Compare commits
17 Commits
sqc7_serve
...
sqc_xxx_cl
Author | SHA1 | Date | |
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ace555a93e | ||
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6bea176979 | ||
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954b976f27 | ||
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180fd39f2e | ||
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7e043eb9f8 | ||
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df52d4a084 | ||
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7eabee38ad | ||
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4dbcb08a11 | ||
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8bc74624c3 | ||
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3ff2634e51 | ||
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4c2e8a12ad | ||
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d96c2a45c2 | ||
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f0912614a4 | ||
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421632a0d7 | ||
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035436c639 | ||
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20d15a1559 | ||
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6b2f7face7 |
@@ -137,6 +137,7 @@
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<ClInclude Include="matrix4.h" />
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<ClInclude Include="opensimplex.h" />
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<ClInclude Include="player.h" />
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<ClInclude Include="netprotocol.h" />
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<ClInclude Include="vector3.h" />
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<ClInclude Include="world.h" />
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</ItemGroup>
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@@ -144,6 +145,7 @@
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<ClCompile Include="blockinfo.cpp" />
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<ClCompile Include="bullet.cpp" />
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<ClCompile Include="chunk.cpp" />
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<ClCompile Include="netprotocol.cpp" />
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<ClCompile Include="opensimplex.cpp" />
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<ClCompile Include="player.cpp" />
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<ClCompile Include="world.cpp" />
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@@ -48,6 +48,9 @@
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<ClInclude Include="vector3.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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<ClInclude Include="netprotocol.h">
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<Filter>Fichiers d%27en-tête</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="world.cpp">
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@@ -68,5 +71,8 @@
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<ClCompile Include="player.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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<ClCompile Include="netprotocol.cpp">
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<Filter>Fichiers sources</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@@ -1,10 +1,9 @@
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#include "bullet.h"
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#include "world.h"
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Bullet::Bullet(Player& player) {
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m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
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m_velocity = player.GetDirection();
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}
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Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
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Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
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Bullet::~Bullet() {}
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@@ -30,3 +29,11 @@ void Bullet::Transpose(int& x, int& z) {
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m_startpos.x -= x * CHUNK_SIZE_X;
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m_startpos.z -= z * CHUNK_SIZE_Z;
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}
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Vector3f Bullet::getPos() {
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return m_currentpos;
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}
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uint64_t Bullet::getTeamID(){
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return m_tid;
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}
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@@ -1,22 +1,26 @@
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#ifndef BULLET_H__
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#define BULLET_H__
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#include "player.h"
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#include "define.h"
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#include "vector3.h"
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class World;
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class Bullet {
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public:
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Bullet(Player& player);
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Bullet(Vector3f pos, Vector3f dir);
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Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
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~Bullet();
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bool Update(World* world, float elapsedtime);
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void Transpose(int& x, int& z);
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Vector3f getPos();
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uint64_t getTeamID();
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private:
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Vector3f m_startpos;
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Vector3f m_currentpos;
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Vector3f m_velocity;
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Vector3f m_startpos,
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m_currentpos,
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m_velocity;
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uint64_t m_tid = 0;
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};
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#endif // BULLET_H__
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@@ -2,51 +2,55 @@
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#define DEFINE_H__
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#include <iostream>
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#define CHUNK_SIZE_X 16
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#define CHUNK_SIZE_Y 128
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#define CHUNK_SIZE_Z 16
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#define MAX_SELECTION_DISTANCE 5
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#define SEED 12345
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#include <chrono>
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#define SRV_PORT 1025
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#define CLI_PORT 1026
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#ifdef _DEBUG
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#define CHUNK_SIZE_X 4
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#define CHUNK_SIZE_Y 64
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#define CHUNK_SIZE_Z 4
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#define MAX_SELECTION_DISTANCE 5
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#define SEED 0
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#define COUNTDOWN 300
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#define WORLD_SIZE_X 64
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#define WORLD_SIZE_Y 64
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#define FRAMES_RENDER_CHUNKS 4
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#define FRAMES_UPDATE_CHUNKS 4
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#define FRAMES_DELETE_CHUNKS 4
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#define THREADS_GENERATE_CHUNKS 1
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#define THREADS_UPDATE_CHUNKS 1
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#define THREADS_DELETE_CHUNKS 1
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#define VIEW_DISTANCE 256
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#define TEXTURE_SIZE 128
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#define MAX_BULLETS 64
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#endif
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#ifdef NDEBUG
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#define WORLD_SIZE_X 16
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#define WORLD_SIZE_Y 16
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#define FRAMES_RENDER_CHUNKS 1
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#define FRAMES_UPDATE_CHUNKS 1
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#define FRAMES_DELETE_CHUNKS 1
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#define THREADS_GENERATE_CHUNKS 12
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#define THREADS_UPDATE_CHUNKS 5
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#define THREADS_DELETE_CHUNKS 2
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#define VIEW_DISTANCE 1024
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#define VIEW_DISTANCE 512
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#define TEXTURE_SIZE 512
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#define MAX_BULLETS 512
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#endif
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typedef uint8_t BlockType;
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enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
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typedef uint64_t Timestamp;
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#ifdef _WIN32
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#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
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#pragma comment(lib,"ws2_32.lib")
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#include <ws2tcpip.h>
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#include <Windows.h>
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#include <cstdio>
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#include <ctime>
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#define popen _popen
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#define pclose _pclose
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#else // Pas _WIN32
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#include <unistd.h>
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#include <time.h>
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#include <stdio.h>
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#define SOCKET int
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#define INVALID_SOCKET -1
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#define closesocket close
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#endif // _WIN32
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#endif // DEFINE_H__
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|
506
SQCSim-common/netprotocol.cpp
Normal file
506
SQCSim-common/netprotocol.cpp
Normal file
@@ -0,0 +1,506 @@
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#include "netprotocol.h"
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void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
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*buf[0] = netprot::PACKET_TYPE::INPUT;
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uint64_t time = in->timestamp;
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uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
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(time >> 48) & 0xFF,
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(time >> 40) & 0xFF,
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(time >> 32) & 0xFF,
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(time >> 24) & 0xFF,
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(time >> 16) & 0xFF,
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(time >> 8 ) & 0xFF,
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time & 0xFF};
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memcpy(*buf + 1, time8, sizeof(uint64_t));
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uint64_t sid = in->sid;
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uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
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(sid >> 48) & 0xFF,
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(sid >> 40) & 0xFF,
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(sid >> 32) & 0xFF,
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(sid >> 24) & 0xFF,
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(sid >> 16) & 0xFF,
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(sid >> 8 ) & 0xFF,
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sid & 0xFF};
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memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
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Keys keys = in->keys;
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uint8_t keys8 = // Reste un bit.
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keys.forward & 0b10000000 |
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keys.backward & 0b01000000 |
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keys.left & 0b00100000 |
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keys.right & 0b00010000 |
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keys.jump & 0b00001000 |
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keys.shoot & 0b00000100 |
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keys.block & 0b00000010 ;
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memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
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uint32_t vec[3];
