Compare commits
17 Commits
sqc_51-fin
...
SQC-09
Author | SHA1 | Date | |
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a054a7bff1 | ||
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b712c950c6 | ||
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3f774d7c2e | ||
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6668127f15 | ||
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54c25e6f78 | ||
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bf164af23b | ||
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0d948e3a28 | ||
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b97890fff3 | ||
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432b8545a7 | ||
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54e2f32aba | ||
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90fdc8ed1b | ||
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47906776c8 | ||
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fa9f0a3a8a | ||
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43f3ce1428 | ||
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bfda5e8948 | ||
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aacb3b4ceb | ||
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2532dfb258 |
@@ -5,7 +5,7 @@ Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(po
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m_velocity = Vector3f(0, 0, 0);
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m_velocity = Vector3f(0, 0, 0);
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m_airborne = true;
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m_airborne = true;
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m_hp = 0.75f; //TODO: Remettre <20> 1.0f
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m_hp = 0.75f; //TODO: Remettre <20> 1.0f
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m_username = "Zelda Bee-Bop";
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m_username = "Zelda Bee-Bop56";
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}
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}
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void Player::TurnLeftRight(float value) {
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void Player::TurnLeftRight(float value) {
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@@ -27,5 +27,6 @@
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#define SHADER_PATH "./media/shaders/"
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#define SHADER_PATH "./media/shaders/"
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#define AUDIO_PATH "./media/audio/"
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#define AUDIO_PATH "./media/audio/"
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#define CHUNK_PATH "./media/chunks/"
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#define CHUNK_PATH "./media/chunks/"
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#define MENU_ITEM_PATH "./media/menu_items/"
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#endif // DEFINE_H__
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#endif // DEFINE_H__
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@@ -1,5 +1,23 @@
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#include "engine.h"
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#include "engine.h"
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#include <iostream>
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#include <chrono>
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#include <thread>
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#include <queue>
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// Define a structure to represent notifications
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struct Notification {
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std::string message;
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float displayStartTime = 0.0f;
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};
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// Use a queue to manage notifications
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//std::queue<Notification> notificationQueue;
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// Use a vector to manage notifications
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std::vector<Notification> notifications;
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Engine::Engine() {}
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Engine::Engine() {}
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Engine::~Engine() {
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Engine::~Engine() {
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@@ -10,6 +28,200 @@ Engine::~Engine() {
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m_world.GetChunks().Get(x, y)->~Chunk();
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m_world.GetChunks().Get(x, y)->~Chunk();
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}
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}
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void Engine::DrawMenu()
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{
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static const int sTitle = 400;
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static const int sButton = 225;
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_STENCIL_TEST);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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glOrtho(0, Width(), 0, Height(), -1, 1);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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MenuBGTexture.Bind();
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glLoadIdentity();
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 0);
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glTexCoord2f(1, 0);
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glVertex2i(800, 0);
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glTexCoord2f(1, 1);
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glVertex2i(800, 600);
