
// }
// }
/* }
else {
input.seekg(0, std::ios_base::end);
int size = input.tellg();
input.seekg(0, std::ios_base::beg);
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
input.read(data, size);
input.close();
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix)
for (int iz = 0; iz < CHUNK_SIZE_Z; ++iz)
for (int iy = 0; iy < CHUNK_SIZE_Y; ++iy)
m_blocks.Set(ix, iy, iz, data[ix + (iz * CHUNK_SIZE_X) + (iy * CHUNK_SIZE_Z * CHUNK_SIZE_X)]);
}*/
}
Chunk::~Chunk() {
/*if (m_isModified) {
char data[CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z];
for (int x = 0; x < CHUNK_SIZE_X; ++x)
for (int z = 0; z < CHUNK_SIZE_Z; ++z)
for (int y = 0; y < CHUNK_SIZE_Y; ++y)
data[x + (z * CHUNK_SIZE_X) + (y * CHUNK_SIZE_Z * CHUNK_SIZE_X)] = (char)GetBlock(x, y, z);
std::ostringstream pos;
pos << CHUNK_PATH << m_posX << '_' << m_posY << ".chunk";
std::ofstream output(pos.str(), std::fstream::binary);
output.write(data, sizeof(data));
output.close();
}*/
}
void Chunk::RemoveBlock(int x, int y, int z, World* world) {
m_blocks.Set(x, y, z, BTYPE_AIR);
CheckNeighbors(x, y, world);
m_isDirty = true;
}
void Chunk::SetBlock(int x, int y, int z, BlockType type, World* world) {
m_blocks.Set(x, y, z, type);
if (world) CheckNeighbors(x, z, world); // Si nullptr, ne pas v<>rifier les chunks voisines.
m_isDirty = true;
}
BlockType Chunk::GetBlock(int x, int y, int z) { return m_blocks.Get(x, y, z); }
void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
unsigned int cx, cy;
world->GetScope(cx, cy);
if (x == 0 && m_posX - cx >= 0 &&
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx - 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
else if (x == CHUNK_SIZE_X - 1 && m_posX - cx < WORLD_SIZE_X &&
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx + 1) * CHUNK_SIZE_X, 1, (m_posY - cy) * CHUNK_SIZE_Z)->MakeDirty();
if (z == 0 && m_posY - cy >= 0 &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy - 1) * CHUNK_SIZE_Z)->MakeDirty();
else if (z == CHUNK_SIZE_X - 1 && m_posY - cy < WORLD_SIZE_Y &&
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z))
world->ChunkAt((m_posX - cx) * CHUNK_SIZE_X, 1, (m_posY - cy + 1) * CHUNK_SIZE_Z)->MakeDirty();
}
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
void Chunk::FlushMeshToVBO() {
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
m_vcount = 0;
delete[] m_vd;
}
void Chunk::FlushVBO() {
m_vertexBuffer.Flush();
}
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
float u, v, s;
// Update mesh
if (m_isDirty) {
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
m_vd = new VertexBuffer::VertexData[maxVertexCount];
m_vcount = 0;
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
if (m_vcount > USHRT_MAX)
break;
BlockType bt = GetBlock(x, y, z);
if (bt != BTYPE_AIR) {
blockinfo[bt]->GetTexture(u, v, s);
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
}
}
}
}
if (m_vcount > USHRT_MAX) {
m_vcount = USHRT_MAX;
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
}
}
m_isDirty = false;
}
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
int x, int y, int z, float u, float v, float s, World* world) {
unsigned int cex, cey;
world->GetScope(cex, cey);
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
}
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
}
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
}
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
}
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
}
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
}
}
void Chunk::Render() const { m_vertexBuffer.Render(); }
bool Chunk::IsDirty() const { return m_isDirty; }
void Chunk::MakeDirty() { m_isDirty = true; }
void Chunk::MakeModified() { m_isModified = true; }

View File

@@ -1,49 +0,0 @@
#ifndef CHUNK_H__
#define CHUNK_H__
#include "define.h"
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/array3d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/opensimplex.h"
#include "vertexbuffer.h"
class World;
class Chunk {
private:
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
VertexBuffer m_vertexBuffer;
bool m_isDirty = true;
bool m_isModified = false;
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
unsigned int m_posY;
VertexBuffer::VertexData* m_vd;
int m_vcount;
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
public:
Chunk(unsigned int x, unsigned int y, int64_t seed);
~Chunk();
void RemoveBlock(int x, int y, int z, World* world);
void SetBlock(int x, int y, int z, BlockType type, World* world);
BlockType GetBlock(int x, int y, int z);
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
void GetPosition(unsigned int& x, unsigned int& y) const;
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
void FlushMeshToVBO();
void FlushVBO();
void Render() const;
bool IsDirty() const;
void MakeDirty();
void MakeModified();
};
#endif // CHUNK_H__