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memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
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uint8_t vec8[3 * sizeof(uint32_t)] = {
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(vec[0] >> 24) & 0xFF,
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(vec[0] >> 16) & 0xFF,
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(vec[0] >> 8) & 0xFF,
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vec[0] & 0xFF,
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(vec[1] >> 24) & 0xFF,
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(vec[1] >> 16) & 0xFF,
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(vec[1] >> 8) & 0xFF,
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vec[1] & 0xFF,
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(vec[2] >> 24) & 0xFF,
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(vec[2] >> 16) & 0xFF,
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(vec[2] >> 8) & 0xFF,
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vec[2] & 0xFF};
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memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
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*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
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}
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void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
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}
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void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
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*buf[0] = netprot::PACKET_TYPE::TEAMINF;
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size_t namesize = std::strlen(tinfo->name) + 1;
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memcpy(*buf + 1, &tinfo->name, namesize);
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uint64_t tid = tinfo->id;
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uint8_t tid8[sizeof(uint64_t)] = {
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(tid >> 56) & 0xFF,
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(tid >> 48) & 0xFF,
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(tid >> 40) & 0xFF,
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(tid >> 32) & 0xFF,
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(tid >> 24) & 0xFF,
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(tid >> 16) & 0xFF,
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(tid >> 8) & 0xFF,
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tid & 0xFF
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};
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memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
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*buflen = namesize + sizeof(uint64_t) + 2;
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}
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void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
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*buf[0] = netprot::PACKET_TYPE::LOGINF;
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size_t namesize = std::strlen(linfo->name) + 1;
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memcpy(*buf + 1, &linfo->name, namesize);
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uint64_t sid = linfo->sid;
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uint8_t sid8[sizeof(uint64_t)] = {
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(sid >> 56) & 0xFF,
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(sid >> 48) & 0xFF,
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(sid >> 40) & 0xFF,
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(sid >> 32) & 0xFF,
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(sid >> 24) & 0xFF,
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(sid >> 16) & 0xFF,
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(sid >> 8) & 0xFF,
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sid & 0xFF
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};
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memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
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|
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uint64_t tid = linfo->tid;
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uint8_t tid8[sizeof(uint64_t)] = {
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(tid >> 56) & 0xFF,
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(tid >> 48) & 0xFF,
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(tid >> 40) & 0xFF,
|
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(tid >> 32) & 0xFF,
|
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(tid >> 24) & 0xFF,
|
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(tid >> 16) & 0xFF,
|
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(tid >> 8) & 0xFF,
|
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tid & 0xFF
|
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};
|
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memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
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*buflen = namesize + sizeof(uint64_t) * 2 + 2;
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}
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void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
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*buf[0] = netprot::PACKET_TYPE::PLAYINF;
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|
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size_t namesize = std::strlen(pinfo->name) + 1;
|
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|
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memcpy(*buf + 1, &pinfo->name, namesize);
|
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uint64_t id = pinfo->id;
|
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uint8_t id8[sizeof(uint64_t)] = {
|
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(id >> 56) & 0xFF,
|
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(id >> 48) & 0xFF,
|
||||
(id >> 40) & 0xFF,
|
||||
(id >> 32) & 0xFF,
|
||||
(id >> 24) & 0xFF,
|
||||
(id >> 16) & 0xFF,
|
||||
(id >> 8) & 0xFF,
|
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id & 0xFF
|
||||
};
|
||||
|
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memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
|
||||
|
||||
uint64_t tid = pinfo->tid;
|
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uint8_t tid8[sizeof(uint64_t)] = {
|
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(tid >> 56) & 0xFF,
|
||||
(tid >> 48) & 0xFF,
|
||||
(tid >> 40) & 0xFF,
|
||||
(tid >> 32) & 0xFF,
|
||||
(tid >> 24) & 0xFF,
|
||||
(tid >> 16) & 0xFF,
|
||||
(tid >> 8) & 0xFF,
|
||||
tid & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
|
||||
|
||||
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
|
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*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
|
||||
|
||||
uint64_t game = ginfo->seed;
|
||||
uint8_t seed8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, seed8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t count8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
|
||||
|
||||
game = ginfo->countdown;
|
||||
uint8_t gtype8[sizeof(uint64_t)] = {
|
||||
(game >> 56) & 0xFF,
|
||||
(game >> 48) & 0xFF,
|
||||
(game >> 40) & 0xFF,
|
||||
(game >> 32) & 0xFF,
|
||||
(game >> 24) & 0xFF,
|
||||
(game >> 16) & 0xFF,
|
||||
(game >> 8) & 0xFF,
|
||||
game & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
|
||||
|
||||
*buflen = sizeof(uint64_t) * 3 + 1;
|
||||
}
|
||||
|
||||
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::CHAT;
|
||||
|
||||
uint64_t src = chat->src_id;
|
||||
uint8_t src8[sizeof(uint64_t)] = {
|
||||
(src >> 56) & 0xFF,
|
||||
(src >> 48) & 0xFF,
|
||||
(src >> 40) & 0xFF,
|
||||
(src >> 32) & 0xFF,
|
||||
(src >> 24) & 0xFF,
|
||||
(src >> 16) & 0xFF,
|
||||
(src >> 8) & 0xFF,
|
||||
src & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1, src8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dst = chat->dest_id;
|
||||
uint8_t dst8[sizeof(uint64_t)] = {
|
||||
(dst >> 56) & 0xFF,
|
||||
(dst >> 48) & 0xFF,
|
||||
(dst >> 40) & 0xFF,
|
||||
(dst >> 32) & 0xFF,
|
||||
(dst >> 24) & 0xFF,
|
||||
(dst >> 16) & 0xFF,
|
||||
(dst >> 8) & 0xFF,
|
||||
dst & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
|
||||
|
||||
uint64_t dstteam = chat->dest_id;
|
||||
uint8_t dstt8[sizeof(uint64_t)] = {
|
||||
(dstteam >> 56) & 0xFF,
|
||||
(dstteam >> 48) & 0xFF,
|
||||
(dstteam >> 40) & 0xFF,
|
||||
(dstteam >> 32) & 0xFF,
|
||||
(dstteam >> 24) & 0xFF,
|
||||
(dstteam >> 16) & 0xFF,
|
||||
(dstteam >> 8) & 0xFF,
|
||||
dstteam & 0xFF
|
||||
};
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
|
||||
|
||||
size_t messize = std::strlen(chat->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
|
||||
|
||||
*buflen = messize + sizeof(uint64_t) * 3 + 2;
|
||||
}
|
||||
|
||||
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
|
||||
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
|
||||
|
||||
size_t messize = std::strlen(errlog->mess) + 1;
|
||||
|
||||
memcpy(*buf + 1, &errlog->mess, messize);
|
||||
|
||||
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
|
||||
|
||||
*buflen = messize + sizeof(bool) + 1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&tinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
tinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(LoginInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&linfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
linfo->sid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
linfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(PlayerInfo))
|
||||
return false;
|
||||
|
||||
size_t namesize = std::strlen(buf) + 1;
|
||||
|
||||
if (namesize > 32)
|
||||
return false;
|
||||
|
||||
memcpy(&pinfo->name, &buf[1], namesize);
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
|
||||
pinfo->id =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
pinfo->tid =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(GameInfo))
|
||||
return false;
|
||||
|
||||
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(diff, &buf[1], sizeof(uint64_t));
|
||||
ginfo->seed =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
|
||||
ginfo->countdown =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
|
||||
ginfo->gameType =
|
||||
(uint64_t)diff[0] << 56 |
|
||||
(uint64_t)diff[1] << 48 |
|
||||
(uint64_t)diff[2] << 40 |
|
||||
(uint64_t)diff[3] << 32 |
|
||||
(uint64_t)diff[4] << 24 |
|
||||
(uint64_t)diff[5] << 16 |
|
||||
(uint64_t)diff[6] << 8 |
|
||||
(uint64_t)diff[7];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(Chat))
|
||||
return false;
|
||||
|
||||
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(src, &buf[1], sizeof(uint64_t));
|
||||
chat->src_id =
|
||||
(uint64_t)src[0] << 56 |
|
||||
(uint64_t)src[1] << 48 |
|
||||
(uint64_t)src[2] << 40 |
|
||||
(uint64_t)src[3] << 32 |
|
||||
(uint64_t)src[4] << 24 |
|
||||
(uint64_t)src[5] << 16 |
|
||||
(uint64_t)src[6] << 8 |
|
||||
(uint64_t)src[7];
|
||||
|
||||
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
|
||||
chat->dest_id =
|
||||
(uint64_t)dst[0] << 56 |
|
||||
(uint64_t)dst[1] << 48 |
|
||||
(uint64_t)dst[2] << 40 |
|
||||
(uint64_t)dst[3] << 32 |
|
||||
(uint64_t)dst[4] << 24 |
|
||||
(uint64_t)dst[5] << 16 |
|
||||
(uint64_t)dst[6] << 8 |
|
||||
(uint64_t)dst[7];
|
||||
|
||||
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
|
||||
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
|
||||
chat->dest_team_id =
|
||||
(uint64_t)dstt[0] << 56 |
|
||||
(uint64_t)dstt[1] << 48 |
|
||||
(uint64_t)dstt[2] << 40 |
|
||||
(uint64_t)dstt[3] << 32 |
|
||||
(uint64_t)dstt[4] << 24 |
|
||||
(uint64_t)dstt[5] << 16 |
|
||||
(uint64_t)dstt[6] << 8 |
|
||||
(uint64_t)dstt[7];
|
||||
|
||||
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
|
||||
if (buflen <= sizeof(ErrorLog))
|
||||
return false;
|
||||
|
||||
size_t messsize = std::strlen(buf) + 1;
|
||||
|
||||
if (messsize > 140)
|
||||
return false;
|
||||
|
||||
memcpy(&errlog->mess, &buf[1], messsize);
|
||||
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
|
||||
if (buflen < 1 ||
|
||||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
|
||||
buf[0] <= netprot::PACKET_TYPE::ERR)
|
||||
return netprot::PACKET_TYPE::ERR;
|
||||
return buf[0];
|
||||
}
|
119
SQCSim-common/netprotocol.h
Normal file
119
SQCSim-common/netprotocol.h
Normal file
@@ -0,0 +1,119 @@
|
||||
#ifndef NETPROTOCOL_H__
|
||||
#define NETPROTOCOL_H__
|
||||
#include "define.h"
|
||||
#include <string>
|
||||
#include "vector3.h"
|
||||
|
||||
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
|
||||
|
||||
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
|
||||
|
||||
namespace netprot {
|
||||
typedef uint8_t PacketType;
|
||||
enum PACKET_TYPE {
|
||||
ERR, INPUT, OUTPUT, SYNC,
|
||||
TEAMINF, SELFINF, PLAYINF, LOGINF,
|
||||
CHUNKMOD, PLAYERMOD, PICKUPMOD,
|
||||
GAMEINFO, ENDINFO , CHAT, ERRLOG,
|
||||
LAST_PACK
|
||||
};
|
||||
|
||||
struct Keys {
|
||||
bool forward,
|
||||
backward,
|
||||
left,
|
||||
right,
|
||||
jump,
|
||||
shoot,
|
||||
block;
|
||||
};
|
||||
|
||||
struct States {
|
||||
bool jumping,
|
||||
shooting,
|
||||
hit,
|
||||
powerup;
|
||||
};
|
||||
|
||||
struct Input { // cli -> srv UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
Keys keys; // 0bFBLRJS__ bit-packing de bool.
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output { // srv -> cli UDP ~frame
|
||||
Timestamp timestamp;
|
||||
uint64_t id = 0;
|
||||
Vector3f position,
|
||||
direction;
|
||||
States states; // 0bJSH_____ bit-packing de bool.
|
||||
};
|
||||
|
||||
struct Sync { // srv -> cli TCP ~second
|
||||
Timestamp timestamp;
|
||||
uint64_t sid = 0;
|
||||
uint32_t timer = 0;
|
||||
uint16_t ammo = 0;
|
||||
uint8_t hp = 0;
|
||||
Vector3f position;
|
||||
};
|
||||
|
||||
struct TeamInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0;
|
||||
};
|
||||
|
||||
struct LoginInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t sid = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct PlayerInfo { // cli <-> srv TCP once
|
||||
char name[32];
|
||||
uint64_t id = 0,
|
||||
tid = 0;
|
||||
};
|
||||
|
||||
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
|
||||
uint64_t seed;
|
||||
uint32_t countdown;
|
||||
uint8_t gameType; // TOOD: enum.
|
||||
};
|
||||
|
||||
struct Chat { // cli <-> srv TCP event
|
||||
uint64_t src_id = 0,
|
||||
dest_id = 0,
|
||||
dest_team_id = 0;
|
||||
char mess[140]; // Good 'nough for twitr, good 'nough for me.
