Compare commits
45 Commits
sqc_13_con
...
linux
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5
.gitignore
vendored
@@ -373,3 +373,8 @@ FodyWeavers.xsd
|
|||||||
/x64/Release/SQCSim2023.exe
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/x64/Release/SQCSim2023.exe
|
||||||
/x64/Debug/SQCSim2023.exe
|
/x64/Debug/SQCSim2023.exe
|
||||||
/x64/Debug/SQCSim2021.pdb
|
/x64/Debug/SQCSim2021.pdb
|
||||||
|
/SQCSim-srv/cmake/*
|
||||||
|
!/SQCSim-srv/cmake/CMakeLists.txt
|
||||||
|
/SQCSim2021/cmake/*
|
||||||
|
!/SQCSim2021/cmake/CMakeLists.txt
|
||||||
|
/SQCSim2021/SQCSim-client
|
||||||
|
158
SQCSim-common/SQCSim-common.vcxproj
Normal file
@@ -0,0 +1,158 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
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||||||
|
<Configuration>Release</Configuration>
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||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Debug|x64">
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||||||
|
<Configuration>Debug</Configuration>
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||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</ProjectGuid>
|
||||||
|
<RootNamespace>SQCSimcommon</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
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||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>StaticLibrary</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="array2d.h" />
|
||||||
|
<ClInclude Include="array3d.h" />
|
||||||
|
<ClInclude Include="blockinfo.h" />
|
||||||
|
<ClInclude Include="bullet.h" />
|
||||||
|
<ClInclude Include="chunk.h" />
|
||||||
|
<ClInclude Include="define.h" />
|
||||||
|
<ClInclude Include="matrix4.h" />
|
||||||
|
<ClInclude Include="opensimplex.h" />
|
||||||
|
<ClInclude Include="player.h" />
|
||||||
|
<ClInclude Include="netprotocol.h" />
|
||||||
|
<ClInclude Include="transformation.h" />
|
||||||
|
<ClInclude Include="vector3.h" />
|
||||||
|
<ClInclude Include="world.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="blockinfo.cpp" />
|
||||||
|
<ClCompile Include="bullet.cpp" />
|
||||||
|
<ClCompile Include="chunk.cpp" />
|
||||||
|
<ClCompile Include="netprotocol.cpp" />
|
||||||
|
<ClCompile Include="opensimplex.cpp" />
|
||||||
|
<ClCompile Include="player.cpp" />
|
||||||
|
<ClCompile Include="transformation.cpp" />
|
||||||
|
<ClCompile Include="world.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
84
SQCSim-common/SQCSim-common.vcxproj.filters
Normal file
@@ -0,0 +1,84 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Fichiers sources">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers d%27en-tête">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers de ressources">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="world.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="player.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="opensimplex.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="array2d.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="array3d.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="blockinfo.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="bullet.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="chunk.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="define.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="matrix4.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="vector3.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="netprotocol.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="transformation.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="world.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="blockinfo.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="bullet.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="chunk.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="opensimplex.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="player.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="netprotocol.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="transformation.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
@@ -1,14 +1,13 @@
|
|||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
#include "world.h"
|
#include "world.h"
|
||||||
|
|
||||||
Bullet::Bullet(Player& player) {
|
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
|
||||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
|
||||||
m_velocity = player.GetDirection();
|
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
|
||||||
}
|
|
||||||
|
|
||||||
Bullet::~Bullet() {}
|
Bullet::~Bullet() {}
|
||||||
|
|
||||||
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
|
bool Bullet::Update(World* world, float elapsedtime) {
|
||||||
for (int x = 0; x < 1000; ++x) {
|
for (int x = 0; x < 1000; ++x) {
|
||||||
m_currentpos += m_velocity * elapsedtime;
|
m_currentpos += m_velocity * elapsedtime;
|
||||||
|
|
||||||
@@ -30,3 +29,11 @@ void Bullet::Transpose(int& x, int& z) {
|
|||||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Vector3f Bullet::getPos() {
|
||||||
|
return m_currentpos;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t Bullet::getTeamID(){
|
||||||
|
return m_tid;
|
||||||
|
}
|
28
SQCSim-common/bullet.h
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#ifndef BULLET_H__
|
||||||
|
#define BULLET_H__
|
||||||
|
|
||||||
|
#include "define.h"
|
||||||
|
#include "vector3.h"
|
||||||
|
|
||||||
|
class World;
|
||||||
|
|
||||||
|
class Bullet {
|
||||||
|
public:
|
||||||
|
Bullet(Vector3f pos, Vector3f dir);
|
||||||
|
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
|
||||||
|
~Bullet();
|
||||||
|
|
||||||
|
bool Update(World* world, float elapsedtime);
|
||||||
|
void Transpose(int& x, int& z);
|
||||||
|
Vector3f getPos();
|
||||||
|
uint64_t getTeamID();
|
||||||
|
|
||||||
|
private:
|
||||||
|
Vector3f m_startpos,
|
||||||
|
m_currentpos,
|
||||||
|
m_velocity;
|
||||||
|
uint64_t m_tid = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif // BULLET_H__
|
||||||
|
|
@@ -1,13 +1,13 @@
|
|||||||
#include "chunk.h"
|
#include "chunk.h"
|
||||||
#include "world.h"
|
#include "world.h"
|
||||||
|
|
||||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||||
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
//std::ostringstream pos; // Vérifie l'existence d'un fichier .chunk avec sa position.
|
||||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||||
|
|
||||||
//if (input.fail()) {
|
//if (input.fail()) {
|
||||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||||
m_blocks.Reset(BTYPE_AIR);
|
m_blocks.Reset(BTYPE_AIR);
|
||||||
|
|
||||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||||
@@ -132,103 +132,11 @@ void Chunk::CheckNeighbors(unsigned int x, unsigned int z, World* world) {
|
|||||||
|
|
||||||
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
void Chunk::GetPosition(unsigned int& x, unsigned int& y) const { x = m_posX; y = m_posY; }
|
||||||
|
|
||||||
void Chunk::FlushMeshToVBO() {
|
|
||||||
m_vertexBuffer.SetMeshData(m_vd, m_vcount);
|
|
||||||
m_vcount = 0;
|
|
||||||
delete[] m_vd;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::FlushVBO() {
|
|
||||||
m_vertexBuffer.Flush();
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::Update(BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
|
||||||
float u, v, s;
|
|
||||||
// Update mesh
|
|
||||||
if (m_isDirty) {
|
|
||||||
int maxVertexCount = (CHUNK_SIZE_X * CHUNK_SIZE_Y * CHUNK_SIZE_Z) * (6 * 4);
|
|
||||||
m_vd = new VertexBuffer::VertexData[maxVertexCount];
|
|
||||||
m_vcount = 0;
|
|
||||||
for (int x = 0; x < CHUNK_SIZE_X; ++x) {
|
|
||||||
for (int z = 0; z < CHUNK_SIZE_Z; ++z) {
|
|
||||||
for (int y = 0; y < CHUNK_SIZE_Y; ++y) {
|
|
||||||
if (m_vcount > USHRT_MAX)
|
|
||||||
break;
|
|
||||||
|
|
||||||
BlockType bt = GetBlock(x, y, z);
|
|
||||||
|
|
||||||
if (bt != BTYPE_AIR) {
|
|
||||||
blockinfo[bt]->GetTexture(u, v, s);
|
|
||||||
AddBlockToMesh(m_vd, m_vcount, bt, x, y, z, u, v, s, world);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (m_vcount > USHRT_MAX) {
|
|
||||||
m_vcount = USHRT_MAX;
|
|
||||||
std::cout << "[ Chunk :: Update ] Chunk data truncaned , too much vertices to have a 16 bit index " << std::endl;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
m_isDirty = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt,
|
|
||||||
int x, int y, int z, float u, float v, float s, World* world) {
|
|
||||||
|
|
||||||
unsigned int cex, cey;
|
|
||||||
|
|
||||||
world->GetScope(cex, cey);
|
|
||||||
|
|
||||||
int cx = x + (m_posX - cex) * CHUNK_SIZE_X, cy = z + (m_posY - cey) * CHUNK_SIZE_Z;
|
|
||||||
|
|
||||||
if (y == CHUNK_SIZE_Y - 1 || GetBlock(x, y + 1, z) == BTYPE_AIR) { // y
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .8f, .8f, .8f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .8f, .8f, .8f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .8f, .8f, .8f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .8f, .8f, .8f, u + s, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (y == 0 || GetBlock(x, y - 1, z) == BTYPE_AIR) { // -y
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .2f, .2f, .2f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .2f, .2f, .2f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .2f, .2f, .2f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .2f, .2f, .2f, u + s, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx + 1, y, cy) == BTYPE_AIR) { // x
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z, .9f, .9f, .9f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, .9f, .9f, .9f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .9f, .9f, .9f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .9f, .9f, .9f, u + s, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx - 1, y, cy) == BTYPE_AIR) { // -x
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .5f, .5f, .5f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, .5f, .5f, .5f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z, .5f, .5f, .5f, u + s, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .5f, .5f, .5f, u, v);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx, y, cy + 1) == BTYPE_AIR) { // z
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z + 1.f, .4f, .4f, .4f, u, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z + 1.f, .4f, .4f, .4f, u + s, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z + 1.f, .4f, .4f, .4f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z + 1.f, .4f, .4f, .4f, u, v + s);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (world->BlockAt(cx, y, cy - 1) == BTYPE_AIR) { // -z
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y + 1.f, z, 1.f, 1.f, 1.f, u, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y + 1.f, z, 1.f, 1.f, 1.f, u + s, v + s);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x + 1.f, y, z , 1.f, 1.f, 1.f, u + s, v);
|
|
||||||
vd[count++] = VertexBuffer::VertexData(x, y, z , 1.f, 1.f, 1.f, u, v);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Chunk::Render() const { m_vertexBuffer.Render(); }
|
|
||||||
|
|
||||||
bool Chunk::IsDirty() const { return m_isDirty; }
|
bool Chunk::IsDirty() const { return m_isDirty; }
|
||||||
|
|
||||||
void Chunk::MakeDirty() { m_isDirty = true; }
|
void Chunk::MakeDirty() { m_isDirty = true; }
|
||||||
|
|
||||||
|
void Chunk::MakeClean() { m_isDirty = false; }
|
||||||
|
|
||||||
void Chunk::MakeModified() { m_isModified = true; }
|
void Chunk::MakeModified() { m_isModified = true; }
|
||||||
|
|
@@ -1,9 +1,9 @@
|
|||||||
#ifndef CHUNK_H__
|
#ifndef CHUNK_H__
|
||||||
#define CHUNK_H__
|
#define CHUNK_H__
|
||||||
|
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "array3d.h"
|
|
||||||
#include "array2d.h"
|
#include "array2d.h"
|
||||||
#include "vertexbuffer.h"
|
#include "array3d.h"
|
||||||
#include "blockinfo.h"
|
#include "blockinfo.h"
|
||||||
#include "opensimplex.h"
|
#include "opensimplex.h"
|
||||||
|
|
||||||
@@ -12,20 +12,14 @@ class World;
|
|||||||
class Chunk {
|
class Chunk {
|
||||||
private:
|
private:
|
||||||
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
Array3d<BlockType> m_blocks = Array3d<BlockType>(CHUNK_SIZE_X, CHUNK_SIZE_Y, CHUNK_SIZE_Z);
|
||||||
VertexBuffer m_vertexBuffer;
|
|
||||||
bool m_isDirty = true;
|
bool m_isDirty = true;
|
||||||
bool m_isModified = false;
|
bool m_isModified = false;
|
||||||
|
|
||||||
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
unsigned int m_posX; // Position du chunk dans l'array constituant le monde.
|
||||||
unsigned int m_posY;
|
unsigned int m_posY;
|
||||||
|
|
||||||
VertexBuffer::VertexData* m_vd;
|
|
||||||
int m_vcount;
|
|
||||||
|
|
||||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
|
||||||
|
|
||||||
public:
|
public:
|
||||||
Chunk(unsigned int x, unsigned int y);
|
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
||||||
~Chunk();
|
~Chunk();
|
||||||
|
|
||||||
void RemoveBlock(int x, int y, int z, World* world);
|
void RemoveBlock(int x, int y, int z, World* world);
|
||||||
@@ -34,15 +28,9 @@ class Chunk {
|
|||||||
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
void CheckNeighbors(unsigned int x, unsigned int z, World* world);
|
||||||
void GetPosition(unsigned int& x, unsigned int& y) const;
|
void GetPosition(unsigned int& x, unsigned int& y) const;
|
||||||
|
|
||||||
|
|
||||||
void Update(BlockInfo* blockinfo[BTYPE_LAST], World* world);
|
|
||||||
void FlushMeshToVBO();
|
|
||||||
|
|
||||||
void FlushVBO();
|
|
||||||
|
|
||||||
void Render() const;
|
|
||||||
bool IsDirty() const;
|
bool IsDirty() const;
|
||||||
void MakeDirty();
|
void MakeDirty();
|
||||||
|
void MakeClean();
|
||||||
void MakeModified();
|
void MakeModified();
|
||||||
};
|
};
|
||||||
|
|
65
SQCSim-common/define.h
Normal file
@@ -0,0 +1,65 @@
|
|||||||
|
#ifndef DEFINE_H__
|
||||||
|
#define DEFINE_H__
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
#define SRV_PORT 1025
|
||||||
|
#define CLI_PORT 1026
|
||||||
|
|
||||||
|
#define CHUNK_SIZE_X 4
|
||||||
|
#define CHUNK_SIZE_Y 64
|
||||||
|
#define CHUNK_SIZE_Z 4
|
||||||
|
#define MAX_SELECTION_DISTANCE 5
|
||||||
|
#define SEED 0
|
||||||
|
#define COUNTDOWN 300
|
||||||
|
|
||||||
|
#define WORLD_SIZE_X 64
|
||||||
|
#define WORLD_SIZE_Y 64
|
||||||
|
|
||||||
|
#define FRAMES_RENDER_CHUNKS 1
|
||||||
|
#define FRAMES_UPDATE_CHUNKS 1
|
||||||
|
#define FRAMES_DELETE_CHUNKS 1
|
||||||
|
|
||||||
|
#define THREADS_GENERATE_CHUNKS 8
|
||||||
|
#define THREADS_UPDATE_CHUNKS 3
|
||||||
|
#define THREADS_DELETE_CHUNKS 3
|
||||||
|
|
||||||
|
#define VIEW_DISTANCE 512 // Si les chunks arr<72>tent de s'afficher pendant une game et qu'il y a un access violation quand tu quitte, il faut augmenter ce chiffre.
|
||||||
|
#define TEXTURE_SIZE 512
|
||||||
|
#define MAX_BULLETS 512
|
||||||
|
|
||||||
|
typedef uint8_t BlockType;
|
||||||
|
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||||
|
typedef uint64_t Timestamp;
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
|
||||||
|
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||||
|
#pragma comment(lib,"ws2_32.lib")
|
||||||
|
#include <ws2tcpip.h>
|
||||||
|
#include <Windows.h>
|
||||||
|
#include <cstdio>
|
||||||
|
#include <ctime>
|
||||||
|
|
||||||
|
#define popen _popen
|
||||||
|
#define pclose _pclose
|
||||||
|
|
||||||
|
#else // Pas _WIN32
|
||||||
|
|
||||||
|
#include <unistd.h>
|
||||||
|
#include <time.h>
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <sys/socket.h>
|
||||||
|
#include <arpa/inet.h>
|
||||||
|
#include <netinet/in.h>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
#define SOCKET int
|
||||||
|
#define INVALID_SOCKET -1
|
||||||
|
#define closesocket close
|
||||||
|
|
||||||
|
#endif // _WIN32
|
||||||
|
|
||||||
|
|
||||||
|
#endif // DEFINE_H__
|
506
SQCSim-common/netprotocol.cpp
Normal file
@@ -0,0 +1,506 @@
|
|||||||
|
#include "netprotocol.h"
|
||||||
|
|
||||||
|
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::INPUT;
|
||||||
|
|
||||||
|
uint64_t time = in->timestamp;
|
||||||
|
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
|
||||||
|
(time >> 48) & 0xFF,
|
||||||
|
(time >> 40) & 0xFF,
|
||||||
|
(time >> 32) & 0xFF,
|
||||||
|
(time >> 24) & 0xFF,
|
||||||
|
(time >> 16) & 0xFF,
|
||||||
|
(time >> 8 ) & 0xFF,
|
||||||
|
time & 0xFF};
|
||||||
|
|
||||||
|
memcpy(*buf + 1, time8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t sid = in->sid;
|
||||||
|
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
|
||||||
|
(sid >> 48) & 0xFF,
|
||||||
|
(sid >> 40) & 0xFF,
|
||||||
|
(sid >> 32) & 0xFF,
|
||||||
|
(sid >> 24) & 0xFF,
|
||||||
|
(sid >> 16) & 0xFF,
|
||||||
|
(sid >> 8 ) & 0xFF,
|
||||||
|
sid & 0xFF};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
Keys keys = in->keys;
|
||||||
|
uint8_t keys8 = // Reste un bit.
