Compare commits

...

17 Commits

Author SHA1 Message Date
MarcEricMartel
ace555a93e Ajouts dans netprotocol 2023-09-30 10:27:05 -04:00
MarcEricMartel
6bea176979 Cleanup de l'objet Bullet 2023-09-29 17:02:57 -04:00
MarcEricMartel
954b976f27 cleanup de fichiers en double 2023-09-29 12:04:08 -04:00
Claudel-D-Roy
180fd39f2e Merge pull request #6 from CegepSTH/sqc_13_connexion_srv
Sqc 13 connexion srv
2023-09-28 12:47:43 -04:00
MarcEricMartel
7e043eb9f8 Cleanup 2023-09-28 09:15:39 -04:00
MarcEricMartel
df52d4a084 Redressage des classes; seed est reçue du serveur 2023-09-27 17:34:25 -04:00
MarcEricMartel
7eabee38ad Cleanup 2023-09-27 15:44:56 -04:00
MarcEricMartel
4dbcb08a11 OH YEAH. 2023-09-27 11:24:41 -04:00
MarcEricMartel
8bc74624c3 Socket côté client! 2023-09-25 17:17:17 -04:00
MarcEricMartel
3ff2634e51 Merge branch 'master' into sqc_13_connexion_srv 2023-09-25 16:30:49 -04:00
MarcEricMartel
4c2e8a12ad serialization 2023-09-25 16:30:03 -04:00
Frederic Leger
d96c2a45c2 Merge pull request #5 from CegepSTH/sqc7_server
Sqc7 server
2023-09-25 16:15:40 -04:00
Claudel-D-Roy
f0912614a4 Merge branch 'master' of https://github.com/CegepSTH/SQCSim2023 2023-09-25 16:05:52 -04:00
Claudel-D-Roy
421632a0d7 Booster Image 2023-09-25 16:05:41 -04:00
MarcEricMartel
035436c639 ajout errlog 2023-09-25 08:53:23 -04:00
MarcEricMartel
20d15a1559 Début protocole 2023-09-25 08:23:52 -04:00
MarcEricMartel
6b2f7face7 Merge branch 'master' into sqc_13_connexion_srv 2023-09-25 08:23:38 -04:00
43 changed files with 1086 additions and 3871 deletions

View File

@@ -137,6 +137,7 @@
<ClInclude Include="matrix4.h" />
<ClInclude Include="opensimplex.h" />
<ClInclude Include="player.h" />
<ClInclude Include="netprotocol.h" />
<ClInclude Include="vector3.h" />
<ClInclude Include="world.h" />
</ItemGroup>
@@ -144,6 +145,7 @@
<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" />
<ClCompile Include="netprotocol.cpp" />
<ClCompile Include="opensimplex.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="world.cpp" />

View File

@@ -48,6 +48,9 @@
<ClInclude Include="vector3.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="netprotocol.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="world.cpp">
@@ -68,5 +71,8 @@
<ClCompile Include="player.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="netprotocol.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>
</Project>

View File

@@ -1,10 +1,9 @@
#include "bullet.h"
#include "world.h"
Bullet::Bullet(Player& player) {
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
m_velocity = player.GetDirection();
}
Bullet::Bullet(Vector3f pos, Vector3f dir) : m_startpos(pos), m_currentpos(pos), m_velocity(dir) {}
Bullet::Bullet(Vector3f pos, Vector3f dir, uint64_t tid): m_startpos(pos), m_currentpos(pos), m_velocity(dir), m_tid(tid) {}
Bullet::~Bullet() {}
@@ -30,3 +29,11 @@ void Bullet::Transpose(int& x, int& z) {
m_startpos.x -= x * CHUNK_SIZE_X;
m_startpos.z -= z * CHUNK_SIZE_Z;
}
Vector3f Bullet::getPos() {
return m_currentpos;
}
uint64_t Bullet::getTeamID(){
return m_tid;
}

View File

@@ -1,22 +1,26 @@
#ifndef BULLET_H__
#define BULLET_H__
#include "player.h"
#include "define.h"
#include "vector3.h"
class World;
class Bullet {
public:
Bullet(Player& player);
Bullet(Vector3f pos, Vector3f dir);
Bullet(Vector3f pos, Vector3f dir, uint64_t tid);
~Bullet();
bool Update(World* world, float elapsedtime);
void Transpose(int& x, int& z);
Vector3f getPos();
uint64_t getTeamID();
private:
Vector3f m_startpos;
Vector3f m_currentpos;
Vector3f m_velocity;
Vector3f m_startpos,
m_currentpos,
m_velocity;
uint64_t m_tid = 0;
};
#endif // BULLET_H__

View File

@@ -2,51 +2,55 @@
#define DEFINE_H__
#include <iostream>
#define CHUNK_SIZE_X 16
#define CHUNK_SIZE_Y 128
#define CHUNK_SIZE_Z 16
#define MAX_SELECTION_DISTANCE 5
#define SEED 12345
#include <chrono>
#define SRV_PORT 1025
#define CLI_PORT 1026
#ifdef _DEBUG
#define CHUNK_SIZE_X 4
#define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4
#define MAX_SELECTION_DISTANCE 5
#define SEED 0
#define COUNTDOWN 300
#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
#define FRAMES_RENDER_CHUNKS 4
#define FRAMES_UPDATE_CHUNKS 4
#define FRAMES_DELETE_CHUNKS 4
#define THREADS_GENERATE_CHUNKS 1
#define THREADS_UPDATE_CHUNKS 1
#define THREADS_DELETE_CHUNKS 1
#define VIEW_DISTANCE 256
#define TEXTURE_SIZE 128
#define MAX_BULLETS 64
#endif
#ifdef NDEBUG
#define WORLD_SIZE_X 16
#define WORLD_SIZE_Y 16
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
#define FRAMES_DELETE_CHUNKS 1
#define THREADS_GENERATE_CHUNKS 12
#define THREADS_UPDATE_CHUNKS 5
#define THREADS_DELETE_CHUNKS 2
#define VIEW_DISTANCE 1024
#define VIEW_DISTANCE 512
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
#endif
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
typedef uint64_t Timestamp;
#ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
#pragma comment(lib,"ws2_32.lib")
#include <ws2tcpip.h>
#include <Windows.h>
#include <cstdio>
#include <ctime>
#define popen _popen
#define pclose _pclose
#else // Pas _WIN32
#include <unistd.h>
#include <time.h>
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define SOCKET int
#define INVALID_SOCKET -1
#define closesocket close
#endif // _WIN32
#endif // DEFINE_H__