|
||||
};
|
||||
|
||||
struct ErrorLog { // srv -> cli TCP event
|
||||
char mess[140];
|
||||
bool is_fatal;
|
||||
};
|
||||
|
||||
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
|
||||
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
|
||||
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
|
||||
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
|
||||
|
||||
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
|
||||
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
|
||||
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
|
||||
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
|
||||
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
|
||||
|
||||
PacketType getType(char* buf, uint32_t buflen); // srv/cli
|
||||
}
|
||||
#endif
|
@@ -1,48 +1,46 @@
|
||||
#include "connection.h"
|
||||
|
||||
Connection::Connection(in_addr addr,
|
||||
std::string name,
|
||||
UINT64 id,
|
||||
UINT64 self_id,
|
||||
UINT64 team_id):
|
||||
m_addr(addr),
|
||||
m_id(id),
|
||||
m_sid(self_id),
|
||||
m_tid(team_id),
|
||||
m_name(name) {
|
||||
|
||||
|
||||
Connection::Connection(SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play):
|
||||
m_sock(sock),
|
||||
m_addr(sockaddr),
|
||||
m_loginfo(log),
|
||||
m_playinfo(play) {
|
||||
|
||||
}
|
||||
|
||||
Connection::~Connection() {
|
||||
|
||||
closesocket(m_sock);
|
||||
}
|
||||
|
||||
in_addr Connection::GetAddr() const { return m_addr; }
|
||||
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
|
||||
|
||||
UINT64 Connection::GetHash(bool self) const { return self? m_sid: m_id; }
|
||||
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
|
||||
|
||||
UINT64 Connection::GetTeamHash() const { return m_tid; }
|
||||
std::string Connection::GetName() const { return m_loginfo.name; }
|
||||
|
||||
std::string Connection::GetName() const { return m_name; }
|
||||
|
||||
void Connection::AddInput(Input in) {
|
||||
m_input_manifest.insert({in.timestamp, in});
|
||||
void Connection::AddInput(netprot::Input in) {
|
||||
m_input_manifest.insert({ in.timestamp, in });
|
||||
}
|
||||
|
||||
Output* Connection::getOutput(Timestamp time) {
|
||||
netprot::Output* Connection::getOutput(Timestamp time) {
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end())
|
||||
return &out->second;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Sync Connection::getSync(Timestamp time) {
|
||||
Sync sync;
|
||||
netprot::Sync Connection::getSync(Timestamp time) {
|
||||
netprot::Sync sync;
|
||||
auto out = m_output_manifest.find(time);
|
||||
if (out != m_output_manifest.end()) {
|
||||
sync.timestamp = out->second.timestamp;
|
||||
sync.position = out->second.position;
|
||||
sync.sid = m_sid;
|
||||
sync.sid = m_loginfo.sid;
|
||||
}
|
||||
return sync;
|
||||
}
|
||||
|
@@ -4,57 +4,38 @@
|
||||
#include <map>
|
||||
#include "../SQCSim-common/player.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
struct Input {
|
||||
Timestamp timestamp;
|
||||
UINT8 keys; // 0bFBLRJS__
|
||||
Vector3f direction;
|
||||
};
|
||||
|
||||
struct Output {
|
||||
Timestamp timestamp;
|
||||
UINT64 id = 0;
|
||||
Vector3f position, direction;
|
||||
bool is_shooting, is_jumping;
|
||||
};
|
||||
|
||||
struct Sync {
|
||||
Timestamp timestamp;
|
||||
UINT64 sid = 0;
|
||||
Vector3f position;
|
||||
};
|
||||
|
||||
class Connection {
|
||||
public:
|
||||
Connection(
|
||||
in_addr addr,
|
||||
std::string name,
|
||||
UINT64 hash,
|
||||
UINT64 self_hash,
|
||||
UINT64 team_hash);
|
||||
SOCKET sock,
|
||||
sockaddr_in sockaddr,
|
||||
netprot::LoginInfo log,
|
||||
netprot::PlayerInfo play);
|
||||
~Connection();
|
||||
|
||||
Player* player = nullptr;
|
||||
|
||||
in_addr GetAddr() const;
|
||||
UINT64 GetHash(bool self = true) const;
|
||||
UINT64 GetTeamHash() const;
|
||||
uint64_t GetHash(bool self = true) const;
|
||||
uint64_t GetTeamHash() const;
|
||||
std::string GetName() const;
|
||||
|
||||
void AddInput(Input in);
|
||||
Output* getOutput(Timestamp time);
|
||||
Sync getSync(Timestamp time);
|
||||
void AddInput(netprot::Input in);
|
||||
netprot::Output* getOutput(Timestamp time);
|
||||
netprot::Sync getSync(Timestamp time);
|
||||
|
||||
void CleanInputManifest(Timestamp time);
|
||||
private:
|
||||
std::map<Timestamp, Input> m_input_manifest;
|
||||
std::map<Timestamp, Output> m_output_manifest;
|
||||
in_addr m_addr;
|
||||
UINT64 m_id,
|
||||
m_sid,
|
||||
m_tid;
|
||||
std::string m_name;
|
||||
std::map<Timestamp, netprot::Input> m_input_manifest;
|
||||
std::map<Timestamp, netprot::Output> m_output_manifest;
|
||||
std::map<Timestamp, netprot::Chat> m_chatlog;
|
||||
|
||||
SOCKET m_sock;
|
||||
sockaddr_in m_addr;
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::PlayerInfo m_playinfo;
|
||||
|
||||
};
|
||||
#endif
|
@@ -6,38 +6,12 @@
|
||||
#include <sstream>
|
||||
#include <cctype>
|
||||
#include <string>
|
||||
#include <chrono>
|
||||
|
||||
#define MAX_CONNECTIONS 16
|
||||
#define ID_LIST_SIZE 127
|
||||
#define BUFFER_LENGTH 150
|
||||
|
||||
typedef unsigned char LogDest;
|
||||
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
|
||||
typedef std::chrono::system_clock::time_point Timestamp;
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
|
||||
|
||||
#include <Windows.h>
|
||||
#include <cstdio>
|
||||
#include <ctime>
|
||||
|
||||
#define popen _popen
|
||||
#define pclose _pclose
|
||||
|
||||
#else // Pas _WIN32
|
||||
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
#include <stdio.h>
|
||||
#include <sys/socket.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <netinet/in.h>
|
||||
|
||||
#define SOCKET int
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket close
|
||||
|
||||
#endif // _WIN32
|
||||
|
||||
#endif
|
@@ -1,4 +1,3 @@
|
||||
#include "define.h"
|
||||
#include "server.h"
|
||||
|
||||
int main() {
|
||||
|
@@ -61,9 +61,6 @@ int Server::Init() {
|
||||
return 5;
|
||||
}
|
||||
|
||||
for (auto& conn : m_conn)
|
||||
conn = nullptr;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -73,20 +70,73 @@ int Server::Ready() {
|
||||
return 1;
|
||||
}
|
||||
|
||||
char buffer[2048];
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
bool readystart = false;
|
||||
srand(time(NULL));
|
||||
|
||||
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
|
||||
|
||||
buildIdList(ID_LIST_SIZE);
|
||||
|
||||
m_game.countdown = 360;
|
||||
m_game.gameType = 1;
|
||||
m_game.seed = 9370707;
|
||||
|
||||
while (!readystart) {
|
||||
|
||||
Log("trololo", false, false);
|
||||
readystart = true;
|
||||
sockaddr_in sockad;
|
||||
int addrlen = sizeof(sockad);
|
||||
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
|
||||
|
||||
if (sock < 0)
|
||||
Log("Erreur de connexion", true, false);
|
||||
else if (sock > 0) {
|
||||
std::string str = "Nouvelle connection provenant de: ";
|
||||
char* strbuf = new char[BUFFER_LENGTH];
|
||||
uint32_t strbuflen = BUFFER_LENGTH;
|
||||
|
||||
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
|
||||
|
||||
if (recv(sock, buf, buflen, 0) > 0) {
|
||||
netprot::LoginInfo log;
|
||||
netprot::PlayerInfo play;
|
||||
if (netprot::Deserialize(&log, buf, buflen)) {
|
||||
log.sid = getUniqueId();
|
||||
|
||||
log.tid = 0;
|
||||
|
||||
str.append(" Nom: ").append(log.name);
|
||||
Log(str, false, false);
|
||||
str = "";
|
||||
|
||||
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
|
||||
Log(str, false, false);
|
||||
|
||||
//netprot::Serialize(&log, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
//buflen = 150;
|
||||
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
|
||||
|
||||
play.id = getUniqueId();
|
||||
memcpy(play.name, log.name, std::strlen(log.name) + 1);
|
||||
play.tid = log.tid;
|
||||
|
||||
//netprot::Serialize(&m_game, &buf, &buflen);
|
||||
//send(sock, buf, buflen, 0);
|
||||
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
|
||||
Connection* conn = new Connection(sock, sockad, log, play);
|
||||
|
||||
m_players[log.sid] = conn;
|
||||
readystart = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Server::Run() {
|
||||
|
||||
Log("Partie en cours...", false, false);
|
||||
}
|
||||
|
||||
@@ -116,7 +166,7 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
break;
|
||||
case LOG_DEST::CONSOLE:
|
||||
default:
|
||||
std::cout << Timestamp() << (is_fatal? "FATAL ": "") << (is_error ? "ERROR ": "") << str << std::endl;
|
||||
std::cout << Timestamp() << (is_fatal ? "FATAL " : "") << (is_error ? "ERROR " : "") << str << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -131,6 +181,41 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
|
||||
}
|
||||
}
|
||||
|
||||
void Server::buildIdList(size_t size) {
|
||||
std::set<uint64_t> lst;
|
||||
|
||||
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
|
||||
while (lst.size() < size);
|
||||
|
||||
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
|
||||
}
|
||||
|
||||
uint64_t Server::getUniqueId() {
|
||||
uint64_t id = m_ids.back();
|
||||
m_ids.pop_back();
|
||||
return id;
|
||||
}
|
||||
|
||||
// Test serialize/deserialize:
|
||||
/*
|
||||
netprot::LoginInfo log, log2;
|
||||
std::cout << "Nom? ";
|
||||
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
|
||||
log.sid = 12345;
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
bool is_work = netprot::Deserialize(&log2, buf, buflen);
|
||||
|
||||
std::string str;
|
||||
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
|
||||
|
||||
Log(str, false, false);
|
||||
*/
|
||||
|
||||
|
||||
///* Recevoir paquet */
|
||||
//while (true) {