|
||||||
|
keys.forward & 0b10000000 |
|
||||||
|
keys.backward & 0b01000000 |
|
||||||
|
keys.left & 0b00100000 |
|
||||||
|
keys.right & 0b00010000 |
|
||||||
|
keys.jump & 0b00001000 |
|
||||||
|
keys.shoot & 0b00000100 |
|
||||||
|
keys.block & 0b00000010 ;
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
|
||||||
|
|
||||||
|
uint32_t vec[3];
|
||||||
|
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
|
||||||
|
|
||||||
|
uint8_t vec8[3 * sizeof(uint32_t)] = {
|
||||||
|
(vec[0] >> 24) & 0xFF,
|
||||||
|
(vec[0] >> 16) & 0xFF,
|
||||||
|
(vec[0] >> 8) & 0xFF,
|
||||||
|
vec[0] & 0xFF,
|
||||||
|
(vec[1] >> 24) & 0xFF,
|
||||||
|
(vec[1] >> 16) & 0xFF,
|
||||||
|
(vec[1] >> 8) & 0xFF,
|
||||||
|
vec[1] & 0xFF,
|
||||||
|
(vec[2] >> 24) & 0xFF,
|
||||||
|
(vec[2] >> 16) & 0xFF,
|
||||||
|
(vec[2] >> 8) & 0xFF,
|
||||||
|
vec[2] & 0xFF};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(tinfo->name) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &tinfo->name, namesize);
|
||||||
|
uint64_t tid = tinfo->id;
|
||||||
|
uint8_t tid8[sizeof(uint64_t)] = {
|
||||||
|
(tid >> 56) & 0xFF,
|
||||||
|
(tid >> 48) & 0xFF,
|
||||||
|
(tid >> 40) & 0xFF,
|
||||||
|
(tid >> 32) & 0xFF,
|
||||||
|
(tid >> 24) & 0xFF,
|
||||||
|
(tid >> 16) & 0xFF,
|
||||||
|
(tid >> 8) & 0xFF,
|
||||||
|
tid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::LOGINF;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(linfo->name) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &linfo->name, namesize);
|
||||||
|
uint64_t sid = linfo->sid;
|
||||||
|
uint8_t sid8[sizeof(uint64_t)] = {
|
||||||
|
(sid >> 56) & 0xFF,
|
||||||
|
(sid >> 48) & 0xFF,
|
||||||
|
(sid >> 40) & 0xFF,
|
||||||
|
(sid >> 32) & 0xFF,
|
||||||
|
(sid >> 24) & 0xFF,
|
||||||
|
(sid >> 16) & 0xFF,
|
||||||
|
(sid >> 8) & 0xFF,
|
||||||
|
sid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t tid = linfo->tid;
|
||||||
|
uint8_t tid8[sizeof(uint64_t)] = {
|
||||||
|
(tid >> 56) & 0xFF,
|
||||||
|
(tid >> 48) & 0xFF,
|
||||||
|
(tid >> 40) & 0xFF,
|
||||||
|
(tid >> 32) & 0xFF,
|
||||||
|
(tid >> 24) & 0xFF,
|
||||||
|
(tid >> 16) & 0xFF,
|
||||||
|
(tid >> 8) & 0xFF,
|
||||||
|
tid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(pinfo->name) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &pinfo->name, namesize);
|
||||||
|
uint64_t id = pinfo->id;
|
||||||
|
uint8_t id8[sizeof(uint64_t)] = {
|
||||||
|
(id >> 56) & 0xFF,
|
||||||
|
(id >> 48) & 0xFF,
|
||||||
|
(id >> 40) & 0xFF,
|
||||||
|
(id >> 32) & 0xFF,
|
||||||
|
(id >> 24) & 0xFF,
|
||||||
|
(id >> 16) & 0xFF,
|
||||||
|
(id >> 8) & 0xFF,
|
||||||
|
id & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t tid = pinfo->tid;
|
||||||
|
uint8_t tid8[sizeof(uint64_t)] = {
|
||||||
|
(tid >> 56) & 0xFF,
|
||||||
|
(tid >> 48) & 0xFF,
|
||||||
|
(tid >> 40) & 0xFF,
|
||||||
|
(tid >> 32) & 0xFF,
|
||||||
|
(tid >> 24) & 0xFF,
|
||||||
|
(tid >> 16) & 0xFF,
|
||||||
|
(tid >> 8) & 0xFF,
|
||||||
|
tid & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
|
||||||
|
|
||||||
|
uint64_t game = ginfo->seed;
|
||||||
|
uint8_t seed8[sizeof(uint64_t)] = {
|
||||||
|
(game >> 56) & 0xFF,
|
||||||
|
(game >> 48) & 0xFF,
|
||||||
|
(game >> 40) & 0xFF,
|
||||||
|
(game >> 32) & 0xFF,
|
||||||
|
(game >> 24) & 0xFF,
|
||||||
|
(game >> 16) & 0xFF,
|
||||||
|
(game >> 8) & 0xFF,
|
||||||
|
game & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
game = ginfo->countdown;
|
||||||
|
uint8_t count8[sizeof(uint64_t)] = {
|
||||||
|
(game >> 56) & 0xFF,
|
||||||
|
(game >> 48) & 0xFF,
|
||||||
|
(game >> 40) & 0xFF,
|
||||||
|
(game >> 32) & 0xFF,
|
||||||
|
(game >> 24) & 0xFF,
|
||||||
|
(game >> 16) & 0xFF,
|
||||||
|
(game >> 8) & 0xFF,
|
||||||
|
game & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
game = ginfo->countdown;
|
||||||
|
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||||
|
(game >> 56) & 0xFF,
|
||||||
|
(game >> 48) & 0xFF,
|
||||||
|
(game >> 40) & 0xFF,
|
||||||
|
(game >> 32) & 0xFF,
|
||||||
|
(game >> 24) & 0xFF,
|
||||||
|
(game >> 16) & 0xFF,
|
||||||
|
(game >> 8) & 0xFF,
|
||||||
|
game & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::CHAT;
|
||||||
|
|
||||||
|
uint64_t src = chat->src_id;
|
||||||
|
uint8_t src8[sizeof(uint64_t)] = {
|
||||||
|
(src >> 56) & 0xFF,
|
||||||
|
(src >> 48) & 0xFF,
|
||||||
|
(src >> 40) & 0xFF,
|
||||||
|
(src >> 32) & 0xFF,
|
||||||
|
(src >> 24) & 0xFF,
|
||||||
|
(src >> 16) & 0xFF,
|
||||||
|
(src >> 8) & 0xFF,
|
||||||
|
src & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t dst = chat->dest_id;
|
||||||
|
uint8_t dst8[sizeof(uint64_t)] = {
|
||||||
|
(dst >> 56) & 0xFF,
|
||||||
|
(dst >> 48) & 0xFF,
|
||||||
|
(dst >> 40) & 0xFF,
|
||||||
|
(dst >> 32) & 0xFF,
|
||||||
|
(dst >> 24) & 0xFF,
|
||||||
|
(dst >> 16) & 0xFF,
|
||||||
|
(dst >> 8) & 0xFF,
|
||||||
|
dst & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
uint64_t dstteam = chat->dest_id;
|
||||||
|
uint8_t dstt8[sizeof(uint64_t)] = {
|
||||||
|
(dstteam >> 56) & 0xFF,
|
||||||
|
(dstteam >> 48) & 0xFF,
|
||||||
|
(dstteam >> 40) & 0xFF,
|
||||||
|
(dstteam >> 32) & 0xFF,
|
||||||
|
(dstteam >> 24) & 0xFF,
|
||||||
|
(dstteam >> 16) & 0xFF,
|
||||||
|
(dstteam >> 8) & 0xFF,
|
||||||
|
dstteam & 0xFF
|
||||||
|
};
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||||
|
|
||||||
|
size_t messize = std::strlen(chat->mess) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||||
|
|
||||||
|
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||||
|
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
|
||||||
|
|
||||||
|
size_t messize = std::strlen(errlog->mess) + 1;
|
||||||
|
|
||||||
|
memcpy(*buf + 1, &errlog->mess, messize);
|
||||||
|
|
||||||
|
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
|
||||||
|
|
||||||
|
*buflen = messize + sizeof(bool) + 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(LoginInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (namesize > 32)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&tinfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
|
tinfo->id =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(LoginInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (namesize > 32)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&linfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
|
linfo->sid =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||||
|
linfo->tid =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(PlayerInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t namesize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (namesize > 32)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&pinfo->name, &buf[1], namesize);
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||||
|
pinfo->id =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||||
|
pinfo->tid =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(GameInfo))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||||
|
ginfo->seed =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||||
|
ginfo->countdown =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
|
||||||
|
ginfo->gameType =
|
||||||
|
(uint64_t)diff[0] << 56 |
|
||||||
|
(uint64_t)diff[1] << 48 |
|
||||||
|
(uint64_t)diff[2] << 40 |
|
||||||
|
(uint64_t)diff[3] << 32 |
|
||||||
|
(uint64_t)diff[4] << 24 |
|
||||||
|
(uint64_t)diff[5] << 16 |
|
||||||
|
(uint64_t)diff[6] << 8 |
|
||||||
|
(uint64_t)diff[7];
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(Chat))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(src, &buf[1], sizeof(uint64_t));
|
||||||
|
chat->src_id =
|
||||||
|
(uint64_t)src[0] << 56 |
|
||||||
|
(uint64_t)src[1] << 48 |
|
||||||
|
(uint64_t)src[2] << 40 |
|
||||||
|
(uint64_t)src[3] << 32 |
|
||||||
|
(uint64_t)src[4] << 24 |
|
||||||
|
(uint64_t)src[5] << 16 |
|
||||||
|
(uint64_t)src[6] << 8 |
|
||||||
|
(uint64_t)src[7];
|
||||||
|
|
||||||
|
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||||
|
chat->dest_id =
|
||||||
|
(uint64_t)dst[0] << 56 |
|
||||||
|
(uint64_t)dst[1] << 48 |
|
||||||
|
(uint64_t)dst[2] << 40 |
|
||||||
|
(uint64_t)dst[3] << 32 |
|
||||||
|
(uint64_t)dst[4] << 24 |
|
||||||
|
(uint64_t)dst[5] << 16 |
|
||||||
|
(uint64_t)dst[6] << 8 |
|
||||||
|
(uint64_t)dst[7];
|
||||||
|
|
||||||
|
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||||
|
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
|
||||||
|
chat->dest_team_id =
|
||||||
|
(uint64_t)dstt[0] << 56 |
|
||||||
|
(uint64_t)dstt[1] << 48 |
|
||||||
|
(uint64_t)dstt[2] << 40 |
|
||||||
|
(uint64_t)dstt[3] << 32 |
|
||||||
|
(uint64_t)dstt[4] << 24 |
|
||||||
|
(uint64_t)dstt[5] << 16 |
|
||||||
|
(uint64_t)dstt[6] << 8 |
|
||||||
|
(uint64_t)dstt[7];
|
||||||
|
|
||||||
|
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||||
|
|
||||||
|
if (messsize > 140)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen <= sizeof(ErrorLog))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
size_t messsize = std::strlen(buf) + 1;
|
||||||
|
|
||||||
|
if (messsize > 140)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
memcpy(&errlog->mess, &buf[1], messsize);
|
||||||
|
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
|
||||||
|
if (buflen < 1 ||
|
||||||
|
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
|
||||||
|
buf[0] <= netprot::PACKET_TYPE::ERR)
|
||||||
|
return netprot::PACKET_TYPE::ERR;
|
||||||
|
return buf[0];
|
||||||
|
}
|
120
SQCSim-common/netprotocol.h
Normal file
@@ -0,0 +1,120 @@
|
|||||||
|
#ifndef NETPROTOCOL_H__
|
||||||
|
#define NETPROTOCOL_H__
|
||||||
|
|
||||||
|
#include "define.h"
|
||||||
|
#include <string>
|
||||||
|
#include "vector3.h"
|
||||||
|
|
||||||
|
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
|
||||||
|
|
||||||
|
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||||
|
|
||||||
|
namespace netprot {
|
||||||
|
typedef uint8_t PacketType;
|
||||||
|
enum PACKET_TYPE {
|
||||||
|
ERR, INPUT, OUTPUT, SYNC,
|
||||||
|
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||||
|
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||||
|
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||||
|
LAST_PACK
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Keys {
|
||||||
|
bool forward,
|
||||||
|
backward,
|
||||||
|
left,
|
||||||
|
right,
|
||||||
|
jump,
|
||||||
|
shoot,
|
||||||
|
block;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct States {
|
||||||
|
bool jumping,
|
||||||
|
shooting,
|
||||||
|
hit,
|
||||||
|
powerup;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Input { // cli -> srv UDP ~frame
|
||||||
|
Timestamp timestamp;
|
||||||
|
uint64_t sid = 0;
|
||||||
|
Keys keys; // 0bFBLRJS__ bit-packing de bool.
|
||||||
|
Vector3f direction;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Output { // srv -> cli UDP ~frame
|
||||||
|
Timestamp timestamp;
|
||||||
|
uint64_t id = 0;
|
||||||
|
Vector3f position,
|
||||||
|
direction;
|
||||||
|
States states; // 0bJSH_____ bit-packing de bool.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Sync { // srv -> cli TCP ~second
|
||||||
|
Timestamp timestamp;
|
||||||
|
uint64_t sid = 0;
|
||||||
|
uint32_t timer = 0;
|
||||||
|
uint16_t ammo = 0;
|
||||||
|
uint8_t hp = 0;
|
||||||
|
Vector3f position;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct TeamInfo { // cli <-> srv TCP once
|
||||||
|
char name[32];
|
||||||
|
uint64_t id = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LoginInfo { // cli <-> srv TCP once
|
||||||
|
char name[32];
|
||||||
|
uint64_t sid = 0,
|
||||||
|
tid = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct PlayerInfo { // cli <-> srv TCP once
|
||||||
|
char name[32];
|
||||||
|
uint64_t id = 0,
|
||||||
|
tid = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||||
|
uint64_t seed;
|
||||||
|
uint32_t countdown;
|
||||||
|
uint8_t gameType; // TOOD: enum.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Chat { // cli <-> srv TCP event
|
||||||
|
uint64_t src_id = 0,
|
||||||
|
dest_id = 0,
|
||||||
|
dest_team_id = 0;
|
||||||
|
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ErrorLog { // srv -> cli TCP event
|
||||||
|
char mess[140];
|
||||||
|
bool is_fatal;
|
||||||
|
};
|
||||||
|
|
||||||
|
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||||
|
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||||
|
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||||
|
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||||
|
|
||||||
|
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||||
|
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||||
|
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||||
|
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||||
|
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||||
|
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||||
|
|
||||||
|
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
||||||
|
}
|
||||||
|
#endif
|
@@ -4,6 +4,8 @@
|
|||||||
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
Player::Player(const Vector3f& position, float rotX, float rotY) : m_position(position), m_rotX(rotX), m_rotY(rotY) {
|
||||||
m_velocity = Vector3f(0, 0, 0);
|
m_velocity = Vector3f(0, 0, 0);
|
||||||
m_airborne = true;
|
m_airborne = true;
|
||||||
|
m_hp = 0.75f; //TODO: Remettre à 1.0f
|
||||||
|
m_username = "Zelda Bee-Bop";
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::TurnLeftRight(float value) {
|
void Player::TurnLeftRight(float value) {
|
||||||
@@ -64,8 +66,8 @@ Vector3f Player::GetInput(bool front, bool back, bool left, bool right, bool jum
|
|||||||
return delta;
|
return delta;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio) {
|
Player::Sound Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime) {
|
||||||
static irrklang::ISound* step; // Pour les sons de pas.