View File

@@ -0,0 +1,506 @@
#include "netprotocol.h"
void netprot::Serialize(Input* in, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::INPUT;
uint64_t time = in->timestamp;
uint8_t time8[sizeof(uint64_t)] = {(time >> 56) & 0xFF,
(time >> 48) & 0xFF,
(time >> 40) & 0xFF,
(time >> 32) & 0xFF,
(time >> 24) & 0xFF,
(time >> 16) & 0xFF,
(time >> 8 ) & 0xFF,
time & 0xFF};
memcpy(*buf + 1, time8, sizeof(uint64_t));
uint64_t sid = in->sid;
uint8_t sid8[sizeof(uint64_t)] = {(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8 ) & 0xFF,
sid & 0xFF};
memcpy(*buf + sizeof(uint64_t) + 1, sid8, sizeof(uint64_t));
Keys keys = in->keys;
uint8_t keys8 = // Reste un bit.
keys.forward & 0b10000000 |
keys.backward & 0b01000000 |
keys.left & 0b00100000 |
keys.right & 0b00010000 |
keys.jump & 0b00001000 |
keys.shoot & 0b00000100 |
keys.block & 0b00000010 ;
memcpy(*buf + sizeof(uint64_t) + 2, &keys8, sizeof(uint8_t));
uint32_t vec[3];
memcpy(vec, &in->direction, sizeof(Vector3f)); // Pour d<>naturer les floats.
uint8_t vec8[3 * sizeof(uint32_t)] = {
(vec[0] >> 24) & 0xFF,
(vec[0] >> 16) & 0xFF,
(vec[0] >> 8) & 0xFF,
vec[0] & 0xFF,
(vec[1] >> 24) & 0xFF,
(vec[1] >> 16) & 0xFF,
(vec[1] >> 8) & 0xFF,
vec[1] & 0xFF,
(vec[2] >> 24) & 0xFF,
(vec[2] >> 16) & 0xFF,
(vec[2] >> 8) & 0xFF,
vec[2] & 0xFF};
memcpy(*buf + sizeof(uint64_t) + 3, vec8, sizeof(uint32_t) * 3);
*buflen = sizeof(uint64_t) + 3 + sizeof(uint32_t) * 3;
}
void netprot::Serialize(Output* out, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(Sync* sync, char* buf[], uint32_t* buflen) {
}
void netprot::Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::TEAMINF;
size_t namesize = std::strlen(tinfo->name) + 1;
memcpy(*buf + 1, &tinfo->name, namesize);
uint64_t tid = tinfo->id;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2, tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) + 2;
}
void netprot::Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::LOGINF;
size_t namesize = std::strlen(linfo->name) + 1;
memcpy(*buf + 1, &linfo->name, namesize);
uint64_t sid = linfo->sid;
uint8_t sid8[sizeof(uint64_t)] = {
(sid >> 56) & 0xFF,
(sid >> 48) & 0xFF,
(sid >> 40) & 0xFF,
(sid >> 32) & 0xFF,
(sid >> 24) & 0xFF,
(sid >> 16) & 0xFF,
(sid >> 8) & 0xFF,
sid & 0xFF
};
memcpy(*buf + namesize + 2, sid8, sizeof(uint64_t));
uint64_t tid = linfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
}
void netprot::Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::PLAYINF;
size_t namesize = std::strlen(pinfo->name) + 1;
memcpy(*buf + 1, &pinfo->name, namesize);
uint64_t id = pinfo->id;
uint8_t id8[sizeof(uint64_t)] = {
(id >> 56) & 0xFF,
(id >> 48) & 0xFF,
(id >> 40) & 0xFF,
(id >> 32) & 0xFF,
(id >> 24) & 0xFF,
(id >> 16) & 0xFF,
(id >> 8) & 0xFF,
id & 0xFF
};
memcpy(*buf + namesize + 2, id8, sizeof(uint64_t));
uint64_t tid = pinfo->tid;
uint8_t tid8[sizeof(uint64_t)] = {
(tid >> 56) & 0xFF,
(tid >> 48) & 0xFF,
(tid >> 40) & 0xFF,
(tid >> 32) & 0xFF,
(tid >> 24) & 0xFF,
(tid >> 16) & 0xFF,
(tid >> 8) & 0xFF,
tid & 0xFF
};
memcpy(*buf + namesize + 2 + sizeof(uint64_t), tid8, sizeof(uint64_t));
*buflen = namesize + sizeof(uint64_t) * 2 + 2;
}
void netprot::Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::GAMEINFO;
uint64_t game = ginfo->seed;
uint8_t seed8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + 1, seed8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t count8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + sizeof(uint64_t) + 1, count8, sizeof(uint64_t));
game = ginfo->countdown;
uint8_t gtype8[sizeof(uint64_t)] = {
(game >> 56) & 0xFF,
(game >> 48) & 0xFF,
(game >> 40) & 0xFF,
(game >> 32) & 0xFF,
(game >> 24) & 0xFF,
(game >> 16) & 0xFF,
(game >> 8) & 0xFF,
game & 0xFF
};
memcpy(*buf + sizeof(uint64_t) + 1, gtype8, sizeof(uint64_t));
*buflen = sizeof(uint64_t) * 3 + 1;
}
void netprot::Serialize(Chat* chat, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::CHAT;
uint64_t src = chat->src_id;
uint8_t src8[sizeof(uint64_t)] = {
(src >> 56) & 0xFF,
(src >> 48) & 0xFF,
(src >> 40) & 0xFF,
(src >> 32) & 0xFF,
(src >> 24) & 0xFF,
(src >> 16) & 0xFF,
(src >> 8) & 0xFF,
src & 0xFF
};
memcpy(*buf + 1, src8, sizeof(uint64_t));
uint64_t dst = chat->dest_id;
uint8_t dst8[sizeof(uint64_t)] = {
(dst >> 56) & 0xFF,
(dst >> 48) & 0xFF,
(dst >> 40) & 0xFF,
(dst >> 32) & 0xFF,
(dst >> 24) & 0xFF,
(dst >> 16) & 0xFF,
(dst >> 8) & 0xFF,
dst & 0xFF
};
memcpy(*buf + 1 + sizeof(uint64_t), dst8, sizeof(uint64_t));
uint64_t dstteam = chat->dest_id;
uint8_t dstt8[sizeof(uint64_t)] = {
(dstteam >> 56) & 0xFF,
(dstteam >> 48) & 0xFF,
(dstteam >> 40) & 0xFF,
(dstteam >> 32) & 0xFF,
(dstteam >> 24) & 0xFF,
(dstteam >> 16) & 0xFF,
(dstteam >> 8) & 0xFF,
dstteam & 0xFF
};
memcpy(*buf + 1 + sizeof(uint64_t) * 2, dstt8, sizeof(uint64_t));
size_t messize = std::strlen(chat->mess) + 1;
memcpy(*buf + 1 + sizeof(uint64_t) * 3, &chat->mess, messize);
*buflen = messize + sizeof(uint64_t) * 3 + 2;
}
void netprot::Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen) {
*buf[0] = netprot::PACKET_TYPE::ERRLOG;
size_t messize = std::strlen(errlog->mess) + 1;
memcpy(*buf + 1, &errlog->mess, messize);
memcpy(*buf + 1 + messize, &errlog->is_fatal, sizeof(bool));
*buflen = messize + sizeof(bool) + 1;
}
bool netprot::Deserialize(Input* in, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Output* out, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(Sync* sync, char* buf, const uint32_t buflen) {
return false;
}
bool netprot::Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&tinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
tinfo->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(LoginInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&linfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
linfo->sid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
linfo->tid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(PlayerInfo))
return false;
size_t namesize = std::strlen(buf) + 1;
if (namesize > 32)
return false;
memcpy(&pinfo->name, &buf[1], namesize);
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[namesize + 1], sizeof(uint64_t));
pinfo->id =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[namesize + sizeof(uint64_t) + 1], sizeof(uint64_t));
pinfo->tid =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(GameInfo))
return false;
uint8_t diff[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(diff, &buf[1], sizeof(uint64_t));
ginfo->seed =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[sizeof(uint64_t) + 1], sizeof(uint64_t));
ginfo->countdown =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
memcpy(diff, &buf[sizeof(uint64_t) * 2 + 1], sizeof(uint64_t));
ginfo->gameType =
(uint64_t)diff[0] << 56 |
(uint64_t)diff[1] << 48 |
(uint64_t)diff[2] << 40 |
(uint64_t)diff[3] << 32 |
(uint64_t)diff[4] << 24 |
(uint64_t)diff[5] << 16 |
(uint64_t)diff[6] << 8 |
(uint64_t)diff[7];
return true;
}
bool netprot::Deserialize(Chat* chat, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(Chat))
return false;
uint8_t src[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(src, &buf[1], sizeof(uint64_t));
chat->src_id =
(uint64_t)src[0] << 56 |
(uint64_t)src[1] << 48 |
(uint64_t)src[2] << 40 |
(uint64_t)src[3] << 32 |
(uint64_t)src[4] << 24 |
(uint64_t)src[5] << 16 |
(uint64_t)src[6] << 8 |
(uint64_t)src[7];
uint8_t dst[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(dst, &buf[1 + sizeof(uint64_t)], sizeof(uint64_t));
chat->dest_id =
(uint64_t)dst[0] << 56 |
(uint64_t)dst[1] << 48 |
(uint64_t)dst[2] << 40 |
(uint64_t)dst[3] << 32 |
(uint64_t)dst[4] << 24 |
(uint64_t)dst[5] << 16 |
(uint64_t)dst[6] << 8 |
(uint64_t)dst[7];
uint8_t dstt[sizeof(uint64_t)] = { 0,0,0,0,0,0,0,0 };
memcpy(dstt, &buf[1 + sizeof(uint64_t) * 2], sizeof(uint64_t));
chat->dest_team_id =
(uint64_t)dstt[0] << 56 |
(uint64_t)dstt[1] << 48 |
(uint64_t)dstt[2] << 40 |
(uint64_t)dstt[3] << 32 |
(uint64_t)dstt[4] << 24 |
(uint64_t)dstt[5] << 16 |
(uint64_t)dstt[6] << 8 |
(uint64_t)dstt[7];
size_t messsize = std::strlen(buf + sizeof(uint64_t) * 3) + 1;
if (messsize > 140)
return false;
memcpy(&chat->mess, &buf[1 + sizeof(uint64_t) * 3], messsize);
return true;
}
bool netprot::Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen) {
if (buflen <= sizeof(ErrorLog))
return false;
size_t messsize = std::strlen(buf) + 1;
if (messsize > 140)
return false;
memcpy(&errlog->mess, &buf[1], messsize);
memcpy(&errlog->is_fatal, &buf[1 + messsize], sizeof(bool));
return true;
}
netprot::PacketType netprot::getType(char* buf, const uint32_t buflen) {
if (buflen < 1 ||
buf[0] >= netprot::PACKET_TYPE::LAST_PACK ||
buf[0] <= netprot::PACKET_TYPE::ERR)
return netprot::PACKET_TYPE::ERR;
return buf[0];
}

119
SQCSim-common/netprotocol.h Normal file
View File

@@ -0,0 +1,119 @@
#ifndef NETPROTOCOL_H__
#define NETPROTOCOL_H__
#include "define.h"
#include <string>
#include "vector3.h"
/* Protocole Particulier de Partie <20> Plusieurs Personnes (PPPPP) */
// Packet: packet[0] = PacketType, packet[1..n-1] = {packet}
namespace netprot {
typedef uint8_t PacketType;
enum PACKET_TYPE {
ERR, INPUT, OUTPUT, SYNC,
TEAMINF, SELFINF, PLAYINF, LOGINF,
CHUNKMOD, PLAYERMOD, PICKUPMOD,
GAMEINFO, ENDINFO , CHAT, ERRLOG,
LAST_PACK
};
struct Keys {
bool forward,
backward,
left,
right,
jump,
shoot,
block;
};
struct States {
bool jumping,
shooting,
hit,
powerup;
};
struct Input { // cli -> srv UDP ~frame
Timestamp timestamp;
uint64_t sid = 0;
Keys keys; // 0bFBLRJS__ bit-packing de bool.
Vector3f direction;
};
struct Output { // srv -> cli UDP ~frame
Timestamp timestamp;
uint64_t id = 0;
Vector3f position,
direction;
States states; // 0bJSH_____ bit-packing de bool.
};
struct Sync { // srv -> cli TCP ~second
Timestamp timestamp;
uint64_t sid = 0;
uint32_t timer = 0;
uint16_t ammo = 0;
uint8_t hp = 0;
Vector3f position;
};
struct TeamInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0;
};
struct LoginInfo { // cli <-> srv TCP once
char name[32];
uint64_t sid = 0,
tid = 0;
};
struct PlayerInfo { // cli <-> srv TCP once
char name[32];
uint64_t id = 0,
tid = 0;
};
struct GameInfo { // cli <-> srv TCP event (before game start)/ once
uint64_t seed;
uint32_t countdown;
uint8_t gameType; // TOOD: enum.
};
struct Chat { // cli <-> srv TCP event
uint64_t src_id = 0,
dest_id = 0,
dest_team_id = 0;
char mess[140]; // Good 'nough for twitr, good 'nough for me.
};
struct ErrorLog { // srv -> cli TCP event
char mess[140];
bool is_fatal;
};
void Serialize(Input* in, char* buf[], uint32_t* buflen); // cli
void Serialize(Output* out, char* buf[], uint32_t* buflen); // srv
void Serialize(Sync* sync, char* buf[], uint32_t* buflen); // srv
void Serialize(TeamInfo* tinfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(LoginInfo* linfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(PlayerInfo* pinfo, char* buf[], uint32_t* buflen); // srv
void Serialize(GameInfo* ginfo, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(Chat* chat, char* buf[], uint32_t* buflen); // cli/srv
void Serialize(ErrorLog* errlog, char* buf[], uint32_t* buflen); // srv
bool Deserialize(Input* in, char* buf, const uint32_t buflen); // srv
bool Deserialize(Output* out, char* buf, const uint32_t buflen); // cli
bool Deserialize(Sync* sync, char* buf, const uint32_t buflen); // cli
bool Deserialize(TeamInfo* tinfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(LoginInfo* linfo, char* buf, const uint32_t buflen); // cli/srv
bool Deserialize(PlayerInfo* pinfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(GameInfo* ginfo, char* buf, const uint32_t buflen); // cli
bool Deserialize(Chat* chat, char* buf, const uint32_t buflen); // srv/cli
bool Deserialize(ErrorLog* errlog, char* buf, const uint32_t buflen); // srv
PacketType getType(char* buf, uint32_t buflen); // srv/cli
}
#endif