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glTexCoord2f(0, 1);
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glVertex2i(0, 600);
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glEnd();
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_ADD);
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glEnable(GL_BLEND);
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if (m_gamestate != GameState::OPTIONS)
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{
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MenuTitleTexture.Bind();
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glTranslated(200, 300, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 200);
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glTexCoord2f(1, 0);
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glVertex2i(sTitle, 200);
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glTexCoord2f(1, 1);
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glVertex2i(sTitle, 300);
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glTexCoord2f(0, 1);
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glVertex2i(0, 300);
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glEnd();
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MenuStartTexture.Bind();
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glTranslated(80, -225, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 100);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 100);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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/*MenuResumeTexture.Bind();
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glTranslated(0, -100, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 125);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 125);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();*/
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/*MenuOptionsTexture.Bind();
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glTranslated(0, -100, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 125);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 125);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();*/
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MenuQuitTexture.Bind();
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glTranslated(0, -100, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 100);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 100);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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}
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else
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{
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/*MenuOptionsTexture.Bind();
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glTranslated(200, 0, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 0);
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glTexCoord2f(1, 0);
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glVertex2i(sTitle, 0);
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glTexCoord2f(1, 1);
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glVertex2i(sTitle, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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WireFrameTexture.Bind();
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glTranslated(0, 300, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 125);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 125);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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OnOffBtnTexture.Bind();
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glTranslated(200, 0, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 125);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 125);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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glTranslated(-400, -300, 0);
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MusicTexture.Bind();
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glTranslated(200, 200, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 125);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 125);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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OnOffBtnTexture.Bind();
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glTranslated(200, 0, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 125);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 125);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();
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BackBtnTexture.Bind();
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glTranslated(-375, 175, 0);
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glBegin(GL_QUADS);
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glTexCoord2f(0, 0);
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glVertex2i(0, 140);
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glTexCoord2f(1, 0);
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glVertex2i(sButton, 140);
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glTexCoord2f(1, 1);
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glVertex2i(sButton, 200);
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glTexCoord2f(0, 1);
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glVertex2i(0, 200);
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glEnd();*/
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}
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//glEnable(GL_LIGHTING);
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glDisable(GL_BLEND);
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glEnable(GL_DEPTH_TEST);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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ShowCursor();
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}
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void Engine::Init() {
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void Engine::Init() {