|
Player::Sound snd = Player::Sound::NOSOUND;
|
||||||
static float timing = 0.f;
|
static float timing = 0.f;
|
||||||
/* Gestion de collisions */
|
/* Gestion de collisions */
|
||||||
BlockType bt1, bt2, bt3;
|
BlockType bt1, bt2, bt3;
|
||||||
@@ -86,7 +88,7 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
|||||||
if (bt3 != BTYPE_AIR) {
|
if (bt3 != BTYPE_AIR) {
|
||||||
m_velocity.y = 0;
|
m_velocity.y = 0;
|
||||||
if (timing == 0.f) {
|
if (timing == 0.f) {
|
||||||
if (m_airborne) audio->Create3DAudioObj(step, AUDIO_PATH "hit.wav", GetPosition(), GetVelocity(), 1.f);
|
if (m_airborne) snd = Player::Sound::FALL;
|
||||||
timing = .3f;
|
timing = .3f;
|
||||||
}
|
}
|
||||||
m_airborne = false;
|
m_airborne = false;
|
||||||
@@ -103,7 +105,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
|||||||
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
bt1 = world->BlockAt(GetPosition().x + input.x, GetPosition().y, GetPosition().z);
|
||||||
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
bt2 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 0.9f, GetPosition().z);
|
||||||
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
bt3 = world->BlockAt(GetPosition().x + input.x, GetPosition().y - 1.7f, GetPosition().z);
|
||||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||||
|
if (input.x > 0)
|
||||||
|
input.x = m_velocity.x = 0.5f;
|
||||||
|
else
|
||||||
|
input.x = m_velocity.x = -0.5f;
|
||||||
|
m_velocity.y = 0.3;
|
||||||
|
m_velocity.z *= .5f;
|
||||||
|
}
|
||||||
|
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||||
input.x = m_velocity.x = 0;
|
input.x = m_velocity.x = 0;
|
||||||
m_velocity.z *= .5f;
|
m_velocity.z *= .5f;
|
||||||
}
|
}
|
||||||
@@ -111,7 +121,15 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
|||||||
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
bt1 = world->BlockAt(GetPosition().x, GetPosition().y, GetPosition().z + input.z);
|
||||||
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
bt2 = world->BlockAt(GetPosition().x, GetPosition().y - 0.9f, GetPosition().z + input.z);
|
||||||
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
bt3 = world->BlockAt(GetPosition().x, GetPosition().y - 1.7f, GetPosition().z + input.z);
|
||||||
if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
if (bt1 == BTYPE_AIR && bt2 != BTYPE_AIR && bt3 != BTYPE_AIR) {
|
||||||
|
if (input.z > 0)
|
||||||
|
input.z = m_velocity.z = 0.5f;
|
||||||
|
else
|
||||||
|
input.z = m_velocity.z = -0.5f;
|
||||||
|
m_velocity.y = 0.3;
|
||||||
|
m_velocity.x *= .5f;
|
||||||
|
}
|
||||||
|
else if (bt1 != BTYPE_AIR || bt2 != BTYPE_AIR || bt3 != BTYPE_AIR) {
|
||||||
input.z = m_velocity.z = 0;
|
input.z = m_velocity.z = 0;
|
||||||
m_velocity.x *= .5f;
|
m_velocity.x *= .5f;
|
||||||
}
|
}
|
||||||
@@ -154,19 +172,16 @@ void Player::ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio
|
|||||||
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
bobbingtime += elapsedTime * 20.f; else bobbingtime = 0;
|
||||||
|
|
||||||
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
if ((sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) < -.2f && !m_airborne) {
|
||||||
Vector3f vstep;
|
|
||||||
if (leftright)
|
|
||||||
vstep = Vector3f(GetPosition().x + GetDirection().z, GetPosition().y - 1.7f, GetPosition().z + GetDirection().x);
|
|
||||||
else vstep = Vector3f(GetPosition().x - GetDirection().z, GetPosition().y - 1.7f, GetPosition().z - GetDirection().x);
|
|
||||||
if (!isStep) {
|
if (!isStep) {
|
||||||
audio->Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, GetVelocity(), .8f);
|
snd = Player::Sound::STEP;
|
||||||
leftright = !leftright;
|
|
||||||
}
|
}
|
||||||
isStep = true;
|
isStep = true;
|
||||||
}
|
}
|
||||||
else isStep = false;
|
else isStep = false;
|
||||||
m_POV = m_position.y;
|
m_POV = m_position.y;
|
||||||
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
m_POV += m_airborne ? 0 : (sin(bobbingtime) - 0.5f) * (abs(m_velocity.x) + abs(m_velocity.z)) * .2f;
|
||||||
|
|
||||||
|
return snd;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
void Player::ApplyTransformation(Transformation& transformation, bool rel) const {
|
||||||
@@ -183,6 +198,10 @@ Vector3f Player::GetPOV() const { return Vector3f(GetPosition().x, m_POV, GetPos
|
|||||||
|
|
||||||
Vector3f Player::GetDirection() const { return m_direction; }
|
Vector3f Player::GetDirection() const { return m_direction; }
|
||||||
|
|
||||||
|
std::string Player::GetUsername() const { return m_username; }
|
||||||
|
|
||||||
|
float Player::GetHP() const { return m_hp; }
|
||||||
|
|
||||||
void Player::Teleport(int& x, int& z) {
|
void Player::Teleport(int& x, int& z) {
|
||||||
m_position.x -= x * CHUNK_SIZE_X;
|
m_position.x -= x * CHUNK_SIZE_X;
|
||||||
m_position.z -= z * CHUNK_SIZE_Z;
|
m_position.z -= z * CHUNK_SIZE_Z;
|
@@ -1,25 +1,29 @@
|
|||||||
#ifndef _PLAYER_H__
|
#ifndef PLAYER_H__
|
||||||
#define _PLAYER_H__
|
#define PLAYER_H__
|
||||||
#include "vector3.h"
|
|
||||||
#include "transformation.h"
|
|
||||||
#include "audio.h"
|
|
||||||
#include <cmath>
|
#include <cmath>
|
||||||
|
#include "transformation.h"
|
||||||
|
#include "vector3.h"
|
||||||
|
|
||||||
class World;
|
class World;
|
||||||
|
|
||||||
class Player {
|
class Player {
|
||||||
public:
|
public:
|
||||||
|
enum Sound { NOSOUND, STEP, FALL };
|
||||||
|
|
||||||
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
Player(const Vector3f& position, float rotX = 0, float rotY = 0);
|
||||||
void TurnLeftRight(float value);
|
void TurnLeftRight(float value);
|
||||||
void TurnTopBottom(float value);
|
void TurnTopBottom(float value);
|
||||||
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
Vector3f GetInput(bool front, bool back, bool left, bool right, bool jump, bool dash, float elapsedTime);
|
||||||
void ApplyPhysics(Vector3f input, World* world, float elapsedTime, Audio* audio);
|
Sound ApplyPhysics(Vector3f input, World* world, float elapsedTime);
|
||||||
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
void ApplyTransformation(Transformation& transformation, bool rel = true) const;
|
||||||
|
|
||||||
Vector3f GetPosition() const;
|
Vector3f GetPosition() const;
|
||||||
Vector3f GetDirection() const;
|
Vector3f GetDirection() const;
|
||||||
Vector3f GetVelocity() const;
|
Vector3f GetVelocity() const;
|
||||||
Vector3f GetPOV() const;
|
Vector3f GetPOV() const;
|
||||||
|
std::string GetUsername() const;
|
||||||
|
float GetHP() const;
|
||||||
void Teleport(int& x, int& z);
|
void Teleport(int& x, int& z);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
@@ -27,10 +31,14 @@ private:
|
|||||||
Vector3f m_velocity;
|
Vector3f m_velocity;
|
||||||
Vector3f m_direction;
|
Vector3f m_direction;
|
||||||
|
|
||||||
|
std::string m_username;
|
||||||
|
|
||||||
float m_rotX = 0;
|
float m_rotX = 0;
|
||||||
float m_rotY = 0;
|
float m_rotY = 0;
|
||||||
float m_POV;
|
float m_POV;
|
||||||
|
|
||||||
|
float m_hp;
|
||||||
|
|
||||||
bool m_airborne;
|
bool m_airborne;
|
||||||
};
|
};
|
||||||
#endif //_PLAYER_H__
|
#endif //_PLAYER_H__
|
@@ -51,10 +51,10 @@ void Transformation::ApplyScale(const Vector3f& v)
|
|||||||
ApplyScale(v.x, v.y, v.z);
|
ApplyScale(v.x, v.y, v.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Transformation::Use() const
|
//void Transformation::Use() const
|
||||||
{
|
//{
|
||||||
glLoadMatrixf(m_stack.top().GetInternalValues());
|
// glLoadMatrixf(m_stack.top().GetInternalValues());
|
||||||
}
|
//}
|
||||||
|
|
||||||
const Matrix4f& Transformation::GetMatrix() const
|
const Matrix4f& Transformation::GetMatrix() const
|
||||||
{
|
{
|
@@ -1,9 +1,10 @@
|
|||||||
#ifndef TRANSFORMATION_H__
|
#ifndef TRANSFORMATION_H__
|
||||||
#define TRANSFORMATION_H__
|
#define TRANSFORMATION_H__
|
||||||
|
|
||||||
|
#include <stack>
|
||||||
|
#include "define.h"
|
||||||
#include "matrix4.h"
|
#include "matrix4.h"
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
#include <stack>
|
|
||||||
|
|
||||||
class Transformation
|
class Transformation
|
||||||
{
|
{
|
||||||
@@ -24,7 +25,7 @@ class Transformation
|
|||||||
void ApplyScale(float x, float y, float z);
|
void ApplyScale(float x, float y, float z);
|
||||||
void ApplyScale(const Vector3f& v);
|
void ApplyScale(const Vector3f& v);
|
||||||
|
|
||||||
void Use() const;
|
//void Use() const;
|
||||||
|
|
||||||
const Matrix4f& GetMatrix() const;
|
const Matrix4f& GetMatrix() const;
|
||||||
|
|
410
SQCSim-common/world.cpp
Normal file
@@ -0,0 +1,410 @@
|
|||||||
|
#include "world.h"
|
||||||
|
|
||||||
|
World::World() {}
|
||||||
|
|
||||||
|
World::~World() {}
|
||||||
|
|
||||||
|
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||||
|
|
||||||
|
void World::SetSeed(uint64_t seed) {
|
||||||
|
m_seed = seed;
|
||||||
|
}
|
||||||
|
|
||||||
|
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||||
|
int cx = (int)x / CHUNK_SIZE_X;
|
||||||
|
int cz = (int)z / CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
if (x < 0 || y < 0 || z < 0 ||
|
||||||
|
x >= WORLD_SIZE_X * CHUNK_SIZE_X ||
|
||||||
|
z >= CHUNK_SIZE_Z * WORLD_SIZE_Y ||
|
||||||
|
y > CHUNK_SIZE_Y)
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
return m_chunks.Get(cx, cz);
|
||||||
|
}
|
||||||
|
|
||||||
|
Chunk* World::ChunkAt(const Vector3f& pos) const { return ChunkAt(pos.x, pos.y, pos.z); }
|
||||||
|
|
||||||
|
BlockType World::BlockAt(float x, float y, float z, BlockType defaultBlockType) const {
|
||||||
|
Chunk* c = ChunkAt(x, y, z);
|
||||||
|
|
||||||
|
if (!c)
|
||||||
|
return defaultBlockType;
|
||||||
|
|
||||||
|
int bx = (int)x % CHUNK_SIZE_X;
|
||||||
|
int by = (int)y % CHUNK_SIZE_Y;
|
||||||
|
int bz = (int)z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
return c->GetBlock(bx, by, bz);
|
||||||
|
}
|
||||||
|
|
||||||
|
BlockType World::BlockAt(const Vector3f& pos, BlockType defaultBlockType) const {
|
||||||
|
return BlockAt(pos.x, pos.y, pos.z, defaultBlockType);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]) {
|
||||||
|
int x = 0, y = 0;
|
||||||
|
|
||||||
|
if (player.x > (WORLD_SIZE_X * CHUNK_SIZE_X) * .6f) ++x;
|
||||||
|
else if (player.x < (WORLD_SIZE_X * CHUNK_SIZE_X) * .4f) --x;
|
||||||
|
if (player.z > (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .6f) ++y;
|
||||||
|
else if (player.z < (WORLD_SIZE_Y * CHUNK_SIZE_Z) * .4f) --y;
|
||||||
|
|
||||||
|
if (!x && !y) return;
|
||||||
|
|
||||||
|
if (x > 0) {
|
||||||
|
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||||
|
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||||
|
if (ax - x >= 0) {
|
||||||
|
m_chunks.Set(ax - x, ay,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ax == WORLD_SIZE_X - 1 && m_chunks.Get(ax - x, ay))
|
||||||
|
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
else if (x < 0) {
|
||||||
|
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||||
|
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||||
|
if (ax - x < WORLD_SIZE_X) {
|
||||||
|
m_chunks.Set(ax - x, ay,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ax == 0 && m_chunks.Get(ax - x, ay))
|
||||||
|
m_chunks.Get(ax - x, ay)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (y > 0) {
|
||||||
|
for (int ax = 0; ax < WORLD_SIZE_X; ++ax)
|
||||||
|
for (int ay = 0; ay < WORLD_SIZE_Y; ++ay)
|
||||||
|
if (ay - y >= 0) {
|
||||||
|
m_chunks.Set(ax, ay - y,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ay == WORLD_SIZE_Y - 1 && m_chunks.Get(ax, ay - y))
|
||||||
|
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
else if (y < 0) {
|
||||||
|
for (int ax = WORLD_SIZE_X - 1; ax >= 0; --ax)
|
||||||
|
for (int ay = WORLD_SIZE_Y - 1; ay >= 0; --ay)
|
||||||
|
if (ay - y < WORLD_SIZE_Y) {
|
||||||
|
m_chunks.Set(ax, ay - y,
|
||||||
|
m_chunks.Remove(ax, ay));
|
||||||
|
if (ay == 0 && m_chunks.Get(ax, ay - y))
|
||||||
|
m_chunks.Get(ax, ay - y)->MakeDirty();
|
||||||
|
}
|
||||||
|
else if (m_chunks.Get(ax, ay)) m_tbDeleted.emplace_back(m_chunks.Remove(ax, ay));
|
||||||
|
}
|
||||||
|
|
||||||
|
m_center[0] += x; m_center[1] += y;
|
||||||
|
player.x -= x * CHUNK_SIZE_X;
|
||||||
|
player.z -= y * CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
for (int index = 0; index < MAX_BULLETS; ++index)
|
||||||
|
if (bullets[index]) bullets[index]->Transpose(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::CleanUpWorld(int& deleteframes, bool clear = false) {
|
||||||
|
if (clear) {
|
||||||
|
while (m_tbDeleted.size() > 0) {
|
||||||
|
delete m_tbDeleted.back();
|
||||||
|
m_tbDeleted.pop_back();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!m_tbDeleted.empty() && !deleteframes) {
|
||||||
|
int deleted = 0;
|
||||||
|
while (deleted < THREADS_DELETE_CHUNKS) {
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
delete m_tbDeleted.back();
|
||||||
|
m_tbDeleted.pop_back();
|
||||||
|
deleteframes = FRAMES_DELETE_CHUNKS;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::GetScope(unsigned int& x, unsigned int& y) {
|
||||||
|
x = m_center[0];
|
||||||
|
y = m_center[1];
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
|
UpdateWorld(player_pos, blockinfo);
|
||||||
|
//TransposeWorld(player_pos, bullets);
|
||||||
|
}
|
||||||
|
//
|
||||||
|
//void World::UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
|
// if (updates == 0 && ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// ChunkAt(chx, 1, chy)->Update(blockinfo, this);
|
||||||
|
// updates = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
//}
|
||||||
|
|
||||||
|
void World::ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block) {
|
||||||
|
Vector3f currentPos = player_pos;
|
||||||
|
Vector3f currentBlock = currentPos;
|
||||||
|
Vector3f ray = player_dir;
|
||||||
|
bool found = false;
|
||||||
|
|
||||||
|
if (block) return;
|
||||||
|
|
||||||
|
while ((currentPos - currentBlock).Length() <= MAX_SELECTION_DISTANCE && !found) {
|
||||||
|
currentBlock += ray / 10.f;
|
||||||
|
|
||||||
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
|
if (bt != BTYPE_AIR)
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found)
|
||||||
|
if (blockType != BTYPE_AIR) {
|
||||||
|
found = false;
|
||||||
|
while ((currentPos - currentBlock).Length() >= 1.7f && !found) {
|
||||||
|
currentBlock -= ray / 10.f;
|
||||||
|
|
||||||
|
BlockType bt = BlockAt(currentBlock);
|
||||||
|
|
||||||
|
if (bt == BTYPE_AIR) { // V<>rification pour <20>tre s<>r que le bloc <20> changer n'est pas dans le joueur.
|
||||||
|
int Bx = (int)currentBlock.x;
|
||||||
|
int By = (int)currentBlock.y;
|
||||||
|
int Bz = (int)currentBlock.z;
|
||||||
|
|
||||||
|
int Px = (int)currentPos.x;
|
||||||
|
int PyA = (int)currentPos.y;
|
||||||
|
int PyB = (int)(currentPos.y - .9f);
|
||||||
|
int PyC = (int)(currentPos.y - 1.7f);
|
||||||
|
int Pz = (int)currentPos.z;
|
||||||
|
|
||||||
|
if (!(Bx == Px &&
|
||||||
|
(By == PyA ||
|
||||||
|
By == PyB ||
|
||||||
|
By == PyC) &&
|
||||||
|
Bz == Pz))
|
||||||
|
found = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (found && (int)currentBlock.y < CHUNK_SIZE_Y) {
|
||||||
|
int bx = (int)currentBlock.x % CHUNK_SIZE_X;
|
||||||
|
int by = (int)currentBlock.y % CHUNK_SIZE_Y;
|
||||||
|
int bz = (int)currentBlock.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
ChunkAt(currentBlock)->SetBlock(bx, by, bz, blockType, this);
|
||||||
|
ChunkAt(currentBlock)->MakeModified();
|
||||||
|
block = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::ChangeBlockAtPosition(BlockType blockType, Vector3f pos) {
|
||||||
|
int bx = (int)pos.x % CHUNK_SIZE_X;
|
||||||
|
int by = (int)pos.y % CHUNK_SIZE_Y;
|
||||||
|
int bz = (int)pos.z % CHUNK_SIZE_Z;
|
||||||
|
|
||||||
|
ChunkAt(pos)->SetBlock(bx, by, bz, blockType, this);
|
||||||
|
ChunkAt(pos)->MakeModified();
|
||||||
|
}
|
||||||
|
|
||||||
|
void World::UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||||
|
int cx = player.x;
|
||||||
|
int cy = player.z;
|
||||||
|
static int frameGenerate = 1;
|
||||||
|
static int frameUpdate = 2;
|
||||||
|
static int frameDelete = 3;
|
||||||
|
int side = 0;
|
||||||
|
int threads = 0;
|
||||||
|
std::future<Chunk*> genThList[THREADS_GENERATE_CHUNKS];
|
||||||
|
//std::future<void> delThList[THREADS_DELETE_CHUNKS];
|
||||||
|
|
||||||
|
if (frameGenerate > 0) --frameGenerate;
|
||||||
|
if (frameUpdate > 0) --frameUpdate;
|
||||||
|
if (frameDelete > 0) --frameDelete;
|
||||||
|
|
||||||
|
if (!frameGenerate)
|
||||||
|
while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2 + CHUNK_SIZE_X) {
|
||||||
|
int tx = -side, ty = -side;
|
||||||
|
int chx = 0;
|
||||||
|
int chy = 0;
|
||||||
|
|
||||||
|
for (; tx <= side; ++tx) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
for (; ty <= side; ++ty) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
for (; tx >= -side; --tx) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
for (; ty >= -side; --ty) {
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
chx = cx + tx * CHUNK_SIZE_X;
|
||||||
|
chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||||
|
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||||
|
genThList[threads++] = std::async(std::launch::async,
|
||||||
|
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||||
|
return new Chunk(x, y, seed); },
|
||||||
|
chx / CHUNK_SIZE_X + m_center[0],
|
||||||
|
chy / CHUNK_SIZE_Z + m_center[1],
|
||||||
|
m_seed);
|
||||||
|
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||||
|
}
|
||||||
|
if (frameGenerate)
|
||||||
|
break;
|
||||||
|
++side;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (threads > 0) {
|
||||||
|
for (int i = 0; i < threads; ++i)
|
||||||
|
genThList[i].wait();
|
||||||
|
|
||||||
|
for (int i = 0; i < threads; ++i) {
|
||||||
|
unsigned int x, y;
|
||||||
|
Chunk* chunk = genThList[i].get();
|
||||||
|
chunk->GetPosition(x, y);
|
||||||
|
m_chunks.Set(x - m_center[0], y - m_center[1], chunk);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
side = 0;
|
||||||
|
threads = 0;
|
||||||
|
|
||||||
|
//if (!frameUpdate)
|
||||||
|
// while (side * CHUNK_SIZE_X <= VIEW_DISTANCE * 2) {
|
||||||
|
// int tx = -side, ty = -side;
|
||||||
|
|
||||||
|
// for (; tx <= side; ++tx) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; ty <= side; ++ty) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; tx >= -side; --tx) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// for (; ty >= -side; --ty) {
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// unsigned int chx = cx + tx * CHUNK_SIZE_X, chy = cy + ty * CHUNK_SIZE_Z;
|
||||||
|
// if (ChunkAt(chx, 1, chy) &&
|
||||||
|
// ChunkAt(chx, 1, chy)->IsDirty()) {
|
||||||
|
// updateThList[threads++] =
|
||||||
|
// std::async(std::launch::async,
|
||||||
|
// [](Chunk* chunk, BlockInfo* blockinfo[BTYPE_LAST], World* world) {
|
||||||
|
// chunk->Update(blockinfo, world); return chunk; }, ChunkAt(chx, 1, chy), blockinfo, this);
|
||||||
|
// if (threads == THREADS_UPDATE_CHUNKS) frameUpdate = FRAMES_UPDATE_CHUNKS;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// if (frameUpdate)
|
||||||
|
// break;
|
||||||
|
// ++side;
|
||||||
|
// }
|
||||||
|
|
||||||
|
//if (threads > 0) {
|
||||||
|
// for (int i = 0; i < threads; ++i) {
|
||||||
|
// updateThList[i].wait();
|
||||||
|
// Chunk* chunk = updateThList[i].get();
|
||||||
|
// chunk->FlushMeshToVBO();
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
threads = 0;
|
||||||
|
|
||||||
|
//int del = THREADS_DELETE_CHUNKS;
|
||||||
|
//while (!m_tbDeleted.empty() && del--) { // Moins rapide que le bout en dessous, mais -beaucoup- plus stable.