View File

@@ -1,48 +1,46 @@
#include "connection.h"
Connection::Connection(in_addr addr,
std::string name,
UINT64 id,
UINT64 self_id,
UINT64 team_id):
m_addr(addr),
m_id(id),
m_sid(self_id),
m_tid(team_id),
m_name(name) {
Connection::Connection(SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play):
m_sock(sock),
m_addr(sockaddr),
m_loginfo(log),
m_playinfo(play) {
}
Connection::~Connection() {
closesocket(m_sock);
}
in_addr Connection::GetAddr() const { return m_addr; }
uint64_t Connection::GetHash(bool self) const { return self? m_loginfo.sid: m_playinfo.id; }
UINT64 Connection::GetHash(bool self) const { return self? m_sid: m_id; }
uint64_t Connection::GetTeamHash() const { return m_loginfo.tid; }
UINT64 Connection::GetTeamHash() const { return m_tid; }
std::string Connection::GetName() const { return m_loginfo.name; }
std::string Connection::GetName() const { return m_name; }
void Connection::AddInput(Input in) {
void Connection::AddInput(netprot::Input in) {
m_input_manifest.insert({ in.timestamp, in });
}
Output* Connection::getOutput(Timestamp time) {
netprot::Output* Connection::getOutput(Timestamp time) {
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end())
return &out->second;
return nullptr;
}
Sync Connection::getSync(Timestamp time) {
Sync sync;
netprot::Sync Connection::getSync(Timestamp time) {
netprot::Sync sync;
auto out = m_output_manifest.find(time);
if (out != m_output_manifest.end()) {
sync.timestamp = out->second.timestamp;
sync.position = out->second.position;
sync.sid = m_sid;
sync.sid = m_loginfo.sid;
}
return sync;
}

View File

@@ -4,57 +4,38 @@
#include <map>
#include "../SQCSim-common/player.h"
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
struct Input {
Timestamp timestamp;
UINT8 keys; // 0bFBLRJS__
Vector3f direction;
};
struct Output {
Timestamp timestamp;
UINT64 id = 0;
Vector3f position, direction;
bool is_shooting, is_jumping;
};
struct Sync {
Timestamp timestamp;
UINT64 sid = 0;
Vector3f position;
};
class Connection {
public:
Connection(
in_addr addr,
std::string name,
UINT64 hash,
UINT64 self_hash,
UINT64 team_hash);
SOCKET sock,
sockaddr_in sockaddr,
netprot::LoginInfo log,
netprot::PlayerInfo play);
~Connection();
Player* player = nullptr;
in_addr GetAddr() const;
UINT64 GetHash(bool self = true) const;
UINT64 GetTeamHash() const;
uint64_t GetHash(bool self = true) const;
uint64_t GetTeamHash() const;
std::string GetName() const;
void AddInput(Input in);
Output* getOutput(Timestamp time);
Sync getSync(Timestamp time);
void AddInput(netprot::Input in);
netprot::Output* getOutput(Timestamp time);
netprot::Sync getSync(Timestamp time);
void CleanInputManifest(Timestamp time);
private:
std::map<Timestamp, Input> m_input_manifest;
std::map<Timestamp, Output> m_output_manifest;
in_addr m_addr;
UINT64 m_id,
m_sid,
m_tid;
std::string m_name;
std::map<Timestamp, netprot::Input> m_input_manifest;
std::map<Timestamp, netprot::Output> m_output_manifest;
std::map<Timestamp, netprot::Chat> m_chatlog;
SOCKET m_sock;
sockaddr_in m_addr;
netprot::LoginInfo m_loginfo;
netprot::PlayerInfo m_playinfo;
};
#endif

View File

@@ -6,38 +6,12 @@
#include <sstream>
#include <cctype>
#include <string>
#include <chrono>
#define MAX_CONNECTIONS 16
#define ID_LIST_SIZE 127
#define BUFFER_LENGTH 150
typedef unsigned char LogDest;
enum LOG_DEST { CONSOLE, LOGFILE, LOG_LAST };
typedef std::chrono::system_clock::time_point Timestamp;
#ifdef _WIN32
#pragma comment(lib,"wsock32.lib") // Pour pouvoir faire fonctionner le linker sans le vcxproject
#include <Windows.h>
#include <cstdio>
#include <ctime>
#define popen _popen
#define pclose _pclose
#else // Pas _WIN32
#include <unistd.h>
#include <time.h>
#include <stdio.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <netinet/in.h>
#define SOCKET int
#define INVALID_SOCKET -1
#define closesocket close
#endif // _WIN32
#endif

View File

@@ -1,4 +1,3 @@
#include "define.h"
#include "server.h"
int main() {

View File

@@ -61,9 +61,6 @@ int Server::Init() {
return 5;
}
for (auto& conn : m_conn)
conn = nullptr;
return 0;
}
@@ -73,20 +70,73 @@ int Server::Ready() {
return 1;
}
char buffer[2048];
char* buf = new char[150];
uint32_t buflen = 150;
bool readystart = false;
srand(time(NULL));
Log("<EFBFBD> l'<27>coute sur le port: " + std::to_string(SRV_PORT), false, false);
while (!readystart) {
buildIdList(ID_LIST_SIZE);
Log("trololo", false, false);
m_game.countdown = 360;
m_game.gameType = 1;
m_game.seed = 9370707;
while (!readystart) {
sockaddr_in sockad;
int addrlen = sizeof(sockad);
SOCKET sock = accept(m_sock_tcp, (sockaddr*)&sockad, &addrlen);
if (sock < 0)
Log("Erreur de connexion", true, false);
else if (sock > 0) {
std::string str = "Nouvelle connection provenant de: ";
char* strbuf = new char[BUFFER_LENGTH];
uint32_t strbuflen = BUFFER_LENGTH;
str.append(inet_ntop(AF_INET, &sockad.sin_addr, strbuf, strbuflen)).append(": ").append(std::to_string(sockad.sin_port));
if (recv(sock, buf, buflen, 0) > 0) {
netprot::LoginInfo log;
netprot::PlayerInfo play;
if (netprot::Deserialize(&log, buf, buflen)) {
log.sid = getUniqueId();
log.tid = 0;
str.append(" Nom: ").append(log.name);
Log(str, false, false);
str = "";
str.append(log.name).append(" SID: [").append(std::to_string(log.sid).append("]"));
Log(str, false, false);
//netprot::Serialize(&log, &buf, &buflen);
//send(sock, buf, buflen, 0);
//buflen = 150;
sendPack<netprot::LoginInfo>(sock, &log, &buf, &buflen);
play.id = getUniqueId();
memcpy(play.name, log.name, std::strlen(log.name) + 1);
play.tid = log.tid;
//netprot::Serialize(&m_game, &buf, &buflen);
//send(sock, buf, buflen, 0);
sendPack<netprot::GameInfo>(sock, &m_game, &buf, &buflen);
Connection* conn = new Connection(sock, sockad, log, play);
m_players[log.sid] = conn;
readystart = true;
}
}
}
}
return 0;
}
void Server::Run() {
Log("Partie en cours...", false, false);
}
@@ -131,6 +181,41 @@ void Server::Log(std::string str, bool is_error = false, bool is_fatal = false)
}
}
void Server::buildIdList(size_t size) {
std::set<uint64_t> lst;
do lst.insert(((uint64_t)rand() << 25) % 8675309); // EIGHT SIX SEVENFIVE THREE AUGHT NIIIIIIiIIiiIiINE!
while (lst.size() < size);
m_ids = std::vector<uint64_t>(lst.begin(), lst.end());
}
uint64_t Server::getUniqueId() {
uint64_t id = m_ids.back();
m_ids.pop_back();
return id;
}
// Test serialize/deserialize:
/*
netprot::LoginInfo log, log2;
std::cout << "Nom? ";
std::cin.getline(log.name, 32); // NO! STD::CIN >> VARIABLE;! EVEEEEEERRRR!!!
log.sid = 12345;
char* buf = new char[150];
uint32_t buflen = 150;
netprot::Serialize(&log, &buf, &buflen);
bool is_work = netprot::Deserialize(&log2, buf, buflen);
std::string str;
str.append(is_work ? "Y " : "N ").append(log2.name).append(": ").append(std::to_string(log2.sid));
Log(str, false, false);
*/
///* Recevoir paquet */
//while (true) {
// char buffer[2048];