|
||||
// char buffer[2048];
|
||||
|
@@ -3,8 +3,10 @@
|
||||
|
||||
#include <fstream>
|
||||
#include <vector>
|
||||
#include <set>
|
||||
#include <string>
|
||||
#include "../SQCSim-common/world.h"
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
#include "connection.h"
|
||||
|
||||
@@ -26,10 +28,27 @@ private:
|
||||
LogDest m_log;
|
||||
std::ofstream m_logfile;
|
||||
|
||||
Connection* m_conn[MAX_CONNECTIONS];
|
||||
std::map<uint64_t, Connection*> m_players;
|
||||
std::map <Timestamp, netprot::Chat> m_chatlog;
|
||||
std::vector<uint64_t> m_ids;
|
||||
netprot::GameInfo m_game;
|
||||
|
||||
World* m_world = nullptr;
|
||||
|
||||
std::string Timestamp();
|
||||
void Log(std::string str, bool is_error, bool is_fatal);
|
||||
void buildIdList(size_t size);
|
||||
|
||||
uint64_t getUniqueId();
|
||||
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
|
||||
|
||||
};
|
||||
|
||||
template <class T>
|
||||
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
|
||||
netprot::Serialize(pack, buf, buflen);
|
||||
send(sock, *buf, *buflen, 0);
|
||||
*buflen = BUFFER_LENGTH;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
@@ -19,17 +19,12 @@
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array2d.h" />
|
||||
<ClInclude Include="array3d.h" />
|
||||
<ClInclude Include="audio.h" />
|
||||
<ClInclude Include="blockinfo.h" />
|
||||
<ClInclude Include="bullet.h" />
|
||||
<ClInclude Include="chunk.h" />
|
||||
<ClInclude Include="connector.h" />
|
||||
<ClInclude Include="define.h" />
|
||||
<ClInclude Include="engine.h" />
|
||||
<ClInclude Include="matrix4.h" />
|
||||
<ClInclude Include="openglcontext.h" />
|
||||
<ClInclude Include="opensimplex.h" />
|
||||
<ClInclude Include="player.h" />
|
||||
<ClInclude Include="shader.h" />
|
||||
<ClInclude Include="skybox.h" />
|
||||
@@ -37,19 +32,16 @@
|
||||
<ClInclude Include="textureatlas.h" />
|
||||
<ClInclude Include="tool.h" />
|
||||
<ClInclude Include="transformation.h" />
|
||||
<ClInclude Include="vector3.h" />
|
||||
<ClInclude Include="vertexbuffer.h" />
|
||||
<ClInclude Include="world.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="audio.cpp" />
|
||||
<ClCompile Include="blockinfo.cpp" />
|
||||
<ClCompile Include="bullet.cpp" />
|
||||
<ClCompile Include="chunk.cpp" />
|
||||
<ClCompile Include="connector.cpp" />
|
||||
<ClCompile Include="engine.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="openglcontext.cpp" />
|
||||
<ClCompile Include="opensimplex.cpp" />
|
||||
<ClCompile Include="player.cpp" />
|
||||
<ClCompile Include="shader.cpp" />
|
||||
<ClCompile Include="skybox.cpp" />
|
||||
@@ -60,6 +52,11 @@
|
||||
<ClCompile Include="vertexbuffer.cpp" />
|
||||
<ClCompile Include="world.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
|
||||
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
|
@@ -11,12 +11,6 @@
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="array3d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="blockinfo.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="chunk.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@@ -26,36 +20,21 @@
|
||||
<ClInclude Include="engine.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="matrix4.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="texture.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="transformation.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vector3.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="player.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="shader.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="vertexbuffer.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="array2d.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="skybox.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
@@ -68,17 +47,17 @@
|
||||
<ClInclude Include="world.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="bullet.h">
|
||||
<ClInclude Include="connector.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="opensimplex.h">
|
||||
<ClInclude Include="openglcontext.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="tool.h">
|
||||
<Filter>Fichiers d%27en-tête</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="blockinfo.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="chunk.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@@ -103,9 +82,6 @@
|
||||
<ClCompile Include="shader.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="vertexbuffer.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
@@ -121,10 +97,10 @@
|
||||
<ClCompile Include="world.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="bullet.cpp">
|
||||
<ClCompile Include="connector.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="opensimplex.cpp">
|
||||
<ClCompile Include="tool.cpp">
|
||||
<Filter>Fichiers sources</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
@@ -1,61 +0,0 @@
|
||||
#ifndef ARRAY2D_H__
|
||||
#define ARRAY2D_H__
|
||||
|
||||
#include "define.h"
|
||||
|
||||
template <class T>
|
||||
class Array2d {
|
||||
public:
|
||||
Array2d(int x, int y);
|
||||
~Array2d();
|
||||
Array2d(const Array2d& array);
|
||||
|
||||
void Set(int x, int y, T type);
|
||||
T Get(int x, int y) const;
|
||||
T Remove(int x, int y);
|
||||
|
||||
void Reset(T type);
|
||||
|
||||
private:
|
||||
int m_x, m_y;
|
||||
T* m_array;
|
||||
|
||||
int To1dIndex(int x, int y) const;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
Array2d<T>::Array2d(int x, int y) : m_x(x), m_y(y) { m_array = new T[m_x * m_y]; }
|
||||
|
||||
template <class T>
|
||||
Array2d<T>::~Array2d() { delete[] m_array; }
|
||||
|
||||
template <class T>
|
||||
Array2d<T>::Array2d(const Array2d<T>& array) : m_x(array.m_x), m_y(array.m_y) {
|
||||
m_array = new T[m_x * m_y];
|
||||
for (int i = 0; i < m_x * m_y; ++i)
|
||||
m_array[i] = array.m_array[i];
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Array2d<T>::Set(int x, int y, T type) { m_array[To1dIndex(x, y)] = type; }
|
||||
|
||||
template <class T>
|
||||
T Array2d<T>::Get(int x, int y) const { return m_array[To1dIndex(x, y)]; }
|
||||
|
||||
template <class T>
|
||||
T Array2d<T>::Remove(int x, int y) {
|
||||
T thing = std::move(m_array[To1dIndex(x, y)]);
|
||||
m_array[To1dIndex(x, y)] = nullptr;
|
||||
return thing;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Array2d<T>::Reset(T type) {
|
||||
for (int i = 0; i < m_x * m_y; ++i)
|
||||
m_array[i] = type;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
int Array2d<T>::To1dIndex(int x, int y) const { return x + (y * m_x); }
|
||||
|
||||
#endif // ARRAY2D_H__
|
@@ -1,55 +0,0 @@
|
||||
#ifndef ARRAY3D_H__
|
||||
#define ARRAY3D_H__
|
||||
|
||||
#include "define.h"
|
||||
|
||||
template <class T>
|
||||
class Array3d {
|
||||
public:
|
||||
Array3d(int x, int y, int z);
|
||||
~Array3d();
|
||||
Array3d(const Array3d& array);
|
||||
|
||||
void Set(int x, int y, int z, T type);
|
||||
T Get(int x, int y, int z) const;
|
||||
|
||||
void Reset(T type);
|
||||
|
||||
private:
|
||||
int m_x, m_y, m_z;
|
||||
T* m_array;
|
||||
|
||||
int To1dIndex(int x, int y, int z) const;
|
||||
};
|
||||
|
||||
template <class T>
|
||||
Array3d<T>::Array3d(int x, int y, int z) : m_x(x), m_y(y), m_z(z) { m_array = new T[m_x * m_y * m_z]; }
|
||||
|
||||
template <class T>
|
||||
Array3d<T>::~Array3d() { delete[] m_array; }
|
||||
|
||||
template <class T>
|
||||
Array3d<T>::Array3d(const Array3d<T>& array) : m_x(array.m_x), m_y(array.m_y), m_z(array.m_z) {
|
||||
m_array = new T[m_x * m_y * m_z];
|
||||
for (int i = 0; i < m_x * m_y * m_z; ++i)
|
||||
m_array[i] = array.m_array[i];
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Array3d<T>::Set(int x, int y, int z, T type) {
|
||||
m_array[To1dIndex(x, y, z)] = type;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T Array3d<T>::Get(int x, int y, int z) const { return m_array[To1dIndex(x, y, z)]; }
|
||||
|
||||
template <class T>
|
||||
void Array3d<T>::Reset(T type) {
|
||||
for (int i = 0; i < m_x * m_y * m_z; ++i)
|
||||
m_array[i] = type;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
int Array3d<T>::To1dIndex(int x, int y, int z) const { return x + (z * m_x) + (y * m_z * m_x); }
|
||||
|
||||
#endif // ARRAY3D_H__
|
@@ -4,7 +4,7 @@
|
||||
#include <irrKlang.h>
|
||||
#include <ik_ISoundSource.h>
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
|
||||
class Audio {
|
||||
private:
|
||||
|
@@ -1,42 +0,0 @@
|
||||
#include "blockinfo.h"
|
||||
#include <iostream>
|
||||
|
||||
BlockInfo::BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
|
||||
{
|
||||
}
|
||||
|
||||
BlockInfo::~BlockInfo()
|
||||
{
|
||||
}
|
||||
|
||||
BlockType BlockInfo::GetType() const
|
||||
{
|
||||
return m_type;
|
||||
}
|
||||
|
||||
void BlockInfo::SetDurability(int durability)
|
||||
{
|
||||
m_durability = durability;
|
||||
}
|
||||
|
||||
int BlockInfo::GetDurability() const
|
||||
{
|
||||
return m_durability;
|
||||
}
|
||||
|
||||
void BlockInfo::GetTexture(float& u, float& v, float& s)
|
||||
{
|
||||
u = m_u;
|
||||
v = m_v;
|
||||
s = m_s;
|
||||
}
|
||||
|
||||
void BlockInfo::Show() const
|
||||
{
|
||||
std::cout << "Type: " << m_type << std::endl;
|
||||
std::cout << "Nom: " << m_name << std::endl;
|
||||
std::cout << "Durabilite: " << m_durability << std::endl;
|
||||
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
|
||||
}
|
||||
|
||||
|
@@ -1,32 +0,0 @@
|
||||
#ifndef BLOCKINFO_H__
|
||||
#define BLOCKINFO_H__
|
||||
|
||||
#include <string>
|
||||
#include "define.h"
|
||||
|
||||
class BlockInfo
|
||||