|
||||||
|
// m_tbDeleted.back()->FlushVBO();
|
||||||
|
// m_tbDeleted.back()->~Chunk();
|
||||||
|
// m_tbDeleted.pop_back();
|
||||||
|
//}
|
||||||
|
|
||||||
|
/*while (!m_tbDeleted.empty() && !frameDelete) {
|
||||||
|
if (m_tbDeleted.back()) {
|
||||||
|
m_tbDeleted.back()->FlushVBO();
|
||||||
|
delThList[threads] =
|
||||||
|
std::async(std::launch::async,
|
||||||
|
[](Chunk* chunk) { delete chunk; }, m_tbDeleted.back());
|
||||||
|
m_tbDeleted.pop_back();
|
||||||
|
if (++threads > THREADS_DELETE_CHUNKS) frameDelete = FRAMES_DELETE_CHUNKS;
|
||||||
|
}
|
||||||
|
else m_tbDeleted.pop_back();
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*for (int x = 0; x < threads; ++x) {
|
||||||
|
delThList[x].wait();
|
||||||
|
delThList[x].get();
|
||||||
|
}*/
|
||||||
|
}
|
||||||
|
|
||||||
|
int World::GettbDeleted() const { return m_tbDeleted.size(); }
|
@@ -1,22 +1,18 @@
|
|||||||
#ifndef WORLD_H__
|
#ifndef WORLD_H__
|
||||||
#define WORLD_H__
|
#define WORLD_H__
|
||||||
|
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <future>
|
#include <future>
|
||||||
#include <thread>
|
#include <thread>
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "chunk.h"
|
|
||||||
#include "array2d.h"
|
|
||||||
#include "vector3.h"
|
#include "vector3.h"
|
||||||
#include "player.h"
|
#include "array2d.h"
|
||||||
#include "transformation.h"
|
|
||||||
#include "shader.h"
|
|
||||||
#include "bullet.h"
|
#include "bullet.h"
|
||||||
#include "textureatlas.h"
|
#include "chunk.h"
|
||||||
|
|
||||||
class Chunk;
|
class Chunk;
|
||||||
class Player;
|
|
||||||
class Bullet;
|
class Bullet;
|
||||||
|
|
||||||
class World {
|
class World {
|
||||||
@@ -26,30 +22,32 @@ public:
|
|||||||
|
|
||||||
Array2d<Chunk*>& GetChunks();
|
Array2d<Chunk*>& GetChunks();
|
||||||
|
|
||||||
|
void SetSeed(uint64_t seed);
|
||||||
|
|
||||||
Chunk* ChunkAt(float x, float y, float z) const;
|
Chunk* ChunkAt(float x, float y, float z) const;
|
||||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||||
|
|
||||||
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(float x, float y, float z, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
BlockType BlockAt(const Vector3f& pos, BlockType defaultBlockType = BTYPE_AIR) const;
|
||||||
|
|
||||||
void Update(int& rendercount, Bullet* bullets[MAX_BULLETS], Player& player, Transformation& world, Shader& shader, TextureAtlas& atlas, BlockInfo* blockinfo[BTYPE_LAST]);
|
void Update(Bullet* bullets[MAX_BULLETS], const Vector3f& player_pos, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
|
|
||||||
void GetScope(unsigned int& x, unsigned int& y);
|
void GetScope(unsigned int& x, unsigned int& y);
|
||||||
|
|
||||||
void ChangeBlockAtCursor(BlockType blockType, Player& player, bool& block);
|
void ChangeBlockAtCursor(BlockType blockType, const Vector3f& player_pos, const Vector3f& player_dir, bool& block);
|
||||||
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
void ChangeBlockAtPosition(BlockType blockType, Vector3f pos);
|
||||||
void CleanUpWorld(int& deleteframes, bool clear);
|
void CleanUpWorld(int& deleteframes, bool clear);
|
||||||
int GettbDeleted() const;
|
int GettbDeleted() const;
|
||||||
private:
|
private:
|
||||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||||
std::vector<Chunk*> m_tbDeleted;
|
std::vector<Chunk*> m_tbDeleted;
|
||||||
|
uint64_t m_seed = 0;
|
||||||
|
|
||||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||||
|
|
||||||
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
void UpdateChunk(int& updates, unsigned int chx, unsigned int chy, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
void RenderWorld(int& rendercount, Player& player, Transformation& world, Shader& shader);
|
void UpdateWorld(const Vector3f& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
||||||
void UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]);
|
void TransposeWorld(Vector3f& player, Bullet* bullets[MAX_BULLETS]);
|
||||||
void TransposeWorld(Player& player, Bullet* bullets[MAX_BULLETS]);
|
|
||||||
|
|
||||||
};
|
};
|
||||||
#endif // WORLD_H__
|
#endif // WORLD_H__
|
148
SQCSim-srv/SQCSim-srv.vcxproj
Normal file
@@ -0,0 +1,148 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>17.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{d3bb3300-25f0-42bf-a934-fac33b5c7d25}</ProjectGuid>
|
||||||
|
<RootNamespace>SQCSimsrv</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<LanguageStandard>Default</LanguageStandard>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="connection.cpp" />
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
<ClCompile Include="server.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="connection.h" />
|
||||||
|
<ClInclude Include="define.h" />
|
||||||
|
<ClInclude Include="server.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||||
|
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
39
SQCSim-srv/SQCSim-srv.vcxproj.filters
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Fichiers sources">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers d%27en-tête">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Fichiers de ressources">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="server.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="connection.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="define.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="server.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="connection.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
30
SQCSim-srv/cmake/CMakeLists.txt
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Server VERSION 0.1)
|
||||||
|
|
||||||
|
add_compile_options("-Wno-narrowing")
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../out")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-server
|
||||||
|
"../connection.cpp"
|
||||||
|
"../server.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-server PUBLIC SQCSim-common)
|
54
SQCSim-srv/connection.cpp
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#include "connection.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Connection::Connection(SOCKET sock,
|
||||||
|
sockaddr_in sockaddr,
|
||||||
|
netprot::LoginInfo log,
|
||||||
|
netprot::PlayerInfo play):
|
||||||
|
m_sock(sock),
|
||||||
|
m_addr(sockaddr),
|
||||||
|
m_loginfo(log),
|
||||||
|
m_playinfo(play) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Connection::~Connection() {
|
||||||
|
closesocket(m_sock);
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||||
|
|
||||||
|
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||||
|
|
||||||
|
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||||
|
|
||||||
|
void Connection::AddInput(netprot::Input in) {
|
||||||
|
m_input_manifest.insert({ in.timestamp, in });
|
||||||
|
}
|
||||||
|
|
||||||
|
netprot::Output* Connection::getOutput(Timestamp time) {
|
||||||
|
auto out = m_output_manifest.find(time);
|
||||||
|
if (out != m_output_manifest.end())
|
||||||
|
return &out->second;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
netprot::Sync Connection::getSync(Timestamp time) {
|
||||||
|
netprot::Sync sync;
|
||||||
|
auto out = m_output_manifest.find(time);
|
||||||
|
if (out != m_output_manifest.end()) {
|
||||||
|
sync.timestamp = out->second.timestamp;
|
||||||
|
sync.position = out->second.position;
|
||||||
|
sync.sid = m_loginfo.sid;
|
||||||
|
}
|
||||||
|
return sync;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Connection::CleanInputManifest(Timestamp time) {
|
||||||
|
auto wat = m_input_manifest.find(time);
|
||||||
|
|
||||||
|
while (wat != m_input_manifest.begin())
|
||||||
|
m_input_manifest.erase(wat--);
|
||||||
|
|
||||||
|
}
|
42
SQCSim-srv/connection.h
Normal file
@@ -0,0 +1,42 @@
|
|||||||
|
#ifndef CONNECTION_H__
|
||||||
|
#define CONNECTION_H__
|
||||||
|
|
||||||
|
#include <deque>
|
||||||
|
#include <map>
|
||||||
|
#include "../SQCSim-common/player.h"
|
||||||
|
#include "../SQCSim-common/vector3.h"
|
||||||
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
|
class Connection {
|
||||||
|
public:
|
||||||
|
Connection(
|
||||||
|
SOCKET sock,
|
||||||
|
sockaddr_in sockaddr,
|
||||||
|
netprot::LoginInfo log,
|
||||||
|
netprot::PlayerInfo play);
|
||||||
|
~Connection();
|
||||||
|
|
||||||
|
Player* player = nullptr;
|
||||||
|
|
||||||
|
uint64_t GetHash(bool self = true) const;
|
||||||
|
uint64_t GetTeamHash() const;
|
||||||
|
std::string GetName() const;
|
||||||
|
|
||||||
|
void AddInput(netprot::Input in);
|
||||||
|
netprot::Output* getOutput(Timestamp time);
|
||||||
|
netprot::Sync getSync(Timestamp time);
|
||||||
|
|
||||||
|
void CleanInputManifest(Timestamp time);
|
||||||
|
private:
|
||||||
|
std::map<Timestamp, netprot::Input> m_input_manifest;
|
||||||
|
std::map<Timestamp, netprot::Output> m_output_manifest;
|
||||||
|
std::map<Timestamp, netprot::Chat> m_chatlog;
|
||||||
|
|
||||||
|
SOCKET m_sock;
|
||||||
|
sockaddr_in m_addr;
|
||||||
|
netprot::LoginInfo m_loginfo;
|
||||||
|
netprot::PlayerInfo m_playinfo;
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
17
SQCSim-srv/define.h
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
#ifndef SRV_DEFINE_H__
|
||||||
|
#define SRV_DEFINE_H__
|
||||||
|
|
||||||
|
#include "../SQCSim-common/define.h"
|
||||||
|
#include <iostream>
|
||||||
|
#include <sstream>
|
||||||
|
#include <cctype>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#define MAX_CONNECTIONS 16
|
||||||
|
#define ID_LIST_SIZE 127
|
||||||
|
#define BUFFER_LENGTH 150
|
||||||
|
|
||||||
|
typedef unsigned char LogDest;
|
||||||
|
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||||
|
|
||||||
|
#endif
|
9
SQCSim-srv/main.cpp
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
#include "server.h"
|
||||||
|
|
||||||
|
int main() {
|
||||||
|
Server* server = new Server();
|
||||||
|
if (server->Init() == 0)
|
||||||
|
if (server->Ready() == 0)
|
||||||
|
server->Run();
|
||||||
|
delete server;
|
||||||
|
}
|
327
SQCSim-srv/server.cpp
Normal file
@@ -0,0 +1,327 @@
|
|||||||
|
#include "server.h"
|
||||||
|
|
||||||
|
Server::Server(LogDest log) {
|
||||||
|
m_log = log;
|
||||||
|
if (log == LOG_DEST::LOGFILE) {
|
||||||
|
m_logfile = std::ofstream("server.log", std::ofstream::out);
|
||||||
|
if (!m_logfile.is_open()) {
|
||||||
|
m_log = LOG_DEST::CONSOLE; // Fallback console.
|
||||||
|
Log("Ouverture fichier log: repli vers console.", true, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Server::~Server() {
|
||||||
|
if (m_logfile.is_open())
|
||||||
|
m_logfile.close();
|
||||||
|
if (m_sock_udp)
|
||||||
|
closesocket(m_sock_udp);
|
||||||
|
if (m_sock_tcp)
|
||||||
|
closesocket(m_sock_tcp);
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSACleanup();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
int Server::Init() {
|
||||||
|
Log("Initialisation du serveur...", false, false);
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||||
|
Log("Initialisation WinSock.", true, true);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||||
|
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||||
|
Log("Creation Socket UDP.", true, true);
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||||
|
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||||
|
Log("Creation Socket TCP.", true, true);
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Creation structure donnes descripteur du socket serveur */
|
||||||
|
sockaddr_in addr;
|
||||||
|
addr.sin_family = AF_INET;
|
||||||
|
addr.sin_port = htons(SRV_PORT);
|
||||||
|
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||||
|
|
||||||
|
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||||
|
Log("Association Socket UDP.", true, true);
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||||
|
Log("Association Socket TCP.", true, true);
|
||||||
|
return 5;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Server::Ready() {
|
||||||
|
if (listen(m_sock_tcp, MAX_CONNECTIONS) < 0) {
|
||||||
|
Log("<EFBFBD>coute sur le port TCP.", true, true);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
char* buf = new char[150];
|
||||||
|
uint32_t buflen = 150;
|
||||||
|
bool readystart = false;
|
||||||
|
srand(time(NULL));
|
||||||
|
|
||||||
|
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||||
|
|
||||||
|
buildIdList(ID_LIST_SIZE);
|
||||||
|
|
||||||
|
m_game.countdown = 360;
|
||||||
|
m_game.gameType = 1;
|
||||||
|
m_game.seed = 9370707;
|
||||||
|
|
||||||
|
while (!readystart) {
|
||||||
|
sockaddr_in sockad;
|
||||||
|
unsigned int addrlen = sizeof(sockad);
|
||||||
|
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||||
|
|
||||||
|
if (sock < 0)
|
||||||
|
Log("Erreur de connexion", true, false);
|
||||||
|
else if (sock > 0) {
|
||||||
|
std::string str = "Nouvelle connection provenant de: ";
|
||||||
|
char* strbuf = new char[BUFFER_LENGTH];
|
||||||
|
uint32_t strbuflen = BUFFER_LENGTH;
|
||||||
|
|
||||||
|
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
||||||
|
|
||||||
|
if (recv(sock, buf, buflen, 0) > 0) {
|
||||||
|
netprot::LoginInfo log;
|
||||||
|
netprot::PlayerInfo play;
|
||||||
|
if (netprot::Deserialize(&log, buf, buflen)) {
|
||||||
|
log.sid = getUniqueId();
|
||||||
|
|
||||||
|
log.tid = 0;
|
||||||
|
|
||||||
|
str.append(" Nom: ").append(log.name);
|
||||||
|
Log(str, false, false);
|
||||||
|
str = "";
|
||||||
|
|
||||||
|
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
||||||
|
Log(str, false, false);
|
||||||
|
|
||||||
|
//netprot::Serialize(&log, &buf, &buflen);
|
||||||
|
//send(sock, buf, buflen, 0);
|
||||||
|
//buflen = 150;
|
||||||
|
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
||||||
|
|
||||||
|
play.id = getUniqueId();
|
||||||
|
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
||||||
|
play.tid = log.tid;
|
||||||
|
|
||||||
|
//netprot::Serialize(&m_game, &buf, &buflen);
|
||||||
|
//send(sock, buf, buflen, 0);
|
||||||
|
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
||||||
|
Connection* conn = new Connection(sock, sockad, log, play);
|
||||||
|
|
||||||
|
m_players[log.sid] = conn;
|
||||||
|
readystart = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::Run() {
|
||||||
|
|
||||||
|
Log("Partie en cours...", false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
inline std::string Server::LogTimestamp() {
|
||||||
|
time_t rawtime;
|
||||||
|
struct tm timeinfo;
|
||||||
|
char buffer[80];
|
||||||
|
|
||||||
|
time(&rawtime);
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
|
localtime_s(&timeinfo, &rawtime);
|
||||||
|
#else
|
||||||
|
localtime_r(&rawtime, &timeinfo);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
strftime(buffer, sizeof(buffer), "%d-%m-%Y %H:%M:%S", &timeinfo);
|
||||||
|
std::string str(buffer);
|
||||||
|
|
||||||
|
return "[" + str + "] ";
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::Log(std::string str, bool is_error = false, bool is_fatal = false) {
|
||||||
|
switch (m_log) {
|
||||||
|
case LOG_DEST::LOGFILE:
|
||||||
|
m_logfile << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
|
break;
|
||||||
|
case LOG_DEST::CONSOLE:
|
||||||
|
default:
|
||||||
|
std::cout << LogTimestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (is_fatal) {
|
||||||
|
if (m_sock_udp)
|
||||||
|
closesocket(m_sock_udp);
|
||||||
|
if (m_sock_tcp)
|
||||||
|
closesocket(m_sock_tcp);
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSACleanup();
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Server::buildIdList(size_t size) {
|
||||||
|
std::set<uint64_t> lst;
|
||||||
|
|
||||||
|
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
||||||
|
while (lst.size() < size);
|
||||||
|
|
||||||
|
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t Server::getUniqueId() {
|
||||||
|
uint64_t id = m_ids.back();
|
||||||
|
m_ids.pop_back();
|
||||||
|
return id;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Test serialize/deserialize:
|
||||||
|
/*
|
||||||
|
netprot::LoginInfo log, log2;
|
||||||
|
std::cout << "Nom? ";
|
||||||
|
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
||||||
|
log.sid = 12345;
|
||||||
|
char* buf = new char[150];
|
||||||
|
uint32_t buflen = 150;
|
||||||
|
|
||||||
|
netprot::Serialize(&log, &buf, &buflen);
|
||||||
|
|
||||||
|
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
||||||
|
|
||||||
|
std::string str;
|
||||||
|
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
||||||
|
|
||||||
|
Log(str, false, false);
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
///* Recevoir paquet */
|
||||||
|
//while (true) {
|
||||||
|
// char buffer[2048];
|
||||||
|
// sockaddr_in client;
|
||||||
|
//
|
||||||
|
//#ifdef _WIN32 // Mais pourquoi?