View File

@@ -3,8 +3,10 @@
#include <fstream>
#include <vector>
#include <set>
#include <string>
#include "../SQCSim-common/world.h"
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
#include "connection.h"
@@ -26,10 +28,27 @@ private:
LogDest m_log;
std::ofstream m_logfile;
Connection* m_conn[MAX_CONNECTIONS];
std::map<uint64_t, Connection*> m_players;
std::map <Timestamp, netprot::Chat> m_chatlog;
std::vector<uint64_t> m_ids;
netprot::GameInfo m_game;
World* m_world = nullptr;
std::string Timestamp();
void Log(std::string str, bool is_error, bool is_fatal);
void buildIdList(size_t size);
uint64_t getUniqueId();
template <class T> void sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen);
};
template <class T>
void Server::sendPack(SOCKET sock, T* pack, char** buf, uint32_t* buflen) {
netprot::Serialize(pack, buf, buflen);
send(sock, *buf, *buflen, 0);
*buflen = BUFFER_LENGTH;
}
#endif

View File

@@ -19,17 +19,12 @@
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="array2d.h" />
<ClInclude Include="array3d.h" />
<ClInclude Include="audio.h" />
<ClInclude Include="blockinfo.h" />
<ClInclude Include="bullet.h" />
<ClInclude Include="chunk.h" />
<ClInclude Include="connector.h" />
<ClInclude Include="define.h" />
<ClInclude Include="engine.h" />
<ClInclude Include="matrix4.h" />
<ClInclude Include="openglcontext.h" />
<ClInclude Include="opensimplex.h" />
<ClInclude Include="player.h" />
<ClInclude Include="shader.h" />
<ClInclude Include="skybox.h" />
@@ -37,19 +32,16 @@
<ClInclude Include="textureatlas.h" />
<ClInclude Include="tool.h" />
<ClInclude Include="transformation.h" />
<ClInclude Include="vector3.h" />
<ClInclude Include="vertexbuffer.h" />
<ClInclude Include="world.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="audio.cpp" />
<ClCompile Include="blockinfo.cpp" />
<ClCompile Include="bullet.cpp" />
<ClCompile Include="chunk.cpp" />
<ClCompile Include="connector.cpp" />
<ClCompile Include="engine.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="openglcontext.cpp" />
<ClCompile Include="opensimplex.cpp" />
<ClCompile Include="player.cpp" />
<ClCompile Include="shader.cpp" />
<ClCompile Include="skybox.cpp" />
@@ -60,6 +52,11 @@
<ClCompile Include="vertexbuffer.cpp" />
<ClCompile Include="world.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\SQCSim-common\SQCSim-common.vcxproj">
<Project>{ee91ab12-4225-4a4d-931d-69d72f6d91fb}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A21FD938-1FEA-4687-AB86-0EABAC30877B}</ProjectGuid>
<Keyword>Win32Proj</Keyword>

View File

@@ -11,12 +11,6 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="array3d.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="blockinfo.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="chunk.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -26,36 +20,21 @@
<ClInclude Include="engine.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="matrix4.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="openglcontext.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="texture.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="transformation.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="vector3.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="player.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="shader.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="tool.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="vertexbuffer.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="array2d.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="skybox.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
@@ -68,17 +47,17 @@
<ClInclude Include="world.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="bullet.h">
<ClInclude Include="connector.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="opensimplex.h">
<ClInclude Include="openglcontext.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
<ClInclude Include="tool.h">
<Filter>Fichiers d%27en-tête</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="blockinfo.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="chunk.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -103,9 +82,6 @@
<ClCompile Include="shader.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="tool.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="vertexbuffer.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
@@ -121,10 +97,10 @@
<ClCompile Include="world.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="bullet.cpp">
<ClCompile Include="connector.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
<ClCompile Include="opensimplex.cpp">
<ClCompile Include="tool.cpp">
<Filter>Fichiers sources</Filter>
</ClCompile>
</ItemGroup>

View File

@@ -1,61 +0,0 @@
#ifndef ARRAY2D_H__
#define ARRAY2D_H__
#include "define.h"
template <class T>
class Array2d {
public:
Array2d(int x, int y);
~Array2d();
Array2d(const Array2d& array);
void Set(int x, int y, T type);
T Get(int x, int y) const;
T Remove(int x, int y);
void Reset(T type);
private:
int m_x, m_y;
T* m_array;
int To1dIndex(int x, int y) const;
};
template <class T>
Array2d<T>::Array2d(int x, int y) : m_x(x), m_y(y) { m_array = new T[m_x * m_y]; }
template <class T>
Array2d<T>::~Array2d() { delete[] m_array; }
template <class T>
Array2d<T>::Array2d(const Array2d<T>& array) : m_x(array.m_x), m_y(array.m_y) {
m_array = new T[m_x * m_y];
for (int i = 0; i < m_x * m_y; ++i)
m_array[i] = array.m_array[i];
}
template <class T>
void Array2d<T>::Set(int x, int y, T type) { m_array[To1dIndex(x, y)] = type; }
template <class T>
T Array2d<T>::Get(int x, int y) const { return m_array[To1dIndex(x, y)]; }
template <class T>
T Array2d<T>::Remove(int x, int y) {
T thing = std::move(m_array[To1dIndex(x, y)]);
m_array[To1dIndex(x, y)] = nullptr;
return thing;
}
template <class T>
void Array2d<T>::Reset(T type) {
for (int i = 0; i < m_x * m_y; ++i)
m_array[i] = type;
}
template <class T>
int Array2d<T>::To1dIndex(int x, int y) const { return x + (y * m_x); }
#endif // ARRAY2D_H__

View File

@@ -1,55 +0,0 @@
#ifndef ARRAY3D_H__
#define ARRAY3D_H__
#include "define.h"
template <class T>
class Array3d {
public:
Array3d(int x, int y, int z);
~Array3d();
Array3d(const Array3d& array);
void Set(int x, int y, int z, T type);
T Get(int x, int y, int z) const;
void Reset(T type);
private:
int m_x, m_y, m_z;
T* m_array;
int To1dIndex(int x, int y, int z) const;
};
template <class T>
Array3d<T>::Array3d(int x, int y, int z) : m_x(x), m_y(y), m_z(z) { m_array = new T[m_x * m_y * m_z]; }
template <class T>
Array3d<T>::~Array3d() { delete[] m_array; }
template <class T>
Array3d<T>::Array3d(const Array3d<T>& array) : m_x(array.m_x), m_y(array.m_y), m_z(array.m_z) {
m_array = new T[m_x * m_y * m_z];
for (int i = 0; i < m_x * m_y * m_z; ++i)
m_array[i] = array.m_array[i];
}
template <class T>
void Array3d<T>::Set(int x, int y, int z, T type) {
m_array[To1dIndex(x, y, z)] = type;
}
template <class T>
T Array3d<T>::Get(int x, int y, int z) const { return m_array[To1dIndex(x, y, z)]; }
template <class T>
void Array3d<T>::Reset(T type) {
for (int i = 0; i < m_x * m_y * m_z; ++i)
m_array[i] = type;
}
template <class T>
int Array3d<T>::To1dIndex(int x, int y, int z) const { return x + (z * m_x) + (y * m_z * m_x); }
#endif // ARRAY3D_H__

View File

@@ -4,7 +4,7 @@
#include <irrKlang.h>
#include <ik_ISoundSource.h>
#include "define.h"
#include "vector3.h"
#include "../SQCSim-common/vector3.h"
class Audio {
private:

View File

@@ -1,42 +0,0 @@
#include "blockinfo.h"
#include <iostream>
BlockInfo::BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur) : m_type(type), m_name(name), m_u(u), m_v(v), m_s(s), m_durability(dur)
{
}
BlockInfo::~BlockInfo()
{
}
BlockType BlockInfo::GetType() const
{
return m_type;
}
void BlockInfo::SetDurability(int durability)
{
m_durability = durability;
}
int BlockInfo::GetDurability() const
{
return m_durability;
}
void BlockInfo::GetTexture(float& u, float& v, float& s)
{
u = m_u;
v = m_v;
s = m_s;
}
void BlockInfo::Show() const
{
std::cout << "Type: " << m_type << std::endl;
std::cout << "Nom: " << m_name << std::endl;
std::cout << "Durabilite: " << m_durability << std::endl;
std::cout << "Coordonnees Texture: " << m_u << ", " << m_v << ", " << m_s << std::endl;
}

View File

@@ -1,32 +0,0 @@
#ifndef BLOCKINFO_H__
#define BLOCKINFO_H__
#include <string>
#include "define.h"
class BlockInfo
{
public:
BlockInfo(BlockType type, const std::string& name, float u, float v, float s, int dur);
~BlockInfo();
BlockType GetType() const;
void SetDurability(int durability);
int GetDurability() const;
void GetTexture(float& u, float& v, float& s);
void Show() const;
private:
BlockType m_type;
float m_u;
float m_v;
float m_s;
std::string m_name;
int m_durability;
};
#endif // BLOCKINFO_H__

View File

@@ -1,32 +0,0 @@
#include "bullet.h"
#include "world.h"
Bullet::Bullet(Player& player) {
m_startpos = m_currentpos = player.GetPOV() + player.GetDirection();
m_velocity = player.GetDirection();
}
Bullet::~Bullet() {}
bool Bullet::Update(World* world, Transformation& tran, float elapsedtime) {
for (int x = 0; x < 1000; ++x) {
m_currentpos += m_velocity * elapsedtime;
if (!world->ChunkAt(m_currentpos))
return true;
else if (world->BlockAt(m_currentpos) != BTYPE_AIR) {
world->ChangeBlockAtPosition(BTYPE_AIR, m_currentpos);
return true;
}
else if ((m_currentpos - m_startpos).Length() > VIEW_DISTANCE) return true;
}
return false;
}
void Bullet::Transpose(int& x, int& z) {
m_currentpos.x -= x * CHUNK_SIZE_X;
m_currentpos.z -= z * CHUNK_SIZE_Z;
m_startpos.x -= x * CHUNK_SIZE_X;
m_startpos.z -= z * CHUNK_SIZE_Z;
}