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GLenum glewErr = glewInit();
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GLenum glewErr = glewInit();
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if (glewErr != GLEW_OK) {
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if (glewErr != GLEW_OK) {
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@@ -35,6 +247,7 @@ void Engine::Init() {
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glDisable(GL_BLEND);
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glDisable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendEquation(GL_FUNC_SUBTRACT);
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glBlendEquation(GL_FUNC_SUBTRACT);
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//
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//
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// Objet de skybox avec sa propre texture et son propre shader!
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// Objet de skybox avec sa propre texture et son propre shader!
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m_skybox.Init(0.2f);
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m_skybox.Init(0.2f);
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@@ -47,18 +260,18 @@ void Engine::Init() {
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m_bullets[x] = nullptr;
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m_bullets[x] = nullptr;
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uint64_t seed = SEED;
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uint64_t seed = SEED;
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std::string playname = "La Chienne <20> Jacques";
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std::string playname = "La Chienne <20> Jacques";
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if (NETWORK_TEST) { // Test connexion r<>seau.
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if (NETWORK_TEST) { // Test connexion r<>seau.
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if (!m_conn.Init()) {
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if (!m_conn.Init()) {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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if (!m_conn.Connect(SRV_ADDR, playname)) {
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// setup jeu en r<>seau.
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// setup jeu en r<>seau.
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
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std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
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seed = m_conn.getSeed();
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seed = m_conn.getSeed();
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}
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}
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else std::cout << "Erreur de connexion." << std::endl;
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else std::cout << "Erreur de connexion." << std::endl;
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}
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}
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else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
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else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
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}
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}
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m_world.SetSeed(seed);
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m_world.SetSeed(seed);
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@@ -77,8 +290,13 @@ void Engine::LoadResource() {
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LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
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LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
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LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
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LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
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LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
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LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
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LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
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LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", true);
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LoadTexture(MenuTitleTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuBGTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuQuitTexture, MENU_ITEM_PATH "BasicQuit.png");
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LoadTexture(MenuOptionsTexture, MENU_ITEM_PATH "test.png");
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LoadTexture(MenuStartTexture, MENU_ITEM_PATH "BasicPlay.png");
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TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
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TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
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TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
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TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
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TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
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TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
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@@ -113,6 +331,89 @@ void Engine::LoadResource() {
|
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|
||||||
void Engine::UnloadResource() {}
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void Engine::UnloadResource() {}
|
||||||
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|