|
||||||
|
// int clen = sizeof(client);
|
||||||
|
//#else
|
||||||
|
// unsigned int clen = sizeof(client);
|
||||||
|
//#endif
|
||||||
|
//
|
||||||
|
// int count = recvfrom(socket_udp, buffer, sizeof(buffer) - 1, 0, (sockaddr*)&client, &clen);
|
||||||
|
//
|
||||||
|
// if (count < 0) {
|
||||||
|
// Log("Erreur de reception de paquet.", socket_udp);
|
||||||
|
// return 4;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// buffer[count] = '\0';
|
||||||
|
//
|
||||||
|
// /* G<>rer le paquet re<72>u */
|
||||||
|
// std::string commande(buffer);
|
||||||
|
//
|
||||||
|
// if (commande.find("echo ") == 0) { /* ECHO */
|
||||||
|
// std::string::size_type pos = commande.find(' ');
|
||||||
|
// std::string parametres = commande.substr(pos + 1);
|
||||||
|
//
|
||||||
|
// sendto(socket_udp, parametres.c_str(), parametres.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||||
|
// }
|
||||||
|
// else if (commande.find("date ") == 0) { /* DATE */
|
||||||
|
// time_t rawtime;
|
||||||
|
// struct tm* timeinfo = new tm();
|
||||||
|
// char tbuffer[80];
|
||||||
|
//
|
||||||
|
// time(&rawtime);
|
||||||
|
//
|
||||||
|
//#ifdef _WIN32
|
||||||
|
// localtime_s(timeinfo, &rawtime);
|
||||||
|
//#else
|
||||||
|
// localtime_r(&rawtime, timeinfo);
|
||||||
|
//#endif
|
||||||
|
//
|
||||||
|
// strftime(tbuffer, 80, "%a %b %e %T %G", timeinfo);
|
||||||
|
//
|
||||||
|
// sendto(socket_udp, tbuffer, sizeof(tbuffer), 0, (const sockaddr*)&client, sizeof(client));
|
||||||
|
// delete timeinfo;
|
||||||
|
// }
|
||||||
|
// else if (commande.find("ping ") == 0) { /* PING */
|
||||||
|
// sendto(socket_udp, "pong", sizeof("pong"), 0, (const sockaddr*)&client, sizeof(client));
|
||||||
|
// }
|
||||||
|
// else if (commande.find("usager ") == 0) { /* USAGER */
|
||||||
|
// std::string user;
|
||||||
|
//
|
||||||
|
//#ifdef _WIN32
|
||||||
|
// wchar_t userbuf[30];
|
||||||
|
// DWORD usersize = 30;
|
||||||
|
//
|
||||||
|
// GetUserNameW(userbuf, &usersize);
|
||||||
|
//
|
||||||
|
// std::wstring wuser = userbuf;
|
||||||
|
// user = std::string(wuser.begin(), wuser.end());
|
||||||
|
//#else
|
||||||
|
// char ptr[30];
|
||||||
|
// getlogin_r(ptr, sizeof(ptr) - 1);
|
||||||
|
// user = std::string(ptr);
|
||||||
|
//#endif
|
||||||
|
//
|
||||||
|
// sendto(socket_udp, user.c_str(), user.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||||
|
// }
|
||||||
|
// else if (commande.find("exec ") == 0) { /* EXEC */
|
||||||
|
// std::string::size_type pos = commande.find(' ');
|
||||||
|
// std::string parametres = commande.substr(pos + 1);
|
||||||
|
//
|
||||||
|
// FILE* pipe = nullptr;
|
||||||
|
// char buffer[301]; // 300 caract<63>res + '\0'
|
||||||
|
// std::string reponse;
|
||||||
|
//
|
||||||
|
// pipe = popen(parametres.c_str(), "r");
|
||||||
|
//
|
||||||
|
// if (!pipe)
|
||||||
|
// reponse = "Erreur de commande!";
|
||||||
|
// else while (!feof(pipe)) {
|
||||||
|
// if (fgets(buffer, sizeof(buffer) - 1, pipe))
|
||||||
|
// reponse += buffer;
|
||||||
|
// }
|
||||||
|
//
|
||||||
|
// if (pipe)
|
||||||
|
// pclose(pipe);
|
||||||
|
//
|
||||||
|
// if (reponse.length() > 300)
|
||||||
|
// reponse = reponse.substr(0, 300);
|
||||||
|
// else if (reponse.length() < 1)
|
||||||
|
// reponse = "OK!";
|
||||||
|
//
|
||||||
|
// sendto(socket_udp, reponse.c_str(), reponse.length(), 0, (const sockaddr*)&client, sizeof(client));
|
||||||
|
// }
|
||||||
|
// else if (commande.find("bye ") == 0) { /* BYE */
|
||||||
|
// Log("", 0); // Message d'erreur pas de message d'erreur!
|
||||||
|
// return 0;
|
||||||
|
// }
|
||||||
|
// else sendto(socket_udp, "huh?", sizeof("huh?"), 0, (const sockaddr*)&client, sizeof(client)); /* DEFAULT */
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
///* Ce bout de code ne devrait theoriquement jamais etre atteint, mais au cas. */
|
||||||
|
//Log("", 0);
|
||||||
|
//return 0;
|
||||||
|
//return false;
|
||||||
|
//}
|
||||||
|
//
|
54
SQCSim-srv/server.h
Normal file
@@ -0,0 +1,54 @@
|
|||||||
|
#ifndef SERVER_H__
|
||||||
|
#define SERVER_H__
|
||||||
|
|
||||||
|
#include <fstream>
|
||||||
|
#include <vector>
|
||||||
|
#include <set>
|
||||||
|
#include <string>
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "define.h"
|
||||||
|
#include "connection.h"
|
||||||
|
|
||||||
|
class Server {
|
||||||
|
public:
|
||||||
|
Server(LogDest log = LOG_DEST::CONSOLE);
|
||||||
|
~Server();
|
||||||
|
|
||||||
|
int Init();
|
||||||
|
int Ready();
|
||||||
|
void Run();
|
||||||
|
|
||||||
|
private:
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSADATA m_wsaData;
|
||||||
|
#endif
|
||||||
|
SOCKET m_sock_udp = 0,
|
||||||
|
m_sock_tcp = 0;
|
||||||
|
LogDest m_log;
|
||||||
|
std::ofstream m_logfile;
|
||||||
|
|
||||||
|
std::map<uint64_t, Connection*> m_players;
|
||||||
|
std::map <Timestamp, netprot::Chat> m_chatlog;
|
||||||
|
std::vector<uint64_t> m_ids;
|
||||||
|
netprot::GameInfo m_game;
|
||||||
|
|
||||||
|
World* m_world = nullptr;
|
||||||
|
|
||||||
|
std::string LogTimestamp();
|
||||||
|
void Log(std::string str, bool is_error, bool is_fatal);
|
||||||
|
void buildIdList(size_t size);
|
||||||
|
|
||||||
|
uint64_t getUniqueId();
|
||||||
|
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
template <class T>
|
||||||
|
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||||
|
netprot::Serialize(pack, buf, buflen);
|
||||||
|
send(sock, *buf, *buflen, 0);
|
||||||
|
*buflen = BUFFER_LENGTH;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@@ -19,46 +19,39 @@
|
|||||||
</ProjectConfiguration>
|
</ProjectConfiguration>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="array2d.h" />
|
|
||||||
<ClInclude Include="array3d.h" />
|
|
||||||
<ClInclude Include="audio.h" />
|
<ClInclude Include="audio.h" />
|
||||||
<ClInclude Include="blockinfo.h" />
|
<ClInclude Include="connector.h" />
|
||||||
<ClInclude Include="bullet.h" />
|
|
||||||
<ClInclude Include="chunk.h" />
|
|
||||||
<ClInclude Include="define.h" />
|
<ClInclude Include="define.h" />
|
||||||
<ClInclude Include="engine.h" />
|
<ClInclude Include="engine.h" />
|
||||||
<ClInclude Include="matrix4.h" />
|
<ClInclude Include="mesh.h" />
|
||||||
<ClInclude Include="openglcontext.h" />
|
<ClInclude Include="openglcontext.h" />
|
||||||
<ClInclude Include="opensimplex.h" />
|
|
||||||
<ClInclude Include="player.h" />
|
|
||||||
<ClInclude Include="shader.h" />
|
<ClInclude Include="shader.h" />
|
||||||
<ClInclude Include="skybox.h" />
|
<ClInclude Include="skybox.h" />
|
||||||
<ClInclude Include="texture.h" />
|
<ClInclude Include="texture.h" />
|
||||||
<ClInclude Include="textureatlas.h" />
|
<ClInclude Include="textureatlas.h" />
|
||||||
<ClInclude Include="tool.h" />
|
<ClInclude Include="tool.h" />
|
||||||
<ClInclude Include="transformation.h" />
|
|
||||||
<ClInclude Include="vector3.h" />
|
|
||||||
<ClInclude Include="vertexbuffer.h" />
|
<ClInclude Include="vertexbuffer.h" />
|
||||||
<ClInclude Include="world.h" />
|
<ClInclude Include="worldrenderer.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="audio.cpp" />
|
<ClCompile Include="audio.cpp" />
|
||||||
<ClCompile Include="blockinfo.cpp" />
|
<ClCompile Include="connector.cpp" />
|
||||||
<ClCompile Include="bullet.cpp" />
|
|
||||||
<ClCompile Include="chunk.cpp" />
|
|
||||||
<ClCompile Include="engine.cpp" />
|
<ClCompile Include="engine.cpp" />
|
||||||
<ClCompile Include="main.cpp" />
|
<ClCompile Include="main.cpp" />
|
||||||
|
<ClCompile Include="mesh.cpp" />
|
||||||
<ClCompile Include="openglcontext.cpp" />
|
<ClCompile Include="openglcontext.cpp" />
|
||||||
<ClCompile Include="opensimplex.cpp" />
|
|
||||||
<ClCompile Include="player.cpp" />
|
|
||||||
<ClCompile Include="shader.cpp" />
|
<ClCompile Include="shader.cpp" />
|
||||||
<ClCompile Include="skybox.cpp" />
|
<ClCompile Include="skybox.cpp" />
|
||||||
<ClCompile Include="texture.cpp" />
|
<ClCompile Include="texture.cpp" />
|
||||||
<ClCompile Include="textureatlas.cpp" />
|
<ClCompile Include="textureatlas.cpp" />
|
||||||
<ClCompile Include="tool.cpp" />
|
<ClCompile Include="tool.cpp" />
|
||||||
<ClCompile Include="transformation.cpp" />
|
|
||||||
<ClCompile Include="vertexbuffer.cpp" />
|
<ClCompile Include="vertexbuffer.cpp" />
|
||||||
<ClCompile Include="world.cpp" />
|
<ClCompile Include="worldrenderer.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||||
|
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||||
|
</ProjectReference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Globals">
|
<PropertyGroup Label="Globals">
|
||||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||||
@@ -112,8 +105,8 @@
|
|||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
<IncludePath>external\irrKlang-1.6.0\include;external\glew170\include;external\devil178\include;external\sfml23\include;$(IncludePath)</IncludePath>
|
<IncludePath>external\irrKlang-1.6.0\include;external\glew210\include;external\devil178\include;external\sfml251\include;$(IncludePath)</IncludePath>
|
||||||
<LibraryPath>external\glew170\lib;external\devil178\lib;external\sfml23\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
<LibraryPath>external\glew210\lib;external\sfml251\lib;external\devil178\lib;external\irrKlang-1.6.0\lib\Win32-visualStudio;$(LibraryPath)</LibraryPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
|
||||||
@@ -122,8 +115,8 @@
|
|||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
<IncludePath>external\irrKlang-1.6.0\include;external\sfml23\include;external\devil178\include;external\glew170\include;$(IncludePath)</IncludePath>
|
<IncludePath>external\devil180\include;external\irrKlang-1.6.0\include;external\sfml251\include;external\glew210\include;$(IncludePath)</IncludePath>
|
||||||
<LibraryPath>external\sfml23\lib;external\devil178\lib;external\glew170\lib;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
<LibraryPath>external\sfml251\lib;external\devil180\lib\x86\Release;external\glew210\lib\Release\Win32;$(LibraryPath);external\irrKlang-1.6.0\lib\Win32-visualStudio</LibraryPath>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
|
||||||
@@ -175,8 +168,8 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
@@ -197,8 +190,8 @@
|
|||||||
<FloatingPointModel>Fast</FloatingPointModel>
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Windows</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>false</GenerateDebugInformation>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
<AdditionalDependencies>irrKlang.lib;sfml-main.lib;sfml-system.lib;sfml-window.lib;sfml-graphics.lib;GlU32.Lib;OpenGL32.Lib;DevIL.lib;ILU.lib;ILUT.lib;glew32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
@@ -11,51 +11,21 @@
|
|||||||
</Filter>
|
</Filter>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="array3d.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="blockinfo.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="chunk.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="define.h">
|
<ClInclude Include="define.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="engine.h">
|
<ClInclude Include="engine.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="matrix4.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="openglcontext.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="texture.h">
|
<ClInclude Include="texture.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="transformation.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="vector3.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="player.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="shader.h">
|
<ClInclude Include="shader.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="tool.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="vertexbuffer.h">
|
<ClInclude Include="vertexbuffer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="array2d.h">
|
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
|
||||||
</ClInclude>
|
|
||||||
<ClInclude Include="skybox.h">
|
<ClInclude Include="skybox.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
@@ -65,23 +35,23 @@
|
|||||||
<ClInclude Include="textureatlas.h">
|
<ClInclude Include="textureatlas.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="world.h">
|
<ClInclude Include="connector.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="bullet.h">
|
<ClInclude Include="openglcontext.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
<ClInclude Include="opensimplex.h">
|
<ClInclude Include="tool.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="mesh.h">
|
||||||
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="worldrenderer.h">
|
||||||
<Filter>Fichiers d%27en-tête</Filter>
|
<Filter>Fichiers d%27en-tête</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="blockinfo.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="chunk.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="engine.cpp">
|
<ClCompile Include="engine.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -94,18 +64,9 @@
|
|||||||
<ClCompile Include="texture.cpp">
|
<ClCompile Include="texture.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="transformation.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="player.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="shader.cpp">
|
<ClCompile Include="shader.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="tool.cpp">
|
|
||||||
<Filter>Fichiers sources</Filter>
|
|
||||||
</ClCompile>
|
|
||||||
<ClCompile Include="vertexbuffer.cpp">
|
<ClCompile Include="vertexbuffer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
@@ -118,13 +79,16 @@
|
|||||||
<ClCompile Include="textureatlas.cpp">
|
<ClCompile Include="textureatlas.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="world.cpp">
|
<ClCompile Include="connector.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="bullet.cpp">
|
<ClCompile Include="tool.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<ClCompile Include="opensimplex.cpp">
|
<ClCompile Include="mesh.cpp">
|
||||||
|
<Filter>Fichiers sources</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="worldrenderer.cpp">
|
||||||
<Filter>Fichiers sources</Filter>
|
<Filter>Fichiers sources</Filter>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@@ -14,7 +14,7 @@ Audio::Audio(const char * music) {
|
|||||||
m_engine->setRolloffFactor(1);
|
m_engine->setRolloffFactor(1);
|
||||||
m_engine->setDefault3DSoundMinDistance(1);
|
m_engine->setDefault3DSoundMinDistance(1);
|
||||||