View File

@@ -1,27 +0,0 @@
#ifndef BULLET_H__
#define BULLET_H__
#include "audio.h"
#include "player.h"
#include "vertexbuffer.h"
#include "texture.h"
class World;
class Bullet {
public:
Bullet(Player& player);
~Bullet();
bool Update(World* world, Transformation& tran, float elapsedtime);
void Transpose(int& x, int& z);
private:
Vector3f m_startpos;
Vector3f m_currentpos;
Vector3f m_velocity;
};
#endif // BULLET_H__

View File

@@ -1,13 +1,13 @@
#include "chunk.h"
#include "world.h"
Chunk::Chunk(unsigned int x, unsigned int y) : m_posX(x), m_posY(y) {
Chunk::Chunk(unsigned int x, unsigned int y, int64_t seed) : m_posX(x), m_posY(y) {
//std::ostringstream pos; // V<>rifie l'existence d'un fichier .chunk avec sa position.
//pos << CHUNK_PATH << x << '_' << y << ".chunk";
//std::ifstream input(pos.str(), std::fstream::binary);
//if (input.fail()) {
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(SEED);
OpenSimplexNoise::Noise simplex = OpenSimplexNoise::Noise(seed);
m_blocks.Reset(BTYPE_AIR);
for (int ix = 0; ix < CHUNK_SIZE_X; ++ix) // Montagnes

View File

@@ -1,11 +1,11 @@
#ifndef CHUNK_H__
#define CHUNK_H__
#include "define.h"
#include "array3d.h"
#include "array2d.h"
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/array3d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/opensimplex.h"
#include "vertexbuffer.h"
#include "blockinfo.h"
#include "opensimplex.h"
class World;
@@ -25,7 +25,7 @@ class Chunk {
void AddBlockToMesh(VertexBuffer::VertexData* vd, int& count, BlockType bt, int x, int y, int z, float u, float v, float s, World* world);
public:
Chunk(unsigned int x, unsigned int y);
Chunk(unsigned int x, unsigned int y, int64_t seed);
~Chunk();
void RemoveBlock(int x, int y, int z, World* world);

101
SQCSim2021/connector.cpp Normal file
View File

@@ -0,0 +1,101 @@
#include "connector.h"
Connector::Connector() {}
Connector::~Connector() {}
int Connector::Init() {
#ifdef _WIN32
if (WSAStartup(MAKEWORD(2, 2), &m_wsaData) != 0) { /* Initialisation de l'environnement reseau (Windows only) */
std::cout << "Initialisation WinSock." << std::endl;
return 1;
}
#endif
m_sock_udp = socket(AF_INET, SOCK_DGRAM, 0);
if (m_sock_udp == INVALID_SOCKET) { /* Creation du socket UDP */
std::cout << "Creation Socket UDP." << std::endl;
return 2;
}
m_sock_tcp = socket(AF_INET, SOCK_STREAM, 0);
if (m_sock_tcp == INVALID_SOCKET) { /* Creation du socket TCP */
std::cout << "Creation Socket TCP." << std::endl;
return 3;
}
/* Creation structure donnes descripteur du socket serveur */
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port = htons(CLI_PORT);
addr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(m_sock_udp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket UDP au port */
std::cout << "Association Socket UDP." << std::endl;
return 4;
}
if (bind(m_sock_tcp, (sockaddr*)&addr, sizeof(addr)) != 0) { /* Associer le socket TCP au port */
std::cout << "Association Socket TCP." << std::endl;
return 5;
}
return 0;
}
int Connector::Connect(char* srv_addr, std::string name) {
sockaddr_in add;
m_srvsockaddr.sin_family = AF_INET;
m_srvsockaddr.sin_port = htons(SRV_PORT);
if (inet_pton(AF_INET, srv_addr, &m_srvsockaddr.sin_addr) <= 0) {
std::cout << "Addresse serveur invalide." << std::endl;
return 1;
}
if (connect(m_sock_tcp, (sockaddr*)&m_srvsockaddr, sizeof(m_srvsockaddr)) < 0) {
std::cout << "<EFBFBD>chec de la connexion." << std::endl;
}
char* buf = new char[150];
uint32_t buflen = 150;
netprot::LoginInfo log;
memcpy(&log.name, name.c_str(), name.size() + 1);
netprot::Serialize(&log, &buf, &buflen);
int se = send(m_sock_tcp, buf, buflen, 0);
delete[] buf;
buf = new char[150] {0};
buflen = 150;
int rpack = 0;
while (rpack < 2) {
recv(m_sock_tcp, buf, buflen, 0);
switch (netprot::getType(buf, buflen)) {
case netprot::PACKET_TYPE::LOGINF:
if (!netprot::Deserialize(&m_loginfo, buf, buflen)) {
std::cout << "Packet LoginInfo invalide." << std::endl;
return 2;
}
++rpack;
break;
case netprot::PACKET_TYPE::GAMEINFO:
if (!netprot::Deserialize(&m_gameinfo, buf, buflen)) {
std::cout << "Packet GameInfo invalide." << std::endl;
return 3;
}
++rpack;
break;
default:
std::cout << "Packet invalide." << std::endl;
break;
}
}
return 0;
}
uint64_t Connector::getId() const { return m_loginfo.sid; }
unsigned int Connector::getSeed() const { return m_gameinfo.seed; }

36
SQCSim2021/connector.h Normal file
View File

@@ -0,0 +1,36 @@
#ifndef CONNECTOR_H__
#define CONNECTOR_H__
#include <stdlib.h>
#include "../SQCSim-common/netprotocol.h"
#include "define.h"
class Connector {
public:
Connector();
~Connector();
int Init();
int Connect(char* srv_addr, std::string name);
uint64_t getId() const;
unsigned int getSeed() const;
//void SendInput();
//int Sync();
private:
#ifdef _WIN32
WSADATA m_wsaData;
#endif
std::map<Timestamp, netprot::Input> m_inputmanifest;
std::map<uint64_t, netprot::PlayerInfo> m_players;
std::map<uint64_t, netprot::TeamInfo> m_teams;
netprot::LoginInfo m_loginfo;
netprot::GameInfo m_gameinfo;
sockaddr_in m_srvsockaddr;
SOCKET m_sock_udp = 0,
m_sock_tcp = 0;
};
#endif

View File

@@ -1,28 +1,22 @@
#ifndef DEFINE_H__
#define DEFINE_H__
#ifndef CLI_DEFINE_H__
#define CLI_DEFINE_H__
#include <iostream>
#include <chrono>
#include <iomanip>
#include <SFML/Window.hpp>
#include <SFML/Graphics.hpp>
#include <iostream>
#include <iomanip>
#include "../SQCSim-common/define.h"
#ifdef _WIN32
#include <windows.h>
#include <GL/glew.h>
#include <gl/GL.h>
#include <gl/GLU.h>
#endif
#define CHUNK_SIZE_X 4
#define CHUNK_SIZE_Y 64
#define CHUNK_SIZE_Z 4
#define MAX_SELECTION_DISTANCE 5
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#define SEED 12345
#define WORLD_SIZE_X 64
#define WORLD_SIZE_Y 64
#define NETWORK_TEST false
#define SRV_ADDR "127.0.0.1"
#define COUNTDOWN 300
#define FRAMES_RENDER_CHUNKS 1
#define FRAMES_UPDATE_CHUNKS 1
@@ -32,13 +26,8 @@
#define THREADS_UPDATE_CHUNKS 3
#define THREADS_DELETE_CHUNKS 3
#define VIEW_DISTANCE 512
#define TEXTURE_SIZE 512
#define MAX_BULLETS 512
typedef uint8_t BlockType;
enum BLOCK_TYPE { BTYPE_AIR, BTYPE_DIRT, BTYPE_GRASS, BTYPE_METAL, BTYPE_ICE, BTYPE_LAST };
#define BASE_WIDTH 640
#define BASE_HEIGHT 480
#define TEXTURE_PATH "./media/textures/"
#define SHADER_PATH "./media/shaders/"

View File

@@ -1,8 +1,4 @@
#include "engine.h"
#include <algorithm>
#include <cmath>
#include "transformation.h"
#include "player.h"
Engine::Engine() {}
@@ -44,12 +40,29 @@ void Engine::Init() {
m_skybox.Init(0.2f);
// Objet de musique!
m_audio.ToggleMusicState();
//m_audio.ToggleMusicState();
// Array pour les balles.
for (int x = 0; x < MAX_BULLETS; ++x)
m_bullets[x] = nullptr;
uint64_t seed = SEED;
std::string playname = "La Chienne <20> Jacques";
if (NETWORK_TEST) { // Test connexion r<>seau.
if (!m_conn.Init()) {
if (!m_conn.Connect(SRV_ADDR, playname)) {
// setup jeu en r<>seau.
std::cout << "ID re<72>u du serveur: " << std::to_string(m_conn.getId()) << "!" << std::endl;
std::cout << "Seed re<72>u du serveur: " << std::to_string(m_conn.getSeed()) << "!" << std::endl;
seed = m_conn.getSeed();
}
else std::cout << "Erreur de connexion." << std::endl;
}
else std::cout << "Erreur de cr<63>ation de socket." << std::endl;
}
m_world.SetSeed(seed);
// Init Chunks
m_world.GetChunks().Reset(nullptr);
@@ -192,7 +205,6 @@ void Engine::DisplayHud(int timer) {
ss << "Time: " << (int)(timer / 60) << ":" << std::setw(2) << std::setfill('0') << timer % 60;
PrintText(Width() - Width() * 0.15, Height() - (Height() / 19.2), scale, ss.str());
}
void Engine::DisplayInfo(float elapsedTime, BlockType bloc) {
@@ -362,12 +374,12 @@ void Engine::Render(float elapsedTime) {
else if (bulletTime <= 0.f) {
for (int x = 0; x < MAX_BULLETS; ++x) // Ajouter une balle dans l'array (aussi connu sous le nom de "faire pow pow").
if (!m_bullets[x]) {
m_bullets[x] = new Bullet(m_player);
m_bullets[x] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
break;
}
else if (x == MAX_BULLETS - 1) { // S'il y a pas d'espace dans l'array, prendre la place de la premi<6D>re balle de l'array.
m_bullets[0]->~Bullet();
m_bullets[0] = new Bullet(m_player);
m_bullets[0] = new Bullet(m_player.GetPOV() + m_player.GetDirection(), m_player.GetDirection());
}
bulletTime = .1f;
m_audio.Create3DAudioObj(m_powpow, AUDIO_PATH "windowsaccount.wav", m_player.GetPOV(), m_player.GetDirection() * 10, .5f);
@@ -384,7 +396,7 @@ void Engine::Render(float elapsedTime) {
for (int x = 0; x < MAX_BULLETS; ++x) // Array de bullets en jeu.
if (m_bullets[x])
if (m_bullets[x]->Update(&m_world, all, elapsedTime)) {
if (m_bullets[x]->Update(&m_world, elapsedTime)) {
m_bullets[x]->~Bullet();
m_bullets[x] = nullptr;
}