{
|
||||
public:
|
||||
BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur);
|
||||
~BlockInfo();
|
||||
|
||||
BlockType GetType() const;
|
||||
|
||||
void SetDurability(int durability);
|
||||
int GetDurability() const;
|
||||
|
||||
void GetTexture(float& u, float& v, float& s);
|
||||
|
||||
void Show() const;
|
||||
|
||||
private:
|
||||
BlockType m_type;
|
||||
float m_u;
|
||||
float m_v;
|
||||
float m_s;
|
||||
std::string m_name;
|
||||
int m_durability;
|
||||
|
||||
};
|
||||
|
||||
#endif // BLOCKINFO_H__
|
@@ -1,32 +0,0 @@
|
||||
#include "bullet.h"
|
||||
#include "world.h"
|
||||
|
||||
Bullet::Bullet(Player& player) {
|
||||
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
|
||||
m_velocity = player.GetDirection();
|
||||
}
|
||||
|
||||
Bullet::~Bullet() {}
|
||||
|
||||
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
|
||||
for (int x = 0; x < 1000; ++x) {
|
||||
m_currentpos += m_velocity * elapsedtime;
|
||||
|
||||
if (!world->ChunkAt(m_currentpos))
|
||||
return true;
|
||||
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
|
||||
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
|
||||
return true;
|
||||
}
|
||||
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void Bullet::Transpose(int& x, int& z) {
|
||||
m_currentpos.x -= x * CHUNK_SIZE_X;
|
||||
m_currentpos.z -= z * CHUNK_SIZE_Z;
|
||||
m_startpos.x -= x * CHUNK_SIZE_X;
|
||||
m_startpos.z -= z * CHUNK_SIZE_Z;
|
||||
}
|
@@ -1,27 +0,0 @@
|
||||
#ifndef BULLET_H__
|
||||
#define BULLET_H__
|
||||
|
||||
#include "audio.h"
|
||||
#include "player.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "texture.h"
|
||||
|
||||
class World;
|
||||
|
||||
class Bullet {
|
||||
public:
|
||||
Bullet(Player& player);
|
||||
~Bullet();
|
||||
|
||||
bool Update(World* world, Transformation& tran, float elapsedtime);
|
||||
void Transpose(int& x, int& z);
|
||||
|
||||
private:
|
||||
Vector3f m_startpos;
|
||||
Vector3f m_currentpos;
|
||||
Vector3f m_velocity;
|
||||
|
||||
};
|
||||
|
||||
#endif // BULLET_H__
|
||||
|
@@ -1,13 +1,13 @@
|
||||
#include "chunk.h"
|
||||
#include "world.h"
|
||||
|
||||
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
|
||||
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
|
||||
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
|
||||
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
|
||||
//std::ifstream input(pos.str(), std::fstream::binary);
|
||||
|
||||
//if (input.fail()) {
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
|
||||
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
|
||||
m_blocks.Reset(BTYPE_AIR);
|
||||
|
||||
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes
|
||||
|
@@ -1,11 +1,11 @@
|
||||
#ifndef CHUNK_H__
|
||||
#define CHUNK_H__
|
||||
#include "define.h"
|
||||
#include "array3d.h"
|
||||
#include "array2d.h"
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/array3d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/opensimplex.h"
|
||||
#include "vertexbuffer.h"
|
||||
#include "blockinfo.h"
|
||||
#include "opensimplex.h"
|
||||
|
||||
class World;
|
||||
|
||||
@@ -25,7 +25,7 @@ class Chunk {
|
||||
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
|
||||
|
||||
public:
|
||||
Chunk(unsigned int x, unsigned int y);
|
||||
Chunk(unsigned int x, unsigned int y, int64_t seed);
|
||||
~Chunk();
|
||||
|
||||
void RemoveBlock(int x, int y, int z, World* world);
|
||||
|
101
SQCSim2021/connector.cpp
Normal file
101
SQCSim2021/connector.cpp
Normal file
@@ -0,0 +1,101 @@
|
||||
#include "connector.h"
|
||||
|
||||
Connector::Connector() {}
|
||||
|
||||
Connector::~Connector() {}
|
||||
|
||||
int Connector::Init() {
|
||||
#ifdef _WIN32
|
||||
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
|
||||
std::cout << "Initialisation WinSock." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
|
||||
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
|
||||
std::cout << "Creation Socket UDP." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
|
||||
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
|
||||
std::cout << "Creation Socket TCP." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
|
||||
/* Creation structure donnes descripteur du socket serveur */
|
||||
sockaddr_in addr;
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(CLI_PORT);
|
||||
addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||||
|
||||
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
|
||||
std::cout << "Association Socket UDP." << std::endl;
|
||||
return 4;
|
||||
}
|
||||
|
||||
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
|
||||
std::cout << "Association Socket TCP." << std::endl;
|
||||
return 5;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int Connector::Connect(char* srv_addr, std::string name) {
|
||||
sockaddr_in add;
|
||||
m_srvsockaddr.sin_family = AF_INET;
|
||||
m_srvsockaddr.sin_port = htons(SRV_PORT);
|
||||
|
||||
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
|
||||
std::cout << "Addresse serveur invalide." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
|
||||
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
|
||||
}
|
||||
|
||||
char* buf = new char[150];
|
||||
uint32_t buflen = 150;
|
||||
netprot::LoginInfo log;
|
||||
memcpy(&log.name, name.c_str(), name.size() + 1);
|
||||
|
||||
netprot::Serialize(&log, &buf, &buflen);
|
||||
|
||||
int se = send(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
delete[] buf;
|
||||
buf = new char[150] {0};
|
||||
buflen = 150;
|
||||
int rpack = 0;
|
||||
|
||||
while (rpack < 2) {
|
||||
recv(m_sock_tcp, buf, buflen, 0);
|
||||
|
||||
switch (netprot::getType(buf, buflen)) {
|
||||
case netprot::PACKET_TYPE::LOGINF:
|
||||
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
|
||||
std::cout << "Packet LoginInfo invalide." << std::endl;
|
||||
return 2;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
case netprot::PACKET_TYPE::GAMEINFO:
|
||||
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
|
||||
std::cout << "Packet GameInfo invalide." << std::endl;
|
||||
return 3;
|
||||
}
|
||||
++rpack;
|
||||
break;
|
||||
default:
|
||||
std::cout << "Packet invalide." << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
uint64_t Connector::getId() const { return m_loginfo.sid; }
|
||||
|
||||
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }
|
36
SQCSim2021/connector.h
Normal file
36
SQCSim2021/connector.h
Normal file
@@ -0,0 +1,36 @@
|
||||
#ifndef CONNECTOR_H__
|
||||
#define CONNECTOR_H__
|
||||
|
||||
#include <stdlib.h>
|
||||
#include "../SQCSim-common/netprotocol.h"
|
||||
#include "define.h"
|
||||
|
||||
class Connector {
|
||||
public:
|
||||
Connector();
|
||||
~Connector();
|
||||
|
||||
int Init();
|
||||
int Connect(char* srv_addr, std::string name);
|
||||
uint64_t getId() const;
|
||||
unsigned int getSeed() const;
|
||||
|
||||
//void SendInput();
|
||||
//int Sync();
|
||||
private:
|
||||
#ifdef _WIN32
|
||||
WSADATA m_wsaData;
|
||||
#endif
|
||||
std::map<Timestamp, netprot::Input> m_inputmanifest;
|
||||
std::map<uint64_t, netprot::PlayerInfo> m_players;
|
||||
std::map<uint64_t, netprot::TeamInfo> m_teams;
|
||||
|
||||
netprot::LoginInfo m_loginfo;
|
||||
netprot::GameInfo m_gameinfo;
|
||||
|
||||
sockaddr_in m_srvsockaddr;
|
||||
SOCKET m_sock_udp = 0,
|
||||
m_sock_tcp = 0;
|
||||
|
||||
};
|
||||
#endif
|
@@ -1,28 +1,22 @@
|
||||
#ifndef DEFINE_H__
|
||||
#define DEFINE_H__
|
||||
#ifndef CLI_DEFINE_H__
|
||||
#define CLI_DEFINE_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <iomanip>
|
||||
#include <SFML/Window.hpp>
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <iostream>
|
||||
#include <iomanip>
|
||||
#include "../SQCSim-common/define.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
#include <GL/glew.h>
|
||||
#include <gl/GL.h>
|
||||
#include <gl/GLU.h>
|
||||
#endif
|
||||
|
||||
#define CHUNK_SIZE_X 4
|
||||
#define CHUNK_SIZE_Y 64
|
||||
#define CHUNK_SIZE_Z 4
|
||||
#define MAX_SELECTION_DISTANCE 5
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
#define SEED 12345
|
||||
|
||||
#define WORLD_SIZE_X 64
|
||||
#define WORLD_SIZE_Y 64
|
||||
#define NETWORK_TEST false
|
||||
#define SRV_ADDR "127.0.0.1"
|
||||
#define COUNTDOWN 300
|
||||
|
||||
#define FRAMES_RENDER_CHUNKS 1
|
||||
#define FRAMES_UPDATE_CHUNKS 1
|
||||
@@ -32,13 +26,8 @@
|
||||
#define THREADS_UPDATE_CHUNKS 3
|
||||
#define THREADS_DELETE_CHUNKS 3
|
||||
|
||||
#define VIEW_DISTANCE 512
|
||||
#define TEXTURE_SIZE 512
|
||||
#define MAX_BULLETS 512
|
||||
|
||||
|
||||
typedef uint8_t BlockType;
|
||||
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
|
||||
#define BASE_WIDTH 640
|
||||
#define BASE_HEIGHT 480
|
||||
|
||||
#define TEXTURE_PATH "./media/textures/"
|
||||
#define SHADER_PATH "./media/shaders/"
|
||||
|
@@ -1,8 +1,4 @@
|
||||
#include "engine.h"
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "transformation.h"
|
||||
#include "player.h"
|
||||
|
||||
Engine::Engine() {}
|
||||
|
||||
@@ -44,12 +40,29 @@ void Engine::Init() {
|
||||
m_skybox.Init(0.2f);
|
||||
|
||||
// Objet de musique!
|
||||
m_audio.ToggleMusicState();
|
||||
//m_audio.ToggleMusicState();
|
||||
|
||||
// Array pour les balles.
|
||||
for (int x = 0; x < MAX_BULLETS; ++x)
|
||||
m_bullets[x] = nullptr;
|
||||
|
||||
uint64_t seed = SEED;
|
||||
std::string playname = "La Chienne <20> Jacques";
|
||||
if (NETWORK_TEST) { // Test connexion r<>seau.
|
||||
if (!m_conn.Init()) {
|
||||
if (!m_conn.Connect(SRV_ADDR, playname)) {
|
||||
// setup jeu en r<>seau.