View File

@@ -0,0 +1,68 @@
cmake_minimum_required(VERSION 3.18.4)
project(SQCSim-Client VERSION 0.8)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_STANDARD_REQUIRED True)
set(CMAKE_BUILD_DIRECTORY "./build")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
set(SQCSIM_EXTERN_DIR "../external/")
find_package(SFML COMPONENTS system window graphics REQUIRED)
find_package(DevIL REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_library(IRRKLANG_LIBRARY
NAMES libIrrKlang.so
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
include_directories(
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
${SFML_INCLUDE_DIRS}
${IL_INCLUDE_DIR}
)
add_library(SQCSim-common
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
"${SQCSIM_COMMON_DIR}bullet.cpp"
"${SQCSIM_COMMON_DIR}chunk.cpp"
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
"${SQCSIM_COMMON_DIR}player.cpp"
"${SQCSIM_COMMON_DIR}transformation.cpp"
"${SQCSIM_COMMON_DIR}world.cpp"
)
add_executable(SQCSim-client
"../audio.cpp"
"../connector.cpp"
"../engine.cpp"
"../mesh.cpp"
"../openglcontext.cpp"
"../shader.cpp"
"../skybox.cpp"
"../texture.cpp"
"../textureatlas.cpp"
"../tool.cpp"
"../vertexbuffer.cpp"
"../worldrenderer.cpp"
"../main.cpp"
)
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
${IRRKLANG_LIBRARY}
sfml-system
sfml-window
sfml-graphics
GL
GLU
GLEW
${IL_LIBRARIES}
${ILU_LIBRARIES}
)

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@@ -1,37 +1,39 @@
#ifndef CLI_DEFINE_H__
#define CLI_DEFINE_H__
//#define SFML_STATIC true
#include <iostream>
#include <chrono>
#include <iomanip>
#include <GL/glew.h>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include "../SQCSim-common/define.h"
#ifdef _WIN32
#include <GL/glew.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#include <climits>
#endif
#define NETWORK_TEST false
#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 8
#define THREADS_UPDATE_CHUNKS 3
#define THREADS_DELETE_CHUNKS 3
#define BULLET_UPDATES_PER_FRAME 20
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"
#define AUDIO_PATH "./media/audio/"
#define CHUNK_PATH "./media/chunks/"
#define MENU_ITEM_PATH "./media/menu_items/"
#endif // DEFINE_H__

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@@ -6,23 +6,26 @@
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/bullet.h"
#include "../SQCSim-common/chunk.h"
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/transformation.h"
#include "../SQCSim-common/player.h"
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
#include "transformation.h"
#include "shader.h"
#include "player.h"
#include "chunk.h"
#include "skybox.h"
#include "audio.h"
#include "textureatlas.h"
#include "world.h"
#include "connector.h"
#include "worldrenderer.h"
class Engine : public OpenglContext {
public:
Engine();
virtual ~Engine();
virtual void DrawMenu();
virtual void DrawSplachScreen();
virtual void Init();
virtual void DeInit();
virtual void LoadResource();
@@ -35,19 +38,25 @@ public:
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
private:
float GetScale() const;
std::pair<float, float> GetScale() const;
int GetFps(float elapsedTime) const;
int GetCountdown(float elapsedTime);
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
void SystemNotification(std::string systemLog);
void KillNotification(Player killer, Player killed);
void DisplayNotification(std::string message);
void ProcessNotificationQueue();
void DisplayCrosshair();
void DisplayPovGun();
void DisplayCurrentItem();
void DisplayHud(int timer);
void DisplayInfo(float elapsedTime, BlockType bloc);
void DisplaySingleOrMultiplayerMenu();
void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, float scale, const std::string& t);
void PrintText(float x, float y, const std::string& t, float charSizeMultiplier = 1.0f);
Connector m_conn;
Shader m_shader01;
@@ -55,24 +64,42 @@ private:
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
World m_world = World();
WorldRenderer m_wrenderer = WorldRenderer();
Texture m_textureSkybox;
Texture m_textureFont;
Texture m_textureCrosshair;
Texture m_textureFont;
Texture m_textureGun;
Texture m_texturePovGun;
Texture m_textureSkybox;
Texture m_textureSoloMultiMenu;
Texture m_textureTitle;
Skybox m_skybox;
Audio m_audio = Audio(AUDIO_PATH "start.wav");
irrklang::ISound* m_powpow;
irrklang::ISound* m_scream;
irrklang::ISound* m_powpow,
* m_scream;
irrklang::ISound *m_whoosh[MAX_BULLETS];
Player m_player = Player(Vector3f(.5f, CHUNK_SIZE_Y + 1.8f, .5f));
Bullet* m_bullets[MAX_BULLETS];
//Menu
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
GameState m_gamestate = GameState::MAIN_MENU;
Texture MenuTitleTexture;
Texture MenuBGTexture;
Texture MenuStartTexture;
Texture MenuQuitTexture;
Texture MenuOptionsTexture;
Texture SplachScreenTexture;
float m_scale;
float m_time = 0;
float m_time_SplashScreen = 0;
float m_Width = 0;
float m_Height = 0;
int m_renderCount = 0;
int m_countdown = COUNTDOWN;
@@ -85,8 +112,11 @@ private:
bool m_displayHud = true;
bool m_displayInfo = false;
bool m_resetcountdown = false;
bool m_soloMultiChoiceMade = true;
bool m_stopcountdown = false;
bool m_keyK = false;
bool m_keyL = false;
bool m_keyW = false;
bool m_keyA = false;
bool m_keyS = false;
@@ -97,6 +127,11 @@ private:
bool m_mouseC = false;
bool m_mouseWU = false;
bool m_mouseWD = false;
//Pour trouver ou est la souris
float m_mousemx = 0;
float m_mousemy = 0;
std::string m_messageNotification = "";
};
#endif // ENGINE_H__