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void Engine::SystemNotification(std::string systemLog) {
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std::string message = "";
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|
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message = systemLog;
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|
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DisplayNotification(message);
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|
}
|
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void Engine::KillNotification(Player killer, Player killed) {
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std::string message = "";
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|
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message = killed.GetUsername() + " killed by -> " + killer.GetUsername();
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|
||||||
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DisplayNotification(message);
|
||||||
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}
|
||||||
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|
||||||
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|
||||||
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void Engine::DisplayNotification(std::string message) {
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||||||
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|
||||||
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if (message.length() > 45) {
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message = message.substr(0, 45);
|
||||||
|
}
|
||||||
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// Create a new notification and add it to the queue
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||||||
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Notification newNotification;
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||||||
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newNotification.message = message;
|
||||||
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newNotification.displayStartTime = m_time;
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||||||
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|
||||||
|
notifications.push_back(newNotification);
|
||||||
|
}
|
||||||
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|
||||||
|
// Add a method to process the notification queue
|
||||||
|
void Engine::ProcessNotificationQueue() {
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||||||
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m_textureFont.Bind();
|
||||||
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float scale = GetScale();
|
||||||
|
unsigned int xOffset = Width() - Width() * 0.26;
|
||||||
|
unsigned int yOffset = Height() - (Height() / 2.2);
|
||||||
|
|
||||||
|
// Iterate through the notifications and display them
|
||||||
|
for (auto it = notifications.begin(); it != notifications.end(); ) {
|
||||||
|
float timeSinceDisplay = m_time - it->displayStartTime;
|
||||||
|
|
||||||
|
// Display the notification message with vertical offset
|
||||||
|
unsigned int y = yOffset - (static_cast<unsigned int>(scale * 20) * (it - notifications.begin()));
|
||||||
|
glDisable(GL_STENCIL_TEST);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||||
|
glBlendEquation(GL_FUNC_ADD);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||||
|
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
PrintText(xOffset, y, scale, it->message);
|
||||||
|
|
||||||
|
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||||
|
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||||
|
|
||||||
|
glEnable(GL_STENCIL_TEST);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glPopMatrix();
|
||||||
|
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glPopMatrix();
|
||||||
|
// Check if it's time to remove the notification (display for 2 seconds)
|
||||||
|
if (timeSinceDisplay >= 4.0f) {
|
||||||
|
it = notifications.erase(it); // Remove the notification
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
++it;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Engine::DisplayCrosshair() {
|
void Engine::DisplayCrosshair() {
|
||||||
m_textureCrosshair.Bind();
|
m_textureCrosshair.Bind();
|
||||||
static const int crossSize = 32;
|
static const int crossSize = 32;
|
||||||
@@ -133,6 +434,7 @@ void Engine::DisplayCrosshair() {
|
|||||||
void Engine::DisplayCurrentItem() {
|
void Engine::DisplayCurrentItem() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void Engine::DisplayHud(int timer) {
|
void Engine::DisplayHud(int timer) {
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
@@ -146,7 +448,7 @@ void Engine::DisplayHud(int timer) {
|
|||||||
float playerHp = m_player.GetHP();
|
float playerHp = m_player.GetHP();
|
||||||
float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f;
|
float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f;
|
||||||
|
|
||||||
// Arri<72>re-plan (Barre HP)
|
// Arri<72>re-plan (Barre HP)
|
||||||
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glVertex2f(fPosX, fPosY - fBarHeight); // Bas-Gauche
|
glVertex2f(fPosX, fPosY - fBarHeight); // Bas-Gauche
|
||||||
@@ -155,7 +457,7 @@ void Engine::DisplayHud(int timer) {
|
|||||||
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
//TODO: Associer avec m<>chanique de vie du joueur
|
//TODO: Associer avec m<>chanique de vie du joueur
|
||||||
|
|
||||||
// Barre HP
|
// Barre HP
|
||||||
glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage);
|
glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage);
|
||||||
@@ -166,7 +468,7 @@ void Engine::DisplayHud(int timer) {
|
|||||||
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
// Barre <20>quip
|
// Barre <20>quip
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
||||||
@@ -187,7 +489,7 @@ void Engine::DisplayHud(int timer) {
|
|||||||
glTexCoord2f(1, 1); glVertex2i(0, itemHeight);
|
glTexCoord2f(1, 1); glVertex2i(0, itemHeight);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
|
||||||
glDisable(GL_BLEND);
|
//glDisable(GL_BLEND);
|
||||||
|
|
||||||
// Username
|
// Username
|