|
||||
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
|
||||
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
|
||||
seed = m_conn.getSeed();
|
||||
}
|
||||
else std::cout << "Erreur de connexion." << std::endl;
|
||||
}
|
||||
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
|
||||
}
|
||||
|
||||
m_world.SetSeed(seed);
|
||||
|
||||
// Init Chunks
|
||||
m_world.GetChunks().Reset(nullptr);
|
||||
|
||||
@@ -192,7 +205,6 @@ void Engine::DisplayHud(int timer) {
|
||||
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
|
||||
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
|
||||
|
||||
|
||||
}
|
||||
|
||||
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
|
||||
@@ -362,12 +374,12 @@ void Engine::Render(float elapsedTime) {
|
||||
else if (bulletTime <= 0.f) {
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
|
||||
if (!m_bullets[x]) {
|
||||
m_bullets[x] = new Bullet(m_player);
|
||||
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||
break;
|
||||
}
|
||||
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
|
||||
m_bullets[0]->~Bullet();
|
||||
m_bullets[0] = new Bullet(m_player);
|
||||
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
|
||||
}
|
||||
bulletTime = .1f;
|
||||
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
|
||||
@@ -384,7 +396,7 @@ void Engine::Render(float elapsedTime) {
|
||||
|
||||
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
|
||||
if (m_bullets[x])
|
||||
if (m_bullets[x]->Update(&m_world, all, elapsedTime)) {
|
||||
if (m_bullets[x]->Update(&m_world, elapsedTime)) {
|
||||
m_bullets[x]->~Bullet();
|
||||
m_bullets[x] = nullptr;
|
||||
}
|
||||
|
@@ -1,6 +1,11 @@
|
||||
#ifndef ENGINE_H__
|
||||
#define ENGINE_H__
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/blockinfo.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "define.h"
|
||||
#include "openglcontext.h"
|
||||
#include "texture.h"
|
||||
@@ -11,10 +16,8 @@
|
||||
#include "skybox.h"
|
||||
#include "audio.h"
|
||||
#include "textureatlas.h"
|
||||
#include "blockinfo.h"
|
||||
#include "array2d.h"
|
||||
#include "world.h"
|
||||
#include "bullet.h"
|
||||
#include "connector.h"
|
||||
|
||||
class Engine : public OpenglContext {
|
||||
public:
|
||||
@@ -46,6 +49,7 @@ private:
|
||||
void DrawHud(float elapsedTime, BlockType bloc);
|
||||
void PrintText(float x, float y, float scale, const std::string& t);
|
||||
|
||||
Connector m_conn;
|
||||
Shader m_shader01;
|
||||
BlockInfo* m_blockinfo[BTYPE_LAST];
|
||||
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);
|
||||
|
@@ -1,571 +0,0 @@
|
||||
#ifndef MATRIX4_H__
|
||||
#define MATRIX4_H__
|
||||
|
||||
#include <ostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#include "define.h"
|
||||
#include "vector3.h"
|
||||
|
||||
#ifndef M_PI
|
||||
#define M_PI 3.14159265f
|
||||
#endif
|
||||
|
||||
#define DEGTORAD(x) ((x * M_PI) / 180.f)
|
||||
#define RADTODEG(x) ((180.f * x) / M_PI)
|
||||
|
||||
template <class T>
|
||||
class Matrix4
|
||||
{
|
||||
public:
|
||||
typedef T Type;
|
||||
|
||||
public:
|
||||
static const Matrix4<T> ZERO;
|
||||
static const Matrix4<T> IDENTITY;
|
||||
|
||||
public:
|
||||
Matrix4();
|
||||
Matrix4(const T& v);
|
||||
Matrix4(const Matrix4<T>& m);
|
||||
Matrix4(const T& m_11, const T& m_12, const T& m_13, const T& m_14,
|
||||
const T& m_21, const T& m_22, const T& m_23, const T& m_24,
|
||||
const T& m_31, const T& m_32, const T& m_33, const T& m_34,
|
||||
const T& m_41, const T& m_42, const T& m_43, const T& m_44);
|
||||
|
||||
const T& Get11() const;
|
||||
const T& Get12() const;
|
||||
const T& Get13() const;
|
||||
const T& Get14() const;
|
||||
const T& Get21() const;
|
||||
const T& Get22() const;
|
||||
const T& Get23() const;
|
||||
const T& Get24() const;
|
||||
const T& Get31() const;
|
||||
const T& Get32() const;
|
||||
const T& Get33() const;
|
||||
const T& Get34() const;
|
||||
const T& Get41() const;
|
||||
const T& Get42() const;
|
||||
const T& Get43() const;
|
||||
const T& Get44() const;
|
||||
|
||||
Matrix4<T>& operator=(const Matrix4<T>& m);
|
||||
|
||||
Matrix4<T> operator+(const Matrix4<T>& m) const;
|
||||
const Matrix4<T>& operator+=(const Matrix4<T>& m);
|
||||
|
||||
Matrix4<T> operator-(const Matrix4<T>& m) const;
|
||||
Matrix4<T> operator-() const;
|
||||
const Matrix4<T>& operator-=(const Matrix4<T>& m);
|
||||
|
||||
Matrix4<T> operator*(const Matrix4<T>& m) const;
|
||||
Matrix4<T> operator*(const T& v) const;
|
||||
const Matrix4<T>& operator*=(const Matrix4<T>& m);
|
||||
const Matrix4<T>& operator*=(const T& v);
|
||||
|
||||
Matrix4<T> operator/(const T& v) const;
|
||||
const Matrix4<T>& operator/=(const T& v);
|
||||
|
||||
bool operator==(const Matrix4<T>& m) const;
|
||||
bool operator!=(const Matrix4<T>& m) const;
|
||||
|
||||
void SetZero();
|
||||
void SetIdentity();
|
||||
void SetPerspectiveProjection(const T& fov, const T& aspect, const T& nearPlane, const T& farPlane);
|
||||
void SetOrthographicProjection(const T& left, const T& right, const T& bottom, const T& top, const T& nearPlane, const T& farPlane);
|
||||
|
||||
void SetLookAt(const Vector3<T>& eyePosition, const Vector3<T>& lookAtPosition, Vector3<T> upVector = Vector3<T>(T(0), T(1), T(0)));
|
||||
|
||||
bool IsZero() const;
|
||||
bool IsIdentity() const;
|
||||
|
||||
void ApplyTranslation(const T& x, const T& y, const T& z);
|
||||
void ApplyRotation(const T& angle, const T& x, const T& y, const T& z);
|
||||
void ApplyScale(const T& x, const T& y, const T& z);
|
||||
|
||||
Vector3<T> GetTranslation() const;
|
||||
|
||||
const T* GetInternalValues() const;
|
||||
T* GetInternalValues();
|
||||
std::string ToString(const std::string& lineBegin = "|", const std::string& lineEnd = "|\n") const;
|
||||
|
||||
private:
|
||||
union {
|
||||
// column-major matrix
|
||||
struct
|
||||
{
|
||||
T m_11, m_21, m_31, m_41, m_12, m_22, m_32, m_42, m_13, m_23, m_33, m_43, m_14, m_24, m_34, m_44;
|
||||
};
|
||||
T m_values[16];
|
||||
};
|
||||
};
|
||||
|
||||
typedef Matrix4<int> Matrix4i;
|
||||
typedef Matrix4<float> Matrix4f;
|
||||
typedef Matrix4<double> Matrix4d;
|
||||
|
||||
template <class T>
|
||||
const Matrix4<T> Matrix4<T>::ZERO = Matrix4<T>(0);
|
||||
|
||||
template <class T>
|
||||
const Matrix4<T> Matrix4<T>::IDENTITY = Matrix4<T>(
|
||||
1, 0, 0, 0,
|
||||
0, 1, 0, 0,
|
||||
0, 0, 1, 0,
|
||||
0, 0, 0, 1);
|
||||
|
||||
template <class T>
|
||||
std::ostream& operator<<(std::ostream& out, const Matrix4<T>& m)
|
||||
{
|
||||
out << m.ToString();
|
||||
return out;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T>::Matrix4()
|
||||
{
|
||||
// Leave matrix uninitialized
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T>::Matrix4(const T& v)
|
||||
{
|
||||
for(int i = 0; i < 16; ++i)
|
||||
m_values[i] = v;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T>::Matrix4(const Matrix4<T>& m)
|
||||
{
|
||||
for(int i = 0; i < 16; ++i)
|
||||
m_values[i] = m.m_values[i];
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T>::Matrix4(const T& m_11, const T& m_12, const T& m_13, const T& m_14,
|
||||
const T& m_21, const T& m_22, const T& m_23, const T& m_24,
|
||||
const T& m_31, const T& m_32, const T& m_33, const T& m_34,
|
||||
const T& m_41, const T& m_42, const T& m_43, const T& m_44)
|
||||
{
|
||||
this->m_11 = m_11;
|
||||
this->m_12 = m_12;
|
||||
this->m_13 = m_13;
|
||||
this->m_14 = m_14;
|
||||
this->m_21 = m_21;
|
||||
this->m_22 = m_22;
|
||||
this->m_23 = m_23;
|
||||
this->m_24 = m_24;
|
||||
this->m_31 = m_31;
|
||||
this->m_32 = m_32;
|
||||
this->m_33 = m_33;
|
||||
this->m_34 = m_34;
|
||||
this->m_41 = m_41;
|
||||
this->m_42 = m_42;
|
||||
this->m_43 = m_43;
|
||||
this->m_44 = m_44;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get11() const
|
||||
{
|
||||
return m_11;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get12() const
|
||||
{
|
||||
return m_12;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get13() const
|
||||
{
|
||||
return m_13;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get14() const
|
||||
{
|
||||
return m_14;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get21() const
|
||||
{
|
||||
return m_21;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get22() const
|
||||
{
|
||||
return m_22;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get23() const
|
||||
{
|
||||
return m_23;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get24() const
|
||||
{
|
||||
return m_24;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get31() const
|
||||
{
|
||||
return m_31;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get32() const
|
||||
{
|
||||
return m_32;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get33() const
|
||||
{
|
||||
return m_33;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get34() const
|
||||
{
|
||||
return m_34;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get41() const
|
||||
{
|
||||
return m_41;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get42() const
|
||||
{
|
||||
return m_42;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get43() const
|
||||
{
|
||||
return m_43;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T& Matrix4<T>::Get44() const
|
||||
{
|
||||
return m_44;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T>& Matrix4<T>::operator=(const Matrix4<T>& m)
|
||||
{
|
||||
if(this != &m)
|
||||
{
|
||||
for(int i = 0; i < 16; ++i)
|
||||
m_values[i] = m.m_values[i];
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T> Matrix4<T>::operator+(const Matrix4<T>& m) const
|
||||
{
|