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@@ -0,0 +1,98 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>SFML - Simple and Fast Multimedia Library</title>
<meta http-equiv="Content-Type" content="text/html;"/>
<meta charset="utf-8"/>
<!--<link rel='stylesheet' type='text/css' href="https://fonts.googleapis.com/css?family=Ubuntu:400,700,400italic"/>-->
<link rel="stylesheet" type="text/css" href="doxygen.css" title="default" media="screen,print" />
<script type="text/javascript" src="jquery.js"></script>
<script type="text/javascript" src="dynsections.js"></script>
</head>
<body>
<div id="banner-container">
<div id="banner">
<span id="sfml">SFML 2.5.1</span>
</div>
</div>
<div id="content">
<!-- Generated by Doxygen 1.8.14 -->
<div id="navrow1" class="tabs">
<ul class="tablist">
<li><a href="index.html"><span>Main&#160;Page</span></a></li>
<li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
<li><a href="modules.html"><span>Modules</span></a></li>
<li><a href="namespaces.html"><span>Namespaces</span></a></li>
<li><a href="annotated.html"><span>Classes</span></a></li>
<li class="current"><a href="files.html"><span>Files</span></a></li>
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<div class="title">GpuPreference.hpp File Reference</div> </div>
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<p>Headers.
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<div class="textblock"><code>#include &lt;SFML/Config.hpp&gt;</code><br />
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Macros</h2></td></tr>
<tr class="memitem:ab0233c2d867cbd561036ed2440a4fec0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="GpuPreference_8hpp.html#ab0233c2d867cbd561036ed2440a4fec0">SFML_DEFINE_DISCRETE_GPU_PREFERENCE</a></td></tr>
<tr class="memdesc:ab0233c2d867cbd561036ed2440a4fec0"><td class="mdescLeft">&#160;</td><td class="mdescRight">A macro to encourage usage of the discrete GPU. <a href="#ab0233c2d867cbd561036ed2440a4fec0">More...</a><br /></td></tr>
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<div class="textblock"><p>Headers. </p>
<p>File containing SFML_DEFINE_DISCRETE_GPU_PREFERENCE </p>
<p class="definition">Definition in file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab0233c2d867cbd561036ed2440a4fec0">&#9670;&nbsp;</a></span>SFML_DEFINE_DISCRETE_GPU_PREFERENCE</h2>
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<td class="memname">#define SFML_DEFINE_DISCRETE_GPU_PREFERENCE</td>
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<p>A macro to encourage usage of the discrete GPU. </p>
<p>In order to inform the Nvidia/AMD driver that an SFML application could benefit from using the more powerful discrete GPU, special symbols have to be publicly exported from the final executable.</p>
<p>SFML defines a helper macro to easily do this.</p>
<p>Place SFML_DEFINE_DISCRETE_GPU_PREFERENCE in the global scope of a source file that will be linked into the final executable. Typically it is best to place it where the main function is also defined. </p>
<p class="definition">Definition at line <a class="el" href="GpuPreference_8hpp_source.html#l00069">69</a> of file <a class="el" href="GpuPreference_8hpp_source.html">GpuPreference.hpp</a>.</p>
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