||||||
glEnable(GL_BLEND);
|
glEnable(GL_BLEND);
|
||||||
@@ -224,7 +526,7 @@ void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
|||||||
ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted();
|
ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted();
|
||||||
PrintText(x, Height() - (Height() / 10.7), scale, ss.str());
|
PrintText(x, Height() - (Height() / 10.7), scale, ss.str());
|
||||||
ss.str("");
|
ss.str("");
|
||||||
ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l <20> operateur << pour afficher la position
|
ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l <20> operateur << pour afficher la position
|
||||||
PrintText(x, Height() / 48, scale, ss.str());
|
PrintText(x, Height() / 48, scale, ss.str());
|
||||||
ss.str("");
|
ss.str("");
|
||||||
ss << " Direction : " << m_player.GetDirection();
|
ss << " Direction : " << m_player.GetDirection();
|
||||||
@@ -249,6 +551,7 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
|||||||
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||||
glBlendEquation(GL_FUNC_ADD);
|
glBlendEquation(GL_FUNC_ADD);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glPushMatrix();
|
glPushMatrix();
|
||||||
@@ -261,6 +564,17 @@ void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
|||||||
|
|
||||||
int timer = GetCountdown(elapsedTime);
|
int timer = GetCountdown(elapsedTime);
|
||||||
|
|
||||||
|
// Appel de la fonction pour l'affichage de notifications
|
||||||
|
if (m_keyK) {
|
||||||
|
SystemNotification(m_messageNotification);
|
||||||
|
m_keyK = false;
|
||||||
|
}
|
||||||
|
if (m_keyL) {
|
||||||
|
|
||||||
|
KillNotification(m_player, m_player);
|
||||||
|
m_keyL = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (m_displayInfo) {
|
if (m_displayInfo) {
|
||||||
DisplayInfo(elapsedTime, bloc);
|
DisplayInfo(elapsedTime, bloc);
|
||||||
}
|
}
|
||||||
@@ -329,6 +643,13 @@ int Engine::GetCountdown(float elapsedTime) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Engine::Render(float elapsedTime) {
|
void Engine::Render(float elapsedTime) {
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
|
if (m_gamestate == GameState::PLAY)
|
||||||
|
{
|
||||||
|
HideCursor();
|
||||||
|
CenterMouse(); //D<>placement de centermouse dans l'action de jouer
|
||||||
|
|
||||||
//static float gameTime = elapsedTime;
|
//static float gameTime = elapsedTime;
|
||||||
static irrklang::ISound* step; // Pour les sons de pas.
|
static irrklang::ISound* step; // Pour les sons de pas.
|
||||||
static float pollTime = 0;
|
static float pollTime = 0;
|
||||||
@@ -343,7 +664,6 @@ void Engine::Render(float elapsedTime) {
|
|||||||
Transformation all;
|
Transformation all;
|
||||||
Transformation skybox;
|
Transformation skybox;
|
||||||
Vector3f vstep;
|
Vector3f vstep;
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
||||||
|
|
||||||
// Transformations initiales
|
// Transformations initiales
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
@@ -368,8 +688,8 @@ void Engine::Render(float elapsedTime) {
|
|||||||
break;
|
break;
|
||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
||||||
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
||||||
pollTime = 0;
|
pollTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -381,7 +701,7 @@ void Engine::Render(float elapsedTime) {
|
|||||||
if (m_mouseWU) bloc++;
|
if (m_mouseWU) bloc++;
|
||||||
else if (m_mouseWD) bloc--;
|
else if (m_mouseWD) bloc--;
|
||||||
if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
|
if (bloc == BTYPE_LAST + 1) bloc = BTYPE_AIR + 1;
|
||||||
else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
|
else if (bloc == BTYPE_AIR) bloc = BTYPE_LAST; // La selection de BTYPE_LAST <20>quipe l'arme.
|
||||||
m_mouseWU = m_mouseWD = false;
|
m_mouseWU = m_mouseWD = false;
|
||||||
|
|
||||||
if (m_mouseL) {
|
if (m_mouseL) {
|
||||||
@@ -393,7 +713,7 @@ void Engine::Render(float elapsedTime) {
|
|||||||
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
||||||
m_bullets[0]->~Bullet();
|
m_bullets[0]->~Bullet();
|
||||||
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||||
}
|
}
|
||||||
@@ -423,6 +743,7 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
if (m_isSkybox) m_skybox.Render(skybox);
|
if (m_isSkybox) m_skybox.Render(skybox);
|
||||||
|
|
||||||
|
ProcessNotificationQueue();
|
||||||
DrawHud(elapsedTime, bloc);
|
DrawHud(elapsedTime, bloc);
|
||||||
|
|
||||||
static bool fell = false;
|
static bool fell = false;
|
||||||
@@ -435,6 +756,13 @@ void Engine::Render(float elapsedTime) {
|
|||||||
fell = false;
|
fell = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (m_gamestate == GameState::MAIN_MENU || m_gamestate == GameState::OPTIONS)
|
||||||
|
{
|
||||||
|
DrawMenu();
|
||||||
|
}
|
||||||
|
else if (m_gamestate == GameState::QUIT)
|
||||||
|
Stop();
|
||||||
|
}
|
||||||
|
|
||||||
void Engine::KeyPressEvent(unsigned char key) {
|
void Engine::KeyPressEvent(unsigned char key) {
|
||||||
switch (key) {
|
switch (key) {
|
||||||
@@ -459,14 +787,15 @@ void Engine::KeyPressEvent(unsigned char key) {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 36: // ESC - Quitter
|
case 36: // ESC - Quitter
|
||||||
Stop();
|
m_gamestate = GameState::MAIN_MENU;
|
||||||
|
//Stop();
|
||||||
break;
|
break;
|
||||||
case 57: // Space - Sauter
|
case 57: // Space - Sauter
|
||||||
if (!m_keySpace) {
|
if (!m_keySpace) {
|
||||||
m_keySpace = true;
|
m_keySpace = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 94: // F10 - Plein <20>cran
|
case 94: // F10 - Plein <20>cran
|
||||||
IsFullscreen() ? SetFullscreen(false) : SetFullscreen(true);
|
IsFullscreen() ? SetFullscreen(false) : SetFullscreen(true);
|
||||||
//SetFullscreen(!IsFullscreen());
|
//SetFullscreen(!IsFullscreen());
|
||||||
break;
|
break;
|
||||||
@@ -474,6 +803,13 @@ void Engine::KeyPressEvent(unsigned char key) {
|
|||||||
break;
|
break;
|
||||||
case 5: // F - Ignorer
|
case 5: // F - Ignorer
|
||||||
break;
|
break;
|
||||||
|
case 10: // K - Debugging DisplayNotification()
|
||||||
|
m_keyK = true;
|
||||||
|
m_messageNotification = "notifications systeme peuvent <20>tre affich<63>";
|
||||||
|
break;