||||
return Matrix4<T>(
|
||||
m_11 + m.m_11, m_12 + m.m_12, m_13 + m.m_13, m_14 + m.m_14,
|
||||
m_21 + m.m_21, m_22 + m.m_22, m_23 + m.m_23, m_24 + m.m_24,
|
||||
m_31 + m.m_31, m_32 + m.m_32, m_33 + m.m_33, m_34 + m.m_34,
|
||||
m_41 + m.m_41, m_42 + m.m_42, m_43 + m.m_43, m_44 + m.m_44);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const Matrix4<T>& Matrix4<T>::operator+=(const Matrix4<T>& m)
|
||||
{
|
||||
*this = *this + m;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T> Matrix4<T>::operator-(const Matrix4<T>& m) const
|
||||
{
|
||||
return Matrix4<T>(
|
||||
m_11 - m.m_11, m_12 - m.m_12, m_13 - m.m_13, m_14 - m.m_14,
|
||||
m_21 - m.m_21, m_22 - m.m_22, m_23 - m.m_23, m_24 - m.m_24,
|
||||
m_31 - m.m_31, m_32 - m.m_32, m_33 - m.m_33, m_34 - m.m_34,
|
||||
m_41 - m.m_41, m_42 - m.m_42, m_43 - m.m_43, m_44 - m.m_44);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T> Matrix4<T>::operator-() const
|
||||
{
|
||||
return Matrix4<T>(
|
||||
-m_11, -m_12, -m_13, -m_14,
|
||||
-m_21, -m_22, -m_23, -m_24,
|
||||
-m_31, -m_32, -m_33, -m_34,
|
||||
-m_41, -m_42, -m_43, -m_44);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const Matrix4<T>& Matrix4<T>::operator-=(const Matrix4<T>& m)
|
||||
{
|
||||
*this = *this - m;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T> Matrix4<T>::operator*(const Matrix4<T>& m) const
|
||||
{
|
||||
return Matrix4<T>(
|
||||
m_11 * m.m_11 + m_12 * m.m_21 + m_13 * m.m_31 + m_14 * m.m_41,
|
||||
m_11 * m.m_12 + m_12 * m.m_22 + m_13 * m.m_32 + m_14 * m.m_42,
|
||||
m_11 * m.m_13 + m_12 * m.m_23 + m_13 * m.m_33 + m_14 * m.m_43,
|
||||
m_11 * m.m_14 + m_12 * m.m_24 + m_13 * m.m_34 + m_14 * m.m_44,
|
||||
|
||||
m_21 * m.m_11 + m_22 * m.m_21 + m_23 * m.m_31 + m_24 * m.m_41,
|
||||
m_21 * m.m_12 + m_22 * m.m_22 + m_23 * m.m_32 + m_24 * m.m_42,
|
||||
m_21 * m.m_13 + m_22 * m.m_23 + m_23 * m.m_33 + m_24 * m.m_43,
|
||||
m_21 * m.m_14 + m_22 * m.m_24 + m_23 * m.m_34 + m_24 * m.m_44,
|
||||
|
||||
m_31 * m.m_11 + m_32 * m.m_21 + m_33 * m.m_31 + m_34 * m.m_41,
|
||||
m_31 * m.m_12 + m_32 * m.m_22 + m_33 * m.m_32 + m_34 * m.m_42,
|
||||
m_31 * m.m_13 + m_32 * m.m_23 + m_33 * m.m_33 + m_34 * m.m_43,
|
||||
m_31 * m.m_14 + m_32 * m.m_24 + m_33 * m.m_34 + m_34 * m.m_44,
|
||||
|
||||
m_41 * m.m_11 + m_42 * m.m_21 + m_43 * m.m_31 + m_44 * m.m_41,
|
||||
m_41 * m.m_12 + m_42 * m.m_22 + m_43 * m.m_32 + m_44 * m.m_42,
|
||||
m_41 * m.m_13 + m_42 * m.m_23 + m_43 * m.m_33 + m_44 * m.m_43,
|
||||
m_41 * m.m_14 + m_42 * m.m_24 + m_43 * m.m_34 + m_44 * m.m_44);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T> Matrix4<T>::operator*(const T& v) const
|
||||
{
|
||||
return Matrix4<T>(
|
||||
m_11 * v, m_12 * v, m_13 * v, m_14 * v,
|
||||
m_21 * v, m_22 * v, m_23 * v, m_24 * v,
|
||||
m_31 * v, m_32 * v, m_33 * v, m_34 * v,
|
||||
m_41 * v, m_42 * v, m_43 * v, m_44 * v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const Matrix4<T>& Matrix4<T>::operator*=(const Matrix4<T>& m)
|
||||
{
|
||||
*this = *this * m;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const Matrix4<T>& Matrix4<T>::operator*=(const T& v)
|
||||
{
|
||||
*this = *this * v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Matrix4<T> Matrix4<T>::operator/(const T& v) const
|
||||
{
|
||||
return Matrix4<T>(
|
||||
m_11 / v, m_12 / v, m_13 / v, m_14 / v,
|
||||
m_21 / v, m_22 / v, m_23 / v, m_24 / v,
|
||||
m_31 / v, m_32 / v, m_33 / v, m_34 / v,
|
||||
m_41 / v, m_42 / v, m_43 / v, m_44 / v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const Matrix4<T>& Matrix4<T>::operator/=(const T& v)
|
||||
{
|
||||
*this = *this / v;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
bool Matrix4<T>::operator==(const Matrix4<T>& m) const
|
||||
{
|
||||
for(int i = 0; i < 16; ++i)
|
||||
if(m_values[i] != m.m_values[i])
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
bool Matrix4<T>::operator!=(const Matrix4<T>& m) const
|
||||
{
|
||||
return !(*this == m);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::SetZero()
|
||||
{
|
||||
*this = ZERO;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::SetIdentity()
|
||||
{
|
||||
*this = IDENTITY;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::SetPerspectiveProjection(const T& fov, const T& aspect, const T& nearPlane, const T& farPlane)
|
||||
{
|
||||
const float h = T(1) / tan(fov * T(M_PI / 360.f));
|
||||
T negDepth = nearPlane - farPlane;
|
||||
|
||||
SetZero();
|
||||
|
||||
m_11 = h / aspect;
|
||||
m_22 = h;
|
||||
m_33 = (farPlane + nearPlane) / negDepth;
|
||||
m_34 = T(2) * (nearPlane * farPlane) / negDepth;
|
||||
m_43 = -T(1);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::SetOrthographicProjection(const T& left, const T& right, const T& bottom, const T& top, const T& nearPlane, const T& farPlane)
|
||||
{
|
||||
m_11 = T(2) / (right - left);
|
||||
m_12 = T(0);
|
||||
m_13 = T(0);
|
||||
m_14 = -(right + left) / (right - left);
|
||||
|
||||
m_21 = T(0);
|
||||
m_22 = T(2) / (top - bottom);
|
||||
m_23 = T(0);
|
||||
m_24 = -(top + bottom) / (top - bottom);
|
||||
|
||||
m_31 = T(0);
|
||||
m_32 = T(0);
|
||||
m_33 = -T(2) / (farPlane - nearPlane);
|
||||
m_34 = -(farPlane + nearPlane) / (farPlane - nearPlane);
|
||||
|
||||
m_41 = T(0);
|
||||
m_42 = T(0);
|
||||
m_43 = T(0);
|
||||
m_44 = T(1);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::SetLookAt(const Vector3<T>& eyePosition, const Vector3<T>& lookAtPosition, Vector3<T> upVector)
|
||||
{
|
||||
Vector3f L = lookAtPosition - eyePosition;
|
||||
L.Normalize();
|
||||
|
||||
upVector.Normalize();
|
||||
Vector3f S = L.Cross(upVector);
|
||||
S.Normalize();
|
||||
|
||||
Vector3f U = S.Cross(L);
|
||||
|
||||
Matrix4<T> M;
|
||||
M.m_11 = S.x;
|
||||
M.m_12 = S.y;
|
||||
M.m_13 = S.z;
|
||||
M.m_14 = 0;
|
||||
|
||||
M.m_21 = U.x;
|
||||
M.m_22 = U.y;
|
||||
M.m_23 = U.z;
|
||||
M.m_24 = 0;
|
||||
|
||||
M.m_31 = -L.x;
|
||||
M.m_32 = -L.y;
|
||||
M.m_33 = -L.z;
|
||||
M.m_34 = 0;
|
||||
|
||||
M.m_41 = 0;
|
||||
M.m_42 = 0;
|
||||
M.m_43 = 0;
|
||||
M.m_44 = 1.f;
|
||||
|
||||
SetIdentity();
|
||||
*this *= M;
|
||||
ApplyTranslation(-eyePosition.x, -eyePosition.y, -eyePosition.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::ApplyTranslation(const T& x, const T& y, const T& z)
|
||||
{
|
||||
Matrix4<T> tmp(
|
||||
1, 0, 0, x,
|
||||
0, 1, 0, y,
|
||||
0, 0, 1, z,
|
||||
0, 0, 0, 1);
|
||||
|
||||
*this *= tmp;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::ApplyRotation(const T& angle, const T& x, const T& y, const T& z)
|
||||
{
|
||||
// TODO axis (x, y, z) must be normalized...
|
||||
|
||||
T s = sin(DEGTORAD(angle));
|
||||
T c = cos(DEGTORAD(angle));
|
||||
T ic = T(1) - c;
|
||||
|
||||
Matrix4<T> tmp(
|
||||
x * x * ic + c, y * x * ic + (z * s), z * x * ic - (y * s), 0,
|
||||
x * y * ic - (z * s), y * y * ic + c, z * y * ic + (x * s), 0,
|
||||
x * z * ic + (y * s), y * z * ic - (x * s), z * z * ic + c, 0,
|
||||
0, 0, 0, 1);
|
||||
|
||||
*this *= tmp;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Matrix4<T>::ApplyScale(const T& x, const T& y, const T& z)
|
||||
{
|
||||
Matrix4<T> tmp(
|
||||
x, 0, 0, 0,
|
||||
0, y, 0, 0,
|
||||
0, 0, z, 0,
|
||||
0, 0, 0, 1);
|
||||
|
||||
*this *= tmp;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Matrix4<T>::GetTranslation() const
|
||||
{
|
||||
// NOTE: Works only if the matrix doesn't contains scale information (only rotation and translation)
|
||||
// Reference: http://www.gamedev.net/topic/397751-how-to-get-camera-position/
|
||||
T x = -(m_11 * m_14 + m_21 * m_24 + m_31 * m_34);
|
||||
T y = -(m_12 * m_14 + m_22 * m_24 + m_32 * m_34);
|
||||
T z = -(m_13 * m_14 + m_23 * m_24 + m_33 * m_34);
|
||||
|
||||
return Vector3<T>(x, y, z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T* Matrix4<T>::GetInternalValues()
|
||||
{
|
||||
return m_values;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
const T* Matrix4<T>::GetInternalValues() const
|
||||
{
|
||||
return m_values;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
std::string Matrix4<T>::ToString(const std::string& lineBegin, const std::string& lineEnd) const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << lineBegin << m_11 << " " << m_12 << " " << m_13 << " " << m_14 << lineEnd;
|
||||
ss << lineBegin << m_21 << " " << m_22 << " " << m_23 << " " << m_24 << lineEnd;
|
||||
ss << lineBegin << m_31 << " " << m_32 << " " << m_33 << " " << m_34 << lineEnd;
|
||||
ss << lineBegin << m_41 << " " << m_42 << " " << m_43 << " " << m_44 << lineEnd;
|
||||
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
#endif // MATRIX4_H__
|
BIN
SQCSim2021/media/textures/Booster/BoosterBleu.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterBleu.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterJaune.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterJaune.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterMauve.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterMauve.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 11 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterOrange.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterOrange.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 9.9 KiB |
BIN
SQCSim2021/media/textures/Booster/BoosterRouge.png
Normal file
BIN
SQCSim2021/media/textures/Booster/BoosterRouge.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
File diff suppressed because it is too large
Load Diff
@@ -1,51 +0,0 @@
|
||||
/**
|
||||
Open Simple Noise for C++
|
||||
|
||||
Port to C++ from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
|
||||
by Rickard Lundberg, 2019.