m_engine->setDefault3DSoundMaxDistance(1000);
|
m_engine->setDefault3DSoundMaxDistance(1000);
|
||||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
m_music = m_engine->play2D(music, false, true, true, irrklang::ESM_STREAMING);
|
||||||
}
|
}
|
||||||
|
|
||||||
Audio::~Audio() {
|
Audio::~Audio() {
|
||||||
@@ -40,9 +40,9 @@ void Audio::Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& v
|
|||||||
sound->setVolume(volume);
|
sound->setVolume(volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Audio::PlaySong(const char* music) {
|
//void Audio::PlaySong(const char* music) {
|
||||||
m_music = m_engine->play2D(music, true, true, true, irrklang::ESM_STREAMING);
|
// m_music = m_engine->play2D(music, false, false, false, irrklang::ESM_STREAMING);
|
||||||
}
|
//}
|
||||||
|
|
||||||
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
void Audio::ToggleMusicState() { m_music->setIsPaused(!m_music->getIsPaused()); }
|
||||||
|
|
||||||
|
@@ -1,10 +1,16 @@
|
|||||||
#ifndef AUDIO_H__
|
#ifndef AUDIO_H__
|
||||||
#define AUDIO_H__
|
#define AUDIO_H__
|
||||||
|
|
||||||
|
#ifdef _WIN32
|
||||||
#include <irrKlang.h>
|
#include <irrKlang.h>
|
||||||
#include <ik_ISoundSource.h>
|
#include <ik_ISoundSource.h>
|
||||||
|
#else
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/irrKlang.h"
|
||||||
|
#include "./external/irrKlang-64bit-1.6.0/include/ik_ISoundSource.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#include "../SQCSim-common/vector3.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "vector3.h"
|
|
||||||
|
|
||||||
class Audio {
|
class Audio {
|
||||||
private:
|
private:
|
||||||
@@ -22,7 +28,7 @@ public:
|
|||||||
|
|
||||||
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
void Render3DAudioObj(irrklang::ISound* sound, Vector3f& pos, Vector3f& vel, float volume);
|
||||||
|
|
||||||
void PlaySong(const char* music);
|
//void PlaySong(const char* music);
|
||||||
|
|
||||||
void ToggleMusicState();
|
void ToggleMusicState();
|
||||||
|
|
||||||
|
@@ -1,27 +0,0 @@
|
|||||||
#ifndef BULLET_H__
|
|
||||||
#define BULLET_H__
|
|
||||||
|
|
||||||
#include "audio.h"
|
|
||||||
#include "player.h"
|
|
||||||
#include "vertexbuffer.h"
|
|
||||||
#include "texture.h"
|
|
||||||
|
|
||||||
class World;
|
|
||||||
|
|
||||||
class Bullet {
|
|
||||||
public:
|
|
||||||
Bullet(Player& player);
|
|
||||||
~Bullet();
|
|
||||||
|
|
||||||
bool Update(World* world, Transformation& tran, float elapsedtime);
|
|
||||||
void Transpose(int& x, int& z);
|
|
||||||
|
|
||||||
private:
|
|
||||||
Vector3f m_startpos;
|
|
||||||
Vector3f m_currentpos;
|
|
||||||
Vector3f m_velocity;
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif // BULLET_H__
|
|
||||||
|
|
68
SQCSim2021/cmake/CMakeLists.txt
Normal file
@@ -0,0 +1,68 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.18.4)
|
||||||
|
|
||||||
|
project(SQCSim-Client VERSION 0.8)
|
||||||
|
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
set(CMAKE_STANDARD_REQUIRED True)
|
||||||
|
|
||||||
|
set(CMAKE_BUILD_DIRECTORY "./build")
|
||||||
|
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "../")
|
||||||
|
|
||||||
|
set(SQCSIM_COMMON_DIR "../../SQCSim-common/")
|
||||||
|
set(SQCSIM_EXTERN_DIR "../external/")
|
||||||
|
|
||||||
|
find_package(SFML COMPONENTS system window graphics REQUIRED)
|
||||||
|
find_package(DevIL REQUIRED)
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
find_package(GLEW REQUIRED)
|
||||||
|
|
||||||
|
find_library(IRRKLANG_LIBRARY
|
||||||
|
NAMES libIrrKlang.so
|
||||||
|
PATHS "${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/lib/linux-gcc-64/")
|
||||||
|
|
||||||
|
include_directories(
|
||||||
|
${SQCSIM_EXTERN_DIR}/irrKlang-64bit-1.6.0/include/
|
||||||
|
${SFML_INCLUDE_DIRS}
|
||||||
|
${IL_INCLUDE_DIR}
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
add_library(SQCSim-common
|
||||||
|
"${SQCSIM_COMMON_DIR}blockinfo.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}bullet.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}chunk.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}netprotocol.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}opensimplex.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}player.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}transformation.cpp"
|
||||||
|
"${SQCSIM_COMMON_DIR}world.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
add_executable(SQCSim-client
|
||||||
|
"../audio.cpp"
|
||||||
|
"../connector.cpp"
|
||||||
|
"../engine.cpp"
|
||||||
|
"../mesh.cpp"
|
||||||
|
"../openglcontext.cpp"
|
||||||
|
"../shader.cpp"
|
||||||
|
"../skybox.cpp"
|
||||||
|
"../texture.cpp"
|
||||||
|
"../textureatlas.cpp"
|
||||||
|
"../tool.cpp"
|
||||||
|
"../vertexbuffer.cpp"
|
||||||
|
"../worldrenderer.cpp"
|
||||||
|
"../main.cpp"
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(SQCSim-client PUBLIC SQCSim-common
|
||||||
|
${IRRKLANG_LIBRARY}
|
||||||
|
sfml-system
|
||||||
|
sfml-window
|
||||||
|
sfml-graphics
|
||||||
|
GL
|
||||||
|
GLU
|
||||||
|
GLEW
|
||||||
|
${IL_LIBRARIES}
|
||||||
|
${ILU_LIBRARIES}
|
||||||
|
)
|
||||||
|
|
101
SQCSim2021/connector.cpp
Normal file
@@ -0,0 +1,101 @@
|
|||||||
|
#include "connector.h"
|
||||||
|
|
||||||
|
Connector::Connector() {}
|
||||||
|
|
||||||
|
Connector::~Connector() {}
|
||||||
|
|
||||||
|
int Connector::Init() {
|
||||||
|
#ifdef _WIN32
|
||||||
|
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||||
|
std::cout << "Initialisation WinSock." << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||||
|
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||||
|
std::cout << "Creation Socket UDP." << std::endl;
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||||
|
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||||
|
std::cout << "Creation Socket TCP." << std::endl;
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Creation structure donnes descripteur du socket serveur */
|
||||||
|
sockaddr_in addr;
|
||||||
|
addr.sin_family = AF_INET;
|
||||||
|
addr.sin_port = htons(CLI_PORT);
|
||||||
|
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||||
|
|
||||||
|
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||||
|
std::cout << "Association Socket UDP." << std::endl;
|
||||||
|
return 4;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||||
|
std::cout << "Association Socket TCP." << std::endl;
|
||||||
|
return 5;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Connector::Connect(char* srv_addr, std::string name) {
|
||||||
|
sockaddr_in add;
|
||||||
|
m_srvsockaddr.sin_family = AF_INET;
|
||||||
|
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||||
|
|
||||||
|
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||||
|
std::cout << "Addresse serveur invalide." << std::endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||||
|
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
char* buf = new char[150];
|
||||||
|
uint32_t buflen = 150;
|
||||||
|
netprot::LoginInfo log;
|
||||||
|
memcpy(&log.name, name.c_str(), name.size() + 1);
|
||||||
|
|
||||||
|
netprot::Serialize(&log, &buf, &buflen);
|
||||||
|
|
||||||
|
int se = send(m_sock_tcp, buf, buflen, 0);
|
||||||
|
|
||||||
|
delete[] buf;
|
||||||
|
buf = new char[150] {0};
|
||||||
|
buflen = 150;
|
||||||
|
int rpack = 0;
|
||||||
|
|
||||||
|
while (rpack < 2) {
|
||||||
|
recv(m_sock_tcp, buf, buflen, 0);
|
||||||
|
|
||||||
|
switch (netprot::getType(buf, buflen)) {
|
||||||
|
case netprot::PACKET_TYPE::LOGINF:
|
||||||
|
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
||||||
|
std::cout << "Packet LoginInfo invalide." << std::endl;
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
++rpack;
|
||||||
|
break;
|
||||||
|
case netprot::PACKET_TYPE::GAMEINFO:
|
||||||
|
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
||||||
|
std::cout << "Packet GameInfo invalide." << std::endl;
|
||||||
|
return 3;
|
||||||
|
}
|
||||||
|
++rpack;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
std::cout << "Packet invalide." << std::endl;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||||
|
|
||||||
|
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
36
SQCSim2021/connector.h
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
#ifndef CONNECTOR_H__
|
||||||
|
#define CONNECTOR_H__
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include "../SQCSim-common/netprotocol.h"
|
||||||
|
#include "define.h"
|
||||||
|
|
||||||
|
class Connector {
|
||||||
|
public:
|
||||||
|
Connector();
|
||||||
|
~Connector();
|
||||||
|
|
||||||
|
int Init();
|
||||||
|
int Connect(char* srv_addr, std::string name);
|
||||||
|
uint64_t getId() const;
|
||||||
|
unsigned int getSeed() const;
|
||||||
|
|
||||||
|
//void SendInput();
|
||||||
|
//int Sync();
|
||||||
|
private:
|
||||||
|
#ifdef _WIN32
|
||||||
|
WSADATA m_wsaData;
|
||||||
|
#endif
|
||||||
|
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||||
|
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||||
|
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||||
|
|
||||||
|
netprot::LoginInfo m_loginfo;
|
||||||
|
netprot::GameInfo m_gameinfo;
|
||||||
|
|
||||||
|
sockaddr_in m_srvsockaddr;
|
||||||
|
SOCKET m_sock_udp = 0,
|
||||||
|
m_sock_tcp = 0;
|
||||||
|
|
||||||
|
};
|
||||||
|
#endif
|
@@ -1,65 +1,29 @@
|
|||||||
#ifndef DEFINE_H__
|
#ifndef CLI_DEFINE_H__
|
||||||
#define DEFINE_H__
|
#define CLI_DEFINE_H__
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <chrono>
|
||||||
|
#include <iomanip>
|
||||||
|
#include <GL/glew.h>
|
||||||
#include <SFML/Window.hpp>
|
#include <SFML/Window.hpp>
|
||||||
#include <SFML/Graphics.hpp>
|
#include <SFML/Graphics.hpp>
|
||||||
#include <iostream>
|
#include "../SQCSim-common/define.h"
|
||||||
|
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <windows.h>
|
|
||||||
#include <GL/glew.h>
|
|
||||||
#include <gl/GL.h>
|
#include <gl/GL.h>
|
||||||
#include <gl/GLU.h>
|
#include <gl/GLU.h>
|
||||||
|
#else
|
||||||
|
#include <GL/gl.h>
|
||||||
|
#include <GL/glu.h>
|
||||||
|
#include <climits>
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define CHUNK_SIZE_X 16
|
#define NETWORK_TEST false
|
||||||
#define CHUNK_SIZE_Y 128
|
#define SRV_ADDR "127.0.0.1"
|
||||||
#define CHUNK_SIZE_Z 16
|
#define COUNTDOWN 300
|
||||||
#define MAX_SELECTION_DISTANCE 5
|
|
||||||
#define SEED 12345
|
|
||||||
|
|
||||||
#ifdef _DEBUG
|
#define BASE_WIDTH 640
|
||||||
#define WORLD_SIZE_X 64
|
#define BASE_HEIGHT 480
|
||||||
#define WORLD_SIZE_Y 64
|
|
||||||
|
|
||||||
#define FRAMES_RENDER_CHUNKS 4
|
|
||||||
#define FRAMES_UPDATE_CHUNKS 4
|
|
||||||
#define FRAMES_DELETE_CHUNKS 4
|
|
||||||
|
|
||||||
#define THREADS_GENERATE_CHUNKS 1
|
|
||||||
#define THREADS_UPDATE_CHUNKS 1
|
|
||||||
#define THREADS_DELETE_CHUNKS 1
|
|
||||||
|
|
||||||
#define VIEW_DISTANCE 256
|
|
||||||
#define TEXTURE_SIZE 128
|
|
||||||
#define MAX_BULLETS 64
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef NDEBUG
|
|
||||||
#define WORLD_SIZE_X 16
|
|
||||||
#define WORLD_SIZE_Y 16
|
|
||||||
|
|
||||||
#define FRAMES_RENDER_CHUNKS 1
|
|
||||||
#define FRAMES_UPDATE_CHUNKS 1
|
|
||||||
#define FRAMES_DELETE_CHUNKS 1
|
|
||||||
|
|
||||||
#define THREADS_GENERATE_CHUNKS 12
|
|
||||||
#define THREADS_UPDATE_CHUNKS 5
|
|
||||||
#define THREADS_DELETE_CHUNKS 2
|
|
||||||
|
|
||||||
#define VIEW_DISTANCE 1024
|
|
||||||
#define TEXTURE_SIZE 512
|
|
||||||
#define MAX_BULLETS 512
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
typedef uint8_t BlockType;
|
|
||||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
|
||||||
|
|
||||||
//#define TEXTURE_PATH "../SQCSim2021/media/textures/"
|
|
||||||
//#define SHADER_PATH "../SQCSim2021/media/shaders/"
|
|
||||||
//#define AUDIO_PATH "../SQCSim2021/media/audio/"
|
|
||||||
//#define CHUNK_PATH "../SQCSim2021/media/chunks/"
|
|
||||||
|
|
||||||
#define TEXTURE_PATH "./media/textures/"
|
#define TEXTURE_PATH "./media/textures/"
|
||||||
#define SHADER_PATH "./media/shaders/"
|
#define SHADER_PATH "./media/shaders/"
|
||||||
|
0
SQCSim2021/docs/analyse_preliminaire.md
Normal file
1
SQCSim2021/docs/analyse_serveur.md
Normal file
@@ -0,0 +1 @@
|
|||||||
|
|
@@ -1,10 +1,6 @@
|
|||||||
#include "engine.h"
|
#include "engine.h"
|
||||||
#include <algorithm>
|
|
||||||
#include <cmath>
|
|
||||||
#include "transformation.h"
|
|
||||||
#include "player.h"
|
|
||||||
|
|
||||||
Engine::Engine() { }
|
Engine::Engine() {}
|
||||||
|
|
||||||
Engine::~Engine() {
|
Engine::~Engine() {
|
||||||
m_world.CleanUpWorld(m_renderCount, true);
|
m_world.CleanUpWorld(m_renderCount, true);
|
||||||
@@ -22,33 +18,51 @@ void Engine::Init() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
glClearColor(0.f, 0.f, 0.f, 1.f);
|
|
||||||
glEnable(GL_TEXTURE_2D);
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glLoadIdentity();
|
|
||||||
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
|
||||||
glEnable(GL_DEPTH_TEST);
|
glEnable(GL_DEPTH_TEST);
|
||||||
glEnable(GL_STENCIL_TEST);
|
glEnable(GL_STENCIL_TEST);
|
||||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
glEnable(GL_POINT_SMOOTH);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glLoadIdentity();
|
||||||
|
|
||||||
|
gluPerspective(45.0f, (float)Width() / (float)Height(), 0.1f, VIEW_DISTANCE);
|
||||||
glShadeModel(GL_SMOOTH);
|
glShadeModel(GL_SMOOTH);
|
||||||
|
|
||||||
glEnable(GL_POINT_SMOOTH);
|
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
|
||||||
glEnable(GL_CULL_FACE);
|
glDisable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
glEnable(GL_BLEND);
|
|
||||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
|
||||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||||
|
//
|
||||||
// Objet de skybox avec sa propre texture et son propre shader!
|
// Objet de skybox avec sa propre texture et son propre shader!
|
||||||
m_skybox.Init(0.2f);
|
m_skybox.Init(0.2f);
|
||||||
|
|
||||||
// Objet de musique!
|
// Objet de musique!
|
||||||
m_audio.ToggleMusicState();
|
//m_audio.ToggleMusicState();
|
||||||
|
|
||||||
// Array pour les balles.
|
// Array pour les balles.
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x)
|
for (int x = 0; x < MAX_BULLETS; ++x)
|
||||||
m_bullets[x] = nullptr;
|
m_bullets[x] = nullptr;
|
||||||
|
|
||||||
|
uint64_t seed = SEED;
|
||||||
|
std::string playname = "La Chienne <20> Jacques";
|
||||||
|
if (NETWORK_TEST) { // Test connexion r<>seau.
|
||||||
|
if (!m_conn.Init()) {
|
||||||
|
if (!m_conn.Connect(SRV_ADDR, playname)) {
|
||||||
|
// setup jeu en r<>seau.