View File

@@ -1,6 +1,11 @@
#ifndef ENGINE_H__
#define ENGINE_H__
#include <algorithm>
#include <cmath>
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/blockinfo.h"
#include "../SQCSim-common/bullet.h"
#include "define.h"
#include "openglcontext.h"
#include "texture.h"
@@ -11,10 +16,8 @@
#include "skybox.h"
#include "audio.h"
#include "textureatlas.h"
#include "blockinfo.h"
#include "array2d.h"
#include "world.h"
#include "bullet.h"
#include "connector.h"
class Engine : public OpenglContext {
public:
@@ -46,6 +49,7 @@ private:
void DrawHud(float elapsedTime, BlockType bloc);
void PrintText(float x, float y, float scale, const std::string& t);
Connector m_conn;
Shader m_shader01;
BlockInfo* m_blockinfo[BTYPE_LAST];
TextureAtlas m_textureAtlas = TextureAtlas(BTYPE_LAST);

View File

@@ -1,571 +0,0 @@
#ifndef MATRIX4_H__
#define MATRIX4_H__
#include <ostream>
#include <sstream>
#include <string>
#include "define.h"
#include "vector3.h"
#ifndef M_PI
#define M_PI 3.14159265f
#endif
#define DEGTORAD(x) ((x * M_PI) / 180.f)
#define RADTODEG(x) ((180.f * x) / M_PI)
template <class T>
class Matrix4
{
public:
typedef T Type;
public:
static const Matrix4<T> ZERO;
static const Matrix4<T> IDENTITY;
public:
Matrix4();
Matrix4(const T& v);
Matrix4(const Matrix4<T>& m);
Matrix4(const T& m_11, const T& m_12, const T& m_13, const T& m_14,
const T& m_21, const T& m_22, const T& m_23, const T& m_24,
const T& m_31, const T& m_32, const T& m_33, const T& m_34,
const T& m_41, const T& m_42, const T& m_43, const T& m_44);
const T& Get11() const;
const T& Get12() const;
const T& Get13() const;
const T& Get14() const;
const T& Get21() const;
const T& Get22() const;
const T& Get23() const;
const T& Get24() const;
const T& Get31() const;
const T& Get32() const;
const T& Get33() const;
const T& Get34() const;
const T& Get41() const;
const T& Get42() const;
const T& Get43() const;
const T& Get44() const;
Matrix4<T>& operator=(const Matrix4<T>& m);
Matrix4<T> operator+(const Matrix4<T>& m) const;
const Matrix4<T>& operator+=(const Matrix4<T>& m);
Matrix4<T> operator-(const Matrix4<T>& m) const;
Matrix4<T> operator-() const;
const Matrix4<T>& operator-=(const Matrix4<T>& m);
Matrix4<T> operator*(const Matrix4<T>& m) const;
Matrix4<T> operator*(const T& v) const;
const Matrix4<T>& operator*=(const Matrix4<T>& m);
const Matrix4<T>& operator*=(const T& v);
Matrix4<T> operator/(const T& v) const;
const Matrix4<T>& operator/=(const T& v);
bool operator==(const Matrix4<T>& m) const;
bool operator!=(const Matrix4<T>& m) const;
void SetZero();
void SetIdentity();
void SetPerspectiveProjection(const T& fov, const T& aspect, const T& nearPlane, const T& farPlane);
void SetOrthographicProjection(const T& left, const T& right, const T& bottom, const T& top, const T& nearPlane, const T& farPlane);
void SetLookAt(const Vector3<T>& eyePosition, const Vector3<T>& lookAtPosition, Vector3<T> upVector = Vector3<T>(T(0), T(1), T(0)));
bool IsZero() const;
bool IsIdentity() const;
void ApplyTranslation(const T& x, const T& y, const T& z);
void ApplyRotation(const T& angle, const T& x, const T& y, const T& z);
void ApplyScale(const T& x, const T& y, const T& z);
Vector3<T> GetTranslation() const;
const T* GetInternalValues() const;
T* GetInternalValues();
std::string ToString(const std::string& lineBegin = "|", const std::string& lineEnd = "|\n") const;
private:
union {
// column-major matrix
struct
{
T m_11, m_21, m_31, m_41, m_12, m_22, m_32, m_42, m_13, m_23, m_33, m_43, m_14, m_24, m_34, m_44;
};
T m_values[16];
};
};
typedef Matrix4<int> Matrix4i;
typedef Matrix4<float> Matrix4f;
typedef Matrix4<double> Matrix4d;
template <class T>
const Matrix4<T> Matrix4<T>::ZERO = Matrix4<T>(0);
template <class T>
const Matrix4<T> Matrix4<T>::IDENTITY = Matrix4<T>(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1);
template <class T>
std::ostream& operator<<(std::ostream& out, const Matrix4<T>& m)
{
out << m.ToString();
return out;
}
template <class T>
Matrix4<T>::Matrix4()
{
// Leave matrix uninitialized
}
template <class T>
Matrix4<T>::Matrix4(const T& v)
{
for(int i = 0; i < 16; ++i)
m_values[i] = v;
}
template <class T>
Matrix4<T>::Matrix4(const Matrix4<T>& m)
{
for(int i = 0; i < 16; ++i)
m_values[i] = m.m_values[i];
}
template <class T>
Matrix4<T>::Matrix4(const T& m_11, const T& m_12, const T& m_13, const T& m_14,
const T& m_21, const T& m_22, const T& m_23, const T& m_24,
const T& m_31, const T& m_32, const T& m_33, const T& m_34,
const T& m_41, const T& m_42, const T& m_43, const T& m_44)
{
this->m_11 = m_11;
this->m_12 = m_12;
this->m_13 = m_13;
this->m_14 = m_14;
this->m_21 = m_21;
this->m_22 = m_22;
this->m_23 = m_23;
this->m_24 = m_24;
this->m_31 = m_31;
this->m_32 = m_32;
this->m_33 = m_33;
this->m_34 = m_34;
this->m_41 = m_41;
this->m_42 = m_42;
this->m_43 = m_43;
this->m_44 = m_44;
}
template <class T>
const T& Matrix4<T>::Get11() const
{
return m_11;
}
template <class T>
const T& Matrix4<T>::Get12() const
{
return m_12;
}
template <class T>
const T& Matrix4<T>::Get13() const
{
return m_13;
}
template <class T>
const T& Matrix4<T>::Get14() const
{
return m_14;
}
template <class T>
const T& Matrix4<T>::Get21() const
{
return m_21;
}
template <class T>
const T& Matrix4<T>::Get22() const
{
return m_22;
}
template <class T>
const T& Matrix4<T>::Get23() const
{
return m_23;
}
template <class T>
const T& Matrix4<T>::Get24() const
{
return m_24;
}
template <class T>
const T& Matrix4<T>::Get31() const
{
return m_31;
}
template <class T>
const T& Matrix4<T>::Get32() const
{
return m_32;
}
template <class T>
const T& Matrix4<T>::Get33() const
{
return m_33;
}
template <class T>
const T& Matrix4<T>::Get34() const
{
return m_34;
}
template <class T>
const T& Matrix4<T>::Get41() const
{
return m_41;
}
template <class T>
const T& Matrix4<T>::Get42() const
{
return m_42;
}
template <class T>
const T& Matrix4<T>::Get43() const
{
return m_43;
}
template <class T>
const T& Matrix4<T>::Get44() const
{
return m_44;
}
template <class T>
Matrix4<T>& Matrix4<T>::operator=(const Matrix4<T>& m)
{
if(this != &m)
{
for(int i = 0; i < 16; ++i)
m_values[i] = m.m_values[i];
}
return *this;
}
template <class T>
Matrix4<T> Matrix4<T>::operator+(const Matrix4<T>& m) const
{
return Matrix4<T>(
m_11 + m.m_11, m_12 + m.m_12, m_13 + m.m_13, m_14 + m.m_14,
m_21 + m.m_21, m_22 + m.m_22, m_23 + m.m_23, m_24 + m.m_24,
m_31 + m.m_31, m_32 + m.m_32, m_33 + m.m_33, m_34 + m.m_34,
m_41 + m.m_41, m_42 + m.m_42, m_43 + m.m_43, m_44 + m.m_44);
}
template <class T>
const Matrix4<T>& Matrix4<T>::operator+=(const Matrix4<T>& m)