|
||||||
|
case 11: // L - Debugging DisplayNotification()
|
||||||
|
m_keyL = true;
|
||||||
|
break;
|
||||||
case 6: // G - Ignorer
|
case 6: // G - Ignorer
|
||||||
break;
|
break;
|
||||||
case 12: // M - Ignorer
|
case 12: // M - Ignorer
|
||||||
@@ -522,6 +858,12 @@ void Engine::KeyReleaseEvent(unsigned char key) {
|
|||||||
m_displayInfo = !m_displayInfo;
|
m_displayInfo = !m_displayInfo;
|
||||||
std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl;
|
std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl;
|
||||||
break;
|
break;
|
||||||
|
case 10: // K
|
||||||
|
m_keyK = false;
|
||||||
|
break;
|
||||||
|
case 11: // L - Debugging DisplayNotification()
|
||||||
|
m_keyL = false;
|
||||||
|
break;
|
||||||
case 12: // M - Toggle music
|
case 12: // M - Toggle music
|
||||||
m_audio.ToggleMusicState();
|
m_audio.ToggleMusicState();
|
||||||
break;
|
break;
|
||||||
@@ -555,18 +897,22 @@ void Engine::MouseMoveEvent(int x, int y) {
|
|||||||
m_player.TurnLeftRight(x - (Width() / 2));
|
m_player.TurnLeftRight(x - (Width() / 2));
|
||||||
m_player.TurnTopBottom(y - (Height() / 2));
|
m_player.TurnTopBottom(y - (Height() / 2));
|
||||||
|
|
||||||
// Centrer la souris seulement si elle n'est pas d<>j<EFBFBD> centr<74>e
|
// Centrer la souris seulement si elle n'est pas d<>j<EFBFBD> centr<74>e
|
||||||
// Il est n<>cessaire de faire la v<>rification pour <20>viter de tomber
|
// Il est n<>cessaire de faire la v<>rification pour <20>viter de tomber
|
||||||
// dans une boucle infinie o<> l'appel <20> CenterMouse g<>n<EFBFBD>re un
|
// dans une boucle infinie o<> l'appel <20> CenterMouse g<>n<EFBFBD>re un
|
||||||
// MouseMoveEvent, qui rapelle CenterMouse qui rapelle un autre
|
// MouseMoveEvent, qui rapelle CenterMouse qui rapelle un autre
|
||||||
// MouseMoveEvent, etc
|
// MouseMoveEvent, etc
|
||||||
if (x == (Width() / 2) && y == (Height() / 2))
|
if (x == (Width() / 2) && y == (Height() / 2))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CenterMouse();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||||
|
m_mousemx = x;
|
||||||
|
m_mousemy = y;
|
||||||
|
|
||||||
|
if (m_gamestate == GameState::PLAY)
|
||||||
|
{
|
||||||
switch (button) {
|
switch (button) {
|
||||||
case MOUSE_BUTTON_LEFT:
|
case MOUSE_BUTTON_LEFT:
|
||||||
m_mouseL = true;
|
m_mouseL = true;
|
||||||
@@ -586,6 +932,14 @@ void Engine::MousePressEvent(const MOUSE_BUTTON& button, int x, int y) {
|
|||||||
case MOUSE_BUTTON_NONE: break;
|
case MOUSE_BUTTON_NONE: break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (m_gamestate == GameState::MAIN_MENU)
|
||||||
|
{
|
||||||
|
if ((m_mousemx >= 285 && m_mousemx <= 490) && (m_mousemy >= 150 && m_mousemy <= 250))
|
||||||
|
m_gamestate = GameState::PLAY;
|
||||||
|
if ((m_mousemx >= 305 && m_mousemx <= 450) && (m_mousemy >= 300 && m_mousemy <= 400))
|
||||||
|
m_gamestate = GameState::QUIT;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) {
|
void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) {
|
||||||
switch (button) {
|
switch (button) {
|
||||||
|
@@ -24,6 +24,7 @@ class Engine : public OpenglContext {
|
|||||||
public:
|
public:
|
||||||
Engine();
|
Engine();
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
|
virtual void DrawMenu();
|
||||||
virtual void Init();
|
virtual void Init();
|
||||||
virtual void DeInit();
|
virtual void DeInit();
|
||||||
virtual void LoadResource();
|
virtual void LoadResource();
|
||||||
@@ -43,6 +44,10 @@ private:
|
|||||||
|
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
|
|
||||||
|
void SystemNotification(std::string systemLog);
|
||||||
|
void KillNotification(Player killer, Player killed);
|
||||||
|
void DisplayNotification(std::string message);
|
||||||
|
void ProcessNotificationQueue();
|
||||||
void DisplayCrosshair();
|
void DisplayCrosshair();
|
||||||
void DisplayCurrentItem();
|
void DisplayCurrentItem();
|
||||||
void DisplayHud(int timer);
|
void DisplayHud(int timer);
|
||||||
@@ -73,6 +78,15 @@ private:
|
|||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
//Menu
|
||||||
|
enum class GameState { MAIN_MENU, OPTIONS, QUIT, NEWG, PLAY };
|
||||||
|
GameState m_gamestate = GameState::MAIN_MENU;
|
||||||
|
Texture MenuTitleTexture;
|
||||||
|
Texture MenuBGTexture;
|
||||||
|
Texture MenuStartTexture;
|
||||||
|
Texture MenuQuitTexture;
|
||||||
|
Texture MenuOptionsTexture;
|
||||||
|
|
||||||
float m_scale;
|
float m_scale;
|
||||||
float m_time = 0;
|
float m_time = 0;
|
||||||
|
|
||||||
@@ -89,6 +103,8 @@ private:
|
|||||||
bool m_resetcountdown = false;
|
bool m_resetcountdown = false;
|
||||||
bool m_stopcountdown = false;
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
|
bool m_keyK = false;
|
||||||
|
bool m_keyL = false;
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
@@ -99,6 +115,11 @@ private:
|
|||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
|
//Pour trouver ou est la souris
|
||||||
|
float m_mousemx = 0;
|
||||||
|
float m_mousemy = 0;
|
||||||
|
|
||||||
|
std::string m_messageNotification = "";
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // ENGINE_H__
|
#endif // ENGINE_H__
|
||||||
|
BIN
SQCSim2021/media/menu_items/BasicPlay.png
Normal file
BIN
SQCSim2021/media/menu_items/BasicPlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.9 KiB |
BIN
SQCSim2021/media/menu_items/BasicQuit.png
Normal file
BIN
SQCSim2021/media/menu_items/BasicQuit.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.6 KiB |
BIN
SQCSim2021/media/menu_items/test.png
Normal file
BIN
SQCSim2021/media/menu_items/test.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 289 KiB |
BIN
SQCSim2021/media/textures/Bouton/BasicPlay.png
Normal file
BIN
SQCSim2021/media/textures/Bouton/BasicPlay.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.8 KiB |
BIN
SQCSim2021/media/textures/Bouton/BasicQuit.png
Normal file
BIN
SQCSim2021/media/textures/Bouton/BasicQuit.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 8.6 KiB |
BIN
SQCSim2021/media/textures/GUN.png
Normal file
BIN
SQCSim2021/media/textures/GUN.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 267 KiB |
Reference in New Issue
Block a user