|
||||||
|
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||||
|
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||||
|
seed = m_conn.getSeed();
|
||||||
|
}
|
||||||
|
else std::cout << "Erreur de connexion." << std::endl;
|
||||||
|
}
|
||||||
|
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
m_world.SetSeed(seed);
|
||||||
|
|
||||||
// Init Chunks
|
// Init Chunks
|
||||||
m_world.GetChunks().Reset(nullptr);
|
m_world.GetChunks().Reset(nullptr);
|
||||||
|
|
||||||
@@ -57,12 +71,14 @@ void Engine::Init() {
|
|||||||
HideCursor();
|
HideCursor();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::DeInit() { }
|
void Engine::DeInit() {}
|
||||||
|
|
||||||
void Engine::LoadResource() {
|
void Engine::LoadResource() {
|
||||||
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png");
|
LoadTexture(m_skybox.GetTexture(), TEXTURE_PATH "skybox.png", true);
|
||||||
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp");
|
LoadTexture(m_textureCrosshair, TEXTURE_PATH "cross.bmp", true);
|
||||||
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp");
|
LoadTexture(m_textureFont, TEXTURE_PATH "font.bmp", true);
|
||||||
|
LoadTexture(m_textureGun, TEXTURE_PATH "gun01.png", false);
|
||||||
|
|
||||||
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
|
TextureAtlas::TextureIndex texDirtIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal3.png");
|
||||||
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
|
TextureAtlas::TextureIndex texIceIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "metal2.png");
|
||||||
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
|
TextureAtlas::TextureIndex texGrassIndex = m_textureAtlas.AddTexture(TEXTURE_PATH "grass.png");
|
||||||
@@ -97,95 +113,224 @@ void Engine::LoadResource() {
|
|||||||
|
|
||||||
void Engine::UnloadResource() {}
|
void Engine::UnloadResource() {}
|
||||||
|
|
||||||
void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
void Engine::DisplayCrosshair() {
|
||||||
// Setter le blend function , tout ce qui sera noir sera transparent
|
|
||||||
glDisable(GL_STENCIL_TEST);
|
|
||||||
glColor4f(1.f, 1.f, 1.f, 1.f);
|
|
||||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
|
||||||
glBlendEquation(GL_FUNC_ADD);
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
|
||||||
glPushMatrix();
|
|
||||||
glLoadIdentity();
|
|
||||||
glOrtho(0, Width(), 0, Height(), -1, 1);
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
|
||||||
glPushMatrix();
|
|
||||||
|
|
||||||
// Bind de la texture pour le font
|
|
||||||
m_textureFont.Bind();
|
|
||||||
std::ostringstream ss;
|
|
||||||
ss << " Fps : " << GetFps(elapsedTime);
|
|
||||||
PrintText(10, Height() - 25, ss.str());
|
|
||||||
ss.str("");
|
|
||||||
ss << " Rendered Chunks : " << m_renderCount;
|
|
||||||
PrintText(10, Height() - 35, ss.str());
|
|
||||||
ss.str("");
|
|
||||||
ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted();
|
|
||||||
PrintText(10, Height() - 45, ss.str());
|
|
||||||
ss.str("");
|
|
||||||
ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l <20> operateur << pour afficher la position
|
|
||||||
PrintText(10, 10, ss.str());
|
|
||||||
ss.str("");
|
|
||||||
ss << " Direction : " << m_player.GetDirection();
|
|
||||||
PrintText(10, 20, ss.str());
|
|
||||||
ss.str("");
|
|
||||||
ss << " Position : " << m_player.GetPosition();
|
|
||||||
PrintText(10, 30, ss.str());
|
|
||||||
ss.str("");
|
|
||||||
ss << " Block : ";
|
|
||||||
if (bloc == BTYPE_LAST)
|
|
||||||
ss << "Weapon.";
|
|
||||||
else ss << (int)bloc;
|
|
||||||
PrintText(10, 40, ss.str());
|
|
||||||
m_textureCrosshair.Bind();
|
m_textureCrosshair.Bind();
|
||||||
static const int crossSize = 32;
|
static const int crossSize = 32;
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glTranslated(Width() / 2 - crossSize / 2, Height() / 2 - crossSize / 2, 0);
|
glTranslated(Width() / 2 - crossSize / 2, Height() / 2 - crossSize / 2, 0);
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(0, 0);
|
glTexCoord2f(0, 0);
|
||||||
glVertex2i(0, 0);
|
glVertex2i(0, 0);
|
||||||
glTexCoord2f(1, 0);
|
glTexCoord2f(1, 0);
|
||||||
glVertex2i(crossSize, 0);
|
glVertex2i(crossSize, 0);
|
||||||
glTexCoord2f(1, 1);
|
glTexCoord2f(1, 1);
|
||||||
glVertex2i(crossSize, crossSize);
|
glVertex2i(crossSize, crossSize);
|
||||||
glTexCoord2f(0, 1);
|
glTexCoord2f(0, 1);
|
||||||
glVertex2i(0, crossSize);
|
glVertex2i(0, crossSize);
|
||||||
glEnd();
|
glEnd();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Engine::DisplayCurrentItem() {
|
||||||
|
}
|
||||||
|
|
||||||
|
void Engine::DisplayHud(int timer) {
|
||||||
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
|
glLoadIdentity();
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
|
// Barre HP
|
||||||
|
float fBarWidth = Width() / 4;
|
||||||
|
float fBarHeight = Height() / 25;
|
||||||
|
float fPosX = Width() / 20;
|
||||||
|
float fPosY = Height() - (Height() - (fBarHeight * 4));
|
||||||
|
float playerHp = m_player.GetHP();
|
||||||
|
float facteurOmbrage = m_displayInfo ? 0.5f : 1.0f;
|
||||||
|
|
||||||
|
// Arri<72>re-plan (Barre HP)
|
||||||
|
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glVertex2f(fPosX, fPosY - fBarHeight); // Bas-Gauche
|
||||||
|
glVertex2f(fPosX + fBarWidth, fPosY - fBarHeight); // Bas-Droite
|
||||||
|
glVertex2f(fPosX + fBarWidth, fPosY); // Haut-Droite
|
||||||
|
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
//TODO: Associer avec m<>chanique de vie du joueur
|
||||||
|
|
||||||
|
// Barre HP
|
||||||
|
glColor3f(0.0f * facteurOmbrage, 1.0f * facteurOmbrage, 0.0f * facteurOmbrage);
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glVertex2f(fPosX, fPosY - fBarHeight); // Bas-Gauche
|
||||||
|
glVertex2f(fPosX + fBarWidth * playerHp, fPosY - fBarHeight); // Bas-Droite
|
||||||
|
glVertex2f(fPosX + fBarWidth * playerHp, fPosY); // Haut-Droite
|
||||||
|
glVertex2f(fPosX, fPosY); // Haut-Gauche
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
// Barre <20>quip
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glColor3f(1.0f * facteurOmbrage, 1.0f * facteurOmbrage, 1.0f * facteurOmbrage);
|
||||||
|
m_textureGun.Bind();
|
||||||
|
|
||||||
|
float margin = Width() * 0.05;
|
||||||
|
float itemWidth = Width() * 0.33;
|
||||||
|
float itemHeight = itemWidth / 2.208;
|
||||||
|
float startX = Width() - itemWidth - margin;
|
||||||
|
float startY = margin;
|
||||||
|
|
||||||
|
glTranslated(startX, startY, 0);
|
||||||
|
|
||||||
|
glBegin(GL_QUADS);
|
||||||
|
glTexCoord2f(1, 0); glVertex2i(0, 0);
|
||||||
|
glTexCoord2f(0, 0); glVertex2i(itemWidth, 0);
|
||||||
|
glTexCoord2f(0, 1); glVertex2i(itemWidth, itemHeight);
|
||||||
|
glTexCoord2f(1, 1); glVertex2i(0, itemHeight);
|
||||||
|
glEnd();
|
||||||
|
|
||||||
|
glDisable(GL_BLEND);
|
||||||
|
|
||||||
|
// Username
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||||
|
|
||||||
|
glColor3f(1.0f, 1.0f, 1.0f);
|
||||||
|
float scale = GetScale();
|
||||||
|
m_textureFont.Bind();
|
||||||
|
std::ostringstream ss;
|
||||||
|
ss << m_player.GetUsername();
|
||||||
|
PrintText(fPosX, fPosY, scale, ss.str());
|
||||||
|
|
||||||
|
//Countdown
|
||||||
|
ss.str("");
|
||||||
|
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
|
||||||
|
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
||||||
|
// Bind de la texture pour le font
|
||||||
|
m_textureFont.Bind();
|
||||||
|
std::ostringstream ss;
|
||||||
|
|
||||||
|
float scale = GetScale();
|
||||||
|
unsigned int x = Width() / 25;
|
||||||
|
|
||||||
|
ss << " Fps : " << GetFps(elapsedTime);
|
||||||
|
PrintText(x, Height() - (Height() / 19.2), scale, ss.str());
|
||||||
|
ss.str("");
|
||||||
|
ss << " Rendered Chunks : " << m_renderCount;
|
||||||
|
PrintText(x, Height() - (Height() / 13.7), scale, ss.str());
|
||||||
|
ss.str("");
|
||||||
|
ss << " To-Be-Deleted Chunks : " << m_world.GettbDeleted();
|
||||||
|
PrintText(x, Height() - (Height() / 10.7), scale, ss.str());
|
||||||
|
ss.str("");
|
||||||
|
ss << " Velocity : " << m_player.GetVelocity(); // IMPORTANT : on utilise l <20> operateur << pour afficher la position
|
||||||
|
PrintText(x, Height() / 48, scale, ss.str());
|
||||||
|
ss.str("");
|
||||||
|
ss << " Direction : " << m_player.GetDirection();
|
||||||
|
PrintText(x, Height() / 24, scale, ss.str());
|
||||||
|
ss.str("");
|
||||||
|
ss << " Position : " << m_player.GetPosition();
|
||||||
|
PrintText(x, Height() / 16, scale, ss.str());
|
||||||
|
ss.str("");
|
||||||
|
ss << " Block : ";
|
||||||
|
|
||||||
|
if (bloc == BTYPE_LAST)
|
||||||
|
ss << "Weapon.";
|
||||||
|
else ss << (int)bloc;
|
||||||
|
|
||||||
|
PrintText(x, Height() / 12, scale, ss.str());
|
||||||
|
}
|
||||||
|
|
||||||
|
void Engine::DrawHud(float elapsedTime, BlockType bloc) {
|
||||||
|
// Setter le blend function, tout ce qui sera noir sera transparent
|
||||||
|
glDisable(GL_STENCIL_TEST);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||||
|
glBlendEquation(GL_FUNC_ADD);
|
||||||
|
|
||||||
|
glMatrixMode(GL_PROJECTION);
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
glLoadIdentity();
|
||||||
|
glOrtho(0, Width(), 0, Height(), -1, 1);
|
||||||
|
|
||||||
|
glMatrixMode(GL_MODELVIEW);
|
||||||
|
glPushMatrix();
|
||||||
|
|
||||||
|
int timer = GetCountdown(elapsedTime);
|
||||||
|
|
||||||
|
if (m_displayInfo) {
|
||||||
|
DisplayInfo(elapsedTime, bloc);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_displayHud) {
|
||||||
|
DisplayHud(timer);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (m_displayCrosshair) {
|
||||||
|
DisplayCrosshair();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Reset du blend function
|
||||||
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR);
|
||||||
glBlendEquation(GL_FUNC_SUBTRACT);
|
glBlendEquation(GL_FUNC_SUBTRACT);
|
||||||
glEnable(GL_DEPTH_TEST);
|
|
||||||
glEnable(GL_STENCIL_TEST);
|
glEnable(GL_STENCIL_TEST);
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
|
||||||
glMatrixMode(GL_PROJECTION);
|
glMatrixMode(GL_PROJECTION);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
|
|
||||||
glMatrixMode(GL_MODELVIEW);
|
glMatrixMode(GL_MODELVIEW);
|
||||||
glPopMatrix();
|
glPopMatrix();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Engine::PrintText(unsigned int x, unsigned int y, const std::string& t) {
|
void Engine::PrintText(float x, float y, float scale, const std::string& t) {
|
||||||
glLoadIdentity();
|
glLoadIdentity();
|
||||||
glTranslated(x, y, 0);
|
glTranslated(x, y, 0);
|
||||||
|
|
||||||
for (unsigned int i = 0; i < t.length(); ++i) {
|
for (unsigned int i = 0; i < t.length(); ++i) {
|
||||||
float left = (float)((t[i] - 32) % 16) / 16.f;
|
float left = (float)((t[i] - 32) % 16) / 16.f;
|
||||||
float top = (float)((t[i] - 32) / 16) / 16.f;
|
float top = (float)((t[i] - 32) / 16) / 16.f;
|
||||||
top += .5f;
|
top += .5f;
|
||||||
|
|
||||||
glBegin(GL_QUADS);
|
glBegin(GL_QUADS);
|
||||||
glTexCoord2f(left, 1.f - top - .0625f);
|
glTexCoord2f(left, 1.f - top - .0625f); glVertex2f(0, 0);
|
||||||
glVertex2f(0, 0);
|
glTexCoord2f(left + .0625f, 1.f - top - .0625f); glVertex2f(12 * scale, 0);
|
||||||
glTexCoord2f(left + .0625f, 1.f - top - .0625f);
|
glTexCoord2f(left + .0625f, 1.f - top); glVertex2f(12 * scale, 12 * scale);
|
||||||
glVertex2f(12, 0);
|
glTexCoord2f(left, 1.f - top); glVertex2f(0, 12 * scale);
|
||||||
glTexCoord2f(left + .0625f, 1.f - top);
|
|
||||||
glVertex2f(12, 12);
|
|
||||||
glTexCoord2f(left, 1.f - top);
|
|
||||||
glVertex2f(0, 12);
|
|
||||||
glEnd();
|
glEnd();
|
||||||
glTranslated(8, 0, 0);
|
|
||||||
|
glTranslated(8 * scale, 0, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
float Engine::GetScale() const {
|
||||||
|
float widthRatio = Width() / BASE_WIDTH;
|
||||||
|
float heightRatio = Height() / BASE_HEIGHT;
|
||||||
|
|
||||||
|
return (widthRatio + heightRatio) / 2.0f;
|
||||||
|
}
|
||||||
|
|
||||||
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
|
int Engine::GetFps(float elapsedTime) const { return 1 / elapsedTime; }
|
||||||
|
int Engine::GetCountdown(float elapsedTime) {
|
||||||
|
if (m_resetcountdown)
|
||||||
|
{
|
||||||
|
m_countdown = m_time + COUNTDOWN;
|
||||||
|
m_resetcountdown = false;
|
||||||
|
}
|
||||||
|
if (m_countdown < m_time)
|
||||||
|
Stop();
|
||||||
|
if(!m_stopcountdown)
|
||||||
|
m_time += elapsedTime;
|
||||||
|
return m_countdown - (int)m_time;
|
||||||
|
}
|
||||||
|
|
||||||
void Engine::Render(float elapsedTime) {
|
void Engine::Render(float elapsedTime) {
|
||||||
//static float gameTime = elapsedTime;
|
//static float gameTime = elapsedTime;
|
||||||
|
static irrklang::ISound* step; // Pour les sons de pas.
|
||||||
static float pollTime = 0;
|
static float pollTime = 0;
|
||||||
static float bulletTime = 0;
|
static float bulletTime = 0;
|
||||||
static BlockType bloc = 1;
|
static BlockType bloc = 1;
|
||||||
@@ -197,6 +342,7 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
Transformation all;
|
Transformation all;
|
||||||
Transformation skybox;
|
Transformation skybox;
|
||||||
|
Vector3f vstep;
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
|
|
||||||
// Transformations initiales
|
// Transformations initiales
|
||||||
@@ -206,17 +352,31 @@ void Engine::Render(float elapsedTime) {
|
|||||||
if (bulletTime > 0.f) bulletTime -= elapsedTime;
|
if (bulletTime > 0.f) bulletTime -= elapsedTime;
|
||||||
if (bulletTime < 0.f) bulletTime = 0.f;
|
if (bulletTime < 0.f) bulletTime = 0.f;
|
||||||
|
|
||||||
|
static bool leftright = false;
|
||||||
if (pollTime >= .005f) {
|
if (pollTime >= .005f) {
|
||||||
m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime, &m_audio);
|
Player::Sound snd = m_player.ApplyPhysics(m_player.GetInput(m_keyW, m_keyS, m_keyA, m_keyD, m_keySpace, (bloc == BTYPE_LAST && bulletTime <= 0.f && m_mouseL), elapsedTime), &m_world, elapsedTime);
|
||||||
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
switch (snd) {
|
||||||
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
case Player::Sound::STEP:
|
||||||
pollTime = 0;
|
if (leftright)
|
||||||
|
vstep = Vector3f(m_player.GetPosition().x + m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z + m_player.GetDirection().x);
|
||||||
|
else vstep = Vector3f(m_player.GetPosition().x - m_player.GetDirection().z, m_player.GetPosition().y - 1.7f, m_player.GetPosition().z - m_player.GetDirection().x);
|
||||||
|
m_audio.Create3DAudioObj(step, AUDIO_PATH "step.wav", vstep, m_player.GetVelocity(), .8f);
|
||||||
|
leftright = !leftright;
|
||||||
|
break;
|
||||||
|
case Player::Sound::FALL:
|
||||||
|
m_audio.Create3DAudioObj(step, AUDIO_PATH "hit.wav", m_player.GetPosition(), m_player.GetVelocity(), 1.f);
|
||||||
|
break;
|
||||||
|
default: break;
|
||||||
|
}
|
||||||
|
m_audio.Update3DAudio(m_player.GetPOV(), m_player.GetDirection(), m_player.GetVelocity()); // Ajustement du positionnement 3D avec les coordonn<6E>es du joueur et
|
||||||
|
// son vecteur de v<>locit<69> (pour l'effet Doppler)
|
||||||
|
pollTime = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_player.ApplyTransformation(all);
|
m_player.ApplyTransformation(all);
|
||||||
|
|
||||||
m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation
|
m_player.ApplyTransformation(skybox, false); // Version d'ApplyTransformation qui ne tient compte que de la rotation
|
||||||
// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
|
// (donc l'objet ne bouge pas relativement au joueur, ce qui est pratique pour une skybox!).
|
||||||
|
|
||||||
if (m_mouseWU) bloc++;
|
if (m_mouseWU) bloc++;
|
||||||
else if (m_mouseWD) bloc--;
|
else if (m_mouseWD) bloc--;
|
||||||
@@ -226,19 +386,19 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
if (m_mouseL) {
|
if (m_mouseL) {
|
||||||
if (bloc != BTYPE_LAST)
|
if (bloc != BTYPE_LAST)
|
||||||
m_world.ChangeBlockAtCursor(bloc, m_player, m_block);
|
m_world.ChangeBlockAtCursor(bloc, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||||
else if (bulletTime <= 0.f) {
|
else if (bulletTime <= 0.f) {
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||||
if (!m_bullets[x]) {
|
if (!m_bullets[x]) {
|
||||||
m_bullets[x] = new Bullet(m_player);
|
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
||||||
m_bullets[0]->~Bullet();
|
m_bullets[0]->~Bullet();
|
||||||
m_bullets[0] = new Bullet(m_player);
|
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||||
}
|
}
|
||||||
bulletTime = .1f;
|
bulletTime = .1f;
|
||||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "pow.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
||||||
if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash.
|
if (m_flash) { // Coupe le rendering et affiche un frame blanc, pour simuler un flash.