{
*this = *this + m;
return *this;
}
template <class T>
Matrix4<T> Matrix4<T>::operator-(const Matrix4<T>& m) const
{
return Matrix4<T>(
m_11 - m.m_11, m_12 - m.m_12, m_13 - m.m_13, m_14 - m.m_14,
m_21 - m.m_21, m_22 - m.m_22, m_23 - m.m_23, m_24 - m.m_24,
m_31 - m.m_31, m_32 - m.m_32, m_33 - m.m_33, m_34 - m.m_34,
m_41 - m.m_41, m_42 - m.m_42, m_43 - m.m_43, m_44 - m.m_44);
}
template <class T>
Matrix4<T> Matrix4<T>::operator-() const
{
return Matrix4<T>(
-m_11, -m_12, -m_13, -m_14,
-m_21, -m_22, -m_23, -m_24,
-m_31, -m_32, -m_33, -m_34,
-m_41, -m_42, -m_43, -m_44);
}
template <class T>
const Matrix4<T>& Matrix4<T>::operator-=(const Matrix4<T>& m)
{
*this = *this - m;
return *this;
}
template <class T>
Matrix4<T> Matrix4<T>::operator*(const Matrix4<T>& m) const
{
return Matrix4<T>(
m_11 * m.m_11 + m_12 * m.m_21 + m_13 * m.m_31 + m_14 * m.m_41,
m_11 * m.m_12 + m_12 * m.m_22 + m_13 * m.m_32 + m_14 * m.m_42,
m_11 * m.m_13 + m_12 * m.m_23 + m_13 * m.m_33 + m_14 * m.m_43,
m_11 * m.m_14 + m_12 * m.m_24 + m_13 * m.m_34 + m_14 * m.m_44,
m_21 * m.m_11 + m_22 * m.m_21 + m_23 * m.m_31 + m_24 * m.m_41,
m_21 * m.m_12 + m_22 * m.m_22 + m_23 * m.m_32 + m_24 * m.m_42,
m_21 * m.m_13 + m_22 * m.m_23 + m_23 * m.m_33 + m_24 * m.m_43,
m_21 * m.m_14 + m_22 * m.m_24 + m_23 * m.m_34 + m_24 * m.m_44,
m_31 * m.m_11 + m_32 * m.m_21 + m_33 * m.m_31 + m_34 * m.m_41,
m_31 * m.m_12 + m_32 * m.m_22 + m_33 * m.m_32 + m_34 * m.m_42,
m_31 * m.m_13 + m_32 * m.m_23 + m_33 * m.m_33 + m_34 * m.m_43,
m_31 * m.m_14 + m_32 * m.m_24 + m_33 * m.m_34 + m_34 * m.m_44,
m_41 * m.m_11 + m_42 * m.m_21 + m_43 * m.m_31 + m_44 * m.m_41,
m_41 * m.m_12 + m_42 * m.m_22 + m_43 * m.m_32 + m_44 * m.m_42,
m_41 * m.m_13 + m_42 * m.m_23 + m_43 * m.m_33 + m_44 * m.m_43,
m_41 * m.m_14 + m_42 * m.m_24 + m_43 * m.m_34 + m_44 * m.m_44);
}
template <class T>
Matrix4<T> Matrix4<T>::operator*(const T& v) const
{
return Matrix4<T>(
m_11 * v, m_12 * v, m_13 * v, m_14 * v,
m_21 * v, m_22 * v, m_23 * v, m_24 * v,
m_31 * v, m_32 * v, m_33 * v, m_34 * v,
m_41 * v, m_42 * v, m_43 * v, m_44 * v);
}
template <class T>
const Matrix4<T>& Matrix4<T>::operator*=(const Matrix4<T>& m)
{
*this = *this * m;
return *this;
}
template <class T>
const Matrix4<T>& Matrix4<T>::operator*=(const T& v)
{
*this = *this * v;
return *this;
}
template <class T>
Matrix4<T> Matrix4<T>::operator/(const T& v) const
{
return Matrix4<T>(
m_11 / v, m_12 / v, m_13 / v, m_14 / v,
m_21 / v, m_22 / v, m_23 / v, m_24 / v,
m_31 / v, m_32 / v, m_33 / v, m_34 / v,
m_41 / v, m_42 / v, m_43 / v, m_44 / v);
}
template <class T>
const Matrix4<T>& Matrix4<T>::operator/=(const T& v)
{
*this = *this / v;
return *this;
}
template <class T>
bool Matrix4<T>::operator==(const Matrix4<T>& m) const
{
for(int i = 0; i < 16; ++i)
if(m_values[i] != m.m_values[i])
return false;
return true;
}
template <class T>
bool Matrix4<T>::operator!=(const Matrix4<T>& m) const
{
return !(*this == m);
}
template <class T>
void Matrix4<T>::SetZero()
{
*this = ZERO;
}
template <class T>
void Matrix4<T>::SetIdentity()
{
*this = IDENTITY;
}
template <class T>
void Matrix4<T>::SetPerspectiveProjection(const T& fov, const T& aspect, const T& nearPlane, const T& farPlane)
{
const float h = T(1) / tan(fov * T(M_PI / 360.f));
T negDepth = nearPlane - farPlane;
SetZero();
m_11 = h / aspect;
m_22 = h;
m_33 = (farPlane + nearPlane) / negDepth;
m_34 = T(2) * (nearPlane * farPlane) / negDepth;
m_43 = -T(1);
}
template <class T>
void Matrix4<T>::SetOrthographicProjection(const T& left, const T& right, const T& bottom, const T& top, const T& nearPlane, const T& farPlane)
{
m_11 = T(2) / (right - left);
m_12 = T(0);
m_13 = T(0);
m_14 = -(right + left) / (right - left);
m_21 = T(0);
m_22 = T(2) / (top - bottom);
m_23 = T(0);
m_24 = -(top + bottom) / (top - bottom);
m_31 = T(0);
m_32 = T(0);
m_33 = -T(2) / (farPlane - nearPlane);
m_34 = -(farPlane + nearPlane) / (farPlane - nearPlane);
m_41 = T(0);
m_42 = T(0);
m_43 = T(0);
m_44 = T(1);
}
template <class T>
void Matrix4<T>::SetLookAt(const Vector3<T>& eyePosition, const Vector3<T>& lookAtPosition, Vector3<T> upVector)
{
Vector3f L = lookAtPosition - eyePosition;
L.Normalize();
upVector.Normalize();
Vector3f S = L.Cross(upVector);
S.Normalize();
Vector3f U = S.Cross(L);
Matrix4<T> M;
M.m_11 = S.x;
M.m_12 = S.y;
M.m_13 = S.z;
M.m_14 = 0;
M.m_21 = U.x;
M.m_22 = U.y;
M.m_23 = U.z;
M.m_24 = 0;
M.m_31 = -L.x;
M.m_32 = -L.y;
M.m_33 = -L.z;
M.m_34 = 0;
M.m_41 = 0;
M.m_42 = 0;
M.m_43 = 0;
M.m_44 = 1.f;
SetIdentity();
*this *= M;
ApplyTranslation(-eyePosition.x, -eyePosition.y, -eyePosition.z);
}
template <class T>
void Matrix4<T>::ApplyTranslation(const T& x, const T& y, const T& z)
{
Matrix4<T> tmp(
1, 0, 0, x,
0, 1, 0, y,
0, 0, 1, z,
0, 0, 0, 1);
*this *= tmp;
}
template <class T>
void Matrix4<T>::ApplyRotation(const T& angle, const T& x, const T& y, const T& z)
{
// TODO axis (x, y, z) must be normalized...
T s = sin(DEGTORAD(angle));
T c = cos(DEGTORAD(angle));
T ic = T(1) - c;
Matrix4<T> tmp(
x * x * ic + c, y * x * ic + (z * s), z * x * ic - (y * s), 0,
x * y * ic - (z * s), y * y * ic + c, z * y * ic + (x * s), 0,
x * z * ic + (y * s), y * z * ic - (x * s), z * z * ic + c, 0,
0, 0, 0, 1);
*this *= tmp;
}
template <class T>
void Matrix4<T>::ApplyScale(const T& x, const T& y, const T& z)
{
Matrix4<T> tmp(
x, 0, 0, 0,
0, y, 0, 0,
0, 0, z, 0,
0, 0, 0, 1);
*this *= tmp;
}
template <class T>
Vector3<T> Matrix4<T>::GetTranslation() const
{
// NOTE: Works only if the matrix doesn't contains scale information (only rotation and translation)
// Reference: http://www.gamedev.net/topic/397751-how-to-get-camera-position/
T x = -(m_11 * m_14 + m_21 * m_24 + m_31 * m_34);
T y = -(m_12 * m_14 + m_22 * m_24 + m_32 * m_34);
T z = -(m_13 * m_14 + m_23 * m_24 + m_33 * m_34);
return Vector3<T>(x, y, z);
}
template <class T>
T* Matrix4<T>::GetInternalValues()
{
return m_values;
}
template <class T>
const T* Matrix4<T>::GetInternalValues() const
{
return m_values;
}
template <class T>
std::string Matrix4<T>::ToString(const std::string& lineBegin, const std::string& lineEnd) const
{
std::ostringstream ss;
ss << lineBegin << m_11 << " " << m_12 << " " << m_13 << " " << m_14 << lineEnd;
ss << lineBegin << m_21 << " " << m_22 << " " << m_23 << " " << m_24 << lineEnd;
ss << lineBegin << m_31 << " " << m_32 << " " << m_33 << " " << m_34 << lineEnd;
ss << lineBegin << m_41 << " " << m_42 << " " << m_43 << " " << m_44 << lineEnd;
return ss.str();
}
#endif // MATRIX4_H__

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 9.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 10 KiB