|
||||
*/
|
||||
#ifndef _OPENSIMPLEX_H__
|
||||
#define _OPENSIMPLEX_H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <array>
|
||||
|
||||
namespace OpenSimplexNoise
|
||||
{
|
||||
class Noise
|
||||
{
|
||||
public:
|
||||
Noise();
|
||||
Noise(int64_t seed);
|
||||
//2D Open Simplex Noise.
|
||||
double eval(const double x, const double y) const;
|
||||
//3D Open Simplex Noise.
|
||||
double eval(double x, double y, double z) const;
|
||||
//4D Open Simplex Noise.
|
||||
double eval(double x, double y, double z, double w) const;
|
||||
private:
|
||||
const double m_stretch2d;
|
||||
const double m_squish2d;
|
||||
const double m_stretch3d;
|
||||
const double m_squish3d;
|
||||
const double m_stretch4d;
|
||||
const double m_squish4d;
|
||||
|
||||
const double m_norm2d;
|
||||
const double m_norm3d;
|
||||
const double m_norm4d;
|
||||
|
||||
const long m_defaultSeed;
|
||||
|
||||
std::array<short, 256> m_perm;
|
||||
std::array<short, 256> m_permGradIndex3d;
|
||||
std::array<char, 16> m_gradients2d;
|
||||
std::array<char, 72> m_gradients3d;
|
||||
std::array<char, 256> m_gradients4d;
|
||||
double extrapolate(int xsb, int ysb, double dx, double dy) const;
|
||||
double extrapolate(int xsb, int ysb, int zsb, double dx, double dy, double dz) const;
|
||||
double extrapolate(int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw) const;
|
||||
};
|
||||
}
|
||||
|
||||
#endif // _OPENSIMPLEX_H__
|
@@ -1,6 +1,6 @@
|
||||
#ifndef _PLAYER_H__
|
||||
#define _PLAYER_H__
|
||||
#include "vector3.h"
|
||||
#ifndef CLI_PLAYER_H__
|
||||
#define CLI_PLAYER_H__
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "transformation.h"
|
||||
#include "audio.h"
|
||||
#include <cmath>
|
||||
|
@@ -1,9 +1,10 @@
|
||||
#ifndef TRANSFORMATION_H__
|
||||
#define TRANSFORMATION_H__
|
||||
|
||||
#include "matrix4.h"
|
||||
#include "vector3.h"
|
||||
#include <stack>
|
||||
#include "../SQCSim-common/matrix4.h"
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "define.h"
|
||||
|
||||
class Transformation
|
||||
{
|
||||
|
@@ -1,219 +0,0 @@
|
||||
#ifndef VECTOR3_H__
|
||||
#define VECTOR3_H__
|
||||
|
||||
#include <iostream>
|
||||
#include <cmath>
|
||||
|
||||
template <class T>
|
||||
class Vector3
|
||||
{
|
||||
public:
|
||||
Vector3();
|
||||
Vector3(const T& x, const T& y, const T& z);
|
||||
~Vector3();
|
||||
|
||||
T Length() const;
|
||||
void Normalize();
|
||||
void Zero();
|
||||
|
||||
T Dot(const Vector3<T>& v) const;
|
||||
Vector3<T> Cross(const Vector3<T>& v) const;
|
||||
|
||||
Vector3<T> operator+(const Vector3<T>& v) const;
|
||||
Vector3<T> operator-(const Vector3<T>& v) const;
|
||||
Vector3<T> operator-() const;
|
||||
Vector3<T> operator+(const T& v) const;
|
||||
Vector3<T> operator-(const T& v) const;
|
||||
Vector3<T> operator/(const T& v) const;
|
||||
Vector3<T> operator*(const T& v) const;
|
||||
|
||||
Vector3<T>& operator=(const Vector3<T>& v);
|
||||
|
||||
Vector3<T>& operator+=(const Vector3<T>& v);
|
||||
Vector3<T>& operator-=(const Vector3<T>& v);
|
||||
Vector3<T>& operator+=(const T& v);
|
||||
Vector3<T>& operator-=(const T& v);
|
||||
Vector3<T>& operator/=(const T& v);
|
||||
Vector3<T>& operator*=(const T& v);
|
||||
|
||||
bool operator==(const Vector3<T>& v) const;
|
||||
bool operator!=(const Vector3<T>& v) const;
|
||||
|
||||
void Afficher() const;
|
||||
|
||||
public:
|
||||
T x, y, z;
|
||||
};
|
||||
|
||||
typedef Vector3<int> Vector3i;
|
||||
typedef Vector3<float> Vector3f;
|
||||
|
||||
template <class T>
|
||||
inline std::ostream& operator<<(std::ostream& out, const Vector3<T>& v)
|
||||
{
|
||||
out << "[" << v.x << ", " << v.y << ", " << v.z << "]";
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
template <class T>
|
||||
Vector3<T>::Vector3()
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>::Vector3(const T& x, const T& y, const T& z) : x(x), y(y), z(z)
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>::~Vector3()
|
||||
{
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T Vector3<T>::Length() const
|
||||
{
|
||||
return sqrt(x*x + y*y + z*z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Vector3<T>::Normalize()
|
||||
{
|
||||
T len = Length();
|
||||
if (len != 0)
|
||||
{
|
||||
x /= len;
|
||||
y /= len;
|
||||
z /= len;
|
||||
}
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Vector3<T>::Zero()
|
||||
{
|
||||
x = y = z = 0;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
T Vector3<T>::Dot(const Vector3<T>& v) const
|
||||
{
|
||||
return (x * v.x) + (y * v.y) + (z * v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::Cross(const Vector3<T>& v) const
|
||||
{
|
||||
return Vector3<T>(
|
||||
y * v.z - v.y * z,
|
||||
z * v.x - v.z * x,
|
||||
x * v.y - v.x * y);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator+(const Vector3<T>& v) const
|
||||
{
|
||||
return Vector3<T>(x + v.x, y + v.y, z + v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator-(const Vector3<T>& v) const
|
||||
{
|
||||
return Vector3<T>(x - v.x, y - v.y, z - v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator-() const
|
||||
{
|
||||
return Vector3<T>(-x, -y, -z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator+(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x + v, y + v, z + v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator-(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x - v, y - v, z - v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator/(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x / v, y / v, z / v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T> Vector3<T>::operator*(const T& v) const
|
||||
{
|
||||
return Vector3<T>(x * v, y * v, z * v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator=(const Vector3<T>& v)
|
||||
{
|
||||
x = v.x;
|
||||
y = v.y;
|
||||
z = v.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator+=(const Vector3<T>& v)
|
||||
{
|
||||
return (*this = *this + v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator-=(const Vector3<T>& v)
|
||||
{
|
||||
return (*this = *this - v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator+=(const T& v)
|
||||
{
|
||||
return (*this = *this + v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator-=(const T& v)
|
||||
{
|
||||
return (*this = *this - v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator/=(const T& v)
|
||||
{
|
||||
return (*this = *this / v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
Vector3<T>& Vector3<T>::operator*=(const T& v)
|
||||
{
|
||||
return (*this = *this * v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
bool Vector3<T>::operator==(const Vector3<T>& v) const
|
||||
{
|
||||
return (x == v.x && y == v.y && z == v.z);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
bool Vector3<T>::operator!=(const Vector3<T>& v) const
|
||||
{
|
||||
return !(*this == v);
|
||||
}
|
||||
|
||||
template <class T>
|
||||
void Vector3<T>::Afficher() const
|
||||
{
|
||||
std::cout << "[" << x << ", " << y << ", " << z << "]" << std::endl;
|
||||
}
|
||||
|
||||
|
||||
#endif // VECTOR3_H__
|
@@ -1,8 +1,8 @@
|
||||
#ifndef VERTEXBUFFER_H__
|
||||
#define VERTEXBUFFER_H__
|
||||
|
||||
#include "define.h"
|
||||
#include <mutex>
|
||||
#include "define.h"
|
||||
|
||||
class VertexBuffer
|
||||
{
|
||||
|
@@ -6,6 +6,10 @@ World::~World() {}
|
||||
|
||||
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
|
||||
|
||||
void World::SetSeed(uint64_t seed) {
|
||||
m_seed = seed;
|
||||
}
|
||||
|
||||
Chunk* World::ChunkAt(float x, float y, float z) const {
|
||||
int cx = (int)x / CHUNK_SIZE_X;
|
||||
int cz = (int)z / CHUNK_SIZE_Z;
|
||||
@@ -330,7 +334,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty <= side; ++ty) {
|
||||
@@ -340,7 +349,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; tx >= -side; --tx) {
|
||||
@@ -350,7 +364,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
for (; ty >= -side; --ty) {
|
||||
@@ -360,7 +379,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
|
||||
chy = cy + ty * CHUNK_SIZE_Z;
|
||||
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
|
||||
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
|
||||
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
|
||||
genThList[threads++] = std::async(std::launch::async,
|
||||
[](unsigned int x, unsigned int y, uint64_t seed) {
|
||||
return new Chunk(x, y, seed); },
|
||||
chx / CHUNK_SIZE_X + m_center[0],
|
||||
chy / CHUNK_SIZE_Z + m_center[1],
|
||||
m_seed);
|
||||
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
|
||||
}
|
||||
if (frameGenerate)
|
||||
|
@@ -5,14 +5,14 @@
|
||||
#include <vector>
|
||||
#include <future>
|
||||
#include <thread>
|
||||
#include "../SQCSim-common/vector3.h"
|
||||
#include "../SQCSim-common/array2d.h"
|
||||
#include "../SQCSim-common/bullet.h"
|
||||
#include "define.h"
|
||||
#include "chunk.h"
|
||||
#include "array2d.h"
|
||||
#include "vector3.h"
|
||||
#include "player.h"
|
||||
#include "chunk.h"
|
||||
#include "transformation.h"
|
||||
#include "shader.h"
|
||||
#include "bullet.h"
|
||||
#include "textureatlas.h"
|
||||
|
||||
class Chunk;
|
||||
@@ -26,6 +26,8 @@ public:
|
||||
|
||||
Array2d<Chunk*>& GetChunks();
|
||||
|
||||
void SetSeed(uint64_t seed);
|
||||
|
||||
Chunk* ChunkAt(float x, float y, float z) const;
|
||||
Chunk* ChunkAt(const Vector3f& pos) const;
|
||||
|
||||
@@ -43,6 +45,7 @@ public:
|
||||
private:
|
||||
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
|
||||
std::vector<Chunk*> m_tbDeleted;
|
||||
uint64_t m_seed = 0;
|
||||
|
||||
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };
|
||||
|
||||
|
Reference in New Issue
Block a user