|
||||||
glClearColor(.8f, .8f, .8f, 1.f);
|
glClearColor(.8f, .8f, .8f, 1.f);
|
||||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
||||||
@@ -248,24 +408,22 @@ void Engine::Render(float elapsedTime) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (m_mouseR)
|
else if (m_mouseR)
|
||||||
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player, m_block);
|
m_world.ChangeBlockAtCursor(BTYPE_AIR, m_player.GetPosition(), m_player.GetDirection(), m_block);
|
||||||
|
|
||||||
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
||||||
if (m_bullets[x])
|
if (m_bullets[x])
|
||||||
if (m_bullets[x]->Update(&m_world, all, elapsedTime)) {
|
if (m_bullets[x]->Update(&m_world, elapsedTime)) {
|
||||||
m_bullets[x]->~Bullet();
|
m_bullets[x]->~Bullet();
|
||||||
m_bullets[x] = nullptr;
|
m_bullets[x] = nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_world.Update(m_renderCount, m_bullets, m_player, all, m_shader01, m_textureAtlas, m_blockinfo);
|
m_wrenderer.RenderWorld(&m_world, m_renderCount, m_player.GetPosition(), m_player.GetDirection(), all, m_shader01, m_textureAtlas);
|
||||||
|
m_world.Update(m_bullets, m_player.GetPosition(), m_blockinfo);
|
||||||
|
m_wrenderer.UpdateWorld(&m_world, m_player.GetPosition(), m_blockinfo);
|
||||||
|
|
||||||
if (m_isSkybox) m_skybox.Render(skybox);
|
if (m_isSkybox) m_skybox.Render(skybox);
|
||||||
|
|
||||||
if (m_wireframe)
|
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
||||||
DrawHud(elapsedTime, bloc);
|
DrawHud(elapsedTime, bloc);
|
||||||
if (m_wireframe)
|
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
|
||||||
|
|
||||||
static bool fell = false;
|
static bool fell = false;
|
||||||
if (m_player.GetPosition().y < 1.7f && !fell) {
|
if (m_player.GetPosition().y < 1.7f && !fell) {
|
||||||
@@ -280,54 +438,58 @@ void Engine::Render(float elapsedTime) {
|
|||||||
|
|
||||||
void Engine::KeyPressEvent(unsigned char key) {
|
void Engine::KeyPressEvent(unsigned char key) {
|
||||||
switch (key) {
|
switch (key) {
|
||||||
case 36: // ESC
|
case 0: // A - Gauche
|
||||||
Stop();
|
|
||||||
break;
|
|
||||||
case 94: // F10
|
|
||||||
SetFullscreen(!IsFullscreen());
|
|
||||||
break;
|
|
||||||
case 22: // W
|
|
||||||
if (!m_keyW) {
|
|
||||||
// std::cout << "W " << std::endl;
|
|
||||||
m_keyW = true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 0: // A
|
|
||||||
if (!m_keyA) {
|
if (!m_keyA) {
|
||||||
//std::cout << "A " << std::endl;
|
|
||||||
m_keyA = true;
|
m_keyA = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 18: // S
|
case 3: // D - Droite
|
||||||
if (!m_keyS) {
|
|
||||||
//std::cout << "S " << std::endl;
|
|
||||||
m_keyS = true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case 3: // D
|
|
||||||
if (!m_keyD) {
|
if (!m_keyD) {
|
||||||
//std::cout << "D " << std::endl;
|
|
||||||
m_keyD = true;
|
m_keyD = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 38: // Left Shift
|
case 18: // S - Reculer
|
||||||
if (!m_keylshift) {
|
if (!m_keyS) {
|
||||||
//std::cout << "Dash!" << std::endl;
|
m_keyS = true;
|
||||||
m_keylshift = true;
|
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 57: // Space
|
case 22: // W - Avancer
|
||||||
|
if (!m_keyW) {
|
||||||
|
m_keyW = true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case 36: // ESC - Quitter
|
||||||
|
Stop();
|
||||||
|
break;
|
||||||
|
case 57: // Space - Sauter
|
||||||
if (!m_keySpace) {
|
if (!m_keySpace) {
|
||||||
//std::cout << "Jump! " << std::endl;
|
|
||||||
m_keySpace = true;
|
m_keySpace = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
case 94: // F10 - Plein <20>cran
|
||||||
|
IsFullscreen() ? SetFullscreen(false) : SetFullscreen(true);
|
||||||
|
//SetFullscreen(!IsFullscreen());
|
||||||
|
break;
|
||||||
|
case 2: // C - Ignorer
|
||||||
|
break;
|
||||||
case 5: // F - Ignorer
|
case 5: // F - Ignorer
|
||||||
case 24: // Y - Ignorer
|
break;
|
||||||
case 255: // Fn - Ignorer
|
case 6: // G - Ignorer
|
||||||
|
break;
|
||||||
case 12: // M - Ignorer
|
case 12: // M - Ignorer
|
||||||
|
break;
|
||||||
|
case 7: // H - Ignorer
|
||||||
|
break;
|
||||||
|
case 8: // I - Ignorer
|
||||||
|
break;
|
||||||
case 17: // R - Ignorer
|
case 17: // R - Ignorer
|
||||||
break;
|
break;
|
||||||
|
case 19: // T - Ignorer
|
||||||
|
break;
|
||||||
|
case 24: // Y - Ignorer
|
||||||
|
break;
|
||||||
|
case 255: // Fn - Ignorer
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
std::cout << "Unhandled key: " << (int)key << std::endl;
|
std::cout << "Unhandled key: " << (int)key << std::endl;
|
||||||
}
|
}
|
||||||
@@ -335,44 +497,55 @@ void Engine::KeyPressEvent(unsigned char key) {
|
|||||||
|
|
||||||
void Engine::KeyReleaseEvent(unsigned char key) {
|
void Engine::KeyReleaseEvent(unsigned char key) {
|
||||||
switch (key) {
|
switch (key) {
|
||||||
case 5:
|
case 0: // A - Stop gauche
|
||||||
|
m_keyA = false;
|
||||||
|
break;
|
||||||
|
case 2: // C - Toggle crosshair
|
||||||
|
m_displayCrosshair = !m_displayCrosshair;
|
||||||
|
std::cout << "DISPLAY CROSSHAIR " << (m_displayCrosshair ? "enabled" : "disabled") << std::endl;
|
||||||
|
break;
|
||||||
|
case 3: // D - Stop droite
|
||||||
|
m_keyD = false;
|
||||||
|
break;
|
||||||
|
case 5: // F - Toggle flash
|
||||||
m_flash = !m_flash;
|
m_flash = !m_flash;
|
||||||
break;
|
break;
|
||||||
case 12:
|
case 6: // G - Toggle Stop Countdown
|
||||||
|
m_stopcountdown = !m_stopcountdown;
|
||||||
|
std::cout << "STOP COUNTDOWN " << (m_stopcountdown ? "enabled" : "disabled") << std::endl;
|
||||||
|
break;
|
||||||
|
case 7: // H - Toggle HUD
|
||||||
|
m_displayHud = !m_displayHud;
|
||||||
|
std::cout << "DISPLAY HUD " << (m_displayHud ? "enabled" : "disabled") << std::endl;
|
||||||
|
break;
|
||||||
|
case 8: // I - Toggle render data
|
||||||
|
m_displayInfo = !m_displayInfo;
|
||||||
|
std::cout << "DISPLAY INFO " << (m_displayInfo ? "enabled" : "disabled") << std::endl;
|
||||||
|
break;
|
||||||
|
case 12: // M - Toggle music
|
||||||
m_audio.ToggleMusicState();
|
m_audio.ToggleMusicState();
|
||||||
break;
|
break;
|
||||||
case 17:
|
case 17: // R - Toggle skybox
|
||||||
m_isSkybox = !m_isSkybox;
|
m_isSkybox = !m_isSkybox;
|
||||||
break;
|
break;
|
||||||
case 24: // Y
|
case 18: // S - Stop reculer
|
||||||
|
m_keyS = false;
|
||||||
|
break;
|
||||||
|
case 19: // T -Reset countdown
|
||||||
|
m_resetcountdown = true;
|
||||||
|
std::cout << "RESET COUNTDOWN" << std::endl;
|
||||||
|
break;
|
||||||
|
case 22: // W - Stop avancer
|
||||||
|
m_keyW = false;
|
||||||
|
break;
|
||||||
|
case 24: // Y - Wireframe
|
||||||
m_wireframe = !m_wireframe;
|
m_wireframe = !m_wireframe;
|
||||||
if (m_wireframe)
|
if (m_wireframe)
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||||
else
|
else
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
break;
|
break;
|
||||||
case 22: // W
|
case 57: // Espace - Stop sauter
|
||||||
//std::cout << "rW " << std::endl;
|
|
||||||
m_keyW = false;
|
|
||||||
break;
|
|
||||||
case 0: // A
|
|
||||||
//std::cout << "rA " << std::endl;
|
|
||||||
m_keyA = false;
|
|
||||||
break;
|
|
||||||
case 18: // S
|
|
||||||
//std::cout << "rS " << std::endl;
|
|
||||||
m_keyS = false;
|
|
||||||
break;
|
|
||||||
case 3: // D
|
|
||||||
//std::cout << "rD " << std::endl;
|
|
||||||
m_keyD = false;
|
|
||||||
break;
|
|
||||||
case 38: // Left Shift
|
|
||||||
//std::cout << "rLS " << std::endl;
|
|
||||||
m_keylshift = false;
|
|
||||||
break;
|
|
||||||
case 57: // Espace
|
|
||||||
//std::cout << "rSpace " << std::endl;
|
|
||||||
m_keySpace = false;
|
m_keySpace = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -437,10 +610,9 @@ void Engine::MouseReleaseEvent(const MOUSE_BUTTON& button, int x, int y) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool stopOnError) {
|
bool Engine::LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps, bool stopOnError) {
|
||||||
texture.Load(filename);
|
texture.Load(filename, useMipmaps);
|
||||||
if (!texture.IsValid())
|
if (!texture.IsValid()) {
|
||||||
{
|
|
||||||
std::cerr << "Unable to load texture (" << filename << ")" << std::endl;
|
std::cerr << "Unable to load texture (" << filename << ")" << std::endl;
|
||||||
if (stopOnError)
|
if (stopOnError)
|
||||||
Stop();
|
Stop();
|
||||||
|
@@ -1,19 +1,24 @@
|
|||||||
#ifndef ENGINE_H__
|
#ifndef ENGINE_H__
|
||||||
#define ENGINE_H__
|
#define ENGINE_H__
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
#include "../SQCSim-common/array2d.h"
|
||||||
|
#include "../SQCSim-common/blockinfo.h"
|
||||||
|
#include "../SQCSim-common/bullet.h"
|
||||||
|
#include "../SQCSim-common/chunk.h"
|
||||||
|
#include "../SQCSim-common/world.h"
|
||||||
|
#include "../SQCSim-common/transformation.h"
|
||||||
|
#include "../SQCSim-common/player.h"
|
||||||
#include "define.h"
|
#include "define.h"
|
||||||
#include "openglcontext.h"
|
#include "openglcontext.h"
|
||||||
#include "texture.h"
|
#include "texture.h"
|
||||||
#include "transformation.h"
|
|
||||||
#include "shader.h"
|
#include "shader.h"
|
||||||
#include "player.h"
|
|
||||||
#include "chunk.h"
|
|
||||||
#include "skybox.h"
|
#include "skybox.h"
|
||||||
#include "audio.h"
|
#include "audio.h"
|
||||||
#include "textureatlas.h"
|
#include "textureatlas.h"
|
||||||
#include "blockinfo.h"
|
#include "connector.h"
|
||||||
#include "array2d.h"
|
#include "worldrenderer.h"
|
||||||
#include "world.h"
|
|
||||||
#include "bullet.h"
|
|
||||||
|
|
||||||
class Engine : public OpenglContext {
|
class Engine : public OpenglContext {
|
||||||
public:
|
public:
|
||||||
@@ -31,28 +36,35 @@ public:
|
|||||||
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
virtual void MouseReleaseEvent(const MOUSE_BUTTON &button, int x, int y);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool LoadTexture(Texture& texture, const std::string& filename, bool stopOnError = true);
|
float GetScale() const;
|
||||||
void DrawHud(float elapsedTime, BlockType bloc);
|
|
||||||
void PrintText(unsigned int x, unsigned int y, const std::string& t);
|
|
||||||
int GetFps(float elapsedTime) const;
|
int GetFps(float elapsedTime) const;
|
||||||
|
int GetCountdown(float elapsedTime);
|
||||||
|
|
||||||
bool m_wireframe = false;
|
bool LoadTexture(Texture& texture, const std::string& filename, bool useMipmaps = true, bool stopOnError = true);
|
||||||
bool m_isSkybox = true;
|
|
||||||
|
|
||||||
int m_renderCount = 0;
|
void DisplayCrosshair();
|
||||||
|
void DisplayCurrentItem();
|
||||||
|
void DisplayHud(int timer);
|
||||||
|
void DisplayInfo(float elapsedTime, BlockType bloc);
|
||||||
|
void DrawHud(float elapsedTime, BlockType bloc);
|
||||||
|
void PrintText(float x, float y, float scale, const std::string& t);
|
||||||
|
|
||||||
|
Connector m_conn;
|
||||||
Shader m_shader01;
|
Shader m_shader01;
|
||||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||||
|
|
||||||
World m_world = World();
|
World m_world = World();
|
||||||
|
WorldRenderer m_wrenderer = WorldRenderer();
|
||||||
|
|
||||||
Texture m_textureSkybox;
|
Texture m_textureSkybox;
|
||||||
Texture m_textureFont;
|
Texture m_textureFont;
|
||||||
Texture m_textureCrosshair;
|
Texture m_textureCrosshair;
|
||||||
|
Texture m_textureGun;
|
||||||
|
|
||||||
Skybox m_skybox;
|
Skybox m_skybox;
|
||||||
Audio m_audio = Audio(AUDIO_PATH "music01.wav");
|
Audio m_audio = Audio(AUDIO_PATH "start.wav");
|
||||||
|
|
||||||
irrklang::ISound* m_powpow;
|
irrklang::ISound* m_powpow;
|
||||||
irrklang::ISound* m_scream;
|
irrklang::ISound* m_scream;
|
||||||
@@ -61,21 +73,32 @@ private:
|
|||||||
|
|
||||||
Bullet* m_bullets[MAX_BULLETS];
|
Bullet* m_bullets[MAX_BULLETS];
|
||||||
|
|
||||||
|
float m_scale;
|
||||||
|
float m_time = 0;
|
||||||
|
|
||||||
|
int m_renderCount = 0;
|
||||||
|
int m_countdown = COUNTDOWN;
|
||||||
|
|
||||||
|
bool m_wireframe = false;
|
||||||
|
bool m_isSkybox = true;
|
||||||
|
bool m_block = false;
|
||||||
|
bool m_flash = true;
|
||||||
|
bool m_displayCrosshair = true;
|
||||||
|
bool m_displayHud = true;
|
||||||
|
bool m_displayInfo = false;
|
||||||
|
bool m_resetcountdown = false;
|
||||||
|
bool m_stopcountdown = false;
|
||||||
|
|
||||||
bool m_keyW = false;
|
bool m_keyW = false;
|
||||||
bool m_keyA = false;
|
bool m_keyA = false;
|
||||||
bool m_keyS = false;
|
bool m_keyS = false;
|
||||||
bool m_keyD = false;
|
bool m_keyD = false;
|
||||||
bool m_keylshift = false;
|
|
||||||
bool m_keySpace = false;
|
bool m_keySpace = false;
|
||||||
bool m_mouseL = false;
|
bool m_mouseL = false;
|
||||||
bool m_mouseR = false;
|
bool m_mouseR = false;
|
||||||
bool m_mouseC = false;
|
bool m_mouseC = false;
|
||||||
bool m_mouseWU = false;
|
bool m_mouseWU = false;
|
||||||
bool m_mouseWD = false;
|
bool m_mouseWD = false;
|
||||||
|
|
||||||
bool m_block = false;
|
|
||||||
bool m_flash = true;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
#endif // ENGINE_H__
|
#endif // ENGINE_H__
|
||||||
|
@@ -5,5 +5,5 @@
|
|||||||
int main() {
|
int main() {
|
||||||
Engine engine;
|
Engine engine;
|
||||||
engine.SetMaxFps(60);
|
engine.SetMaxFps(60);
|
||||||
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", 640, 480, false);
|
engine.Start("Syndicat Quebecois de la Construction Simulator 2023", BASE_WIDTH, BASE_HEIGHT, false);
|
||||||
}
|
}
|
||||||
|
BIN
SQCSim2021/media/audio/notify.wav
Normal file
BIN
SQCSim2021/media/audio/start.wav
Normal file
BIN
SQCSim2021/media/audio/windowsaccount.wav
Normal file
@@ -7,7 +7,7 @@ void main()
|
|||||||
texel = texture2D(tex,gl_TexCoord[0].st);
|
texel = texture2D(tex,gl_TexCoord[0].st);
|
||||||
|
|
||||||
texel *= light;
|
texel *= light;
|
||||||
texel.a = 255;
|
texel.a = 255.;
|
||||||
gl_FragColor = texel;
|
gl_FragColor = texel;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
After Width: | Height: | Size: 262 KiB |
After Width: | Height: | Size: 261 KiB |
After Width: | Height: | Size: 363 KiB |
After Width: | Height: | Size: 363 KiB |
After Width: | Height: | Size: 249 KiB |
After Width: | Height: | Size: 308 KiB |
After Width: | Height: | Size: 370 KiB |
After Width: | Height: | Size: 370 KiB |
After Width: | Height: | Size: 249 KiB |
After Width: | Height: | Size: 308 KiB |
After Width: | Height: | Size: 254 KiB |
After Width: | Height: | Size: 255 KiB |
After Width: | Height: | Size: 270 KiB |
After Width: | Height: | Size: 269 KiB |
After Width: | Height: | Size: 310 KiB |
After Width: | Height: | Size: 310 KiB |
After Width: | Height: | Size: 359 KiB |
After Width: | Height: | Size: 360 KiB |
After Width: | Height: | Size: 367 KiB |
After Width: | Height: | Size: 368 KiB |
After Width: | Height: | Size: 327 KiB |
After Width: | Height: | Size: 348 KiB |
After Width: | Height: | Size: 382 KiB |
After Width: | Height: | Size: 327 KiB |
After Width: | Height: | Size: 329 KiB |
After Width: | Height: | Size: 362 KiB |
After Width: | Height: | Size: 641 KiB |
After Width: | Height: | Size: 654 KiB |
After Width: | Height: | Size: 651 KiB |
After Width: | Height: | Size: 640 KiB |
After Width: | Height: | Size: 654 KiB |
After Width: | Height: | Size: 650 KiB |
After Width: | Height: | Size: 474 KiB |
After Width: | Height: | Size: 501 KiB |
After Width: | Height: | Size: 563 KiB |
After Width: | Height: | Size: 473 KiB |
After Width: | Height: | Size: 500 KiB |
After Width: | Height: | Size: 563 KiB |
After Width: | Height: | Size: 698 KiB |
After Width: | Height: | Size: 719 KiB |
After Width: | Height: | Size: 735 KiB |
After Width: | Height: | Size: 698 KiB |
After Width: | Height: | Size: 719 KiB |
After Width: | Height: | Size: 735 KiB |
After Width: | Height: | Size: 760 KiB |
After Width: | Height: | Size: 783 KiB |
After Width: | Height: | Size: 804 KiB |
After Width: | Height: | Size: 760 KiB |
After Width: | Height: | Size: 783 KiB |