File diff suppressed because it is too large Load Diff

View File

@@ -1,51 +0,0 @@
/**
Open Simple Noise for C++
Port to C++ from https://gist.github.com/KdotJPG/b1270127455a94ac5d19
by Rickard Lundberg, 2019.
*/
#ifndef _OPENSIMPLEX_H__
#define _OPENSIMPLEX_H__
#include <cstdint>
#include <array>
namespace OpenSimplexNoise
{
class Noise
{
public:
Noise();
Noise(int64_t seed);
//2D Open Simplex Noise.
double eval(const double x, const double y) const;
//3D Open Simplex Noise.
double eval(double x, double y, double z) const;
//4D Open Simplex Noise.
double eval(double x, double y, double z, double w) const;
private:
const double m_stretch2d;
const double m_squish2d;
const double m_stretch3d;
const double m_squish3d;
const double m_stretch4d;
const double m_squish4d;
const double m_norm2d;
const double m_norm3d;
const double m_norm4d;
const long m_defaultSeed;
std::array<short, 256> m_perm;
std::array<short, 256> m_permGradIndex3d;
std::array<char, 16> m_gradients2d;
std::array<char, 72> m_gradients3d;
std::array<char, 256> m_gradients4d;
double extrapolate(int xsb, int ysb, double dx, double dy) const;
double extrapolate(int xsb, int ysb, int zsb, double dx, double dy, double dz) const;
double extrapolate(int xsb, int ysb, int zsb, int wsb, double dx, double dy, double dz, double dw) const;
};
}
#endif // _OPENSIMPLEX_H__

View File

@@ -1,6 +1,6 @@
#ifndef _PLAYER_H__
#define _PLAYER_H__
#include "vector3.h"
#ifndef CLI_PLAYER_H__
#define CLI_PLAYER_H__
#include "../SQCSim-common/vector3.h"
#include "transformation.h"
#include "audio.h"
#include <cmath>

View File

@@ -1,9 +1,10 @@
#ifndef TRANSFORMATION_H__
#define TRANSFORMATION_H__
#include "matrix4.h"
#include "vector3.h"
#include <stack>
#include "../SQCSim-common/matrix4.h"
#include "../SQCSim-common/vector3.h"
#include "define.h"
class Transformation
{

View File

@@ -1,219 +0,0 @@
#ifndef VECTOR3_H__
#define VECTOR3_H__
#include <iostream>
#include <cmath>
template <class T>
class Vector3
{
public:
Vector3();
Vector3(const T& x, const T& y, const T& z);
~Vector3();
T Length() const;
void Normalize();
void Zero();
T Dot(const Vector3<T>& v) const;
Vector3<T> Cross(const Vector3<T>& v) const;
Vector3<T> operator+(const Vector3<T>& v) const;
Vector3<T> operator-(const Vector3<T>& v) const;
Vector3<T> operator-() const;
Vector3<T> operator+(const T& v) const;
Vector3<T> operator-(const T& v) const;
Vector3<T> operator/(const T& v) const;
Vector3<T> operator*(const T& v) const;
Vector3<T>& operator=(const Vector3<T>& v);
Vector3<T>& operator+=(const Vector3<T>& v);
Vector3<T>& operator-=(const Vector3<T>& v);
Vector3<T>& operator+=(const T& v);
Vector3<T>& operator-=(const T& v);
Vector3<T>& operator/=(const T& v);
Vector3<T>& operator*=(const T& v);
bool operator==(const Vector3<T>& v) const;
bool operator!=(const Vector3<T>& v) const;
void Afficher() const;
public:
T x, y, z;
};
typedef Vector3<int> Vector3i;
typedef Vector3<float> Vector3f;
template <class T>
inline std::ostream& operator<<(std::ostream& out, const Vector3<T>& v)
{
out << "[" << v.x << ", " << v.y << ", " << v.z << "]";
return out;
}
template <class T>
Vector3<T>::Vector3()
{
}
template <class T>
Vector3<T>::Vector3(const T& x, const T& y, const T& z) : x(x), y(y), z(z)
{
}
template <class T>
Vector3<T>::~Vector3()
{
}
template <class T>
T Vector3<T>::Length() const
{
return sqrt(x*x + y*y + z*z);
}
template <class T>
void Vector3<T>::Normalize()
{
T len = Length();
if (len != 0)
{
x /= len;
y /= len;
z /= len;
}
}
template <class T>
void Vector3<T>::Zero()
{
x = y = z = 0;
}
template <class T>
T Vector3<T>::Dot(const Vector3<T>& v) const
{
return (x * v.x) + (y * v.y) + (z * v.z);
}
template <class T>
Vector3<T> Vector3<T>::Cross(const Vector3<T>& v) const
{
return Vector3<T>(
y * v.z - v.y * z,
z * v.x - v.z * x,
x * v.y - v.x * y);
}
template <class T>
Vector3<T> Vector3<T>::operator+(const Vector3<T>& v) const
{
return Vector3<T>(x + v.x, y + v.y, z + v.z);
}
template <class T>
Vector3<T> Vector3<T>::operator-(const Vector3<T>& v) const
{
return Vector3<T>(x - v.x, y - v.y, z - v.z);
}
template <class T>
Vector3<T> Vector3<T>::operator-() const
{
return Vector3<T>(-x, -y, -z);
}
template <class T>
Vector3<T> Vector3<T>::operator+(const T& v) const
{
return Vector3<T>(x + v, y + v, z + v);
}
template <class T>
Vector3<T> Vector3<T>::operator-(const T& v) const
{
return Vector3<T>(x - v, y - v, z - v);
}
template <class T>
Vector3<T> Vector3<T>::operator/(const T& v) const
{
return Vector3<T>(x / v, y / v, z / v);
}
template <class T>
Vector3<T> Vector3<T>::operator*(const T& v) const
{
return Vector3<T>(x * v, y * v, z * v);
}
template <class T>
Vector3<T>& Vector3<T>::operator=(const Vector3<T>& v)
{
x = v.x;
y = v.y;
z = v.z;
return *this;
}
template <class T>
Vector3<T>& Vector3<T>::operator+=(const Vector3<T>& v)
{
return (*this = *this + v);
}
template <class T>
Vector3<T>& Vector3<T>::operator-=(const Vector3<T>& v)
{
return (*this = *this - v);
}
template <class T>
Vector3<T>& Vector3<T>::operator+=(const T& v)
{
return (*this = *this + v);
}
template <class T>
Vector3<T>& Vector3<T>::operator-=(const T& v)
{
return (*this = *this - v);
}
template <class T>
Vector3<T>& Vector3<T>::operator/=(const T& v)
{
return (*this = *this / v);
}
template <class T>
Vector3<T>& Vector3<T>::operator*=(const T& v)
{
return (*this = *this * v);
}
template <class T>
bool Vector3<T>::operator==(const Vector3<T>& v) const
{
return (x == v.x && y == v.y && z == v.z);
}
template <class T>
bool Vector3<T>::operator!=(const Vector3<T>& v) const
{
return !(*this == v);
}
template <class T>
void Vector3<T>::Afficher() const
{
std::cout << "[" << x << ", " << y << ", " << z << "]" << std::endl;
}
#endif // VECTOR3_H__

View File

@@ -1,8 +1,8 @@
#ifndef VERTEXBUFFER_H__
#define VERTEXBUFFER_H__
#include "define.h"
#include <mutex>
#include "define.h"
class VertexBuffer
{

View File

@@ -6,6 +6,10 @@ World::~World() {}
Array2d<Chunk*>& World::GetChunks() { return m_chunks; }
void World::SetSeed(uint64_t seed) {
m_seed = seed;
}
Chunk* World::ChunkAt(float x, float y, float z) const {
int cx = (int)x / CHUNK_SIZE_X;
int cz = (int)z / CHUNK_SIZE_Z;
@@ -330,7 +334,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; ty <= side; ++ty) {
@@ -340,7 +349,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; tx >= -side; --tx) {
@@ -350,7 +364,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
for (; ty >= -side; --ty) {
@@ -360,7 +379,12 @@ void World::UpdateWorld(Player& player, BlockInfo* blockinfo[BTYPE_LAST]) {
chy = cy + ty * CHUNK_SIZE_Z;
if (chx < WORLD_SIZE_X * CHUNK_SIZE_X && chy < WORLD_SIZE_Y * CHUNK_SIZE_Z &&
chx >= 0 && chy >= 0 && !ChunkAt(chx, 1, chy))
genThList[threads++] = std::async(std::launch::async, [](unsigned int x, unsigned int y) { return new Chunk(x, y); }, chx / CHUNK_SIZE_X + m_center[0], chy / CHUNK_SIZE_Z + m_center[1]);
genThList[threads++] = std::async(std::launch::async,
[](unsigned int x, unsigned int y, uint64_t seed) {
return new Chunk(x, y, seed); },
chx / CHUNK_SIZE_X + m_center[0],
chy / CHUNK_SIZE_Z + m_center[1],
m_seed);
if (threads == THREADS_GENERATE_CHUNKS) frameGenerate = FRAMES_RENDER_CHUNKS;
}
if (frameGenerate)

View File

@@ -5,14 +5,14 @@
#include <vector>
#include <future>
#include <thread>
#include "../SQCSim-common/vector3.h"
#include "../SQCSim-common/array2d.h"
#include "../SQCSim-common/bullet.h"
#include "define.h"
#include "chunk.h"
#include "array2d.h"
#include "vector3.h"
#include "player.h"
#include "chunk.h"
#include "transformation.h"
#include "shader.h"
#include "bullet.h"
#include "textureatlas.h"
class Chunk;
@@ -26,6 +26,8 @@ public:
Array2d<Chunk*>& GetChunks();
void SetSeed(uint64_t seed);
Chunk* ChunkAt(float x, float y, float z) const;
Chunk* ChunkAt(const Vector3f& pos) const;
@@ -43,6 +45,7 @@ public:
private:
Array2d<Chunk*> m_chunks = Array2d<Chunk*>(WORLD_SIZE_X, WORLD_SIZE_Y);
std::vector<Chunk*> m_tbDeleted;
uint64_t m_seed = 0;
unsigned int m_center[2] = { UINT16_MAX / 2 - WORLD_SIZE_X, UINT16_MAX / 2 - WORLD_SIZE_Y };